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Strike
The strike (Japanese: 打 strike) is a weapon classification encompassing the various weapons used by non-human units. By definition, a strike weapon is a means of attack which is part of the user's anatomy. They are the primary mode of attack of most monster species, and the only means of attack available to laguz. The category does not include stone, breath, and judge weapons.
In Heroes, beast (Japanese: 獣 beast) weapons are the primary means of attack for units capable of transforming. Like breath weapons, their color depends on their user. A unit with a beast weapon can transform, and receives bonuses upon doing so.
Mechanics
Main series
All strikes have infinite uses, not being affected by durability. In Fire Emblem: Path of Radiance and Radiant Dawn, since they are part of the user's anatomy, strikes cannot be unequipped from laguz units and cannot be dropped, traded, or sold. Radiant Dawn and Fates are the only games where strikes are tied to an increasing weapon level and can gain weapon experience; in Radiant Dawn, laguz strikes are continually replaced with stronger, higher-ranked variations as laguz units reach higher weapon levels.
Strikes are almost entirely physical weapons which use the user's strength stat and target the foe's defense stat; the exceptions are Ravager in The Sacred Stones, and the White Dragon's Breath in Radiant Dawn, which are both magical weapons.
Although the term "strike" is only explicitly used in Fire Emblem: Radiant Dawn to describe laguz weapons, numerous other games can be said to have strikes. The laguz weapons of Path of Radiance are also strikes as they were in Radiant Dawn. In games that feature monsters (Gaiden, Shadows of Valentia, The Sacred Stones, Awakening, and Fates), there are numerous monster-only weapons that do not otherwise fit into another category (e.g. Shadowshot as dark magic, Wretched Air as breath) and thus can be called strikes. Awakening calls its strikes "claws" or "blights", while Fates separates its strikes into fists, rocks, and saws (claws, stones, and puppets in the rank descriptions), each with access to the weapon level for non-human weapon. Monster weapons of The Sacred Stones are classified by the game as basic items despite their combat usage, and do not display their weapon stats in gameplay.
Heroes
Beast weapon skills are associated with various animal-based characters in the series, such as laguz and taguel; as physical weapons, they target defense. Unlike most other weapon types, most beast skills can only be equipped by units of certain movement types, sorting the skills into four "sub-types" corresponding with each of the movement types (infantry, armored, cavalry, and flying). Like weapon types such as breath and bow, beast weapons do not have a set color, and use the color of their equipper—Adult (Infantry), for example, is red when equipped by Keaton: Lupine Collector, but green when equipped by Keaton: Resolved Wolfskin. Also like breath weapons, beast weapons provide a source of bonus damage for weapons such as Flame Lance to target.
Beast weapons allow their users to transform when they are not adjacent to a human ally (i.e. one wielding any weapon type other then beast or breath) at the start of their phase, and un-transform at the start of a turn when they are adjacent to a human ally; on turns where the user transforms, they also receive additional boosts based on the weapon, generally including an attack boost, though there are trends between movement types:
- Beast weapons available to infantry units typically boost their user's damage when activating special skills.
- Beast weapons available to armored units typically allow their user to counterattack regardless of range.
- Beast weapons available to cavalry units typically reduce a foe's attack and defense and prevent them from making a follow-up attack.
- Beast weapons available to flying units typically increase their user's movement.
Strikes in the Fire Emblem series by type
Eleven different laguz weapons have been featured in the two games in the Fire Emblem series taking place in Tellius. In addition, there are also nineteen other non-human weapons featured in other games in the Fire Emblem series.
Monster weapons
Weapon | Available in: | Notes | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE01 | FE02 | FE03 | FE04 | FE05 | FE06 | FE07 | FE08 | FE09 | FE10 | FE11 | FE12 | FE13 | FE14 | FE15 | FE16 | FE17 | ||
Tentacle | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
Fire Breath | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | Classified as a breath in other games. |
Blighted Claws | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | -- |
Blighted Talons | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | -- |
Sharp Claw | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Venin Claws | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | May inflict poison status on enemy. |
Lethal Talon | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | May inflict poison status on enemy. |
Fiery Fang | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Hellfang | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Stone Shard | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Unused |
Ravager | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Demon Light | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Expiration | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | Classified as a breath in Awakening. |
Shackled Fist | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | -- |
Gauntlet | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | -- |
Rock | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | -- |
Massive Rock | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | -- |
Claws | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
Numbing Claws | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
Fangs | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
Scythe | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
Bone Sword | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
Club | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
Tackle | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
Talons | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
Water Breath | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
A ✓ means that the weapon is available in that game, while a ✗ indicates the contrary. |
Laguz weapons
These weapons are used by laguz units in Path of Radiance and Radiant Dawn. Every laguz unit has one strike weapon and cannot use any other.
