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Red Duel Infantry
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Red Duel Infantry (Japanese: 赤の死闘・歩行 Red Mortal Combat · Infantry) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as R Duel Infantry 1, R Duel Infantry 2, R Duel Infantry 3, and R Duel Infantry 4 in order from lowest to highest. Units with a R Duel Infantry skill grants its user a boost to their HP no matter the situation with the fourth tier adding a boost in the user's other stats, but an additional effect activates upon the user reaching level 40 at five-star rarity--should the sum of their stats be less than a certain threshold not factoring in merges and other skills, the game will treat their stats as if it were at that threshold in modes such as the Arena, thus allowing higher-scoring opponents to appear; both the HP boost and the stat threshold increase with the skill's tier, with the fourth tier granting a larger boost in the latter to those not termed Legendary or Mythic Heroes.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (R Duel Infantry 1) |
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Boosts user's HP by +3 If user is level 40 at five-star rarity and the sum of their stats is less than 160 not factoring merges and other skills, treats user's stats as sum 160 in modes such as the Arena, allowing higher-scoring units to appear. |
-- | -- | Cost: 70 SP |
Heroes (R Duel Infantry 2) |
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Boosts user's HP by +4 If user is level 40 at five-star rarity and the sum of their stats is less than 165 not factoring merges and other skills, treats user's stats as sum 165 in modes such as the Arena, allowing higher-scoring units to appear. |
-- | -- | Cost: 150 SP |
Heroes (R Duel Infantry 3) |
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Boosts user's HP by +5 If user is level 40 at five-star rarity and the sum of their stats is less than 170 not factoring merges and other skills, treats user's stats as sum 170 in modes such as the Arena, allowing higher-scoring units to appear. |
-- | -- | Cost: 300 SP |
Heroes (R Duel Infantry 4) |
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Boosts user's HP by +5 and user's Attack, Speed, Defense, and Resistance by +2 each If user is level 40 at five-star rarity and the sum of their stats is less than (175 if a Legendary or Mythic Hero, 180 otherwise) not factoring merges and other skills, treats user's stats as sum (175 if a Legendary or Mythic Hero, 180 otherwise) in modes such as the Arena, allowing higher-scoring units to appear. |
-- | -- | Cost: 300 SP |
Availability
Heroes
R Duel Infantry 1
Units | Azelle: Youthful Flame • Helbindi: Seaside Scourge |
R Duel Infantry 2
Units | Azelle: Youthful Flame • Helbindi: Seaside Scourge |
R Duel Infantry 3
Units | Azelle: Youthful Flame • Helbindi: Seaside Scourge |
R Duel Infantry 4
Units | Azelle: Youthful Flame |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (R Duel Infantry 1) |
Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
HP+3 自分が★5かつレベル40の時、闘技場などで、 自分の能力値が低くても、スコアの高い敵が登場する (限界突破やスキル等を加味しない場合の 自分の能力値合計が160より低い場合、 自分の能力値合計が160として扱われる) |
Heroes (R Duel Infantry 2) |
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
HP+4 自分が★5かつレベル40の時、闘技場などで、 自分の能力値が低くても、スコアの高い敵が登場する (限界突破やスキル等を加味しない場合の 自分の能力値合計が165より低い場合、 自分の能力値合計が165として扱われる) |
Heroes (R Duel Infantry 3) |
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
HP+5 自分が★5かつレベル40の時、闘技場などで、 自分の能力値が低くても、スコアの高い敵が登場する (限界突破やスキル等を加味しない場合の 自分の能力値合計が170より低い場合、 自分の能力値合計が170として扱われる) |
Heroes (R Duel Infantry 4) |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
HP+5、攻撃、速さ、守備、魔防+2 自分が★5かつレベル40の時、闘技場などで、 自分の能力値が低くても、スコアの高い敵が登場する (伝承英雄、神階英雄は、 限界突破やスキル等を加味しない場合の 自分の能力値合計が175より低い場合、 自分の能力値合計が175として扱われる) (上記以外の英雄は、 180より低い場合、180として扱われる) |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Red Duel Infantry |
Abbreviated as R Duel Infantry. |
Japanese |
赤の死闘・歩行 |
Red Mortal Combat · Infantry |
Spanish |
Lid pedestre Rojo |
Walking fight Red; abbreviated as Lid pedestre R. |
French |
Duel infanterie (Rouge) |
Duel infantry (Red); abbreviated as Duel infant. (R). |
German |
Roter Duell-Infanterie |
Red Duel Infantry; abbreviated as R Duell-Inf. |
Italian |
Sfida fanteria Rosso |
Infantry challenge Red; abbreviated as Sfida fanteria R. |
Portuguese (Brazil) |
Duelo infantaria Vermello |
Duel infantry Red; abbreviated as Duelo inf. Vm. |
Traditional Chinese |
赤色死鬥・步行 |
Red mortal struggle · walking |