Attack/Resistance Scowl
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Attack/Resistance Scowl (Japanese: 攻撃魔防の竜眼 Attack/Magic defense dragon's eye) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Res Scowl 1, Atk/Res Scowl 2, Atk/Res Scowl 3, and Atk/Res Scowl 4 in order from lowest to highest. When a foe initiates combat or has high HP, Atk/Res Scowl boosts its user's attack and resistance and, if the foe can trigger their special skill and the user has significantly higher resistance, increases the foe's special cooldown count; higher tiers provide greater boosts, and require less resistance to active the secondary effect.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Atk/Res Scowl 1) |
A | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +2 each to user's attack and resistance during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 15) during combat, inflicts +1 special cooldown count to foe before foe's first attack. | 60 | -- | ✓ | -- | ||
Heroes (Atk/Res Scowl 2) |
A | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack and resistance during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 12) during combat, inflicts +1 special cooldown count to foe before foe's first attack. | 120 | Atk/Res Scowl 1 | ✓ | -- | ||
Heroes (Atk/Res Scowl 3) |
A | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +6 each to user's attack and resistance during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 9) during combat, inflicts +1 special cooldown count to foe before foe's first attack. | 240 | Atk/Res Scowl 2 | ✓ | -- | ||
Heroes (Atk/Res Scowl 4) |
A | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +7 each to user's attack and resistance during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 5) during combat, inflicts +1 special cooldown count to foe before foe's first attack. | 300 | Atk/Res Scowl 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Atk/Res Scowl 1 | Atk/Res Scowl 2 | Atk/Res Scowl 3 | Atk/Res Scowl 4 | |
Unit (★★★★) | Kana: Rising Dragon | Kana: Rising Dragon | Kana: Rising Dragon | — |
Unit (★★★★★) | Rhea: Loving Matriarch • Seiros: Saint of Legend | Rhea: Loving Matriarch • Seiros: Saint of Legend | Rhea: Loving Matriarch • Seiros: Saint of Legend | Rhea: Loving Matriarch • Seiros: Saint of Legend |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Res Scowl 1) |
If foe initiates combat or foe's HP ≥ 75%
at start of combat, grants Atk/Res+2 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+15 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) |
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、魔防+2、かつ 敵が攻撃時発動奥義装備時、かつ 戦闘中、魔防が敵より15以上高い時、 敵の最初の攻撃前に敵の奥義発動カウント+1 (奥義発動カウントの最大値は超えない) |
Heroes (Atk/Res Scowl 2) |
If foe initiates combat or foe's HP ≥ 75%
at start of combat, grants Atk/Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+12 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) |
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、魔防+4、かつ 敵が攻撃時発動奥義装備時、かつ 戦闘中、魔防が敵より12以上高い時、 敵の最初の攻撃前に敵の奥義発動カウント+1 (奥義発動カウントの最大値は超えない) |
Heroes (Atk/Res Scowl 3) |
If foe initiates combat or foe's HP ≥ 75%
at start of combat, grants Atk/Res+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) |
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、魔防+6、かつ 敵が攻撃時発動奥義装備時、かつ 戦闘中、魔防が敵より9以上高い時、 敵の最初の攻撃前に敵の奥義発動カウント+1 (奥義発動カウントの最大値は超えない) |
Heroes (Atk/Res Scowl 4) |
If foe initiates combat or foe's HP ≥ 75%
at start of combat, grants Atk/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) |
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、魔防+7、かつ 敵が攻撃時発動奥義装備時、かつ 戦闘中、魔防が敵より5以上高い時、 敵の最初の攻撃前に敵の奥義発動カウント+1 (奥義発動カウントの最大値は超えない) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Attack/Resistance Scowl |
Abbreviated as Atk/Res Scowl. |
Japanese |
攻撃魔防の竜眼 |
Attack/Magic defense dragon's eye |
Spanish (Spain) |
Miedo Ataque/Resistencia |
Attack/Resistance fear; abbreviated as Miedo Ata/Res. |
Spanish (Latin America) |
Ceño Ataque/Resistencia |
Attack/Resistance scowl; abbreviated as Ceño Atq./Res. |
French |
Rictus Attaque/Résistance |
Attack/Resistance grimace; abbreviated as Rictus Atq/Rés. |
German |
Angriff/Resistenz-Blick |
Attack/Resistance Glance; abbreviated as Agr./Res.-Blick. |
Italian |
Cipiglio Attacco/Resistenza |
Attack/Resistance scowl; abbreviated as Cipiglio Att/Res. |
Portuguese |
Carranca Ataque/Resistência |
Attack/Resistance scowl; abbreviated as Carranca A/R. |
Traditional Chinese |
攻擊魔防的龍眼 |
Attack/Magic defense dragon eye |