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Attack/Defense Finish

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Attack/Defense Finish

Is feh atk def finish 1.png
Icon of the Atk/Def Finish 1 skill in Heroes.

Type(s)

Passive (Type A)

First game

Heroes

Attack/Defense Finish (Japanese: 攻撃魔防の秘奥 Attack/Magic defense mystery) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Def Finish 1, Atk/Def Finish 2, Atk/Def Finish 3, and Atk/Def Finish 4 in order from lowest to highest. If its user is near any allies, Atk/Def Finish boost its user's attack and defense, and it boosts the user's damage if their special skill is ready to activate or has activated before or during combat; the highest tier also heals the user when they attack.

Data

Game Icon Type Effect SP cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(Atk/Def Finish 1)
Is feh atk def finish 1.png A If user is within 3 spaces of an ally, grants +2 each to user's attack and defense during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +1 damage (except with area-of-effect specials). 60 -- Is feh infantry.png --
Heroes
(Atk/Def Finish 2)
Is feh atk def finish 2.png A If user is within 3 spaces of an ally, grants +4 each to user's attack and defense during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +3 damage (except with area-of-effect specials). 120 Atk/Def Finish 1 Is feh infantry.png --
Heroes
(Atk/Def Finish 3)
Is feh atk def finish 3.png A If user is within 3 spaces of an ally, grants +6 each to user's attack and defense during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials). 240 Atk/Def Finish 2 Is feh infantry.png --
Heroes
(Atk/Def Finish 4)
Is feh atk def finish 4.png A If user is within 3 spaces of an ally, grants +7 each to user's attack and defense during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials) and if user deals damage (including 0 damage), restores 7 HP to user. 300 Atk/Def Finish 3 Is feh infantry.png --

Availability

Heroes

Method Data
Atk/Def Finish 1 Atk/Def Finish 2 Atk/Def Finish 3 Atk/Def Finish 4
Unit (★★★★★) Diamant: Rising Power Diamant: Rising Power Diamant: Rising Power Diamant: Rising Power

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Atk/Def Finish 1)
If unit is within 3 spaces of an ally, grants
Atk/Def+2 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+1 damage during combat. (Except when
dealing damage with area-of-effect Specials.)
周囲3マス以内に味方がいる時、
戦闘中、攻撃、守備+2、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+1(範囲奥義除く)
Heroes
(Atk/Def Finish 2)
If unit is within 3 spaces of an ally, grants
Atk/Def+4 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+3 damage during combat. (Except when
dealing damage with area-of-effect Specials.)
周囲3マス以内に味方がいる時、
戦闘中、攻撃、守備+4、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+3(範囲奥義除く)
Heroes
(Atk/Def Finish 3)
If unit is within 3 spaces of an ally, grants
Atk/Def+6 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat. (Except when
dealing damage with area-of-effect Specials.)
周囲3マス以内に味方がいる時、
戦闘中、攻撃、守備+6、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+5(範囲奥義除く)
Heroes
(Atk/Def Finish 4)
If unit is within 3 spaces of an ally, grants
Atk/Def+7 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat (except when
dealing damage with area-of-effect Specials),
and when unit deals damage to foe during
combat, restores 7 HP to unit. (Triggers even
if 0 damage is dealt.)
周囲3マス以内に味方がいる時、
戦闘中、攻撃、守備+7、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+5(範囲奥義除く)、かつ
自分の攻撃でダメージを与えた時、7回復
(与えたダメージが0でも効果は発動)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Attack/Defense Finish

Abbreviated as Atk/Def Finish.

Japanese

攻撃守備の秘奥

Attack/Defense mystery

Spanish

Final Ataque/Defensa

Attack/Defense end; abbreviated as Final Ata/Def in the European localization and as Final Atq./Def. in the American localization.

French

Finition Attaque/Défense

Attack/Defense finishing; abbreviated as Finition Atq/Déf.

German

Angriff/Verteidigung-Anstoß

Attack/Defense Offense; abbreviated as A/V-Anstoß.

Italian

Finale Attacco/Difesa

Attack/Defense finale; abbreviated as Finale Att/Dif.

Portuguese

Final Ataque/Defesa

Attack/Defense end; abbreviated as Final Atq./Def.

