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The Final Test (Est): Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2")
 
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{{Chapter Infobox
{{Chapter Infobox
|title=The Final Test (Est)
|title=The Final Test
|image=[[File:Cm fe12 prologue 7.png|200px]]
|image=[[File:Cm fe12 prologue 7e.png|200px]]
|location=[[Altea]]
|location=[[Altea]]
|new units=[[Ogma]], [[Draug]]
|new units=[[Est]]
|boss=[[Est]]
|boss=[[Est]]
|previous=*[[Bonds (Ogma)]]
*[[Bonds (Draug)]]
|next=[[Assassination of the Hero-King]]
}}
}}
'''The Final Test''' is the seventh chapter in the prologue of {{FE12}}. In order to reach this chapter, the player must have choose the Yes option during the conversation with [[Katarina]] at the end of the [[Bonds|previous chapter]].
 
'''The Final Test''' is the seventh chapter in the prologue of {{FE12}}. In order to reach this chapter, the player must have chosen the "No" option during the conversation with [[Katarina]] at the end of [[Bonds (Ogma)|Ogma's]] or [[Bonds (Draug)|Draug's version]] of the previous chapter.


==Plot==
==Plot==
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
{{main|The Final Test/Script|The Final Test/Conversations}}
{{main|The Final Test/Script}}
{{sectstub}}
{{sectstub}}


==Chapter data==
==Chapter data==
{{ChapDataMap
{{Tab
|victory=Rout enemy
|tab1=Normal
|defeat=Kris dies
|tab2=Hard/Maniac/Lunatic
|ally=6
|content1={{ChapData
|other=0
|victory=Rout the enemy
|enemy=7{{hover|+2|Reinforcements}}
|defeat=[[Kris]] dies
|map=[[File:Cm fe12 prologue 7.png|200px]]
|ally=1–6
|enemy=7{{h|+2|Reinforcements}}
|map=[[File:Cm fe12 prologue 7e.png|200px]]
|col=11
|row=8
}}
|content2={{ChapData
|victory=Rout the enemy
|defeat=[[Kris]] dies
|ally=1–6
|enemy=7{{h|+3|Reinforcements}}
|map=[[File:Cm fe12 prologue 7e.png|200px]]
|col=11
|row=8
}}
}}
}}


===Character data===
===Character data===
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{ChapChars
{{ChapChars
|game#=12
|game#=12
|newunits=2
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Ogma
|name=Est
|portrait=[[File:Portrait ogma fe12.png]]
|portrait=[[File:Portrait est fe12.png]]
|class=Mercenary
|class=Pegasus Knight
|HP=27
|HP=20
|lv=7
|lv=5
|recruitment method=Automatically from battle preparations{{hover|*|If his version of Prologue 6 was played}}}}
|inventory={{Item|ds|Steel Lance}}
|newunit2={{NewUnit
|recruitment method=Automatically at the end
|name=Draug
}}
|portrait=[[File:Portrait draug fe12.png]]
|forced1=kris {{#var:A}}
|class=Knight
|forced1article=Kris
|HP=22
|return1=ryan
|lv=6
|return2=luke
|recruitment method=Automatically from battle preparations{{hover|*|If his version of Prologue 6 was played}}}}
|return3=roderick
|return1={{#switch:{{#var:A}}|male=default male player's unit|female=default female player's unit}}
|return4=caeda
|return1article=Kris
|return5=wrys
|return2=raian
|return6=gordin
|return3=luke
|return7=athena
|return4=roderick
|return8=merric
|return5=caeda
|return9=cecil
|return6=wrys
|return10=ogma
|return7=gordin
|return11=draug
|return8=athena
|return9=merric
|return10=cecil
}}
}}


Line 57: Line 71:
{{ChapItems
{{ChapItems
|platform=ds
|platform=ds
|item1=Iron Bow
|item1=Heal
|obtain1=Dropped by an [[Archer]]
|obtain1=Dropped by [[Est]]
|item2=Iron Sword
|item2=Iron Bow
|obtain2=Dropped by a [[Myrmidon]]
|obtain2=Dropped by an [[Archer]]
|item3=Heal
|item3=Iron Sword
|obtain3=Dropped by [[Cain]]
|obtain3=Dropped by a [[Myrmidon]]
|itemlast=Vulnerary
|itemlast=Iron Lance
|obtainlast=Dropped by a [[Cavalier]] (reinforcement)
|obtainlast=Dropped by a [[Cavalier]] (reinforcement)
}}
}}


