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Attack/Resistance Scowl

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Attack⁄Resistance Scowl

Is feh atk res scowl 1.png
Icon of the Atk/Res Scowl 1 skill in Heroes.

Type(s)

Passive (Type A)

First game

Heroes

Attack/Resistance Scowl (Japanese: 攻撃魔防の竜眼 Attack/Magic defense dragon's eye) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Res Scowl 1, Atk/Res Scowl 2, Atk/Res Scowl 3, and Atk/Res Scowl 4 in order from lowest to highest. When a foe initiates combat or has high HP, Atk/Res Scowl boosts its user's attack and resistance and, if the foe can trigger their special skill and the user has significantly higher resistance, increases the foe's special cooldown count; higher tiers provide greater boosts, and require less resistance to active the secondary effect.

Data

Game Icon Type Effect SP cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(Atk/Res Scowl 1)
Is feh atk res scowl 1.png A If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +2 each to user's attack and resistance during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 15) during combat, inflicts +1 special cooldown count to foe before foe's first attack. 60 -- Breaths --
Heroes
(Atk/Res Scowl 2)
Is feh atk res scowl 2.png A If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack and resistance during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 12) during combat, inflicts +1 special cooldown count to foe before foe's first attack. 120 Atk/Res Scowl 1 Breaths --
Heroes
(Atk/Res Scowl 3)
Is feh atk res scowl 3.png A If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +6 each to user's attack and resistance during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 9) during combat, inflicts +1 special cooldown count to foe before foe's first attack. 240 Atk/Res Scowl 2 Breaths --
Heroes
(Atk/Res Scowl 4)
Is feh atk res scowl 4.png A If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +7 each to user's attack and resistance during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 5) during combat, inflicts +1 special cooldown count to foe before foe's first attack. 300 Atk/Res Scowl 3 Breaths --

Availability

Heroes

Method Data
Atk/Res Scowl 1 Atk/Res Scowl 2 Atk/Res Scowl 3 Atk/Res Scowl 4
Unit (★★★★) Kana: Rising Dragon Kana: Rising Dragon Kana: Rising Dragon
Unit (★★★★★) Rhea: Loving Matriarch Rhea: Loving Matriarch Rhea: Loving Matriarch Rhea: Loving Matriarch

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Atk/Res Scowl 1)
If foe initiates combat or foe's HP ≥ 75%
at start of combat, grants Atk/Res+2 to unit
during combat, and also, if foe's attack can
trigger foe's Special and unit's Res ≥ foe's
Res+15 during combat, inflicts Special
cooldown count+1 on foe before foe's first
attack. (Cannot exceed the foe's maximum
Special cooldown.)
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、
戦闘中、攻撃、魔防+2、かつ
敵が攻撃時発動奥義装備時、かつ
戦闘中、魔防が敵より15以上高い時、
敵の最初の攻撃前に敵の奥義発動カウント+1
(奥義発動カウントの最大値は超えない)
Heroes
(Atk/Res Scowl 2)
If foe initiates combat or foe's HP ≥ 75%
at start of combat, grants Atk/Res+4 to unit
during combat, and also, if foe's attack can
trigger foe's Special and unit's Res ≥ foe's
Res+12 during combat, inflicts Special
cooldown count+1 on foe before foe's first
attack. (Cannot exceed the foe's maximum
Special cooldown.)
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、
戦闘中、攻撃、魔防+4、かつ
敵が攻撃時発動奥義装備時、かつ
戦闘中、魔防が敵より12以上高い時、
敵の最初の攻撃前に敵の奥義発動カウント+1
(奥義発動カウントの最大値は超えない)
Heroes
(Atk/Res Scowl 3)
If foe initiates combat or foe's HP ≥ 75%
at start of combat, grants Atk/Res+6 to unit
during combat, and also, if foe's attack can
trigger foe's Special and unit's Res ≥ foe's
Res+9 during combat, inflicts Special
cooldown count+1 on foe before foe's first
attack. (Cannot exceed the foe's maximum
Special cooldown.)
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、
戦闘中、攻撃、魔防+6、かつ
敵が攻撃時発動奥義装備時、かつ
戦闘中、魔防が敵より9以上高い時、
敵の最初の攻撃前に敵の奥義発動カウント+1
(奥義発動カウントの最大値は超えない)
Heroes
(Atk/Res Scowl 4)
If foe initiates combat or foe's HP ≥ 75%
at start of combat, grants Atk/Res+7 to unit
during combat, and also, if foe's attack can
trigger foe's Special and unit's Res ≥ foe's
Res+5 during combat, inflicts Special
cooldown count+1 on foe before foe's first
attack. (Cannot exceed the foe's maximum
Special cooldown.)
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、
戦闘中、攻撃、魔防+7、かつ
敵が攻撃時発動奥義装備時、かつ
戦闘中、魔防が敵より5以上高い時、
敵の最初の攻撃前に敵の奥義発動カウント+1
(奥義発動カウントの最大値は超えない)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Attack/Resistance Scowl

Abbreviated as Atk/Res Scowl.

