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Attack/Resistance Finish
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Attack/Resistance Finish (Japanese: 攻撃魔防の秘奥 Attack/Magic defense mystery) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Res Finish 1, Atk/Res Finish 2, Atk/Res Finish 3, and Atk/Res Finish 4 in order from lowest to highest. If its user is near any allies, Atk/Res Finish boost its user's Attack and Resistance, and it boosts the user's damage if their special skill is ready to activate or has activated before or during combat; the highest tier also and slightly heals the user when they attack.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Atk/Res Finish 1) |
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Boosts user's Attack and Resistance by +2 each during combat and, if the user's special skill is ready to activate or activated before or during combat, boosts the user's damage by +1 (except for area-of-effect special skills). | User is within three space of any allies. | -- | Cost: 60 SP |
Heroes (Atk/Res Finish 2) |
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Boosts user's Attack and Resistance by +4 each during combat and, if the user's special skill is ready to activate or activated before or during combat, boosts the user's damage by +3 (except for area-of-effect special skills). | User is within three space of any allies. | -- | Cost: 120 SP |
Heroes (Atk/Res Finish 3) |
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Boosts user's Attack and Resistance by +6 each during combat and, if the user's special skill is ready to activate or activated before or during combat, boosts the user's damage by +5 (except for area-of-effect special skills). | User is within three space of any allies. | -- | Cost: 240 SP |
Heroes (Atk/Res Finish 4) |
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Boosts user's Attack and Resistance by +7 each during combat and, if the user's special skill is ready to activate or activated before or during combat, boosts the user's damage by +5 (except for area-of-effect special skills), and restores 7 HP to user when they attack. | User is within three space of any allies. | -- | Cost: 300 SP |
Availability
Heroes
Units | Tiki: Fated Divinity |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes (Atk/Res Finish 1) |
If unit is within 3 spaces of an ally, grants Atk/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
周囲3マス以内に味方がいる時、 戦闘中、攻撃、魔防+2、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+1(範囲奥義除く) |
Heroes (Atk/Res Finish 2) |
If unit is within 3 spaces of an ally, grants Atk/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
周囲3マス以内に味方がいる時、 戦闘中、攻撃、魔防+4、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+3(範囲奥義除く) |
Heroes (Atk/Res Finish 3) |
If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
周囲3マス以内に味方がいる時、 戦闘中、攻撃、魔防+6、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く) |
Heroes (Atk/Res Finish 4) |
If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
周囲3マス以内に味方がいる時、 戦闘中、攻撃、魔防+7、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く)、かつ 自分の攻撃でダメージを与えた時、7回復 (与えたダメージが0でも効果は発動) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Attack/Resistance Finish |
Abbreviated as Atk/Res Finish. |
Japanese |
攻撃魔防の秘奥 |
Attack/Magic defense mystery |
Spanish |
Final Ataque/Resistencia |
Attack/Resistance end; abbreviated as Final Ata/Res in the European localization and as Final Atq./Res. in the American localization. |
French |
Finition Attaque/Résistance |
Attack/Resistance finishing; abbreviated as Finition Atq/Rés. |
German |
Angriff/Resistenz-Anstoß |
Attack/Resistance Offense; abbreviated as A/R-Anstoß. |
Italian |
Finale Attacco/Resistenza |
Attack/Resistance finale; abbreviated as Finale Att/Res. |
Portuguese (Brazil) |
Final Ataque/Resistência |
Attack/Resistance end; abbreviated as Final Atq./Res. |
Traditional Chinese |
攻擊魔防的奧秘 |
Attack/Magic defense mystery |