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The Young Lion
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No image available.
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Location
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The Binding Grounds
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Boss(es)
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Roy
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The Young Lion (Japanese: 若き獅子 Young Lion) is the twelfth paralogue chapter of Fire Emblem Engage, unlocked upon the completion of Chapter 19. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, Alear takes on a challenge from Emblem Roy in a place familiar to him in order to deepen their bonds.
Plot
- Main article: The Young Lion/Script
In a field in Firene, Alear and Roy stumbled upon a ruin that the latter recognizes. He explains that, in his world, he fought Bern's general Murdock in a grueling battle within ruins like those before them. After reminiscing, he then challenges Alear to a trial which will strengthen their bonds. Alear accepts his challenge.
Alear manages to defeat Roy, who thanks them for entertaining his request to fight. After Alear praises him back, Roy tells them that they remind him of the Demon Dragon, Idunn because of their shared heterochromia. He then explains that, when forced to battle her, he had to choose between killing her and eliminating all the dragons, or saving her life, despite her threatening humanity. Alear asks him to say which choice he made, but Roy simply tells them that he will reveal it after the war has ended.
Beginning log
A place of significance to Emblem Roy. Here, the Divine Dragon will face an important trial.
Chapter data
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Victory: Defeat Emblem Roy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Alear dies
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1–12
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{{{partner}}}
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{{{other}}}
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26+18
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{{{third}}}
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Map dimensions: 24 columns by 26 rows
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Victory: Defeat Emblem Roy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Alear dies
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1–12
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{{{partner}}}
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{{{other}}}
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34+22
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{{{third}}}
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Map dimensions: 24 columns by 26 rows
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Victory: Defeat Emblem Roy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Alear dies
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1–12
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{{{partner}}}
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{{{other}}}
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40+27
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{{{third}}}
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Map dimensions: 24 columns by 26 rows
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Character data
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.
Note: The returning Emblems list only those obtained by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have obtained more Emblems than the above by the point the chapter is started.
Additionally, Emblem Energy appears in the following locations:
- Column 7, row 20: Just south of the southernmost forests
- Column 9, row 9: At the entrance to a house
- Column 9, row 22: West of the southern squad of Wyvern Knights
- Column 14, row 12: Just south of the square of Generals and Snipers
- Column 18, row 12: Southeast of the square of Generals and Snipers
Item data
Completing this chapter will also unlock Roy's maximum bond level.
Enemy data
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Dex
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Bld
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Mov
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Inventory and Skills
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Roy
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Emblem
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35+5
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1
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36+4
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20+4
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2+1
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16+2
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26+2
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5+8
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4+7
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19+4
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12
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5
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Binding Blade • Lancereaver • Wyrmslayer Hold Out+++ • Advance • Rise Above • Blazing Lion
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• Can use Blazing Lion multiple times. • Starts on a protection tile. • Will not move until a unit is in range of him or the nearby Sage.
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Fabrication
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Sage
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20
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1
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37
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5
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20
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27
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24−9
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7
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24
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21
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11
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5
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Meteor • 1000G
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Immobile.
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Fabrication
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General
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11
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6
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54
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24
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1
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21
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9
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26
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2
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8
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17
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4
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Silver Lance
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• The northwestern two will not move until turn 4, or until a unit is in range of either of them or the nearby Sniper, at which point both begin moving. • The southern two do not act. • The northeastern two will not move until a unit is in range of either of them or a nearby Sniper, at which point both begin moving.
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Fabrication
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Sage
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11
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4
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32
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4
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15
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20
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18−3
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12
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18
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11
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8
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5
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Bolganone
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• The southwestern two immediately begin moving unprovoked. • The northeastern two will not move until turn 3, or until a unit is in range of either of them, at which point both begin moving.
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Fabrication
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Wyvern Knight
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11
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3
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50
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21
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8
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25
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24−1
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13
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8
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9
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12
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6
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Silver Lance
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• The western two immediately begin moving unprovoked. • The eastern one will not act until the Phantom Wyrm is provoked, or until he or a southern or eastern Wyvern Knight is fought.
