Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! IMPORTANT: We have switched to a new Discord server due to the lack of contact or response from the server's administrator. Please click here to join. |
Shield Session
| ||||
|
Shield Session (Japanese: 盾のセッション Shield Session) is a three-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Shield Session 1, Shield Session 2, and Shield Session 3 in order from lowest to highest. Units with a Shield Session skill boost their Defense and Resistance during target-initiated combat based on how many enemy units have already acted during the turn; it is currently unknown how the skill's tier affects the effect.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Shield Session 1) |
![]() |
Boosts user's Defense and Resistance by +(3 - number of enemy units who have already acted during turn, minimum value 1) during target-initiated combat. | -- | -- | Cost: 60 SP |
Heroes (Shield Session 2) |
![]() |
Boosts user's Defense and Resistance by +(6 - [number of enemy units who have already acted during turn × 2], minimum value 2) during target-initiated combat. | -- | -- | Cost: 120 SP |
Heroes (Shield Session 3) |
![]() |
Boosts user's Defense and Resistance by +(9 - [number of enemy units who have already acted during turn × 3], minimum value 3) during target-initiated combat. | -- | -- | Cost: 240 SP |
Availability
Heroes
Units | Mamori: Microwavin' Idol |
Trivia
Etymology and other languages
Names, etymology and in other regions | ||
---|---|---|
Language | Name | Definition, etymology and notes |
English |
Shield Session 1 |
|
Japanese |
盾のセッション |
Shield Session |