Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter or Tumblr!

Engage info: As the game has only recently released, we lack much key information. Please help add any info that you can.

Attack/Resistance Finish

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Attack/Resistance Finish

Is feh atk res finish 1.png
Icon of the Atk/Res Finish 1 skill in Heroes.

Type(s)

Passive (Type A)

First game

Heroes

Attack/Resistance Finish (Japanese: 攻撃魔防の秘奥 Attack/Magic defense mystery) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Res Finish 1, Atk/Res Finish 2, Atk/Res Finish 3, and Atk/Res Finish 4 in order from lowest to highest. If its user is near any allies, Atk/Res Finish boost its user's Attack and Resistance, and it boosts the user's damage if their special skill is ready to activate or has activated before or during combat; the highest tier also and slightly heals the user when they attack.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Atk/Res Finish 1)
Is feh atk res finish 1.png Boosts user's Attack and Resistance by +2 each during combat and, if the user's special skill is ready to activate or activated before or during combat, boosts the user's damage by +1 (except for area-of-effect special skills). User is within three space of any allies. -- Cost: 60 SP
Heroes
(Atk/Res Finish 2)
Is feh atk res finish 2.png Boosts user's Attack and Resistance by +4 each during combat and, if the user's special skill is ready to activate or activated before or during combat, boosts the user's damage by +3 (except for area-of-effect special skills). User is within three space of any allies. -- Cost: 120 SP
Heroes
(Atk/Res Finish 3)
Is feh atk res finish 3.png Boosts user's Attack and Resistance by +6 each during combat and, if the user's special skill is ready to activate or activated before or during combat, boosts the user's damage by +5 (except for area-of-effect special skills). User is within three space of any allies. -- Cost: 240 SP
Heroes
(Atk/Res Finish 4)
Is feh atk res finish 4.png Boosts user's Attack and Resistance by +7 each during combat and, if the user's special skill is ready to activate or activated before or during combat, boosts the user's damage by +5 (except for area-of-effect special skills), and restores 7 HP to user when they attack. User is within three space of any allies. -- Cost: 300 SP

Availability

Heroes

Units Tiki: Fated Divinity

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Atk/Res Finish 1)
If unit is within 3 spaces of an ally, grants
Atk/Res+2 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+1 damage during combat. (Except when
dealing damage with area-of-effect Specials.)
周囲3マス以内に味方がいる時、
戦闘中、攻撃、魔防+2、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+1(範囲奥義除く)
Heroes
(Atk/Res Finish 2)
If unit is within 3 spaces of an ally, grants
Atk/Res+4 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+3 damage during combat. (Except when
dealing damage with area-of-effect Specials.)
周囲3マス以内に味方がいる時、
戦闘中、攻撃、魔防+4、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+3(範囲奥義除く)
Heroes
(Atk/Res Finish 3)
If unit is within 3 spaces of an ally, grants
Atk/Res+6 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat. (Except when
dealing damage with area-of-effect Specials.)
周囲3マス以内に味方がいる時、
戦闘中、攻撃、魔防+6、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+5(範囲奥義除く)
Heroes
(Atk/Res Finish 4)
If unit is within 3 spaces of an ally, grants
Atk/Res+7 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat (except when
dealing damage with area-of-effect Specials),
and when unit deals damage to foe during
combat, restores 7 HP to unit. (Triggers even
if 0 damage is dealt.)
周囲3マス以内に味方がいる時、
戦闘中、攻撃、魔防+7、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+5(範囲奥義除く)、かつ
自分の攻撃でダメージを与えた時、7回復
(与えたダメージが0でも効果は発動)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Attack/Resistance Finish

Abbreviated as Atk/Res Finish.

Japanese

攻撃魔防の秘奥

Attack/Magic defense mystery

Spanish

Final Ataque/Resistencia

Attack/Resistance end; abbreviated as Final Ata/Res in the European localization and as Final Atq./Res. in the American localization.

French

Finition Attaque/Résistance

Attack/Resistance finishing; abbreviated as Finition Atq/Rés.