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Fabrication
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Wyvern Knight
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11
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4
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50
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21
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8
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25
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24−3
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13
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8
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9
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12
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6
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Silver Axe
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• The northern two immediately begin moving unprovoked. • The southern two will not act until the Phantom Wyrm is provoked, or until either of them or a southern or eastern Wyvern Knight is fought, at which point both begin moving.
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Fabrication
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Sniper
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11
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2
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43
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20
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1
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29
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20−1
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16
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6
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10
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9
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5
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Silver Bow
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• The western one will not move until turn 4, or until a unit is in range of her or a nearby General. • The eastern one will not move until a unit is in range of her or a nearby General or Sniper.
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Fabrication
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Sniper
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11
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1
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43
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20
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1
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29
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20−1
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16
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6
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10
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9
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5
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Silver Bow • 1000G
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Will not move until a unit is in range of her or a nearby General or Sniper.
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Fabrication
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Wyvern Knight
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11
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1
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50
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21
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8
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25
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24−4
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13
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8
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9
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12
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6
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Tomahawk
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Will not act until the Phantom Wyrm is provoked, or until he or a southern or eastern Wyvern Knight is fought.
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Fabrication
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Wyvern Knight
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11
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1
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50
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21
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8
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25
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24−1
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13
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8
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9
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12
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6
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Silver Lance • 1000G
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Will not act until the Phantom Wyrm is provoked, or until he or a southern or eastern Wyvern Knight is fought.
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Fabrication
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Wyvern Knight
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11
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1
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50
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21
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8
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25
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24−3
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13
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8
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9
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12
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6
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Spear
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Will not act until the Phantom Wyrm is provoked, or until he or a southern or eastern Wyvern Knight is fought.
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Fabrication
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Phantom Wyrm
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28
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1
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48
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0
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10
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10
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2
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16
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15
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4
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17
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2
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Fire Breath • Fireball
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• Automatically equips Fire Breath after initiating combat with Fireball. • Begins moving if a southern or eastern Wyvern Knight is fought.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Dex
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Bld
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Mov
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Inventory and Skills
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Roy
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Emblem
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35+5
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1
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40+4
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29+4
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6+1
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18+2
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28+2
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14+8
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12+7
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21+4
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13
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5
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Binding Blade • Lancereaver • Wyrmslayer Hold Out+++ • Advance • Rise Above • Blazing Lion
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• Can use Blazing Lion multiple times. • Starts on a protection tile. • Will not move until a unit is in range of him or the nearby Sage.
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Fabrication
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Sage
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20
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1
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39
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13
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27
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30
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26−9
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17
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38
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22
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11
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5
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Meteor • 1000G Spell Harmony
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Immobile.
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Fabrication
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General
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11
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6
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59
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33
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3
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24
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10
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36
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9
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9
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18
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4
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Silver Lance Swap
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• The northwestern two will not move until turn 4, or until a unit is in range of either of them or a nearby Sniper, at which point both begin moving. • The southern two do not act. • The northeastern two will not move until a unit is in range of either of them or a nearby Sniper, at which point both begin moving.
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Fabrication
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Sage
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11
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2
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32
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9
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23
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22
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20−8
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16
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28
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12
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8
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5
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Thoron Spell Harmony
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Does not act.
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Fabrication
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Sage
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11
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4
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32
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9
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23
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22
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20−3
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16
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28
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12
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8
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5
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Bolganone Spell Harmony
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• The southwestern two immediately begin moving unprovoked. • The northeastern two will not move until turn 3, or until a unit is in range of either of them, at which point both begin moving.
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Fabrication
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Wyvern Knight
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11
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4
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46
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25
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13
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25
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20−1
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17
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12
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9
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12
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6
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Silver Lance Air Raid
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• The western two immediately begin moving unprovoked. • The eastern two will not act until the Phantom Wyrm is provoked, or until either of them or a southern or eastern Wyvern Knight is fought, at which point both begin moving.
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Fabrication
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Wyvern Knight
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11
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8
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46
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25
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13
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25
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20−3
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17
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12
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9
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12
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6
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Silver Axe Air Raid
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• The northern five immediately begin moving unprovoked. • The southern three will not act until the Phantom Wyrm is provoked, or until any of them or a southern or eastern Wyvern Knight is fought, at which point all three begin moving.
