Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
The Escape: Difference between revisions
Thecornerman (talk | contribs) |
Thecornerman (talk | contribs) m (Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2") |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 20: | Line 20: | ||
|defeat=[[Leif]] dies | |defeat=[[Leif]] dies | ||
|ally=10{{h|+1|Upon Hicks being recruited}} | |ally=10{{h|+1|Upon Hicks being recruited}} | ||
|other=0{{h|+10|Reinforcements, if Chapter 4x was not played}} | |other=0{{h|+10|Reinforcements, if Chapter 4x was not played}} | ||
|enemy=25{{h|+9|Reinforcements}} | |enemy=25{{h|+9|Reinforcements}} | ||
|map=[[File:Cm fe05 6.png]] | |map=[[File:Cm fe05 6.png]] | ||
Line 39: | Line 39: | ||
|lv=6 | |lv=6 | ||
|inventory={{Item|5|Poleax}}<br>{{Item|5|Vulnerary}} | |inventory={{Item|5|Poleax}}<br>{{Item|5|Vulnerary}} | ||
|recruitment method=Visit north center [[village]]<br>(if Murphy escaped in [[Hero on the Wind|Chapter 4x]]) | |recruitment method=Visit north center [[village]]<br>(if Murphy escaped in [[Hero on the Wind|Chapter 4x]]) | ||
}} | }} | ||
|forced1=leif | |forced1=leif | ||
Line 57: | Line 57: | ||
|platform=snes03 | |platform=snes03 | ||
|item1=Rapier | |item1=Rapier | ||
|obtain1=Visit north eastern [[village]]<br>(if Cliff escaped in [[Hero on the Wind|Chapter 4x]]) | |obtain1=Visit north eastern [[village]]<br>(if Cliff escaped in [[Hero on the Wind|Chapter 4x]]) | ||
|item2=Paragon Manual | |item2=Paragon Manual | ||
|item2image=paragon m | |item2image=paragon m | ||
|obtain2=Visit north western [[village]]<br>(if Bowie escaped in [[Hero on the Wind|Chapter 4x]]) | |obtain2=Visit north western [[village]]<br>(if Bowie escaped in [[Hero on the Wind|Chapter 4x]]) | ||
|item3=Knight Proof | |item3=Knight Proof | ||
|obtain3=Visit center most [[village]]<br>(if Emily escaped in [[Hero on the Wind|Chapter 4x]]) | |obtain3=Visit center most [[village]]<br>(if Emily escaped in [[Hero on the Wind|Chapter 4x]]) | ||
|item4=Od Scroll | |item4=Od Scroll | ||
|obtain4=Visit south western [[village]]<br>(if Leena escaped in [[Hero on the Wind|Chapter 4x]]) | |obtain4=Visit south western [[village]]<br>(if Leena escaped in [[Hero on the Wind|Chapter 4x]]) | ||
|itemlast=Pure Water | |itemlast=Pure Water | ||
|obtainlast=Visit south eastern [[village]]<br>(if Bella escaped in [[Hero on the Wind|Chapter 4x]]) | |obtainlast=Visit south eastern [[village]]<br>(if Bella escaped in [[Hero on the Wind|Chapter 4x]]) | ||
}} | }} | ||
Line 311: | Line 311: | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|5|Meisterschwert}}<br>{{Item|5|Luna}} • {{Item|5|Astra}} | |inventory={{Item|5|Meisterschwert}}<br>{{Item|5|Luna}} • {{Item|5|Astra}} | ||
|notes='''Authority:''' Truman<br>'''Action:''' ★★★★★<br>• Does not appear if he was killed or [[capture]]d in [[Mother and Daughter|Chapter 5]].<br>• Randomly either moves unprovoked or moves only to attack units in range each turn.<!--Seems to be 60%, but not certain--> | |notes='''Authority:''' Truman<br>'''Action:''' ★★★★★<br>• Does not appear if he was killed or [[capture]]d in [[Mother and Daughter|Chapter 5]].<br>• Randomly either moves unprovoked or moves only to attack units in range each turn.<!--Seems to be 60%, but not certain--> | ||
|last=y | |last=y | ||
}} | }} | ||
Line 319: | Line 319: | ||
*Turn 13 | *Turn 13 | ||
**8 [[Cavalier]]s; four from the road south of [[Raydrik]], four from the road east of ally starting positions | **8 [[Cavalier]]s; four from the road south of [[Raydrik]], four from the road east of ally starting positions | ||
*Turn 15, if he was not killed or [[capture]]d in [[Mother and Daughter|Chapter 5]] | *Turn 15, if he was not killed or [[capture]]d in [[Mother and Daughter|Chapter 5]] | ||
**[[Galzus]] from north of the northwest stairs | **[[Galzus]] from north of the northwest stairs | ||
Line 335: | Line 335: | ||
|str=2 | |str=2 | ||
|mag=16 | |mag=16 | ||
|skill=15{{h|+20|Granted by | |skill=15{{h|+20|Granted by Forseti}} | ||
|spd=16{{h|+20|Granted by | |spd=16{{h|+20|Granted by Forseti}} | ||
|lck=9 | |lck=9 | ||
|def=7 | |def=7 | ||
Line 439: | Line 439: | ||
===Reinforcements=== | ===Reinforcements=== | ||