German

Angriff/Resistenz-Anstoß

Attack/Resistance Offense; abbreviated as A/R-Anstoß.

Italian

Finale Attacco/Resistenza

Attack/Resistance finale; abbreviated as Finale Att/Res.

Portuguese
(Brazil)

Final Ataque/Resistência

Attack/Resistance end; abbreviated as Final Atq./Res.

Traditional Chinese

攻擊魔防的奧秘

Attack/Magic defense mystery

See also

Type A passive skills in Heroes
Aether Raids skills AR-D Atk/DefAR-D Atk/ResAR-D Atk/SpdAR-D Def/ResAR-D Spd/DefAR-D Spd/ResAR-O Atk/DefAR-O Atk/SpdAR-O Spd/Res
Bonus damage skills Ashera's ChosenDragonhideDragonskinDragoon ShieldGrani's ShieldIote's ShieldSvalinn Shield
Counter-attack skills Close CounterClose FoilClose ReversalClose SalvoClose WardDistant CounterDistant DartDistant FerocityDistant FoilDistant PressureDistant ReversalDistant StanceDistant StormDistant WardOstian CounterOstia's Heart
Proximity skills Ashera's ChosenAtk/Def BondAtk/Def FormAtk/Def SoloAtk/Def UnityAtk/Res BondAtk/Res FinishAtk/Res FormAtk/Res ScowlAtk/Res SoloAtk/Res UnityAtk/Spd BondAtk/Spd FinishAtk/Spd FormAtk/Spd HexbladeAtk/Spd SoloAtk/Spd UnityDef/Res BondDef/Res FinishDef/Res FormDef/Res SoloDef/Res UnityDistant A/S SoloLaws of SacaeSorcery BladeSpd/Def BondSpd/Def FormSpd/Def SoloSpd/Res BondSpd/Res FinishSpd/Res FormSpd/Res Solo
Stat-boosting skills Attack +Attack/Def +Atk/Def CatchAtk/Def ClashAtk/Def IdealAtk/Def PushAttack/ResAtk/Res CatchAtk/Res IdealAtk/Res PushAtk/SpdAtk/Spd CatchAtk/Spd ClashAtk/Spd HexbladeAtk/Spd IdealAtk/Spd PushB Duel CavalryB Duel FlyingB Duel InfantryBonus DoublerBrazen Atk/DefBrazen Atk/ResBrazen Atk/SpdBrazen Def/ResBrazen Spd/DefBrazen Spd/ResC Duel CavalryC Duel FlyingC Duel InfantryDefense +Def/Res CatchDef/Res IdealDef/ResDefiant AtkDefiant DefDefiant ResDefiant SpdDistant PressureDragoon ShieldDualityEarth BoostFire BoostFortress DefFort. Def/ResFortress ResFuryG Duel CavalryG Duel FlyingG Duel InfantryHP +HP/AtkHP/DefHP/ResHP/SpdKnightly DevotionLife and DeathPart of the PlanR Duel CavalryR Duel FlyingR Duel InfantryResistance +ScendscaleSelf-ImproverSolid GroundSpeed +Spd/DefSpd/Def ClashSpd/Def IdealSpd/ResSpd/Res CatchSpd/Res IdealStill WaterSwift SliceTriangle AdeptVerdict of SacaeWater BoostWind Boost
Turn-related skills Armored BlowBlade SessionBracing BlowBracing StanceClose DefClose FoilClose ReversalClose WardDarting BlowDarting BreathDarting StanceDeath BlowDistant DefDistant FoilDistant WardDragonskinFierce BreathFierce StanceGift of MagicKestrel StanceLaws of SacaeMirror ImpactMirror StanceMirror StrikeNightmareRemote MirrorRemote SparrowShield SessionSteady BlowSteady BreathSteady ImpactSteady PostureSteady StanceSturdy BlowSturdy ImpactSturdy StanceSturdy SurgeSurge SparrowSwift SparrowSwift StanceSwift StrikeWarding BlowWarding BreathWarding Stance
Miscellaneous skills Flashing BladeHeavy BladeMila's Turnwheel