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Retreat: Difference between revisions

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'''Retreat''' (Japanese: {{hl|撤退|Tettai}} ''Retreat'') is the eleventh chapter of {{FE17}}. In this chapter, [[Alear]] escapes from [[Elusia]] after having lost all of their [[Emblem Rings]].
'''Retreat''' (Japanese: {{hl|撤退|Tettai}} ''Retreat'') is the eleventh chapter of {{FE17}}. In this chapter, [[Alear]] escapes from [[Elusia]] after having lost all of their [[Emblem Rings]].


It is not possible to return to the [[world map]] or the [[Somniel]] during this chapter. [[Turn rewind]]ing is also unavailable to the player until they reach a certain point during the chapter. In addition to the [[The Sentinels|next main chapter]], completing this chapter will also unlock the [[The Exalt|third paralogue chapter]].
It is not possible to return to the [[world map]] or the [[Somniel]] during this chapter. [[Turn rewind]]ing is also unavailable to the player until [[Ivy]]'s group is spawned by reaching row 24, or until the end of the chapter if Alear escapes on turn 1, clearing the chapter without giving Ivy's event a chance to activate. In addition to the [[The Sentinels|next main chapter]], completing this chapter will also unlock the [[The Exalt|third paralogue chapter]].


==Plot==
==Plot==
{{main|Retreat/Script}}
{{main|Retreat/Script}}
[[Alear]] and their army escape out of Destinea Cathedral into a moor to the south. [[Veyle]] gives chase with her own army of [[Corrupted]], and plants the six [[Emblem Rings]] among them. Still distraught from before, Alear seeks to fight and rescue the [[Emblem]]s, but [[Alfred]] objects, stating that Veyle having both the rings and the [[Draconic Time Crystal]] make her too powerful to challenge. Instead, he suggests that they continue escaping south to shake her off their trail, which they proceed to do.
[[Alear]] and their army escape out of Destinea Cathedral into a moor to the south. [[Veyle]] gives chase with her own army of [[Corrupted]], and plants the six [[Emblem Rings]] among them. Still distraught from before, Alear seeks to fight and rescue the [[Emblem]]s, but [[Alfred]] objects, stating that Veyle having both the rings and the [[Draconic Time Crystal]] makes her too powerful to challenge. Instead, he suggests that they continue escaping south to shake her off their trail, which they proceed to do.


As Alear retreats through the moor, Veyle calls in the [[Four Hounds]] to finish the job, while also summoning more Corrupted to block Alear's path. Stuck in the middle of a pincer attack, Alear receives surprise aid from [[Ivy]], [[Kagetsu]], and [[Zelkov]], who arrive just moments after. Ivy explains to Alear that she attempted to change [[Hyacinth]]'s mind one last time, but to no avail, and then presents Alear with two Emblem Rings she secured from Destinea Cathedral. Turning against her own country, she requests to join Alear's army, who obliges. Alear entrusts the Ring of the Lady of the Plains to her, and recites an incantation to summon its Emblem, [[Lyn]]. Immediately after, they summon the [[Lucina]], the Emblem held in the Ring of the Princess Exalt, briefly mistaking her for [[Marth]]. Zelkov additionally gifts Alear the Draconic Time Crystal, which he managed to pilfer from Veyle.
As Alear retreats through the moor, Veyle calls in the [[Four Hounds]] to finish the job, while also summoning more Corrupted to block Alear's path. Stuck in the middle of a pincer attack, Alear receives surprise aid from [[Ivy]], [[Kagetsu]], and [[Zelkov]], who arrive just moments after. Ivy explains to Alear that she attempted to change [[Hyacinth]]'s mind one last time, but to no avail, and then presents Alear with two Emblem Rings she secured from Destinea Cathedral. Turning against her own country, she requests to join Alear's army, who obliges. Alear entrusts the Ring of the Lady of the Plains to her, and recites an invocation to summon its Emblem, [[Lyn]]. Immediately after, they summon [[Lucina]], the Emblem held in the Ring of the Princess Exalt, briefly mistaking her for [[Marth]]. Zelkov additionally gifts Alear the Draconic Time Crystal, which he managed to pilfer from Veyle.


Against the odds, Alear and their army manage to escape their pursuers. Ivy leads the group through a forest that leads to [[Solm]], while Alear, Diamant, and Alcryst lament their losses. Elsewhere, Veyle schemes to destroy their hopes and homelands. Alear apologizes to the others for their failure, though Diamant and Alcryst argue over whether or not Ivy should remain with them. Ivy apologizes to the two for not being able to stop the ritual. Lyn and Lucina console Alear, offering their powers as Emblems to aid them in regaining the others. Through their counsel, Alear understands that they are not running away from duty, but recouping to fight again. They pledge to never lose another life, and the royals and Emblems put their trust in Alear.
Against the odds, Alear and their army manage to escape their pursuers. Ivy leads the group through a forest that leads to [[Solm]], while Alear, Diamant, and Alcryst lament their losses. Elsewhere, Veyle schemes to destroy their hopes and homelands. Alear apologizes to the others for their failure, though Diamant and Alcryst argue over whether or not Ivy should remain with them. Ivy apologizes to the two for not being able to stop the ritual. Lyn and Lucina console Alear, offering their powers as Emblems to aid them in regaining the others. Through their counsel, Alear understands that they are not running away from duty, but recouping to fight again. They pledge to never lose another life, and the royals and Emblems put their trust in Alear.