*Turn 5, if [[Hero on the Wind|Chapter 4x]] was not played | *Turn 5, if [[Hero on the Wind|Chapter 4x]] was not played | ||
**[[Ced]] and nine other NPC units from north of ally starting positions | **[[Ced]] and nine other NPC units from north of ally starting positions | ||
==Strategy== | ==Strategy== | ||
{{strategy}} | {{strategy}} | ||
From the start, there are two options: head south through the villages, or face the army with stronger units, like [[Asbel]] or [[Fergus]]. If you rescued Mafy in [[Hero on the Wind|Chapter 4x]], [[Hicks]] will be ready for recruitment in one of the villages. If you wish to use [[Karin]] to visit the villages in west, keep in mind that while there may be some spots where certain enemies cannot attack, | From the start, there are two options: head south through the villages, or face the army with stronger units, like [[Asbel]] or [[Fergus]]. If you rescued Mafy in [[Hero on the Wind|Chapter 4x]], [[Hicks]] will be ready for recruitment in one of the villages. If you wish to use [[Karin]] to visit the villages in west, keep in mind that while there may be some spots where certain enemies cannot attack, and bring a [[Vulnerary]]. [[Dalsin]]'s low movement may be a problem, so make sure one of your units can keep him safe from mages, or simply being overwhelmed. Don't take forever, though; [[Galzus]] will appear on turn 14 with [[Luna]], [[Astra]], and a [[Meisterschwert]]. | ||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names |
Latest revision as of 17:10, 28 March 2024
| ||||||||
|
“ | What the people of Northern Thracia truly need is a hero who can unite them into an army to stand up and fight. And you are the perfect example, Lord Leif. | ” | — August to Leif |
---|
The Escape (Japanese: 脱出 Escape) is the sixth chapter of Fire Emblem: Thracia 776.
Plot
- Main article:
The Escape/Script
Leif and his party reach the Munster castle town and regroup with August. August lectures Leif about the Loptr Church and their influence on the Grannvale Empire and bids him to raise a liberation army to reclaim Leonster. Meanwhile, the powerful mercenary Galzus rescues Mareeta and leaves her in the hands of the bishop Saias. Leif and his party successfully slip out of town, forcing Raydrik to send General Eisenau to pursue him. He reveals to one of his minions that Galzus is the cousin of Prince Shannan of Isaach.
Chapter data
| ||||||
|
| |||||
Victory: Escape | Player | Other | Enemy | |||
---|---|---|---|---|---|---|
Defeat: Leif dies | 10+1 | 0+10 | 25+9 | |||
| ||||||
Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Leif, Lifis, Fergus, Karin, Dalsin, Asbel, Brighton, Machyua, Lara, Nanna.
The southwest door cannot be opened by a Door Key or Lockpick; it instead opens when a player unit acts one tile north of it (columns 7 or 8, row 25)
Character data
Characters | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
New units
| |||||||||||
| |||||||||||
Required characters
| |||||||||||
Available characters
| |||||||||||
Item data
| ||||||||||||||||||
|
Shop data
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Reinforcements
- Turn 13
- Turn 15, if he was not killed or captured in Chapter 5
- Galzus from north of the northwest stairs
NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Reinforcements
- Turn 5, if Chapter 4x was not played
- Ced and nine other NPC units from north of ally starting positions
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
From the start, there are two options: head south through the villages, or face the army with stronger units, like Asbel or Fergus. If you rescued Mafy in Chapter 4x, Hicks will be ready for recruitment in one of the villages. If you wish to use Karin to visit the villages in west, keep in mind that while there may be some spots where certain enemies cannot attack, and bring a Vulnerary. Dalsin's low movement may be a problem, so make sure one of your units can keep him safe from mages, or simply being overwhelmed. Don't take forever, though; Galzus will appear on turn 14 with Luna, Astra, and a Meisterschwert.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English (unofficial) |
The Escape |
-- |
Japanese |
脱出 |
Escape |
Gallery
← Mother and Daughter • | The Escape | • The Shield of Thracia → |
---|