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Speed/Resistance Finish

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Speed⁄Resistance Finish

Is feh spd res finish 1.png
Icon of the Spd/Res Finish 1 skill in Heroes.

Type(s)

Passive (Type A)

First game

Heroes

Speed/Resistance Finish (Japanese: 速さ魔防の秘奥 Speed/Magic defense mystery) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Spd/Res Finish 1, Spd/Res Finish 2, Spd/Res Finish 3, and Spd/Res Finish 4 in order from lowest to highest. When its user is near an ally, Spd/Res Finish boosts their speed and resistance, and boosts their damage if their special skill is ready to trigger or has triggered; the speed, resistance, and damage boosts increase with the skills teir.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Spd/Res Finish 1)
Is feh spd res finish 1.png Boosts user's speed and resistance by 2 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 1 (except for area-of-effect special skills). User is within three spaces of an ally -- Cost: 60 SP
Heroes
(Spd/Res Finish 2)
Is feh spd res finish 2.png Boosts user's speed and resistance by 4 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 3 (except for area-of-effect special skills). User is within three spaces of an ally -- Cost: 120 SP
Heroes
(Spd/Res Finish 3)
Is feh spd res finish 3.png Boosts user's speed and resistance by 6 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 5 (except for area-of-effect special skills). User is within three spaces of an ally -- Cost: 240 SP
Heroes
(Spd/Res Finish 4)
Is feh spd res finish 4.png Boosts user's speed and resistance by 7 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 5 (except for area-of-effect special skills) and restores 7 HP to user if foe took any damage (including 0) during combat. User is within three spaces of an ally -- Cost: 300 SP

Availability

Heroes

Units Byleth: Fount of Learning • Tiki: Awakened Blood

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Spd/Res Finish 1)
If unit is within 3 spaces of an ally, grants
Spd/Res+2 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+1 damage during combat. (Except when
dealing damage with area-of-effect Specials.)
周囲3マス以内に味方がいる時、
戦闘中、速さ、魔防+2、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+1(範囲奥義除く)
Heroes
(Spd/Res Finish 2)
If unit is within 3 spaces of an ally, grants
Spd/Res+4 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+3 damage during combat. (Except when
dealing damage with area-of-effect Specials.)
周囲3マス以内に味方がいる時、
戦闘中、速さ、魔防+4、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+3(範囲奥義除く)
Heroes
(Spd/Res Finish 3)
If unit is within 3 spaces of an ally, grants
Spd/Res+6 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat. (Except when
dealing damage with area-of-effect Specials.)
周囲3マス以内に味方がいる時、
戦闘中、速さ、魔防+6、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+5(範囲奥義除く)
Heroes
(Spd/Res Finish 4)
If unit is within 3 spaces of an ally, grants
Spd/Res+7 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat (except when
dealing damage with area-of-effect Specials),
and when unit deals damage to foe during
combat, restores 7 HP to unit. (Triggers even
if 0 damage is dealt.)
周囲3マス以内に味方がいる時、
戦闘中、速さ、魔防+7、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+5(範囲奥義除く)、かつ
自分の攻撃でダメージを与えた時、7回復
(与えたダメージが0でも効果は発動)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Speed/Resistance Finish

Abbreviated as Spd/Res Finish.

Japanese

速さ魔防の秘奥

Speed/Magic defense mystery

Spanish

Final Velocidad/Resistencia

Speed/Resistance end; abbreviated as Final Vel/Res in the European localization and as Final Vel./Res. in the American localization

French

Finition Vitesse/Résistance

Speed/Resistance finishing; abbreviated as Finition Vit/Rés.

German

Geschwindigkeit/Resistenz-Anstoß

Speed/Resistance Offense; abbreviated as G/R-Anstoß.

Italian

Finale Velocità/Resistenza

Speed/Resistance finale; abbreviated as Finale Vel/Res.

Portuguese

Final Velocidade/Resistência

Speed/Resistance end; abbreviated as Final Vel./Res.

Traditional Chinese

速度魔防的奧秘

Speed/Magic defense mystery

See also

Type A passive skills in Heroes
Aether Raids skills AR-D Atk/DefAR-D Atk/ResAR-D Atk/SpdAR-D Def/ResAR-D Spd/DefAR-D Spd/ResAR-O Atk/DefAR-O Atk/SpdAR-O Spd/Res
Bonus damage skills Ashera's ChosenDragonhideDragonskinDragoon ShieldGrani's ShieldIote's ShieldSvalinn Shield
Counter-attack skills Close CounterClose FoilClose ReversalClose SalvoClose WardDistant CounterDistant DartDistant FerocityDistant FoilDistant PressureDistant ReversalDistant StanceDistant StormDistant WardOstian CounterOstia's Heart
Proximity skills Ashera's ChosenAtk/Def BondAtk/Def FormAtk/Def SoloAtk/Def UnityAtk/Res BondAtk/Res FinishAtk/Res FormAtk/Res ScowlAtk/Res SoloAtk/Res UnityAtk/Spd BondAtk/Spd FinishAtk/Spd FormAtk/Spd HexbladeAtk/Spd SoloAtk/Spd UnityDef/Res BondDef/Res FinishDef/Res FormDef/Res SoloDef/Res UnityDistant A/S SoloLaws of SacaeSorcery BladeSpd/Def BondSpd/Def FormSpd/Def SoloSpd/Res BondSpd/Res FinishSpd/Res FormSpd/Res Solo
Stat-boosting skills Attack +Attack/Def +Atk/Def CatchAtk/Def ClashAtk/Def IdealAtk/Def PushAttack/ResAtk/Res CatchAtk/Res IdealAtk/Res PushAtk/SpdAtk/Spd CatchAtk/Spd ClashAtk/Spd HexbladeAtk/Spd IdealAtk/Spd PushB Duel CavalryB Duel FlyingB Duel InfantryBonus DoublerBrazen Atk/DefBrazen Atk/ResBrazen Atk/SpdBrazen Def/ResBrazen Spd/DefBrazen Spd/ResC Duel CavalryC Duel FlyingC Duel InfantryDefense +Def/Res CatchDef/Res IdealDef/ResDefiant AtkDefiant DefDefiant ResDefiant SpdDistant PressureDragoon ShieldDualityEarth BoostFire BoostFortress DefFort. Def/ResFortress ResFuryG Duel CavalryG Duel FlyingG Duel InfantryHP +HP/AtkHP/DefHP/ResHP/SpdKnightly DevotionLife and DeathPart of the PlanR Duel CavalryR Duel FlyingR Duel InfantryResistance +ScendscaleSelf-ImproverSolid GroundSpeed +Spd/DefSpd/Def ClashSpd/Def IdealSpd/ResSpd/Res CatchSpd/Res IdealStill WaterSwift SliceTriangle AdeptVerdict of SacaeWater BoostWind Boost
Turn-related skills Armored BlowBlade SessionBracing BlowBracing StanceClose DefClose FoilClose ReversalClose WardDarting BlowDarting BreathDarting StanceDeath BlowDistant DefDistant FoilDistant WardDragonskinFierce BreathFierce StanceGift of MagicKestrel StanceLaws of SacaeMirror ImpactMirror StanceMirror StrikeNightmareRemote MirrorRemote SparrowShield SessionSteady BlowSteady BreathSteady ImpactSteady PostureSteady StanceSturdy BlowSturdy ImpactSturdy StanceSturdy SurgeSurge SparrowSwift SparrowSwift StanceSwift StrikeWarding BlowWarding BreathWarding Stance
Miscellaneous skills Flashing BladeHeavy BladeMila's Turnwheel