Units deployed in the previous chapter carry over into this one, and are arranged on the map based on deployment order. Roy is placed in a fixed position; as Fae is forcibly deployed in the previous chapter, she will always be in the first position if she is alive.
All floor tiles with the appearance of grant +10 resistance.
Steal from enemy Manakete (reinforcement; up to 255)
Enemy data
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
On the enemy phase of each turn, starting when the one of the initial Manaketes is defeated and continuing until turn 255; one each turn, determined randomly
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
This is a fairly easy chapter as long as you've either trained Roy or given him stat boosters. If the player desires to get the true ending, Roy must deal the final blow to Idunn with the Binding Blade. Idunn isn't a particularly scary boss and she is locked to 1 range meaning you can attack her from range without any consequence. Keep in mind the the Binding Blade and the Divinestone are the only weapons that are effective against her (wyrmslayers and legendary weapons don't deal x3 damage). There are infinite reinforcements, but they aren't too strong and can be dealt with fairly easily. If Roy isn't strong enough deal with Idunn, it's best to use other units to weaken her and finish her off with Roy.
At base, with nothing except his promotion gains, Roy already can 3HKO Idunn with the Binding Blade with 64 displayed hit. Once he reaches a mere 16 Strength thorough stat gains, statboosters or supports, he will gain the ability to 2HKO Idunn. At 21 Speed, he doubles Idunn, potentially ORKO'ing if he also reached the Strength benchmark.