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Speed/Defense Clash

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Speed/Defense Clash

Is feh spd def clash 1.png
Icon of the Spd/Def Clash 1 skill in Heroes.

Type(s)

Passive (Type A)

First game

Heroes

Speed/Defense Clash (Japanese: 速さ守備の激突 Speed/Defense clash) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Spd/Def Clash 1, Spd/Def Clash 2, Spd/Def Clash 3, and Spd/Def Clash 4 in order from lowest to highest. Spd/Def Clash boosts its user's speed and defense based on the number of spaces moved by the unit initiating combat; the stat boost increases with the skill's tier, and the fourth tier neutralizes its user's penalties to speed and speed if at least two spaces are moved.

Data

Game Icon Type Effect SP cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(Spd/Def Clash 1)
Is feh spd def clash 1.png A If user or foe initiates combat after moving at least 1 space, grants +⁠(number of spaces moved from starting position by unit initiating combat + 1; maximum: 2) to user's speed and defense. 60 -- Infantry Cavalry Flying
Swords Lances Axes Breaths Beast weapons
--
Heroes
(Spd/Def Clash 2)
Is feh spd def clash 2.png A If user or foe initiates combat after moving at least 1 space, grants +⁠(number of spaces moved from starting position by unit initiating combat + 3; maximum: 5) to user's speed and defense. 120 Spd/Def Clash 1 Infantry Cavalry Flying
Swords Lances Axes Breaths Beast weapons
--
Heroes
(Spd/Def Clash 3)
Is feh spd def clash 3.png A If user or foe initiates combat after moving at least 1 space, grants +⁠(number of spaces moved from starting position by unit initiating combat + 5; maximum: 8) to user's speed and defense. 240 Spd/Def Clash 2 Infantry Cavalry Flying
Swords Lances Axes Breaths Beast weapons
--
Heroes
(Spd/Def Clash 4)
Is feh spd def clash 4.png A If user or foe initiates combat after moving at least 1 space, grants +⁠(number of spaces moved from starting position by unit initiating combat + 5; maximum: 8) to user's speed and defense; if spaces moved ≥ 2, neutralizes penalties to user's speed and defense during combat. 300 Spd/Def Clash 3 Infantry Cavalry Flying
Swords Lances Axes Breaths Beast weapons
--

Availability

Heroes

Method Data
Spd/Def Clash 1 Spd/Def Clash 2 Spd/Def Clash 3 Spd/Def Clash 4
Unit (★★★★★) Eliwood: Pledged Friend Eliwood: Pledged Friend Eliwood: Pledged Friend Eliwood: Pledged Friend

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Spd/Def Clash 1)
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Spd/Def
during combat = X + 1. (X = number of spaces
from start position to end position of whoever
initiated combat; max 1.)
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、
戦闘中、自分の速さ、守備+1、さらに、
移動後のマスが移動前から〇マス離れていれば、
自分の速さ、守備+〇(最大1)
Heroes
(Spd/Def Clash 2)
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Spd/Def
during combat = X + 3. (X = number of spaces
from start position to end position of whoever
initiated combat; max 2.)
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、
戦闘中、自分の速さ、守備+3、さらに、
移動後のマスが移動前から〇マス離れていれば、
自分の速さ、守備+〇(最大2)
Heroes
(Spd/Def Clash 3)
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Spd/Def
during combat = X + 5. (X = number of spaces
from start position to end position of whoever
initiated combat; max 3.)
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、
戦闘中、自分の速さ、守備+5、さらに、
移動後のマスが移動前から〇マス離れていれば、
自分の速さ、守備+〇(最大3)
Heroes
(Spd/Def Clash 4)
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Spd/Def
during combat = X + 6. (X = number of spaces
from start position to end position of whoever
initiated combat; max 4.) If X ≥ 2, neutralizes
unit's penalties to Spd/Def during combat.
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、
戦闘中、自分の速さ、守備+6、さらに、
移動後のマスが移動前から〇マス離れていれば、
自分の速さ、守備+〇(最大4)

〇が2以上の時、
戦闘中、自分の速さ、守備の弱化を無効

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Speed/Defense Clash

Abbreviated as Spd/Def Clash.

Japanese

速さ守備の激突

Speed/Defense clash

Spanish
(Spain)

Choque Velocidad/Defensa

Speed/Defense collision; abbreviated as Choque Vel/Def.

Spanish
(Latin America)

Duelo Velocidad/Defensa

Speed/Defense duel; abbreviated as Duelo Vel./Def.

French

Conflit Vitesse/Défense

Speed/Defense conflict; abbreviated as Conflit Vit/Déf.