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Fabrication
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Sniper
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11
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3
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47
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27
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6
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33
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25
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23
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13
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11
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10
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5
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Silver Bow No Distractions
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• The western two will not move until turn 4, or until a unit is in range of either of them or a nearby General, at which point both begin moving. • The eastern one will not move until a unit is in range of her or a nearby General or Sniper.
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Fabrication
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Sniper
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11
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1
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47
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27
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6
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33
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25
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23
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13
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11
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10
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5
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Silver Bow • 1000G No Distractions
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Will not move until a unit is in range of her or a nearby General or Sniper.
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Fabrication
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Wyvern Knight
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11
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1
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46
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25
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13
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25
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20−4
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17
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12
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9
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12
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6
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Tomahawk Air Raid
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Will not act until the Phantom Wyrm is provoked, or until he or a southern or eastern Wyvern Knight is fought.
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Fabrication
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Wyvern Knight
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11
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1
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46
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25
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13
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25
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20−1
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17
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12
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9
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12
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6
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Silver Lance • 1000G Air Raid
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Will not act until the Phantom Wyrm is provoked, or until he or a southern or eastern Wyvern Knight is fought.
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Fabrication
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Wyvern Knight
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11
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1
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46
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25
|
13
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25
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20−3
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17
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12
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9
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12
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6
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Spear Air Raid
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Will not act until the Phantom Wyrm is provoked, or until he or a southern or eastern Wyvern Knight is fought.
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Fabrication
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Phantom Wyrm
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28
|
1
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52
|
0
|
18
|
12
|
3
|
24
|
23
|
4
|
19
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2
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Fire Breath • Fireball
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• Automatically equips Fire Breath after initiating combat with Fireball. • Begins moving if a southern or eastern Wyvern Knight is fought.
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Name
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Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Bld
|
Mov
|
Inventory and Skills
|
|
Roy
|
Emblem
|
35+5
|
1
|
47+4
|
31+4
|
6+1
|
18+2
|
24+2
|
19+8
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13+7
|
21+4
|
13
|
5
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Binding Blade • Lancereaver • Wyrmslayer Hold Out+++ • Advance • Rise Above • Veteran+ • Blazing Lion
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• Can use Blazing Lion multiple times. • Starts on a protection tile. • Will not move until a unit is in range of him or a nearby Sage or General.
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Fabrication
|
Sage
|
20
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1
|
43
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20
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48
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34
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30−10
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20
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44
|
17
|
10
|
5
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Meteor • 1000G Seal Resistance • Spell Harmony
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Immobile.
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Fabrication
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General
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11
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7
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64
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36
|
7
|
29
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14
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43
|
15
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9
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18
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4
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Silver Lance Steady Stance • Swap
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• The northwestern three will not move until turn 4, or until a unit is in range of any of them or a nearby Sniper, at which point both begin moving. • The northeastern two will not move until turn 5, or until a unit is in range of either of them or a nearby Sniper, at which point both begin moving. • The southern two will not move until a unit is in range of either of them, Roy, or a nearby Sage, at which point both begin moving.
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Fabrication
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Sage
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11
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3
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37
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13
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35
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27
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24−8
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19
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35
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12
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8
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5
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Thoron Seal Resistance • Spell Harmony
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• The northern one will not move until turn 5, or until a unit is in range of her or a nearby General or Sniper. • The southern two will not move until a unit is in range of either of them, Roy, or a nearby General, at which point both begin moving.
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Fabrication
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Sage
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11
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5
|
37
|
13
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35
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27
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24−3
|
19
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35
|
12
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8
|
5
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Bolganone Seal Resistance • Spell Harmony
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• The southwestern two immediately begin moving unprovoked. • The northeastern three will not move until turn 3, or until a unit is in range of either of them, at which point both begin moving.
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Fabrication
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Wyvern Knight
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11
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4
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54
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30
|
17
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30
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25−1
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22
|
15
|
9
|
12
|
6
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Silver Lance Certain Blow • Air Raid
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• The western two immediately begin moving unprovoked. • The eastern two will not act until a Paladin or Phantom Wyrm is provoked, or until either of them or a southern or eastern Wyvern Knight is fought, at which point both begin moving.