===Enemy data===
===Enemy data===
{{sectstub}}
:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{ChapEnemies
{{Tab
|platform=ds02
|width=100%
|name1=Soldier
|tab1=Normal
|class1=Fighter
|tab2=Hard
|lv1=3
|tab3=Maniac
|#1=2
|tab4=Lunatic
|inventory1={{Item|ds|Iron Axe}}
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
|-
{{ChapUnitCellFE12
|name2=Soldier
|name=[[Est]]
|class2=Archer
|class=Pegasus Knight
|lv2=2
|lv=5
|#2=1
|#=1
|inventory2={{Item|ds|Steel Bow}}
|hp=20
|-
|str=6
|name3=Soldier
|mag=2
|class3=Archer
|skill=7
|lv3=2
|spd=13
|#3=1
|lck=11
|inventory3={{Item|ds|Steel Bow}} • [[File:Is ds iron bow.png]] {{drop|Iron Bow}}
|def=8
|-
|res=6
|name4=Soldier
|mov=8
|class4=Mercenary
|inventory={{Item|ds|Steel Lance}} • {{Item|12|Heal|type=drop}}
|lv4=3
|notes=Does not move or initiate combat until a player unit initiates combat, or until turn 3 when she begins moving unprovoked.
|#4=1
}}
|inventory4=[[File:Is ds iron sword.png]] [[Iron Sword]]
{{ChapUnitCellFE12
|-
|name=Soldier
|name5=Soldier
|class=Archer
|class5=Mercenary
|lv=2
|lv5=3
|#=1
|#5=1
|hp=16.8
|inventory5=[[File:Is ds iron sword.png]] {{drop|Iron Sword}}
|str=7.2
|-
|mag=0
|nameb=[[Est]]
|skill=4.3
|classb=Pegasus Knight
|spd=6.3
|lvb=5
|lck=0
|#b=1
|def=3.2
|inventoryb={{Item|ds|Steel Lance}} • [[File:Is ds heal.png]] {{drop|Heal}}
|res=0.1
|notesb=Begins moving unprovoked on turn 3.<br>Will not initiate combat until the player does so.
|mov=5
|-
|inventory={{Item|ds|Steel Bow}}
|namer1=Soldier
}}
|classr1=Cavalier
{{ChapUnitCellFE12
|lvr1=2
|name=Soldier
|#r1=1
|class=Archer
|inventoryr1=[[File:Is ds iron lance.png]] [[Iron Lance]]
|lv=2
|-
|#=1
|namerl=Soldier
|hp=16.8
|classrl=Cavalier
|str=7.2
|lvrl=2
|mag=0
|#rl=1
|skill=4.3
|inventoryrl=[[File:Is ds iron lance.png]] {{drop|Iron Lance}}
|spd=6.3
|lck=0
|def=3.2
|res=0.1
|mov=5
|inventory={{Item|ds|Steel Bow}} • {{Item|12|Iron Bow|type=drop}}
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Fighter
|lv=3
|#=2
|hp=21.8
|str=7
|mag=0
|skill=5.6
|spd=7.4
|lck=0
|def=3
|res=0.1
|mov=6
|inventory={{Item|ds|Iron Axe}}
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Mercenary
|lv=3
|#=1
|hp=20.6
|str=6.6
|mag=0
|skill=7.4
|spd=8.4
|lck=0
|def=3.6
|res=0.2
|mov=7
|inventory={{Item|12|Iron Sword}}
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Mercenary
|lv=3
|#=1
|hp=20.6
|str=6.6
|mag=0
|skill=7.4
|spd=8.4
|lck=0
|def=3.6
|res=0.2
|mov=7
|inventory={{Item|12|Iron Sword|type=drop}}
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Soldier
|class=Cavalier
|lv=2
|#=1
|hp=20.8
|str=7.35
|mag=0
|skill=7.3
|spd=6.2
|lck=0
|def=3.3
|res=0.1
|mov=9
|inventory={{Item|12|Iron Lance}}
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Cavalier
|lv=2
|#=1
|hp=20.8
|str=7.35
|mag=0
|skill=7.3
|spd=6.2
|lck=0
|def=3.3
|res=0.1
|mov=9
|inventory={{Item|12|Iron Lance|type=drop}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Est]]
|class=Pegasus Knight
|lv=5
|#=1
|hp=25.4
|str=7.5
|mag=2
|skill=7.6
|spd=13.78
|lck=11
|def=8
|res=6
|mov=8
|inventory={{Item|ds|Steel Lance}} • {{Item|12|Heal|type=drop}}
|notes=Does not move until a player unit initiates combat, or until turn 3 when she begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Archer
|lv=2
|#=1
|hp=21.6
|str=8.4
|mag=0
|skill=6.1
|spd=7.38
|lck=0
|def=3.2
|res=0.1
|mov=5
|inventory={{Item|ds|Steel Bow}}
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Archer
|lv=2
|#=1
|hp=21.6
|str=8.4
|mag=0
|skill=6.1
|spd=7.38
|lck=0
|def=3.2
|res=0.1
|mov=5
|inventory={{Item|ds|Steel Bow}} • {{Item|12|Iron Bow|type=drop}}
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Fighter
|lv=3
|#=2
|hp=27.2
|str=9.4
|mag=0
|skill=7.4
|spd=8
|lck=0
|def=3
|res=0.1
|mov=6
|inventory={{Item|ds|Iron Axe}}
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Mercenary
|lv=3
|#=1
|hp=25.4
|str=8.34
|mag=0
|skill=8.6
|spd=9.3
|lck=0
|def=3.6
|res=0.2
|mov=7
|inventory={{Item|12|Iron Sword}}
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Mercenary
|lv=3
|#=1
|hp=25.4
|str=8.34
|mag=0
|skill=8.6
|spd=9.3
|lck=0
|def=3.6
|res=0.2
|mov=7
|inventory={{Item|12|Iron Sword|type=drop}}
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Soldier
|class=Cavalier
|lv=2
|#=1
|hp=25.6
|str=9.21
|mag=0