Traditional Chinese

攻擊防守的奧秘

Attack/Defense mystery

See also

Type A passive skills in Heroes
Aether Raids skills AR-D Atk/DefAR-D Atk/ResAR-D Atk/SpdAR-D Def/ResAR-D Spd/DefAR-D Spd/ResAR-O Atk/DefAR-O Atk/SpdAR-O Spd/Res
Bonus damage skills Ashera's ChosenDragonhideDragonscaleDragonskinDragoon ShieldGrani's ShieldIote's ShieldSvalinn Shield
Counter-attack skills Close CounterClose FoilClose ReversalClose SalvoClose WardDistant CounterDistant DartDistant FerocityDistant FoilDistant PressureDistant ReversalDistant StanceDistant StormDistant WardEmblems' MiracleOstian CounterOstia's HeartRealms United
Proximity skills Ashera's ChosenAtk/Def BondAtk/Def FinishAtk/Def FormAtk/Def SoloAtk/Def UnityAtk/Res BondAtk/Res FinishAtk/Res FormAtk/Res ScowlAtk/Res SoloAtk/Res UnityAtk/Spd BondAtk/Spd FinishAtk/Spd FormAtk/Spd HexbladeAtk/Spd ScowlAtk/Spd SoloAtk/Spd UnityAtk/Spd WildDef/Res BondDef/Res FinishDef/Res FormDef/Res ScowlDef/Res SoloDef/Res UnityDistant A/S SoloDistant D/R SoloLaws of SacaePower of NihilitySorcery BladeSpd/Def BondSpd/Def FormSpd/Def SoloSpd/Res BondSpd/Res FinishSpd/Res FormSpd/Res HexbladeSpd/Res Solo
Stat-boosting skills Attack +Attack/Def +Atk/Def CatchAtk/Def ClashAtk/Def IdealAtk/Def PrimeAtk/Def PushAttack/ResAtk/Res CatchAtk/Res IdealAtk/Res PushAtk/SpdAtk/Spd CatchAtk/Spd ClashAtk/Spd HexbladeAtk/Spd IdealAtk/Spd PrimeAtk/Spd PushBeyond WitcheryB Duel CavalryB Duel FlyingB Duel InfantryBonus DoublerBrazen Atk/DefBrazen Atk/ResBrazen Atk/SpdBrazen Def/ResBrazen Spd/DefBrazen Spd/ResC Duel CavalryC Duel FlyingC Duel InfantryDefense +Def/Res CatchDef/Res IdealDef/ResDefiant AtkDefiant DefDefiant ResDefiant SpdDistant PressureDragoon ShieldDualityEarth BoostEarthfire BoostEarthwind BoostFire BoostFireflood BoostFortress DefFort. Def/ResFortress ResFuryG Duel CavalryG Duel FlyingG Duel InfantryHP +HP/AtkHP/DefHP/ResHP/SpdKnightly DevotionLife and DeathObsessionPart of the PlanRare TalentR Duel CavalryR Duel FlyingR Duel InfantryResistance +ScendscaleSelf-ImproverSolid GroundSpeed +Spd/DefSpd/Def CatchSpd/Def ClashSpd/Def IdealSpd/ResSpd/Res CatchSpd/Res HexbladeSpd/Res IdealStill WaterSwift SliceThunder's FistTriangle AdeptVerdict of SacaeWater BoostWind Boost
Turn-related skills Armored BlowBlade SessionBracing BlowBracing StanceClose DefClose FoilClose ReversalClose WardDarting BlowDarting BreathDarting StanceDeath BlowDistant DefDistant FoilDistant WardDragonskinFierce BreathFierce StanceFlared MirrorFlared SparrowFlash SparrowGift of MagicKestrel StanceLaws of SacaeMastermindMirror ImpactMirror StanceMirror StrikeNightmareRemote MirrorRemote SparrowRemote SturdyShield SessionSteady BlowSteady BreathSteady ImpactSteady PostureSteady StanceSturdy BlowSturdy ImpactSturdy StanceSturdy SurgeSurge SparrowSwift SparrowSwift StanceSwift StrikeWarding BlowWarding BreathWarding Stance
Miscellaneous skills Gray IllusionFlashing BladeHeavy BladeMila's Turnwheel