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Shield Session
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Shield Session (Japanese: 盾のセッション Shield Session) is a three-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Shield Session 1, Shield Session 2, and Shield Session 3 in order from lowest to highest. Shield Session boosts the Defense and Resistance of its user during target-initiated combat based on how many enemy units have already acted during the turn; higher tiers provide higher boosts.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Shield Session 1) |
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Boosts user's Defense and Resistance by (3 − [number of enemy units who have already acted during turn; minimum 1]). | Target initiates combat | -- | Cost: 60 SP |
Heroes (Shield Session 2) |
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Boosts user's Defense and Resistance by 2 × (3 − [number of enemy units who have already acted during turn; minimum 1]). | Target initiates combat | -- | Cost: 120 SP |
Heroes (Shield Session 3) |
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Boosts user's Defense and Resistance by 3 × (3 − [number of enemy units who have already acted during turn; minimum 1]). | Target initiates combat | -- | Cost: 240 SP |
Availability
Heroes
Shield Session 1
Units | Mamori: Microwavin' Idol |
Tempest Trials+ | October 2021: 20,000 points |
Sacred Seal Forge (Creation) | Requires 100 ![]() ![]() ![]() |
Shield Session 2
Units | Mamori: Microwavin' Idol |
Sacred Seal Forge (Enhancement) | Requires 200 ![]() ![]() ![]() |
Shield Session 3
Units | Mamori: Microwavin' Idol |
Sacred Seal Forge (Enhancement) | Requires 1,000 ![]() ![]() ![]() |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes (Shield Session 1) |
If foe initiates combat, grants bonus to unit's Def/Res during combat = 3 - number of foes who have already acted (min value of 1). |
敵から攻撃された時、戦闘中、守備、魔防が 3-(行動済みの敵の人数×1)だけ上昇(最小値1) |
Heroes (Shield Session 2) |
If foe initiates combat, grants bonus to unit's Def/Res during combat = 6 - number of foes who have already acted × 2 (min value of 2). |
敵から攻撃された時、戦闘中、守備、魔防が 6-(行動済みの敵の人数×2)だけ上昇(最小値2) |
Heroes (Shield Session 3) |
If foe initiates combat, grants bonus to unit's Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3). |
敵から攻撃された時、戦闘中、守備、魔防が 9-(行動済みの敵の人数×3)だけ上昇(最小値3) |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Shield Session |
-- |
Japanese |
盾のセッション |
Shield Session |
Spanish |
Session escudo |
Shield session |
French |
Session bouclier |
Shield session |
German |
Schild-Session |
Shield Session |
Italian |
Scudo Session |
Shield Session |
Portuguese (Brazil) |
Escudo Session |
Shield Session |
Traditional Chinese |
盾之協奏 |
Shield performance |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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