|skill=9.1
|spd=7.28
|lck=0
|def=3.3
|res=0.1
|mov=9
|inventory={{Item|12|Iron Lance}}
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Fighter
|lv=3
|#=1
|hp=27.2
|str=9.4
|mag=0
|skill=7.4
|spd=8
|lck=0
|def=3
|res=0.1
|mov=6
|inventory={{Item|12|Hand Axe}}
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Cavalier
|lv=2
|#=1
|hp=25.6
|str=9.21
|mag=0
|skill=9.1
|spd=7.28
|lck=0
|def=3.3
|res=0.1
|mov=9
|inventory={{Item|12|Iron Lance|type=drop}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Est]]
|class=Pegasus Knight
|lv=5
|#=1
|hp=30.8
|str=9
|mag=2
|skill=8.2
|spd=14.56
|lck=11
|def=8
|res=6
|mov=8
|inventory={{Item|ds|Steel Lance}} • {{Item|12|Heal|type=drop}}
|notes=Does not move until a player unit initiates combat, or until turn 3 when she begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Archer
|lv=2
|#=1
|hp=26.4
|str=9.6
|mag=0
|skill=7.9
|spd=8.46
|lck=0
|def=3.2
|res=0.1
|mov=5
|inventory={{Item|ds|Steel Bow}}
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Archer
|lv=2
|#=1
|hp=26.4
|str=9.6
|mag=0
|skill=7.9
|spd=8.46
|lck=0
|def=3.2
|res=0.1
|mov=5
|inventory={{Item|ds|Steel Bow}} • {{Item|12|Iron Bow|type=drop}}
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Fighter
|lv=3
|#=2
|hp=32.6
|str=11.8
|mag=0
|skill=9.2
|spd=8.6
|lck=0
|def=3
|res=0.1
|mov=6
|inventory={{Item|ds|Iron Axe}}
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Mercenary
|lv=3
|#=1
|hp=30.2
|str=10.08
|mag=0
|skill=9.8
|spd=10.2
|lck=0
|def=3.6
|res=0.2
|mov=7
|inventory={{Item|12|Iron Sword}}
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Mercenary
|lv=3
|#=1
|hp=30.2
|str=10.08
|mag=0
|skill=9.8
|spd=10.2
|lck=0
|def=3.6
|res=0.2
|mov=7
|inventory={{Item|12|Iron Sword|type=drop}}
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Soldier
|class=Cavalier
|lv=2
|#=1
|hp=30.4
|str=11.07
|mag=0
|skill=10.9
|spd=8.36
|lck=0
|def=3.3
|res=0.1
|mov=9
|inventory={{Item|12|Iron Lance}}
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Fighter
|lv=3
|#=1
|hp=32.6
|str=11.8
|mag=0
|skill=9.2
|spd=8.6
|lck=0
|def=3
|res=0.1
|mov=6
|inventory={{Item|12|Hand Axe}}
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Cavalier
|lv=2
|#=1
|hp=30.4
|str=11.07
|mag=0
|skill=10.9
|spd=8.36
|lck=0
|def=3.3
|res=0.1
|mov=9
|inventory={{Item|12|Iron Lance|type=drop}}
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Est]]
|class=Pegasus Knight
|lv=5
|#=1
|hp=33.5
|str=9.75
|mag=2
|skill=8.5
|spd=14.95
|lck=11
|def=8
|res=6
|mov=8
|inventory={{Item|ds|Steel Lance}} • {{Item|12|Heal|type=drop}}
|notes=Does not move until a player unit initiates combat, or until turn 3 when she begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Archer
|lv=2
|#=1
|hp=28.8
|str=10.2
|mag=0
|skill=8.8
|spd=9
|lck=0
|def=3.2
|res=0.1
|mov=5
|inventory={{Item|ds|Steel Bow}}
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Archer
|lv=2
|#=1
|hp=28.8
|str=10.2
|mag=0
|skill=8.8
|spd=9
|lck=0
|def=3.2
|res=0.1
|mov=5
|inventory={{Item|ds|Steel Bow}} • {{Item|12|Iron Bow|type=drop}}
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Fighter
|lv=3
|#=2
|hp=35.3
|str=13
|mag=0
|skill=10.1
|spd=8.9
|lck=0
|def=3
|res=0.1
|mov=6
|inventory={{Item|ds|Steel Axe}}
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Mercenary
|lv=3
|#=1
|hp=32.6
|str=10.95
|mag=0
|skill=10.4
|spd=10.65
|lck=0
|def=3.6
|res=0.2
|mov=7
|inventory={{Item|12|Steel Sword}}
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Mercenary
|lv=3
|#=1
|hp=32.6
|str=10.95
|mag=0
|skill=10.4
|spd=10.65
|lck=0
|def=3.6
|res=0.2
|mov=7
|inventory={{Item|12|Steel Sword}} • {{Item|12|Iron Sword|type=drop}}
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Soldier
|class=Cavalier
|lv=2
|#=1
|hp=32.8
|str=12
|mag=0
|skill=11.8
|spd=8.9
|lck=0
|def=3.3
|res=0.1
|mov=9
|inventory={{Item|12|Steel Lance}}
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Fighter
|lv=3
|#=1
|hp=35.3
|str=13
|mag=0
|skill=10.1
|spd=8.9
|lck=0
|def=3
|res=0.1
|mov=6
|inventory={{Item|12|Hand Axe}}
}}
{{ChapUnitCellFE12
|name=Soldier
|class=Cavalier
|lv=2
|#=1
|hp=32.8
|str=12
|mag=0
|skill=11.8
|spd=8.9
|lck=0
|def=3.3
|res=0.1
|mov=9
|inventory={{Item|12|Steel Lance}} • {{Item|12|Iron Lance|type=drop}}
|last=y
}}
{{ChapUnitFtr}}
}}
}}