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|victory=[[Alear]] escapes
|victory=[[Alear]] escapes
|defeat=[[Alear]] dies
|defeat=[[Alear]] dies
|ally={{h|1–10|Every unit that survived the previous chapter will carry over; maximum 10}}
|ally={{h|1–10|Every unit that survived the previous chapter will carry over; maximum 10}}{{h|+3|Upon Ivy, Zelkov, and Kagetsu arriving}}
|enemy=22{{h|+8|Reinforcements}}
|enemy=22{{h|+8|Reinforcements}}
|map=[[File:Cm fe17 11.png]]
|map=[[File:Cm fe17 11.png]]
Line 39: Line 39:
|victory=[[Alear]] escapes
|victory=[[Alear]] escapes
|defeat=[[Alear]] dies
|defeat=[[Alear]] dies
|ally={{h|1–10|Every unit that survived the previous chapter will carry over; maximum 10}}
|ally={{h|1–10|Every unit that survived the previous chapter will carry over; maximum 10}}{{h|+3|Upon Ivy, Zelkov, and Kagetsu arriving}}
|enemy=23{{h|+8|Reinforcements}}
|enemy=23{{h|+8|Reinforcements}}
|map=[[File:Cm fe17 11 h.png]]
|map=[[File:Cm fe17 11 h.png]]
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|victory=[[Alear]] escapes
|victory=[[Alear]] escapes
|defeat=[[Alear]] dies
|defeat=[[Alear]] dies
|ally={{h|1–10|Every unit that survived the previous chapter will carry over; maximum 10}}
|ally={{h|1–10|Every unit that survived the previous chapter will carry over; maximum 10}}{{h|+3|Upon Ivy, Zelkov, and Kagetsu arriving}}
|enemy=28{{h|+8|Reinforcements}}
|enemy=28{{h|+8|Reinforcements}}
|map=[[File:Cm fe17 11 m.png]]
|map=[[File:Cm fe17 11 m.png]]
Line 67: Line 67:
|lv=17
|lv=17
|inventory={{Item|17|Elfire}}<br>{{Item|17|Thunder}}<br>{{Item|17|Physic}}<br>{{Item|17|Vulnerary}}
|inventory={{Item|17|Elfire}}<br>{{Item|17|Thunder}}<br>{{Item|17|Physic}}<br>{{Item|17|Vulnerary}}
|recruitment method=Automatically after reaching row 24
|recruitment method=Automatically after reaching row&nbsp;24, or automatically at the end of the chapter if [[Alear]] escaped the same turn row&nbsp;24 was reached.
}}
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
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|lv=17
|lv=17
|inventory={{Item|17|Stiletto}}<br>{{Item|17|Steel Dagger}}<br>{{Item|17|Vulnerary}}
|inventory={{Item|17|Stiletto}}<br>{{Item|17|Steel Dagger}}<br>{{Item|17|Vulnerary}}
|recruitment method=Automatically after reaching row 24
|recruitment method=Automatically after reaching row&nbsp;24, or automatically at the end of the chapter if [[Alear]] escaped the same turn row&nbsp;24 was reached.
}}
}}
|newunit3={{NewUnit
|newunit3={{NewUnit
Line 85: Line 85:
|lv=1
|lv=1
|inventory={{Item|17|Wo Dao}}<br>{{Item|17|Steel Sword}}<br>{{Item|17|Vulnerary}}
|inventory={{Item|17|Wo Dao}}<br>{{Item|17|Steel Sword}}<br>{{Item|17|Vulnerary}}
|recruitment method=Automatically after reaching row 24
|recruitment method=Automatically after reaching row&nbsp;24, or automatically at the end of the chapter if [[Alear]] escaped the same turn row&nbsp;24 was reached.
}}
}}
|forced1=alear {{#var:A}}
|forced1=alear {{#var:A}}
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}}
}}


===[[Emblem]] data===
===[[Emblem Ring]] data===
{{ChapChars
{{ChapChars
|game#=17
|game#=17
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|lv=N/A
|lv=N/A
|inventory={{Item|17|Noble Rapier}}<br>{{Item|17|Dual Strike|link=Dual Strike (skill)}}<br>{{Item|17|Bonded Shield}}<br>{{Item|17|All for One}}
|inventory={{Item|17|Noble Rapier}}<br>{{Item|17|Dual Strike|link=Dual Strike (skill)}}<br>{{Item|17|Bonded Shield}}<br>{{Item|17|All for One}}
|recruitment method=Automatically synced with [[Alear]] after reaching row 24
|recruitment method=Automatically synced with [[Alear]] after reaching row 24, or automatically at the end of the chapter if [[Alear]] escaped on turn 1.
}}
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
Line 126: Line 126:
|lv=N/A
|lv=N/A
|inventory={{Item|17|Killer Bow|image=killer bow lyn}}<br>{{Item|17|Alacrity}}<br>{{Item|17|Call Doubles}}<br>{{Item|17|Astra Storm}}
|inventory={{Item|17|Killer Bow|image=killer bow lyn}}<br>{{Item|17|Alacrity}}<br>{{Item|17|Call Doubles}}<br>{{Item|17|Astra Storm}}
|recruitment method=Automatically synced with [[Ivy]] after reaching row 24
|recruitment method=Automatically synced with [[Ivy]] after reaching row 24, or automatically at the end of the chapter if [[Alear]] escaped on turn 1.
}}
}}
}}
}}
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===Enemy data===
===Enemy data===
:Every initial [[Corrupted]] enemy is incapable of landing [[critical hit]]s when initiating combat.
:Every initial [[Corrupted]] enemy is incapable of landing [[critical hit]]s when they initiate combat.
:Whenever an enemy with an [[Emblem]] is defeated, their Emblem will be transferred to a random other enemy at the start of the next turn. Enemies that are given Emblems will begin moving immediately, regardless of their previous AI patterns.
:Whenever an enemy with an [[Emblem]] is defeated, their Emblem will be transferred to a random other enemy at the start of the next turn. Enemies that are given Emblems will begin moving immediately, regardless of their previous AI patterns.