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Fabrication
|
Wyvern Knight
|
11
|
8
|
54
|
30
|
17
|
30
|
25−3
|
22
|
15
|
9
|
12
|
6
|
Silver Axe Certain Blow • Air Raid
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• The northern five immediately begin moving unprovoked. • The southern three will not act until a Paladin or Phantom Wyrm is provoked, or until any of them or a southern or eastern Wyvern Knight is fought, at which point all three begin moving.
|
|
Fabrication
|
Sniper
|
11
|
3
|
51
|
31
|
10
|
37
|
25
|
23
|
20
|
11
|
10
|
5
|
Silver Bow Seal Defense • No Distractions
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• The western two will not move until turn 4, or until a unit is in range of either of them or a nearby General, at which point both begin moving. • The eastern one will not move until turn 5, or until a unit is in range of her or a nearby General or Sniper.
|
|
Fabrication
|
Sniper
|
11
|
1
|
51
|
31
|
10
|
37
|
25
|
23
|
20
|
11
|
10
|
5
|
Silver Bow • 1000G Seal Defense • No Distractions
|
Will not move until turn 5, or until a unit is in range of her or a nearby General or Sniper.
|
|
Fabrication
|
Wyvern Knight
|
11
|
1
|
54
|
30
|
17
|
30
|
25−4
|
22
|
15
|
9
|
12
|
6
|
Tomahawk Certain Blow • Air Raid
|
Will not act until a Paladin or Phantom Wyrm is provoked, or until he or a southern or eastern Wyvern Knight is fought.
|
|
Fabrication
|
Wyvern Knight
|
11
|
1
|
54
|
30
|
17
|
30
|
25−1
|
22
|
15
|
9
|
12
|
6
|
Silver Lance • 1000G Certain Blow • Air Raid
|
Will not act until a Paladin or Phantom Wyrm is provoked, or until he or a southern or eastern Wyvern Knight is fought.
|
|
Fabrication
|
Wyvern Knight
|
11
|
1
|
54
|
30
|
17
|
30
|
25−3
|
22
|
15
|
9
|
12
|
6
|
Spear Certain Blow • Air Raid
|
Will not act until a Paladin or Phantom Wyrm is provoked, or until he or a southern or eastern Wyvern Knight is fought.
|
|
Fabrication
|
Paladin
|
11
|
3
|
58
|
31
|
11
|
33
|
28
|
29
|
23
|
12
|
12
|
6
|
Silver Sword Pivot
|
All three begin moving if any of them or the Phantom Wyrm is provoked, or if a southern or eastern Wyvern Knight is fought.
|
|
Fabrication
|
Phantom Wyrm
|
28
|
1
|
56
|
0
|
29
|
16
|
6
|
29
|
29
|
4
|
19
|
2
|
Fire Breath • Fireball Spirit Strike
|
• Automatically equips Fire Breath after initiating combat with Fireball. • Begins moving if a Paladin is provoked, or if a southern or eastern Wyvern Knight is fought.
|
|
|
|
Reinforcements
- Turn 3
- 6 (Normal)/8 (Hard/Maddening) Wyvern Knights with Silver Axes; three (Normal)/four (Hard/Maddening) from the southwestern rock, three (Normal)/four (Hard/Maddening) from the northeastern forests
- After engaging combat with a northeastern Sniper
- 2 Wyvern Knights with Silver Axes from southwest of the house (Hard/Maddening only)
- 6 (Normal/Hard)/8 (Maddening) Wyvern Knights with Silver Lances; two (Normal/Hard)/three (Maddening) from north of the southwestern rock, two from north of the house, two (Normal/Hard)/three (Maddening) from the northeastern forests
- After engaging combat with the Sage with Meteor
Boss data
- Main article: Roy
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
Etymology and other languages
Names, etymology, and in other regions
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Language
|
Name
|
Definition, etymology, and notes
|
English
|
The Young Lion
|
--
|
Japanese
|
若き獅子
|
Young Lion
|
Spanish
|
El Joven León
|
The Young Lion
|
French
|
Le Jeune Lion
|
The Young Lion
|
German
|
Der junge Löwe
|
The young lion
|
Italian
|
Il Giovane Leone
|
The Young Lion
|
Korean
|
젊은 사자
|
Young lion
|
Simplified Chinese
|
幼狮
|
Young lion
|
Traditional Chinese
|
幼獅
|
Young lion
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References