====Reinforcements====
====Reinforcements====
* Turn 3
* Turn 3
**2 [[Cavalier]]s from the fort
**One [[Cavalier]] from the northeast fort
**One [[Fighter]] from the central fort <small>(Hard Mode and higher)</small>
**One [[Cavalier]] with a droppable [[Iron Lance]] from the southwest fort


===Boss data===
===Boss data===
:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{main|Est}}
{{main|Est}}
{{BossStats DS
{{Tab
|tab1=Normal
|tab2=Hard
|tab3=Maniac
|tab4=Lunatic
|content1={{BossStats DS
|portrait=[[File:Portrait est fe12.png]]
|portrait=[[File:Portrait est fe12.png]]
|sprite=pegasus knight enemy
|class=Pegasus Knight
|class=Pegasus Knight
|lv=5
|lv=5
Line 141: Line 704:
|move=8
|move=8
|la=C
|la=C
|inventory=[[File:is ds steel lance.png]] [[Steel Lance]]<br>[[File:is ds heal.png]] {{drop|Heal}}
|inventory={{Item|12|Steel Lance}}<br>{{Item|12|Heal|type=drop}}
|12=y
}}
|content2={{BossStats DS
|portrait=[[File:Portrait est fe12.png]]
|sprite=pegasus knight enemy
|class=Pegasus Knight
|lv=5
|HP=25.4
|str=7.5
|magic=2
|skill=7.6
|spd=13.78
|luck=11
|def=8
|res=6
|move=8
|la=C
|inventory={{Item|12|Steel Lance}}<br>{{Item|12|Heal|type=drop}}
|12=y
}}
|content3={{BossStats DS
|portrait=[[File:Portrait est fe12.png]]
|sprite=pegasus knight enemy
|class=Pegasus Knight
|lv=5
|HP=30.8
|str=9
|magic=2
|skill=8.2
|spd=14.56
|luck=11
|def=8
|res=6
|move=8
|la=B
|inventory={{Item|12|Steel Lance}}<br>{{Item|12|Heal|type=drop}}
|12=y
|12=y
}}
|content4={{BossStats DS
|portrait=[[File:Portrait est fe12.png]]
|sprite=pegasus knight enemy
|class=Pegasus Knight
|lv=5
|HP=33.5
|str=9.75
|magic=2
|skill=8.5
|spd=14.95
|luck=11
|def=8
|res=6
|move=8
|la=A
|inventory={{Item|12|Steel Lance}}<br>{{Item|12|Heal|type=drop}}
|12=y
}}
}}
}}


