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Knightly Devotion
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Knightly Devotion (Japanese: 忠義の槍 Lance of devotion) is a passive type A skill which debuted in Fire Emblem Heroes; it comes in only one tier. Knightly Devotion allows its user to move after certain actions; and when its user initiates combat or is near allies, boosts their stats, neutralizes their penalties, and restores some HP after combat.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
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Heroes |
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A | User can move (remaining movement + 1) spaces after using an attack or assist skill or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than (remaining movement + 1) spaces. If user initiates combat or is within 2 spaces of an ally, grants +8 each to user's attack, speed, defense, and resistance and neutralizes penalties on user during combat, and restores 7 HP to user after combat. |
300 | -- | -- | ✗ | -- |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Ingrid: Beacon of Honor |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes | Enables【Canto (Rem. +1)】.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit and neutralizes unit's penalties during combat, and restores 7 HP to unit after combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
【再移動(残り+1)】を発動可能
自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+8、 自身の弱化を無効、 戦闘後、7回復 【再移動(残り+1)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に移動できる 移動できる距離は、上記の行動前に移動した分の 残り+1(ワープ移動時は残りは0として扱う) (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (「残り+1」マスを超える距離のワープ移動はできない) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Knightly Devotion |
-- |
Japanese |
忠義の槍 |
Lance of devotion |
Spanish |
Fervor caballero |
Knightly fervor |
French |
Fidélité héroïque |
Heroic faithfulness |
German |
Ritterlicher Eifer |
Chivalrous Zeal |
Italian |
Dedizione cortese |
Courteous devotion |
Portuguese |
Devoção heroica |
Heroic devotion |
Traditional Chinese |
忠義之槍 |
Lance of devotion |