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Mercenary Squad
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Plot
- Main article: Mercenary Squad/Script
En route to the Fane of Raman, Marth and his companions are attacked by a mercenary squad led by his old allies Caesar and Radd, as well as the assassin Legion. Marth and co. beat back the mercenaries and capture Caesar and Radd, who accept defeat. Marth, unwilling to kill people he considers precious comrades, hires the two back into his service. Meanwhile, it is revealed that the Legion Marth defeated is nothing but a clone, and the assassins continue to plot against Marth.
Chapter data
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth or Kris dies
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7
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{{{partner}}}
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{{{other}}}
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12
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{{{third}}}
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Character data
Item data
Enemy data
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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All weapons denoted in this shade are forged to have +4 Mt and +20 Hit.
Boss data
- Main article: Legion
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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You start off in an extremely cramped area with powerful assassins coming down hard on you from all sides. Caesar and Radd are also present, and must survive the chapter in order to join you. Unfortunately, anyone capable of going head to head with the assassins are also going to make the two of them into thin gruel. The most reliable method of clearing this chapter and recruiting Caesar and Radd is to send your most powerful fliers to overwhelm Legion, kill the Knight, use a Rescue charge to move Marth to the north end of the map, and seize on turn 1 before the enemies can get a word in. It may feel rather cheap, but all's fair in love and war (and this isn't love).
TriviaEtymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English (unofficial)
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Mercenary Squad
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GalleryReferences