German

Geschwindigkeit/Verteidigung-Impuls

Speed/Defense Impulse; abbreviated as G/V-Impuls.

Italian

Scontro Velocità/Difesa

Speed/Defense collision; abbreviated as Scontro Vel/Dif.

Portuguese

Coça Velocidade/Defesa

Speed/Defense beating; abbreviated as Coça Vel./Def.

Traditional Chinese

速度防守的激戰

Speed/Defense fierce battle

See also

Type A passive skills in Heroes
Aether Raids skills AR-D Atk/DefAR-D Atk/ResAR-D Atk/SpdAR-D Def/ResAR-D Spd/DefAR-D Spd/ResAR-O Atk/DefAR-O Atk/SpdAR-O Spd/Res
Bonus damage skills Ashera's ChosenDragonhideDragonscaleDragonskinDragoon ShieldGrani's ShieldIote's ShieldSvalinn Shield
Counter-attack skills Close CounterClose FoilClose ReversalClose SalvoClose WardDistant CounterDistant DartDistant FerocityDistant FoilDistant PressureDistant ReversalDistant StanceDistant StormDistant WardEmblems' MiracleOstian CounterOstia's HeartRealms United
Proximity skills Ashera's ChosenAtk/Def BondAtk/Def FinishAtk/Def FormAtk/Def SoloAtk/Def UnityAtk/Res BondAtk/Res FinishAtk/Res FormAtk/Res ScowlAtk/Res SoloAtk/Res UnityAtk/Spd BondAtk/Spd FinishAtk/Spd FormAtk/Spd HexbladeAtk/Spd ScowlAtk/Spd SoloAtk/Spd UnityAtk/Spd WildDef/Res BondDef/Res FinishDef/Res FormDef/Res ScowlDef/Res SoloDef/Res UnityDistant A/S SoloDistant D/R SoloLaws of SacaePower of NihilitySorcery BladeSpd/Def BondSpd/Def FormSpd/Def SoloSpd/Res BondSpd/Res FinishSpd/Res FormSpd/Res HexbladeSpd/Res Solo
Stat-boosting skills Attack +Attack/Def +Atk/Def CatchAtk/Def ClashAtk/Def IdealAtk/Def PrimeAtk/Def PushAttack/ResAtk/Res CatchAtk/Res IdealAtk/Res PushAtk/SpdAtk/Spd CatchAtk/Spd ClashAtk/Spd HexbladeAtk/Spd IdealAtk/Spd PrimeAtk/Spd PushBeyond WitcheryB Duel CavalryB Duel FlyingB Duel InfantryBonus DoublerBrazen Atk/DefBrazen Atk/ResBrazen Atk/SpdBrazen Def/ResBrazen Spd/DefBrazen Spd/ResC Bonus DoublerC Duel CavalryC Duel FlyingC Duel InfantryDefense +Def/Res CatchDef/Res IdealDef/ResDefiant AtkDefiant DefDefiant ResDefiant SpdD Bonus DoublerDistant PressureDragoon ShieldDualityEarth BoostEarthfire BoostEarthwind BoostFell WyrmscaleFire BoostFireflood BoostFirestorm BoostFortress DefFort. Def/ResFortress ResFuryG Duel CavalryG Duel FlyingG Duel InfantryHP +HP/AtkHP/DefHP/ResHP/SpdKnightly DevotionLife and DeathObsessionPart of the PlanRare TalentR Duel CavalryR Duel FlyingR Duel InfantryResistance +ScendscaleSelf-ImproverSolid GroundSpeed +Spd/DefSpd/Def CatchSpd/Def ClashSpd/Def IdealSpd/ResSpd/Res CatchSpd/Res HexbladeSpd/Res IdealStill WaterSwift SliceThunder's FistTriangle AdeptVerdict of SacaeWater BoostWind Boost
Turn-related skills Armored BlowBlade SessionBracing BlowBracing StanceClose DefClose FoilClose ReversalClose WardDarting BlowDarting BreathDarting StanceDeath BlowDistant DefDistant FoilDistant WardDragonskinFierce BreathFierce StanceFlared MirrorFlared SparrowFlash SparrowGift of MagicKestrel StanceLaws of SacaeMastermindMirror ImpactMirror StanceMirror StrikeNightmareRemote MirrorRemote SparrowRemote SturdyShield SessionSteady BlowSteady BreathSteady ImpactSteady PostureSteady StanceSturdy BlowSturdy ImpactSturdy StanceSturdy SurgeSurge SparrowSwift SparrowSwift StanceSwift StrikeWarding BlowWarding BreathWarding Stance
Miscellaneous skills Gray IllusionFlashing BladeHeavy BladeMila's Turnwheel