{{Tab
{{Tab
Line 158: Line 158:
|mag=4
|mag=4
|dex=12
|dex=12
|spd=16
|spd=16{{h|−8|Penalized by weapon weight}}
|lck=5
|def=4
|def=4
|res=8
|res=8
|lck=5
|bld=5
|bld=5
|mov=5
|mov=5
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|mag=1
|mag=1
|dex=14
|dex=14
|spd=13
|spd=13{{h|−4|Penalized by weapon weight}}
|lck=4{{h|+4|Granted by Emblem Sigurd}}
|def=6{{h|+2|Granted by Emblem Sigurd}}
|def=6{{h|+2|Granted by Emblem Sigurd}}
|res=3{{h|+2|Granted by Emblem Sigurd}}
|res=3{{h|+2|Granted by Emblem Sigurd}}
|lck=4{{h|+4|Granted by Emblem Sigurd}}
|bld=8
|bld=8
|mov=5{{h|+4|Granted by Emblem Sigurd}}
|mov=5{{h|+4|Granted by Emblem Sigurd}}
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|mag=0
|mag=0
|dex=13
|dex=13
|spd=13
|spd=13{{h|−2|Penalized by weapon weight}}
|lck=4
|def=4
|def=4
|res=3
|res=3
|lck=4
|bld=6
|bld=6
|mov=4
|mov=4
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|mag=3{{h|+2|Granted by Emblem Micaiah}}
|mag=3{{h|+2|Granted by Emblem Micaiah}}
|dex=9
|dex=9
|spd=9
|spd=9{{h|−1|Penalized by weapon weight}}
|lck=4{{h|+4|Granted by Emblem Micaiah}}
|def=3
|def=3
|res=9{{h|+3|Granted by Emblem Micaiah}}
|res=9{{h|+3|Granted by Emblem Micaiah}}
|lck=4{{h|+4|Granted by Emblem Micaiah}}
|bld=4
|bld=4
|mov=4
|mov=4
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|mag=0
|mag=0
|dex=8
|dex=8
|spd=10
|spd=10{{h|−4|Penalized by weapon weight}}
|lck=0
|def=5
|def=5
|res=0
|res=0
|lck=0
|bld=8
|bld=8
|mov=4
|mov=4
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|mag=1
|mag=1
|dex=14
|dex=14
|spd=13
|spd=13{{h|−4|Penalized by weapon weight}}
|lck=4
|def=6
|def=6
|res=3
|res=3
|lck=4
|bld=8
|bld=8
|mov=5
|mov=5
Line 272: Line 272:
|mag=4
|mag=4
|dex=12
|dex=12
|spd=16
|spd=16{{h|−3|Penalized by weapon weight}}
|lck=5
|def=4
|def=4
|res=8
|res=8
|lck=5
|bld=5
|bld=5
|mov=5
|mov=5
Line 292: Line 292:
|dex=9
|dex=9
|spd=2
|spd=2
|lck=3
|def=19
|def=19
|res=19
|res=19
|lck=3
|bld=17
|bld=17
|mov=2
|mov=2
|inventory={{Item|17|Fire Breath}} • {{Item|17|Fireball}}
|inventory={{Item|17|Fire Breath}} • {{Item|17|Fireball}}
|notes=Will not act until attacked, or until the reinforcements appear.
|notes=• Automatically equips [[Fire Breath]] after initiating combat with [[Fireball]].<br>• Will not act until attacked, or until the reinforcements appear.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
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|mag=28
|mag=28
|dex=20
|dex=20
|spd=20
|spd=20{{h|−6|Penalized by weapon weight}}
|lck=13
|def=14
|def=14
|res=23
|res=23
|lck=13
|bld=6
|bld=6
|mov=5
|mov=5
|inventory={{Item|17|Obscurité}} • {{Item|17|Misericorde}}<br>{{Item|17|Fell Protection}}
|inventory={{Item|17|Obscurité}} • {{Item|17|Misericorde}}<br>{{Item|17|Fell Protection}}
|notes=• Immobile.<br>• Immune to all damage.
|notes=• Immobile.<br>• Immune to all in-combat damage. As out-of-combat damage can never reduce a unit's HP to 0, she cannot be defeated.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
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|mag=4
|mag=4
|dex=12{{h|+3|Granted by Emblem Marth}}
|dex=12{{h|+3|Granted by Emblem Marth}}
|spd=16{{h|+3|Granted by Emblem Marth}}
|spd={{h|16|+3 granted by Emblem Marth, −3 penalized by weapon weight}}
|lck=5
|def=4
|def=4
|res=8
|res=8
|lck=5
|bld=5
|bld=5
|mov=5
|mov=5
Line 348: Line 348:
|mag=0
|mag=0
|dex=8{{h|+1|Granted by Emblem Roy}}
|dex=8{{h|+1|Granted by Emblem Roy}}
|spd=10{{h|+1|Granted by Emblem Roy}}
|spd=10{{h|−3|+1 granted by Emblem Roy, −4 penalized by weapon weight}}
|lck=0
|def=5{{h|+3|Granted by Emblem Roy}}
|def=5{{h|+3|Granted by Emblem Roy}}
|res=0
|res=0
|lck=0
|bld=8
|bld=8
|mov=4
|mov=4
Line 367: Line 367:
|mag=0
|mag=0
|dex=14
|dex=14
|spd=9
|spd=9{{h|−2|Penalized by weapon weight}}
|lck=3
|def=2
|def=2
|res=1
|res=1
|lck=3
|bld=5
|bld=5
|mov=4
|mov=4
|inventory={{Item|17|Steel Bow}}
|inventory={{Item|17|Steel Bow}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 2.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 2.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 386: Line 386:
|mag=4
|mag=4
|dex=14{{h|+2|Granted by Emblem Leif}}
|dex=14{{h|+2|Granted by Emblem Leif}}
|spd=11
|spd=11{{h|−2|Penalized by weapon weight}}
|lck=3
|def=6{{h|+1|Granted by Emblem Leif}}
|def=6{{h|+1|Granted by Emblem Leif}}
|res=3
|res=3
|lck=3
|bld=6{{h|+2|Granted by Emblem Leif}}
|bld=6{{h|+2|Granted by Emblem Leif}}
|mov=4
|mov=4
|inventory={{Item|17|Steel Lance}} • {{Item|17|Killer Axe|image=killer axe leif}} • {{Item|17|Master Lance}}<br>{{Item|17|Arms Shield+}} • {{Item|17|Vantage+}} • {{Item|17|Adaptable}}
|inventory={{Item|17|Steel Lance}} • {{Item|17|Killer Axe|image=killer axe leif}} • {{Item|17|Master Lance}}<br>{{Item|17|Arms Shield+}} • {{Item|17|Vantage+}} • {{Item|17|Adaptable}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Immediately begins moving unprovoked.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Immediately begins moving unprovoked.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 405: Line 405:
|mag=0
|mag=0
|dex=8
|dex=8
|spd=10
|spd=10{{h|−8|Penalized by weapon weight}}
|lck=0
|def=5
|def=5
|res=0
|res=0
|lck=0
|bld=8
|bld=8
|mov=4
|mov=4
|inventory={{Item|17|Tomahawk|type=drop}}
|inventory={{Item|17|Tomahawk|type=drop}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Will not act until attacked.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Will not act until attacked.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 424: Line 424:
|mag=5{{h|+2|Granted by Emblem Celica}}
|mag=5{{h|+2|Granted by Emblem Celica}}
|dex=14
|dex=14
|spd=13
|spd=13{{h|−6|Penalized by weapon weight}}
|lck=2
|def=1
|def=1
|res=9{{h|+2|Granted by Emblem Celica}}
|res=9{{h|+2|Granted by Emblem Celica}}
|lck=2
|bld=4
|bld=4
|mov=4
|mov=4
|inventory={{Item|17|Thunder}} • {{Item|17|Seraphim}}<br>{{Item|17|Resonance+}} • {{Item|17|Dark Warp}}
|inventory={{Item|17|Thunder}} • {{Item|17|Seraphim}}<br>{{Item|17|Resonance+}} • {{Item|17|Dark Warp}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods with water terrain]].<br>• Immediately begins moving unprovoked.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods with water terrain]].<br>• Immediately begins moving unprovoked.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 444: Line 444:
|dex=14
|dex=14
|spd=15
|spd=15
|lck=4
|def=3
|def=3
|res=2
|res=2
|lck=4
|bld=5
|bld=5
|mov=5
|mov=5
|inventory={{Item|17|Steel Dagger}}
|inventory={{Item|17|Steel Dagger}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 7.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 7.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 462: Line 462:
|mag=0
|mag=0
|dex=12
|dex=12
|spd=5
|spd=5{{h|−5|Penalized by weapon weight}}
|lck=3
|def=15
|def=15
|res=0
|res=0
|lck=3
|bld=9
|bld=9
|mov=4
|mov=4
|inventory={{Item|17|Hammer}}
|inventory={{Item|17|Hammer}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 7.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 7.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 481: Line 481:
|mag=3
|mag=3
|dex=9
|dex=9
|spd=9
|spd=9{{h|−1|Penalized by weapon weight}}
|lck=4
|def=3
|def=3
|res=9
|res=9
|lck=4
|bld=4
|bld=4
|mov=4
|mov=4
|inventory={{Item|17|Steel-Hand Art}} • {{Item|17|Physic}}
|inventory={{Item|17|Steel-Hand Art}} • {{Item|17|Physic}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 7.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 7.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 500: Line 500:
|mag=1
|mag=1
|dex=14
|dex=14
|spd=13
|spd=13{{h|−4|Penalized by weapon weight}}
|lck=4
|def=6
|def=6
|res=3
|res=3
|lck=4
|bld=8
|bld=8
|mov=5
|mov=5
Line 519: Line 519:
|mag=0
|mag=0
|dex=14
|dex=14
|spd=9
|spd=9{{h|−2|Penalized by weapon weight}}
|lck=3
|def=2
|def=2
|res=1
|res=1
|lck=3
|bld=5
|bld=5
|mov=4
|mov=4
Line 540: Line 540:
|mag=15
|mag=15
|dex=15{{h|+3|Granted by Emblem Marth}}
|dex=15{{h|+3|Granted by Emblem Marth}}
|spd=21{{h|+3|Granted by Emblem Marth}}
|spd={{h|21|+3 granted by Emblem Marth, −3 penalized by weapon weight}}
|lck=7
|def=12
|def=12
|res=16
|res=16
|lck=7
|bld=8
|bld=8
|mov=6
|mov=6
Line 559: Line 559:
|dex=13
|dex=13
|spd=13
|spd=13
|lck=8
|def=9
|def=9
|res=18{{h|+2|Granted by Emblem Celica}}
|res=18{{h|+2|Granted by Emblem Celica}}
|lck=8
|bld=7
|bld=7
|mov=5
|mov=5
Line 576: Line 576:
|mag=15{{h|+2|Granted by Emblem Micaiah}}
|mag=15{{h|+2|Granted by Emblem Micaiah}}
|dex=18
|dex=18
|spd=17
|spd=17{{h|−6|Penalized by weapon weight}}
|lck=9{{h|+4|Granted by Emblem Micaiah}}
|def=14
|def=14
|res=12{{h|+3|Granted by Emblem Micaiah}}
|res=12{{h|+3|Granted by Emblem Micaiah}}
|lck=9{{h|+4|Granted by Emblem Micaiah}}
|bld=10
|bld=10
|mov=6
|mov=6
Line 594: Line 594:
|mag=5
|mag=5
|dex=13
|dex=13
|spd=6
|spd=6{{h|−2|Penalized by weapon weight}}
|lck=8{{h|+4|Granted by Emblem Sigurd}}
|def=24{{h|+2|Granted by Emblem Sigurd}}
|def=24{{h|+2|Granted by Emblem Sigurd}}
|res=8{{h|+2|Granted by Emblem Sigurd}}
|res=8{{h|+2|Granted by Emblem Sigurd}}
|lck=8{{h|+4|Granted by Emblem Sigurd}}
|bld=13
|bld=13
|mov=4{{h|+4|Granted by Emblem Sigurd}}
|mov=4{{h|+4|Granted by Emblem Sigurd}}
Line 612: Line 612:
|mag=3
|mag=3
|dex=9
|dex=9
|spd=9
|spd=9{{h|−1|Penalized by weapon weight}}
|lck=4
|def=3
|def=3
|res=9
|res=9
|lck=4
|bld=4
|bld=4
|mov=4
|mov=4
Line 631: Line 631:
|mag=4
|mag=4
|dex=14
|dex=14
|spd=11
|spd=11{{h|−4|Penalized by weapon weight}}
|lck=3
|def=6
|def=6
|res=3
|res=3
|lck=3
|bld=6
|bld=6
|mov=4
|mov=4
Line 650: Line 650:
|mag=5
|mag=5
|dex=14
|dex=14
|spd=13
|spd=13{{h|−6|Penalized by weapon weight}}
|lck=2
|def=1
|def=1
|res=9
|res=9
|lck=2
|bld=4
|bld=4
|mov=4
|mov=4
|inventory={{Item|17|Thunder}}
|inventory={{Item|17|Thunder}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods with water terrain]].<br>• Will not move until provoked.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods with water terrain]].<br>• Will not move until provoked.
