Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter or Tumblr! Engage info: As the game has only recently released, we lack much key information. Please help add any info that you can. |
Blade Session
| ||||
|
Blade Session (Japanese: 刃のセッション Blade Session) is a three-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Blade Session 1, Blade Session 2, and Blade Session 3 in order from lowest to highest. Blade Session boosts its user's Attack and Speed during user-initiated combat based on how many allies have already acted during the turn; higher tiers provide higher boosts.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Blade Session 1) |
![]() |
Boosts user's Attack and Speed by (3 − [number of allies who have already acted during turn; maximum 3]). | User initiates combat | -- | Cost: 60 SP |
Heroes (Blade Session 2) |
![]() |
Boosts user's Attack and Speed by 2 × (3 − [number of allies who have already acted during turn; maximum 3]). | User initiates combat | -- | Cost: 120 SP |
Heroes (Blade Session 3) |
![]() |
Boosts user's Attack and Speed by 3 × (3 − [number of allies who have already acted during turn; maximum 3]). | User initiates combat | -- | Cost: 240 SP |
Availability
Heroes
Blade Session 1
Units | Tsubasa: Madcap Idol |
Tempest Trials+ | May 2021: 20,000 points |
Sacred Seal Forge (Creation) | Requires 100 ![]() ![]() ![]() |
Blade Session 2
Units | Tsubasa: Madcap Idol |
Sacred Seal Forge (Enhancement) | Requires 200 ![]() ![]() ![]() |
Blade Session 3
Units | Tsubasa: Madcap Idol |
Sacred Seal Forge (Enhancement) | Requires 1,000 ![]() ![]() ![]() |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Blade Session 1) |
If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 1 + number of allies who have already acted (max value of 3). |
自分から攻撃した時、戦闘中、攻撃、速さが 行動済みの味方の人数+1だけ上昇(最大値3) |
Heroes (Blade Session 2) |
If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 2 + number of allies who have already acted × 2 (max value of 6). |
自分から攻撃した時、戦闘中、攻撃、速さが 行動済みの味方の人数×2+2だけ上昇(最大値6) |
Heroes (Blade Session 3) |
If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9). |
自分から攻撃した時、戦闘中、攻撃、速さが 行動済みの味方の人数×3+3だけ上昇(最大値9) |
Etymology and other languages
Names, etymology and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Blade Session |
-- |
Japanese |
刃のセッション |
Blade Session |
Spanish |
Session espada |
Sword session |
French |
Session lame |
Blade session |
German |
Klingen-Session |
Blade Session |
Italian |
Lama Session |
Blade Session |
Portuguese (Brazil) |
Espada Session |
Sword Session |
Traditional Chinese |
刃之協奏 |
Blade performance |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|