==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
{{sectstub}}
As you enter the final chapters of the prologue, if you're using Luke you should look over his stats. If he's at or approaching 9 Speed and 33 HP + Defense (for a Myrmidon reclass) or 11 Speed and 30 HP + Defense (for a Mercenary reclass), he's in really good shape. Do your best to push him over one or both of these lines so he can reclass to a sword-wielding infantry class in Chapter&nbsp;1 and start doubling enemies.
 
Deploy a ranged unit (Ryan is fine if he has 6 Speed; otherwise, Merric is best) and Caeda. Move the ranged unit two spaces south of the fort, place Caeda and another lance-wielding unit on the two spaces below the ranged unit, and place a sword-wielding unit (preferably Luke) to the ranged unit's left. This will force the enemies to attack you on your terms, with the Fighter and Mercenary facing weapon triangle disadvantage and the Archer facing a counterattack. On turn 2, have Caeda finish the Archer, use the ranged unit to chip the Fighter, and finish the injured Fighter. How you play the rest of the chapter is likely to hinge on what class Kris is. A Cavalier or Pegasus Knight can immediately charge in to dispatch the far Archer, or a bulky Kris can lure the far Fighter and Archer in to be killed on turn 3. Note that Est will not aggro until turn 3, and beware the Cavaliers that spawn in the northwest and southeast corner forts and the Hand Axe Fighter who appears in the northern central fort. It should be noted that the southeast Cavalier reinforcement drops a free Iron Lance. At the end of the chapter, you get Est, who gets one-shotted by enemies in the next chapter and then leaves until Chapter&nbsp;15.
 