|last=y
|last=y
}}
}}
Line 672: Line 672:
|mag=6
|mag=6
|dex=14
|dex=14
|spd=15
|spd=15{{h|−8|Penalized by weapon weight}}
|lck=5
|def=7
|def=7
|res=11
|res=11
|lck=5
|bld=5
|bld=5
|mov=5
|mov=5
Line 691: Line 691:
|mag=3
|mag=3
|dex=15
|dex=15
|spd=12
|spd=12{{h|−4|Penalized by weapon weight}}
|lck=4{{h|+4|Granted by Emblem Sigurd}}
|def=9{{h|+2|Granted by Emblem Sigurd}}
|def=9{{h|+2|Granted by Emblem Sigurd}}
|res=7{{h|+2|Granted by Emblem Sigurd}}
|res=7{{h|+2|Granted by Emblem Sigurd}}
|lck=4{{h|+4|Granted by Emblem Sigurd}}
|bld=8
|bld=8
|mov=5{{h|+4|Granted by Emblem Sigurd}}
|mov=5{{h|+4|Granted by Emblem Sigurd}}
Line 710: Line 710:
|mag=1
|mag=1
|dex=14
|dex=14
|spd=12
|spd=12{{h|−2|Penalized by weapon weight}}
|lck=5
|def=8
|def=8
|res=7
|res=7
|lck=5
|bld=6
|bld=6
|mov=4
|mov=4
Line 729: Line 729:
|mag=6{{h|+2|Granted by Emblem Micaiah}}
|mag=6{{h|+2|Granted by Emblem Micaiah}}
|dex=10
|dex=10
|spd=9
|spd=9{{h|−1|Penalized by weapon weight}}
|lck=4{{h|+4|Granted by Emblem Micaiah}}
|def=7
|def=7
|res=13{{h|+3|Granted by Emblem Micaiah}}
|res=13{{h|+3|Granted by Emblem Micaiah}}
|lck=4{{h|+4|Granted by Emblem Micaiah}}
|bld=4
|bld=4
|mov=4
|mov=4
Line 748: Line 748:
|mag=1
|mag=1
|dex=8
|dex=8
|spd=10
|spd=10{{h|−3|Penalized by weapon weight}}
|lck=1
|def=8
|def=8
|res=3
|res=3
|lck=1
|bld=9
|bld=9
|mov=4
|mov=4
Line 767: Line 767:
|mag=3
|mag=3
|dex=15
|dex=15
|spd=12
|spd=12{{h|−4|Penalized by weapon weight}}
|lck=4
|def=9
|def=9
|res=7
|res=7
|lck=4
|bld=8
|bld=8
|mov=5
|mov=5
Line 786: Line 786:
|mag=6
|mag=6
|dex=14
|dex=14
|spd=15
|spd=15{{h|−3|Penalized by weapon weight}}
|lck=5
|def=7
|def=7
|res=11
|res=11
|lck=5
|bld=5
|bld=5
|mov=5
|mov=5
Line 806: Line 806:
|dex=8
|dex=8
|spd=2
|spd=2
|lck=3
|def=18
|def=18
|res=18
|res=18
|lck=3
|bld=16
|bld=16
|mov=2
|mov=2
|inventory={{Item|17|Fire Breath}} • {{Item|17|Fireball}}
|inventory={{Item|17|Fire Breath}} • {{Item|17|Fireball}}
|notes=Will not act until attacked, or until the reinforcements appear.
|notes=• Automatically equips [[Fire Breath]] after initiating combat with [[Fireball]].<br>• Will not act until attacked, or until the reinforcements appear.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 824: Line 824:
|mag=28
|mag=28
|dex=20
|dex=20
|spd=20
|spd=20{{h|−6|Penalized by weapon weight}}
|lck=13
|def=14
|def=14
|res=23
|res=23
|lck=13
|bld=6
|bld=6
|mov=5
|mov=5
|inventory={{Item|17|Obscurité}} • {{Item|17|Misericorde}}<br>{{Item|17|Fell Protection}} • {{Item|17|Stalwart}} • {{Item|17|Dark Spirit}}
|inventory={{Item|17|Obscurité}} • {{Item|17|Misericorde}}<br>{{Item|17|Fell Protection}} • {{Item|17|Stalwart}} • {{Item|17|Dark Spirit}}
|notes=• Immobile.<br>• Immune to all damage.
