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Attack/Defense Catch

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Atk/Def Catch

Is feh atk def catch 1.png
Icon of the Atk/Def Catch 1 skill in Heroes.

Type(s)

Passive (Type A)

Game(s)

Heroes

Attack/Defense Catch (Japanese: 攻撃守備の機先 Attack/Defense delay) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Def Catch 1, Atk/Def Catch 2, Atk/Def Catch 3, and Atk/Def Catch 4 in order from lowest to highest. Units with an Atk/Def Catch skill boost their Attack and Defense during combat whenever its target has full HP or any active penalties on it; the size of the boosts increase with the skill's tier, with the fourth tier providing an even larger boost if both potential activation criteria are active at once.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Atk/Def Catch 1)
Is feh atk def catch 1.png Boosts user's Attack and Defense by 3 each during combat. Target has full HP or an active penalty applied to it -- Cost: 60 SP
Heroes
(Atk/Def Catch 2)
Is feh atk def catch 2.png Boosts user's Attack and Defense by 4 each during combat. Target has full HP or an active penalty applied to it -- Cost: 120 SP
Heroes
(Atk/Def Catch 3)
Is feh atk def catch 3.png Boosts user's Attack and Defense by 5 each during combat. Target has full HP or an active penalty applied to it -- Cost: 240 SP
Heroes
(Atk/Def Catch 4)
Is feh atk def catch 4.png Boosts user's Attack and Defense by 7 each during combat; additional +2 each if both potential activation criteria are true. Target has full HP or an active penalty applied to it -- Cost: 300 SP

Availability

Heroes

Units Sigurd: Fated Holy KnightZeke: Past Unknown

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Atk/Def Catch 1)
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Def+3
to unit during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、
戦闘中、自分の攻撃、守備+3

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
相性激化、キャンセル等)
Heroes
(Atk/Def Catch 2)
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Def+4
to unit during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、
戦闘中、自分の攻撃、守備+4

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
相性激化、キャンセル等)
Heroes
(Atk/Def Catch 3)
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Def+5
to unit during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、
戦闘中、自分の攻撃、守備+5

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
相性激化、キャンセル等)
Heroes
(Atk/Def Catch 4)
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Def+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Def+2 to unit
during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、
戦闘中、自分の攻撃、守備+7

敵のHPが100%で戦闘開始時、かつ
敵が【不利な状態異常】を受けている時、
戦闘中、さらに自分の攻撃、守備+2

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
相性激化、キャンセル等)

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Attack/Defense Catch

--

Japanese

攻撃守備の機先

Attack/Defense delay

Spanish
(Spain)

Captura Ataque/Defensa

Attack/Defense catch; abbreviated as Captura Ata/Def.

Spanish
(Latin America)

Presa Ataque/Defensa

Attack/Defense capture; abbreviated as Presa Atq./Def.

French

Prise Attaque/Défense

Attack/Defense hold; abbreviated as Prise Atq/Déf.

German

Angriff/Verteidigung-Fang

Attack/Defense Catch; abbreviated as Agr./Ver.-Fang.

Italian

Cogli Attacco/Difesa

Grasped Attack/Defense; abbreviated as Cogli Att/Dif.

Portuguese
(Brazil)

Captura Ataque/Defesa

Attack/Defense capture; abbreviated as Captur. Atq./Def. prior to the Bridal Grace update, and as Capt. Atq./Def. from the Bridal Grace update onward.

Traditional Chinese

攻擊防守的先機

Attack/Defense key movement

See also

Type A passive skills in Heroes
Aether Raids skills AR-D Atk/DefAR-D Atk/ResAR-D Atk/SpdAR-D Def/ResAR-D Spd/DefAR-D Spd/ResAR-O Atk/DefAR-O Atk/SpdAR-O Spd/Res
Bonus damage skills Ashera's ChosenDragonskinDragoon ShieldGrani's ShieldIote's ShieldSvalinn Shield
Counter-attack skills Close CounterClose FoilClose ReversalClose WardDistant CounterDistant FoilDistant PressureDistant WardOstian Counter
Proximity skills Ashera's ChosenAtk/Def BondAtk/Def FormAtk/Def SoloAtk/Def UnityAtk/Res BondAtk/Res FormAtk/Res SoloAtk/Res UnityAtk/Spd BondAtk/Spd FormAtk/Spd SoloAtk/Spd UnityDef/Res BondDef/Res FormDef/Res SoloLaws of SacaeSorcery BladeSpd/Def BondSpd/Def FormSpd/Def SoloSpd/Res BondSpd/Res FormSpd/Res Solo
Stat boosting skills Attack +Attack/Def +Atk/Def CatchAtk/Def IdealAtk/Def PushAttack/ResAtk/Res CatchAtk/Res IdealAtk/Res PushAtk/SpdAtk/Spd CatchAtk/Spd IdealAtk/Spd PushB Duel CavalryB Duel FlyingB Duel InfantryBonus DoublerBrazen Atk/DefBrazen Atk/ResBrazen Atk/SpdBrazen Def/ResBrazen Spd/DefBrazen Spd/ResC Duel CavalryC Duel InfantryDefense +Def/Res CatchDef/Res IdealDef/ResDefiant AtkDefiant DefDefiant ResDefiant SpdDistant PressureDragoon ShieldEarth BoostFire BoostFortress DefFort. Def/ResFortress ResFuryG Duel CavalryG Duel FlyingG Duel InfantryHP +HP/AtkHP/DefHP/ResHP/SpdLife and DeathR Duel CavalryR Duel FlyingR Duel InfantryResistance +ScendscaleSpeed +Spd/DefSpd/ResTriangle AdeptWater BoostWind Boost
Turn-related skills Armored BlowBlade SessionBracing BlowBracing StanceClose DefClose FoilClose ReversalClose WardDarting BlowDarting BreathDarting StanceDeath BlowDistant DefDistant FoilDistant WardDragonskinFierce BreathFierce StanceKestrel StanceLaws of SacaeMirror ImpactMirror StanceMirror StrikeShield SessionSteady BlowSteady BreathSteady ImpactSteady PostureSteady StanceSturdy BlowSturdy ImpactSturdy StanceSurge SparrowSwift SparrowSwift StanceSwift StrikeWarding BlowWarding BreathWarding Stance
Miscellaneous skills Flashing BladeHeavy BladeMila's Turnwheel