If you say "Yes" to Katarina's question at the end of the chapter, Kris will wear a headband. This has a purely cosmetic effect, and can be undone at the end of the next chapter if you change your mind.
If you say "Yes" to Katarina's question at the end of the chapter, Kris will wear a headband. This has a purely cosmetic effect, and can be undone at the end of the next chapter if you change your mind.
 
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==Trivia==
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==Etymology and other languages==
==Etymology and other languages==
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|eng-fan-name=The Final Test
|eng-fan-name=The Final Test
|eng-fan-mean=Known by this name in the ''New Mystery of the Emblem'' patch.
|eng-fan-mean=Known by this name in the ''New Mystery of the Emblem'' patch.
|jap-name=
|jpn-name={{h|最後の試練|Saigo no shiren}}
|jap-mean=
|jpn-mean=The Final Test
}}
}}


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|prechapter=Bonds (Ogma)
|prechapter=Bonds (Ogma)
|prealternate=Bonds (Draug)
|prealternate=Bonds (Draug)
|name=The Final Test (Est)
|name=The Final Test
|nextchapter=Assassination of the Hero-King
|nextchapter=Assassination of the Hero-King
}}
}}


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{{Nav12}}
{{DEFAULTSORT:Final Test, The (Est)}}
[[Category:Chapters of Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow]]
[[Category:Chapters of Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow]]

Latest revision as of 17:06, 28 March 2024

The Final Test

Cm fe12 prologue 7e.png

Location

Altea

New units

Est

Boss(es)

Est

Previous chapter(s)
Next chapter(s)

Assassination of the Hero-King

The Final Test is the seventh chapter in the prologue of Fire Emblem: New Mystery of the Emblem. In order to reach this chapter, the player must have chosen the "No" option during the conversation with Katarina at the end of Ogma's or Draug's version of the previous chapter.

Plot

Main articles: The Final Test/Script and The Final Test/Conversations

This section has been marked as a stub. Please help improve the page by adding information.


Chapter data

Normal Hard/Maniac/Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Kris dies 1–6 {{{partner}}} {{{other}}} 7+2
Cm fe12 prologue 7e.png
Map dimensions:
11 columns by 8 rows

Character data

Characters
New units
Est
Portrait est fe12.png
Pegasus Knight
HP
20
Inventory
Steel Lance
Level
5
Automatically at the end
Required characters
Kris f ​
Available characters
Ryan ​Luke ​Roderick ​Caeda ​Wrys ​Gordin ​Athena ​Merric ​Cecil ​Ogma ​Draug ​

Item data

Items
Name Obtainment Method
Is ds heal.png Heal Dropped by Est
Is ds iron bow.png Iron Bow Dropped by an Archer
Is ds iron sword.png Iron Sword Dropped by a Myrmidon
Is ds iron lance.png Iron Lance Dropped by a Cavalier (reinforcement)

Enemy data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard Maniac Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 pegasus knight enemy.gif Est Pegasus Knight 5 1 20 6 2 7 13 11 8 6 8 Steel Lance HealThis item is dropped upon this unit's defeat.
Does not move or initiate combat until a player unit initiates combat, or until turn 3 when she begins moving unprovoked.
Ma ds02 archer enemy.gif Soldier Archer 2 1 16.8 7.2 0 4.3 6.3 0 3.2 0.1 5 Steel Bow
--
Ma ds02 archer enemy.gif Soldier Archer 2 1 16.8 7.2 0 4.3 6.3 0 3.2 0.1 5 Steel Bow Iron BowThis item is dropped upon this unit's defeat.
--
Ma ds02 fighter enemy.gif Soldier Fighter 3 2 21.8 7 0 5.6 7.4 0 3 0.1 6 Iron Axe
--
Ma ds02 mercenary enemy.gif Soldier Mercenary 3 1 20.6 6.6 0 7.4 8.4 0 3.6 0.2 7 Iron Sword
--
Ma ds02 mercenary enemy.gif Soldier Mercenary 3 1 20.6 6.6 0 7.4 8.4 0 3.6 0.2 7 Iron SwordThis item is dropped upon this unit's defeat.
--
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds02 cavalier enemy.gif Soldier Cavalier 2 1 20.8 7.35 0 7.3 6.2 0 3.3 0.1 9 Iron Lance
--
Ma ds02 cavalier enemy.gif Soldier Cavalier 2 1 20.8 7.35 0 7.3 6.2 0 3.3 0.1 9 Iron LanceThis item is dropped upon this unit's defeat.
--