|notes=• Immobile.<br>• Immune to all in-combat damage. As out-of-combat damage can never reduce a unit's HP to 0, she cannot be defeated.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 843: Line 843:
|mag=6
|mag=6
|dex=14{{h|+3|Granted by Emblem Marth}}
|dex=14{{h|+3|Granted by Emblem Marth}}
|spd=15{{h|+3|Granted by Emblem Marth}}
|spd={{h|15|+3 granted by Emblem Marth, −3 penalized by weapon weight}}
|lck=5
|def=7
|def=7
|res=11
|res=11
|lck=5
|bld=5
|bld=5
|mov=5
|mov=5
Line 862: Line 862:
|mag=1
|mag=1
|dex=8{{h|+1|Granted by Emblem Roy}}
|dex=8{{h|+1|Granted by Emblem Roy}}
|spd=10{{h|+1|Granted by Emblem Roy}}
|spd=10{{h|−2|+1 granted by Emblem Roy, −3 penalized by weapon weight}}
|lck=1
|def=8{{h|+3|Granted by Emblem Roy}}
|def=8{{h|+3|Granted by Emblem Roy}}
|res=3
|res=3
|lck=1
|bld=9
|bld=9
|mov=4
|mov=4
Line 881: Line 881:
|mag=1
|mag=1
|dex=15
|dex=15
|spd=9
|spd=9{{h|−1|Penalized by weapon weight}}
|lck=3
|def=6
|def=6
|res=5
|res=5
|lck=3
|bld=6
|bld=6
|mov=4
|mov=4
|inventory={{Item|17|Steel Bow}}
|inventory={{Item|17|Steel Bow}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 2.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 2.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 900: Line 900:
|mag=6
|mag=6
|dex=15{{h|+2|Granted by Emblem Leif}}
|dex=15{{h|+2|Granted by Emblem Leif}}
|spd=10
|spd=10{{h|−2|Penalized by weapon weight}}
|lck=3
|def=9{{h|+1|Granted by Emblem Leif}}
|def=9{{h|+1|Granted by Emblem Leif}}
|res=6
|res=6
|lck=3
|bld=6{{h|+2|Granted by Emblem Leif}}
|bld=6{{h|+2|Granted by Emblem Leif}}
|mov=4
|mov=4
|inventory={{Item|17|Steel Lance}} • {{Item|17|Killer Axe|image=killer axe leif}} • {{Item|17|Master Lance}}<br>{{Item|17|Arms Shield+}} • {{Item|17|Vantage+}} • {{Item|17|Adaptable}}
|inventory={{Item|17|Steel Lance}} • {{Item|17|Killer Axe|image=killer axe leif}} • {{Item|17|Master Lance}}<br>{{Item|17|Arms Shield+}} • {{Item|17|Vantage+}} • {{Item|17|Adaptable}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Immediately begins moving unprovoked.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Immediately begins moving unprovoked.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 919: Line 919:
|mag=1
|mag=1
|dex=8
|dex=8
|spd=10
|spd=10{{h|−7|Penalized by weapon weight}}
|lck=1
|def=8
|def=8
|res=3
|res=3
|lck=1
|bld=9
|bld=9
|mov=4
|mov=4
|inventory={{Item|17|Tomahawk|type=drop}}
|inventory={{Item|17|Tomahawk|type=drop}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Will not act until attacked.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Will not act until attacked.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 938: Line 938:
|mag=8{{h|+2|Granted by Emblem Celica}}
|mag=8{{h|+2|Granted by Emblem Celica}}
|dex=14
|dex=14
|spd=12
|spd=12{{h|−6|Penalized by weapon weight}}
|lck=3
|def=4
|def=4
|res=13{{h|+2|Granted by Emblem Celica}}
|res=13{{h|+2|Granted by Emblem Celica}}
|lck=3
|bld=4
|bld=4
|mov=4
|mov=4
|inventory={{Item|17|Thunder}} • {{Item|17|Seraphim}}<br>{{Item|17|Resonance+}} • {{Item|17|Dark Warp}}
|inventory={{Item|17|Thunder}} • {{Item|17|Seraphim}}<br>{{Item|17|Resonance+}} • {{Item|17|Dark Warp}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods with water terrain]].<br>• Immediately begins moving unprovoked.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods with water terrain]].<br>• Immediately begins moving unprovoked.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 957: Line 957:
|mag=6
|mag=6
|dex=15
|dex=15
|spd=10
|spd=10{{h|−3|Penalized by weapon weight}}
|lck=3
|def=9
|def=9
|res=6
|res=6
|lck=3
|bld=6
|bld=6
|mov=4
|mov=4
Line 977: Line 977:
|dex=16
|dex=16
|spd=14
|spd=14
|lck=4
|def=7
|def=7
|res=6
|res=6
|lck=4
|bld=6
|bld=6
|mov=5
|mov=5
|inventory={{Item|17|Steel Dagger}}
|inventory={{Item|17|Steel Dagger}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 7.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 7.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 995: Line 995:
|mag=1
|mag=1
|dex=13
|dex=13
|spd=4
|spd=4{{h|−4|Penalized by weapon weight}}
|lck=3
|def=20
|def=20
|res=3
|res=3
|lck=3
|bld=10
|bld=10
|mov=4
|mov=4
|inventory={{Item|17|Hammer}}
|inventory={{Item|17|Hammer}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 7.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 7.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 1,014: Line 1,014:
|mag=6
|mag=6
|dex=10
|dex=10
|spd=9
|spd=9{{h|−1|Penalized by weapon weight}}
|lck=4
|def=7
|def=7
|res=13
|res=13
|lck=4
|bld=4
|bld=4
|mov=4
|mov=4
|inventory={{Item|17|Steel-Hand Art}} • {{Item|17|Physic}}
