Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Discord and Twitter: If you would like, please join our Discord server, and/or follow us on Twitter at @FEWikiOfficial! |
Deflect Melee
| ||||
|
Deflect Melee (Japanese: 連撃防御・剣槍斧 Consecutive Attack Defense · Sword, Lance, Axe) is a Sacred Seal skill, which debuted in Fire Emblem Heroes. Deflect Melee exists in three tiers: Deflect Melee 1, Deflect Melee 2, and Deflect Melee 3. A unit Deflect Melee equipped will reduced the damage from the consecutive hits from an enemy wielding a sword, lance, or axe; the degree of this reduction is based on the skill's tier. This seal can only be equipped by units who wield swords, axes, lances, or breaths.
To obtain the Deflect Melee 1 seal, players must create it via the Sacred Seal Forge, making it one of three seals which can only be obtained in this fashion (the others being its siblings Deflect Magic and Deflect Missile). The seal's upper two tiers may also be obtained via forging.
The effect of this skill cannot stack with other skills that provide similar effects, such as Urvan.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Deflect Melee 1) |
![]() |
Reduces damage from consecutive hits after the first by 30%. | Foe has a sword, lance, or axe equipped | -- | -- |
Heroes (Deflect Melee 2) |
![]() |
Reduces damage from consecutive hits after the first by 50%. | Foe has a sword, lance, or axe equipped | -- | -- |
Heroes (Deflect Melee 3) |
![]() |
Reduces damage from consecutive hits after the first by 80%. | Foe has a sword, lance, or axe equipped | -- | -- |
Availability
Heroes
Deflect Melee 1
Sacred Seal Forge (Creation) | Requires 100 ![]() ![]() ![]() |
Deflect Melee 2
Sacred Seal Forge (Enhancement) | Requires 200 ![]() ![]() ![]() |
Deflect Melee 3
Sacred Seal Forge (Enhancement) | Requires 400 ![]() ![]() ![]() |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Deflect Melee 1) |
If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 30%. |
剣、槍、斧の敵から連続して攻撃を受けた時、 2回目以降のダメージを30%軽減 |
Heroes (Deflect Melee 2) |
If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 50%. |
剣、槍、斧の敵から連続して攻撃を受けた時、 2回目以降のダメージを50%軽減 |
Heroes (Deflect Melee 3) |
If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 80%. |
剣、槍、斧の敵から連続して攻撃を受けた時、 2回目以降のダメージを80%軽減 |
Etymology and other languages
Names, etymology and in other regions | ||
---|---|---|
Language | Name | Definition, etymology and notes |
English |
Deflect Melee |
-- |
Japanese |
連撃防御・剣槍斧 |
Consecutive attack defense · sword, lance, axe |
Spanish |
Antigolpes |
Anti-strikes |
French |
Abri mêlée |
Melee shelter |
German |
Nahkampf-Abwehr |
Close-Combat Protection; abbreviated as Nahkampf-Abw. |
Italian |
Devia fendente |
Deflect slash |
Portuguese (Brazil) |
Desvia golpe |
Deflect blow |
Traditional Chinese |
連擊防禦・劍槍斧 |
Double hit defense · sword, lance, axe |