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Speed/Defense Catch
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Speed/Defense Catch (Japanese: 速さ守備の機先 Speed/Defense delay) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Spd/Def Catch 1, Spd/Def Catch 2, Spd/Def Catch 3, and Spd/Def Catch 4 in order from lowest to highest. Spd/Def Catch boosts its user's speed and defense during combat when the foe has full HP or any active penalties; the size of the boosts increase with the skill's tier, with the fourth tier providing a larger boost if both activation criteria are true at once.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Spd/Def Catch 1) |
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A | If foe's HP = 100% or foe has active penalty at start of combat, grants +3 each to speed and defense to user during combat. | 60 | -- | ![]() ![]() |
✓ | -- |
Heroes (Spd/Def Catch 2) |
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A | If foe's HP = 100% or foe has active penalty at start of combat, grants +4 each to speed and defense to user during combat. | 120 | Spd/Def Catch 1 | ![]() ![]() |
✓ | -- |
Heroes (Spd/Def Catch 3) |
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A | If foe's HP = 100% or foe has active penalty at start of combat, grants +5 each to speed and defense to user during combat. | 240 | Spd/Def Catch 2 | ![]() ![]() |
✓ | -- |
Heroes (Spd/Def Catch 4) |
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A | If foe's HP = 100% or foe has active penalty at start of combat, grants +7 each to speed and defense to user during combat. If foe's HP = 100% and foe has active penalty at start of combat, grants +2 each to speed and defense during to user combat. |
300 | Spd/Def Catch 3 | ![]() ![]() |
✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Spd/Def Catch 1 | Spd/Def Catch 2 | Spd/Def Catch 3 | Spd/Def Catch 4 | |
Unit (★★★★) | Seth: Silver-Sea Knight | Seth: Silver-Sea Knight | — | — |
Unit (★★★★★) | Sain: Green Lance | Sain: Green Lance | Sain: Green Lance • Seth: Silver-Sea Knight | Sain: Green Lance |
Tempest Trials | Life & Death 5: 10,000 points | — | — | — |
Sacred Seal Forge | 100 ![]() ![]() ![]() |
200 ![]() ![]() ![]() |
1,000 ![]() ![]() ![]() |
— |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Spd/Def Catch 1) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Spd/Def+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、守備+3 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Spd/Def Catch 2) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Spd/Def+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、守備+4 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Spd/Def Catch 3) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Spd/Def+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、守備+5 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Spd/Def Catch 4) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Spd/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、守備+7 敵のHPが100%で戦闘開始時、かつ 敵が【不利な状態異常】を受けている時、 戦闘中、さらに自分の速さ、守備+2 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Speed/Defense Catch |
-- |
Japanese |
速さ守備の機先 |
Speed/Defense delay |
Spanish (Spain) |
Captura Velocidad/Defensa |
Speed/Defense catch; abbreviated as Captura Vel/Def. |
Spanish (Latin America) |
Presa Velocidad/Defensa |
Speed/Defense catch; abbreviated as Presa Vel./Def. |
French |
Prise Vitesse/Défense |
Speed/Defense hold; abbreviated as Prise Vit/Déf. |
German |
Geschwindigkeit/Verteidigung-Fang |
Speed/Defense Catch; abbreviated as Ges./Ver.-Fang. |
Italian |
Cogli Velocità/Difesa |
Grasped Speed/Defense; abbreviated as Cogli Vel/Dif. |
Portuguese |
Captura Velocidade/Defesa |
Speed/Defense capture; abbreviated as Capt. Vel./Def. |
Traditional Chinese |
速度防守的先機 |
Speed/Defense key movement |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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