Weapon | Available in: | Notes | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE01 | FE02 | FE03 | FE04 | FE05 | FE06 | FE07 | FE08 | FE09 | FE10 | FE11 | FE12 | FE13 | FE14 | FE15 | FE16 | FE17 | ||
Claw | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Beak | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Breath | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Fang | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Great Fang | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Great Beak | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Talon | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Great Talon | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
A ✓ means that the weapon is available in that game, while a ✗ indicates the contrary. |
Automaton weapons
These weapons are used exclusively by the Automatons deployed by Hoshido.
Weapon | Available in: | Notes | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE01 | FE02 | FE03 | FE04 | FE05 | FE06 | FE07 | FE08 | FE09 | FE10 | FE11 | FE12 | FE13 | FE14 | FE15 | FE16 | FE17 | ||
Saw | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | -- |
Big Saw | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | -- |
A ✓ means that the weapon is available in that game, while a ✗ indicates the contrary. |
Beast weapons in Heroes
- Whelp (Infantry)
- Yearling (Infantry)
- Adult (Infantry)
- Wolf Queen Fang
- Wolfskin Fang
- Wolfpup Fang
- Sabertooth Fang
- Bride's Fang
- Groom's Wing
- Resolved Fang
- Renewed Fang
- Horn of Opening
- Polished Fang
- Royal Hatari Fang
- Wild Tiger Fang
- Illuminating Horn
- Fiery Fang
- Heralding Horn
- Whelp (Cavalry)
- Yearling (Cavalry)
- Adult (Cavalry)
- Kitsune Fang
- Foxkit Fang
- Taguel Fang
- Covert Cat Fang
- Brazen Cat Fang
- Bunny Fang
- Guardian Fang
- New Foxkit Fang
- Nightmare Horn
- Refreshed Fang
- Raydream Horn
- Brightmare Horn
- Sparkling Fang
- Keen Rabbit Fang
- Wary Rabbit Fang
- Horn of the Land
- Arcane Nihility
- Dream Horn
- World-Tree Tail
- Cute Paper Crane
Classes capable of using strikes
Technically speaking, strikes as a formal weapon classification exist only in Radiant Dawn, although laguz weapons were included in the previous game and other non-human weapons have existed as far back as Gaiden. As such, this list actively interprets any class which has had access to the non-categorized non-human weapons as being able to wield strikes.
Class | Wields strikes in: | Notes | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE01 | FE02 | FE03 | FE04 | FE05 | FE06 | FE07 | FE08 | FE09 | FE10 | FE11 | FE12 | FE13 | FE14 | FE15 | FE16 | FE17 | ||
Fell God | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
Revenant | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✓ | ✗ | ✗ | -- |
Entombed | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✓ | ✗ | ✗ | -- |
Bael | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Elder Bael | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Mauthe Doog | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Gwyllgi | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Mogall | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | Programmed as being able to use monster weapons in The Sacred Stones, but normally uses dark magic instead in that game. |
Arch Mogall | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Programmed as being able to use monster weapons, but normally uses dark magic instead. |
Gorgon | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Programmed as being able to use monster weapons, but normally uses dark magic instead. |
Manakete | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Programmed as being able to use monster weapons, but normally uses stones or breath instead. |
Necrodragon | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | Programmed as being able to use monster weapons in The Sacred Stones, but normally uses breath instead in that game. |
Demon King | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Cat | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Tiger | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Lion | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Hawk | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Raven | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Red Dragon | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
White Dragon | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Lion King | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Wolf | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Wolf Queen | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Hawk King | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Raven King | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Dragon Prince | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Dragon King | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Faceless | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | -- |
Stoneborn | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | -- |
Automaton | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | -- |
Mechanist | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | Cannot be used in-game. |
Dracul | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
Mila's Servant | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
Duma's Apostle | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
Fafnir | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
Gargoyle | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
Deathgoyle | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
Garuda | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
Bonewalker | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
Lich | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
Deimos | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
Balor | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
Dagon | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
Fire Dragon | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
Fell Dragon | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | -- |
A ✓ means that the class wields strikes in that game, while a ✗ indicates the contrary. |
Units capable of using beast weapons in Heroes
Move type | Unit color | |||
---|---|---|---|---|
Red | Blue | Green | Colorless | |
Infantry | ||||
Armor | — | — | — | |
Cavalry | ||||
Flying |
|
|
Trivia
Etymology and other languages
Strike
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Strike |
-- |
Japanese |
打 |
Strike |
Spanish |
Golpe |
Strike |
French |
Coup |
Strike |
German |
Hieb |
Strike |
Italian |
Colpo |
Strike |
Beast
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Beast |
-- |
Japanese |
獣 |
Beast |
Spanish |
Bestia |
Beast |
French |
Bête |
Beast |
German |
Bestie |
Beast |
Italian |
Bestiale |
Beastly |
Portuguese |
Fera |
Beast |
Traditional Chinese |
獸 |
Beast |
Gallery
References
See also
Weapon types | ||||||
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Beast skills in Heroes | ||||||||||||||||||||
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