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Chill Defense: Difference between revisions
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|method1=Units | |method1=Units | ||
|data1=[[Alm|Alm: Imperial Ascent]] • [[Chrom|Chrom: Knight Exalt]] • [[Jorge|Jorge: Traveling Peddler]] • [[Marth|Marth: Legacied Hero]] • [[Ryoma|Ryoma: Dancing Samurai]] • [[Sue|Sue: Doe of the Plains]] • [[Walhart|Walhart: The Conqueror]] | |data1=[[Alm|Alm: Imperial Ascent]] • [[Brigand Boss|Brigand Boss: Known Criminal]] • [[Chrom|Chrom: Knight Exalt]] • [[Jorge|Jorge: Traveling Peddler]] • [[Marth|Marth: Legacied Hero]] • [[Ryoma|Ryoma: Dancing Samurai]] • [[Sue|Sue: Doe of the Plains]] • [[Walhart|Walhart: The Conqueror]] | ||
|method2=[[Tempest Trials+]] | |method2=[[Tempest Trials+]] | ||
|data2=October 2019: 20,000 points | |data2=October 2019: 20,000 points |
Revision as of 19:42, 20 July 2022
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Chill Defense (Japanese: 守備の封印 Defense Seal) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Chill Def 1, Chill Def 2, and Chill Def 3 in order from lowest to highest. Units with a Chill Def skill can, at the start of its user's turn, drop the Defense of the member of the opposing team with the highest Defense through its following action; the size of the Defense drop increases with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Chill Def 1) |
At start of user's phase, drops Defense of unit with the highest Defense on the enemy team by -3 through its next action. | -- | -- | Cost: 60 SP | |
Heroes (Chill Def 2) |
At start of user's phase, drops Defense of unit with the highest Defense on the enemy team by -5 through its next action. | -- | -- | Cost: 120 SP | |
Heroes (Chill Def 3) |
At start of user's phase, drops Defense of unit with the highest Defense on the enemy team by -7 through its next action. | -- | -- | Cost: 240 SP |
Availability
Heroes
Chill Def 1
Units | Alm: Imperial Ascent • Brigand Boss: Known Criminal • Chrom: Knight Exalt • Jorge: Traveling Peddler • Marth: Legacied Hero • Ryoma: Dancing Samurai • Sue: Doe of the Plains • Walhart: The Conqueror |
Tempest Trials+ | October 2019: 20,000 points |
Sacred Seal Forge (Creation) | Requires 100 , 20 , and 40 |
Chill Def 2
Units | Alm: Imperial Ascent • Chrom: Knight Exalt • Jorge: Traveling Peddler • Marth: Legacied Hero • Ryoma: Dancing Samurai • Sue: Doe of the Plains • Walhart: The Conqueror |
Sacred Seal Forge (Enhancement) | Requires 200 , 60 , 50 , and the Chill Def 1 seal |
Chill Def 3
Units | Alm: Imperial Ascent • Chrom: Knight Exalt • Jorge: Traveling Peddler • Marth: Legacied Hero • Ryoma: Dancing Samurai • Sue: Doe of the Plains • Walhart: The Conqueror |
Sacred Seal Forge (Enhancement) | Requires 1,000 , 400 , 100 , and the Chill Def 2 seal |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Chill Defense |
Abbreviated as Chill Def. |
Spanish (Spain) |
Gelidez Defensa |
Cold Defense; abbreviated as Gelidez Def. |
Spanish (Latin America) |
Defensa gélida |
Frosty Defense; abbreviated as Def. gélida. |
French |
Gel Défense |
Frost Defense; abbreviated as Gel Déf. |
German |
Verteidigung-Bremse |
Defense Break; abbreviated as Ver.-Bremse. |
Italian |
Difesa gelante |
Freezing Defense; abbreviated as Dif gelante. |
Portuguese (Brazil) |
Defesa gelada |
Frozen Defense; abbreviated as Def. gelada. |
Traditional Chinese |
防守封殺 |
Defense smother |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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