|inventory={{Item|17|Steel-Hand Art}} • {{Item|17|Physic}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 7.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 7.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 1,033: Line 1,033:
|mag=3
|mag=3
|dex=15
|dex=15
|spd=12
|spd=12{{h|−4|Penalized by weapon weight}}
|lck=4
|def=9
|def=9
|res=7
|res=7
|lck=4
|bld=8
|bld=8
|mov=5
|mov=5
Line 1,052: Line 1,052:
|mag=1
|mag=1
|dex=15
|dex=15
|spd=9
|spd=9{{h|−1|Penalized by weapon weight}}
|lck=3
|def=6
|def=6
|res=5
|res=5
|lck=3
|bld=6
|bld=6
|mov=4
|mov=4
Line 1,073: Line 1,073:
|mag=18
|mag=18
|dex=16{{h|+3|Granted by Emblem Marth}}
|dex=16{{h|+3|Granted by Emblem Marth}}
|spd=21{{h|+3|Granted by Emblem Marth}}
|spd={{h|21|+3 granted by Emblem Marth, −3 penalized by weapon weight}}
|lck=8
|def=15
|def=15
|res=19
|res=19
|lck=8
|bld=8
|bld=8
|mov=6
|mov=6
Line 1,092: Line 1,092:
|dex=13
|dex=13
|spd=13
|spd=13
|lck=9
|def=12
|def=12
|res=22{{h|+2|Granted by Emblem Celica}}
|res=22{{h|+2|Granted by Emblem Celica}}
|lck=9
|bld=7
|bld=7
|mov=5
|mov=5
Line 1,109: Line 1,109:
|mag=18{{h|+2|Granted by Emblem Micaiah}}
|mag=18{{h|+2|Granted by Emblem Micaiah}}
|dex=20
|dex=20
|spd=17
|spd=17{{h|−6|Penalized by weapon weight}}
|lck=9{{h|+4|Granted by Emblem Micaiah}}
|def=18
|def=18
|res=16{{h|+3|Granted by Emblem Micaiah}}
|res=16{{h|+3|Granted by Emblem Micaiah}}
|lck=9{{h|+4|Granted by Emblem Micaiah}}
|bld=10
|bld=10
|mov=6
|mov=6
Line 1,127: Line 1,127:
|mag=6
|mag=6
|dex=13
|dex=13
|spd=6
|spd=6{{h|−2|Penalized by weapon weight}}
|lck=9{{h|+4|Granted by Emblem Sigurd}}
|def=28{{h|+2|Granted by Emblem Sigurd}}
|def=28{{h|+2|Granted by Emblem Sigurd}}
|res=11{{h|+2|Granted by Emblem Sigurd}}
|res=11{{h|+2|Granted by Emblem Sigurd}}
|lck=9{{h|+4|Granted by Emblem Sigurd}}
|bld=13
|bld=13
|mov=4{{h|+4|Granted by Emblem Sigurd}}
|mov=4{{h|+4|Granted by Emblem Sigurd}}
Line 1,145: Line 1,145:
|mag=6
|mag=6
|dex=10
|dex=10
|spd=9
|spd=9{{h|−1|Penalized by weapon weight}}
|lck=4
|def=7
|def=7
|res=13
|res=13
|lck=4
|bld=4
|bld=4
|mov=4
|mov=4
Line 1,164: Line 1,164:
|mag=6
|mag=6
|dex=15
|dex=15
|spd=10
|spd=10{{h|−4|Penalized by weapon weight}}
|lck=3
|def=9
|def=9
|res=6
|res=6
|lck=3
|bld=6
|bld=6
|mov=4
|mov=4
Line 1,183: Line 1,183:
|mag=8
|mag=8
|dex=14
|dex=14
|spd=12
|spd=12{{h|−6|Penalized by weapon weight}}
|lck=3
|def=4
|def=4
|res=13
|res=13
|lck=3
|bld=4
|bld=4
|mov=4
|mov=4
|inventory={{Item|17|Thunder}}
|inventory={{Item|17|Thunder}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods with water terrain]].<br>• Will not move until provoked.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods with water terrain]].<br>• Will not move until provoked.
|last=y
|last=y
}}
}}
Line 1,205: Line 1,205:
|mag=9
|mag=9
|dex=16
|dex=16
|spd=17
|spd=17{{h|−8|Penalized by weapon weight}}
|lck=7
|def=10
|def=10
|res=14
|res=14
|lck=7
|bld=5
|bld=5
|mov=5
|mov=5
Line 1,224: Line 1,224:
|mag=5
|mag=5
|dex=17
|dex=17
|spd=15
|spd=15{{h|−4|Penalized by weapon weight}}
|lck=5{{h|+4|Granted by Emblem Sigurd}}
|def=12{{h|+2|Granted by Emblem Sigurd}}
|def=12{{h|+2|Granted by Emblem Sigurd}}
|res=10{{h|+2|Granted by Emblem Sigurd}}
|res=10{{h|+2|Granted by Emblem Sigurd}}
|lck=5{{h|+4|Granted by Emblem Sigurd}}
|bld=8
|bld=8
|mov=5{{h|+4|Granted by Emblem Sigurd}}
|mov=5{{h|+4|Granted by Emblem Sigurd}}
Line 1,243: Line 1,243:
|mag=3
|mag=3
|dex=16
|dex=16
|spd=15
|spd=15{{h|−2|Penalized by weapon weight}}
|lck=6
|def=11
|def=11
|res=10
|res=10
|lck=6
|bld=6
|bld=6
|mov=4
|mov=4
Line 1,262: Line 1,262:
|mag=8{{h|+2|Granted by Emblem Micaiah}}
|mag=8{{h|+2|Granted by Emblem Micaiah}}
|dex=12
|dex=12
|spd=11
|spd=11{{h|−1|Penalized by weapon weight}}
|lck=5{{h|+4|Granted by Emblem Micaiah}}
|def=9
|def=9
|res=16{{h|+3|Granted by Emblem Micaiah}}
|res=16{{h|+3|Granted by Emblem Micaiah}}
|lck=5{{h|+4|Granted by Emblem Micaiah}}
|bld=4
|bld=4
|mov=4
|mov=4
Line 1,281: Line 1,281:
|mag=2
|mag=2
|dex=10
|dex=10
|spd=12
|spd=12{{h|−3|Penalized by weapon weight}}
|lck=2
|def=11
|def=11
|res=5
|res=5
|lck=2
|bld=9
|bld=9
|mov=4
|mov=4
Line 1,300: Line 1,300:
|mag=5
|mag=5
|dex=17
|dex=17
|spd=15
|spd=15{{h|−4|Penalized by weapon weight}}
|lck=5
|def=12
|def=12
|res=10
|res=10
|lck=5
|bld=8
|bld=8
|mov=5
|mov=5
Line 1,319: Line 1,319:
|mag=9
|mag=9
|dex=16
|dex=16
|spd=17
|spd=17{{h|−3|Penalized by weapon weight}}
|lck=7
|def=10
|def=10
|res=14
|res=14
|lck=7
|bld=5
|bld=5
|mov=5
|mov=5
Line 1,339: Line 1,339:
|dex=12
|dex=12
|spd=6
|spd=6
|lck=3
|def=24
|def=24
|res=24
|res=24
|lck=3
|bld=17
|bld=17
|mov=2
|mov=2
|inventory={{Item|17|Fire Breath}} • {{Item|17|Fireball}}
|inventory={{Item|17|Fire Breath}} • {{Item|17|Fireball}}
|notes=Will not act until attacked, or until the reinforcements appear.