Reinforcements

  • Turn 3

Boss data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Main article: Est

Normal Hard Maniac Lunatic

Portrait est fe12.png
Ma ds02 pegasus knight enemy.gif Pegasus Knight
Level 5
Movement 8
Stats
Max HP 20 Speed 13
Strength 6 Luck 11
Magic 2 Defense 8
Skill 7 Resistance 6
Inventory
Steel Lance
HealThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances C Axes --
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

As you enter the final chapters of the prologue, if you're using Luke you should look over his stats. If he's at or approaching 9 Speed and 33 HP + Defense (for a Myrmidon reclass) or 11 Speed and 30 HP + Defense (for a Mercenary reclass), he's in really good shape. Do your best to push him over one or both of these lines so he can reclass to a sword-wielding infantry class in Chapter 1 and start doubling enemies.

Deploy a ranged unit (Ryan is fine if he has 6 Speed; otherwise, Merric is best) and Caeda. Move the ranged unit two spaces south of the fort, place Caeda and another lance-wielding unit on the two spaces below the ranged unit, and place a sword-wielding unit (preferably Luke) to the ranged unit's left. This will force the enemies to attack you on your terms, with the Fighter and Mercenary facing weapon triangle disadvantage and the Archer facing a counterattack. On turn 2, have Caeda finish the Archer, use the ranged unit to chip the Fighter, and finish the injured Fighter. How you play the rest of the chapter is likely to hinge on what class Kris is. A Cavalier or Pegasus Knight can immediately charge in to dispatch the far Archer, or a bulky Kris can lure the far Fighter and Archer in to be killed on turn 3. Note that Est will not aggro until turn 3, and beware the Cavaliers that spawn in the northwest and southeast corner forts and the Hand Axe Fighter who appears in the northern central fort. It should be noted that the southeast Cavalier reinforcement drops a free Iron Lance. At the end of the chapter, you get Est, who gets one-shotted by enemies in the next chapter and then leaves until Chapter 15.

If you say "Yes" to Katarina's question at the end of the chapter, Kris will wear a headband. This has a purely cosmetic effect, and can be undone at the end of the next chapter if you change your mind.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

The Final Test

Known by this name in the New Mystery of the Emblem patch.

Japanese

最後の試練

The Final Test

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Bonds (Ogma) •
← Bonds (Draug) •
The Final Test • Assassination of the Hero-King →
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable characters AbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable characters Aurelis KingBoahCamusGotohJagenLangLorenz
Bosses ArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasIoteLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
Chapters Main story P1: MeetingP2: Young SquiresP3: Training BeginsP4: New Companions (Jeorge, Athena) • P5: March DutyP6: Bonds (Ogma, Draug) • P7: The Final Test (Est, Cain) • P8: Assassination of the Hero-King • 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 3x: Shadows Behind the Scenes • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 6x: Mercenary Squad • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 10x: The Mask Laughs • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 13x: Within the White Darkness • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 16x: Reunion • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • 20x: Bottom of the Deep Abyss • 21: The Wyvern's Dale • 22: The Dragon Altar • 23: The Dark Pontifex LivesE: Light and Shadow
New Archanea Saga 1: The Capital Falls • 2: Red Dragoon • 3: Righteous Thieves • 4: The Beginning
DLC bonus chapters 1: Wind and Thunder • 2: Three Assassins • 3: That Which Was Done by the Sword Shall Be Undone by the Sword
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Coyote's MenDragon (Divine DragonEarth DragonManakete) • HereticsSable OrderFire Emblem/Binding ShieldWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Name chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) • Pre-release information (Unused content) • Sound RoomTimeline