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Valley of Death
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Valley of Death (Japanese: 必殺の谷 Critical Valley) is a trial map available in Fire Emblem: The Binding Blade. To unlock it, the player must complete the game once, regardless of difficulty or ending.
Beginning log
Roy receives a report of bandits in the mountains of northern Lycia. Masters of death-dealing blows await his army.
Chapter data
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Victory: Seize the gate
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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1–10
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{{{partner}}}
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{{{other}}}
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26+12
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{{{third}}}
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Character data
Units retain the stats and inventories they had at the end of the final chapter.
Item data
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Bandit
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Berserker
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10
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4
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37~43
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14~19
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11~15
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8~12
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3~6
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7~11
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1~5
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13
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6
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Steel Axe • Hand Axe
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The southeastern one begins moving unprovoked when he can attack a unit within two turns.
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Bandit
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Berserker
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10
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3
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37~43
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14~19
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11~15
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8~12
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3~6
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7~11
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1~5
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13
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6
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Steel Axe
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The southeastern two begin moving unprovoked when they can attack a unit within two turns.
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Bandit
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Swordmaster
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10
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3
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36~42
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10~14
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17~22
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16~21
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5~9
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8~11
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3~7
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9
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6
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Wo Dao
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Begins moving unprovoked when he can attack a unit within two turns.
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Bandit
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Berserker
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12
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4
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38~45
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15~20
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12~16
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9~12
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3~6
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7~11
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1~5
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13
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6
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Silver Axe • Hand Axe
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Begins moving unprovoked when he can attack a unit within two turns.
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Bandit
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Berserker
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12
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4
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38~45
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15~20
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12~16
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9~12
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3~6
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7~11
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1~5
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13
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6
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Silver Axe • Elixir
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Begins moving unprovoked when he can attack a unit within two turns.
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Bandit
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Berserker
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12
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2
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38~45
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15~20
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12~16
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9~12
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3~6
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7~11
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1~5
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13
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6
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Silver Axe
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Begins moving unprovoked when he can attack a unit within two turns.
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Bandit
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Swordmaster
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12
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1
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37~44
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10~14
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17~22
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16~21
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6~10
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8~11
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4~7
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9
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6
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Wo Dao
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Begins moving unprovoked when he can attack a unit within two turns.
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Bandit
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Swordmaster
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10
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2
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36~42
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10~14
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17~22
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16~21
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5~9
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8~11
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3~7
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9
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6
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Silver Sword
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Moves to attack units in range.
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Bandit
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Berserker
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10
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2
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37~43
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14~19
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11~15
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8~12
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3~6
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7~11
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1~5
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13
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6
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Steel Axe • Elixir
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--
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Bandit
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Berserker
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15
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1
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40~47
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16~21
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13~16
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9~12
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3~7
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8~11
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2~5
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13
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6
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Killer Axe • Hand Axe
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Does not move; stands on the gate, the map's seize point.
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Reinforcements
- Enemy phase of turn 5
- 1 level 15 Berserker with a Steel Axe and a Hand Axe, 1 level 10 Berserker with a Steel Axe and a Hand Axe, and 1 level 10 Berserker with just a Steel Axe from the southwest edge of the map
- Enemy phase of turn 10
- 1 level 15 Berserker with a Steel Axe and a Hand Axe, 1 level 10 Berserker with a Steel Axe and a Hand Axe, and 1 level 10 Berserker with just a Steel Axe from northeast of the gate
- Enemy phase of turn 15
- 1 Berserker with a Killer Axe and a Hand Axe, 1 level 10 Berserker with a Steel Axe and a Hand Axe, and 1 level 10 Berserker with just a Steel Axe from the southeast corner of the map
- Enemy phase of turn 20
- 1 Berserker with a Killer Axe and a Hand Axe, 1 level 10 Berserker with a Steel Axe and a Hand Axe, and 1 level 10 Berserker with just a Steel Axe from the northeast corner of the map
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English (unofficial)
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Valley of Death
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--
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Japanese
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必殺の谷
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Critical valley
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References