Japanese

攻撃魔防の竜眼

Attack/Magic defense dragon's eye

Spanish
(Spain)

Miedo Ataque/Resistencia

Attack/Resistance fear; abbreviated as Miedo Ata/Res.

Spanish
(Latin America)

Ceño Ataque/Resistencia

Attack/Resistance scowl; abbreviated as Ceño Atq./Res.

French

Rictus Attaque/Résistance

Attack/Resistance grimace; abbreviated as Rictus Atq/Rés.

German

Angriff/Resistenz-Blick

Attack/Resistance Glance; abbreviated as Agr./Res.-Blick.

Italian

Cipiglio Attacco/Resistenza

Attack/Resistance scowl; abbreviated as Cipiglio Att/Res.

Portuguese

Carranca Ataque/Resistência

Attack/Resistance scowl; abbreviated as Carranca A/R.

Traditional Chinese

攻擊魔防的龍眼

Attack/Magic defense dragon eye

See also

Type A passive skills in Heroes
Aether Raids skills AR-D Atk/DefAR-D Atk/ResAR-D Atk/SpdAR-D Def/ResAR-D Spd/DefAR-D Spd/ResAR-O Atk/DefAR-O Atk/SpdAR-O Spd/Res
Bonus damage skills Ashera's ChosenDragonhideDragonscaleDragonskinDragoon ShieldGrani's ShieldIote's ShieldSvalinn Shield
Counter-attack skills Close CounterClose FoilClose ReversalClose SalvoClose WardDistant CounterDistant DartDistant FerocityDistant FoilDistant PressureDistant ReversalDistant StanceDistant StormDistant WardEmblems' MiracleOstian CounterOstia's HeartRealms United
Proximity skills Ashera's ChosenAtk/Def BondAtk/Def FinishAtk/Def FormAtk/Def SoloAtk/Def UnityAtk/Res BondAtk/Res FinishAtk/Res FormAtk/Res ScowlAtk/Res SoloAtk/Res UnityAtk/Spd BondAtk/Spd FinishAtk/Spd FormAtk/Spd HexbladeAtk/Spd ScowlAtk/Spd SoloAtk/Spd UnityAtk/Spd WildDef/Res BondDef/Res FinishDef/Res FormDef/Res ScowlDef/Res SoloDef/Res UnityDistant A/S SoloDistant D/R SoloLaws of SacaePower of NihilitySorcery BladeSpd/Def BondSpd/Def FormSpd/Def SoloSpd/Res BondSpd/Res FinishSpd/Res FormSpd/Res HexbladeSpd/Res Solo
Stat-boosting skills Attack +Attack/Def +Atk/Def CatchAtk/Def ClashAtk/Def IdealAtk/Def PrimeAtk/Def PushAttack/ResAtk/Res CatchAtk/Res IdealAtk/Res PushAtk/SpdAtk/Spd CatchAtk/Spd ClashAtk/Spd HexbladeAtk/Spd IdealAtk/Spd PrimeAtk/Spd PushBeyond WitcheryB Duel CavalryB Duel FlyingB Duel InfantryBonus DoublerBrazen Atk/DefBrazen Atk/ResBrazen Atk/SpdBrazen Def/ResBrazen Spd/DefBrazen Spd/ResC Duel CavalryC Duel FlyingC Duel InfantryDefense +Def/Res CatchDef/Res IdealDef/ResDefiant AtkDefiant DefDefiant ResDefiant SpdDistant PressureDragoon ShieldDualityEarth BoostEarthfire BoostEarthwind BoostFire BoostFireflood BoostFortress DefFort. Def/ResFortress ResFuryG Duel CavalryG Duel FlyingG Duel InfantryHP +HP/AtkHP/DefHP/ResHP/SpdKnightly DevotionLife and DeathObsessionPart of the PlanRare TalentR Duel CavalryR Duel FlyingR Duel InfantryResistance +ScendscaleSelf-ImproverSolid GroundSpeed +Spd/DefSpd/Def CatchSpd/Def ClashSpd/Def IdealSpd/ResSpd/Res CatchSpd/Res HexbladeSpd/Res IdealStill WaterSwift SliceThunder's FistTriangle AdeptVerdict of SacaeWater BoostWind Boost
Turn-related skills Armored BlowBlade SessionBracing BlowBracing StanceClose DefClose FoilClose ReversalClose WardDarting BlowDarting BreathDarting StanceDeath BlowDistant DefDistant FoilDistant WardDragonskinFierce BreathFierce StanceFlared MirrorFlared SparrowFlash SparrowGift of MagicKestrel StanceLaws of SacaeMastermindMirror ImpactMirror StanceMirror StrikeNightmareRemote MirrorRemote SparrowRemote SturdyShield SessionSteady BlowSteady BreathSteady ImpactSteady PostureSteady StanceSturdy BlowSturdy ImpactSturdy StanceSturdy SurgeSurge SparrowSwift SparrowSwift StanceSwift StrikeWarding BlowWarding BreathWarding Stance
Miscellaneous skills Gray IllusionFlashing BladeHeavy BladeMila's Turnwheel