|notes=• Automatically equips [[Fire Breath]] after initiating combat with [[Fireball]].<br>• Will not act until attacked, or until the reinforcements appear.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 1,357: Line 1,357:
|mag=31
|mag=31
|dex=22
|dex=22
|spd=22
|spd=22{{h|−6|Penalized by weapon weight}}
|lck=15
|def=16
|def=16
|res=26
|res=26
|lck=15
|bld=6
|bld=6
|mov=5
|mov=5
|inventory={{Item|17|Obscurité}} • {{Item|17|Misericorde}}<br>{{Item|17|Fell Protection}} • {{Item|17|Veteran+}} • {{Item|17|Dark Spirit}}
|inventory={{Item|17|Obscurité}} • {{Item|17|Misericorde}}<br>{{Item|17|Fell Protection}} • {{Item|17|Veteran+}} • {{Item|17|Dark Spirit}}
|notes=• Immobile.<br>• Immune to all damage.
|notes=• Immobile.<br>• Immune to all in-combat damage. As out-of-combat damage can never reduce a unit's HP to 0, she cannot be defeated.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 1,376: Line 1,376:
|mag=9
|mag=9
|dex=16{{h|+3|Granted by Emblem Marth}}
|dex=16{{h|+3|Granted by Emblem Marth}}
|spd=17{{h|+3|Granted by Emblem Marth}}
|spd={{h|17|+3 granted by Emblem Marth, −3 penalized by weapon weight}}
|lck=7
|def=10
|def=10
|res=14
|res=14
|lck=7
|bld=5
|bld=5
|mov=5
|mov=5
Line 1,395: Line 1,395:
|mag=2
|mag=2
|dex=10{{h|+1|Granted by Emblem Roy}}
|dex=10{{h|+1|Granted by Emblem Roy}}
|spd=12{{h|+1|Granted by Emblem Roy}}
|spd=12{{h|−2|+1 granted by Emblem Roy, −3 penalized by weapon weight}}
|lck=2
|def=11{{h|+3|Granted by Emblem Roy}}
|def=11{{h|+3|Granted by Emblem Roy}}
|res=5
|res=5
|lck=2
|bld=9
|bld=9
|mov=4
|mov=4
Line 1,414: Line 1,414:
|mag=3
|mag=3
|dex=17
|dex=17
|spd=11
|spd=11{{h|−1|Penalized by weapon weight}}
|lck=4
|def=8
|def=8
|res=7
|res=7
|lck=4
|bld=6
|bld=6
|mov=4
|mov=4
|inventory={{Item|17|Steel Bow}}
|inventory={{Item|17|Steel Bow}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 2.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 2.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 1,433: Line 1,433:
|mag=8
|mag=8
|dex=18{{h|+2|Granted by Emblem Leif}}
|dex=18{{h|+2|Granted by Emblem Leif}}
|spd=13
|spd=13{{h|−2|Penalized by weapon weight}}
|lck=4
|def=12{{h|+1|Granted by Emblem Leif}}
|def=12{{h|+1|Granted by Emblem Leif}}
|res=9
|res=9
|lck=4
|bld=6{{h|+2|Granted by Emblem Leif}}
|bld=6{{h|+2|Granted by Emblem Leif}}
|mov=4
|mov=4
|inventory={{Item|17|Steel Lance}} • {{Item|17|Killer Axe|image=killer axe leif}} • {{Item|17|Master Lance}}<br>{{Item|17|Arms Shield+}} • {{Item|17|Vantage+}} • {{Item|17|Adaptable}}
|inventory={{Item|17|Steel Lance}} • {{Item|17|Killer Axe|image=killer axe leif}} • {{Item|17|Master Lance}}<br>{{Item|17|Arms Shield+}} • {{Item|17|Vantage+}} • {{Item|17|Adaptable}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Immediately begins moving unprovoked.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Immediately begins moving unprovoked.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 1,452: Line 1,452:
|mag=8
|mag=8
|dex=18
|dex=18
|spd=13
|spd=13{{h|−4|Penalized by weapon weight}}
|lck=4
|def=12
|def=12
|res=9
|res=9
|lck=4
|bld=6
|bld=6
|mov=4
|mov=4
Line 1,471: Line 1,471:
|mag=2
|mag=2
|dex=10
|dex=10
|spd=12
|spd=12{{h|−7|Penalized by weapon weight}}
|lck=2
|def=11
|def=11
|res=5
|res=5
|lck=2
|bld=9
|bld=9
|mov=4
|mov=4
|inventory={{Item|17|Tomahawk|type=drop}}
|inventory={{Item|17|Tomahawk|type=drop}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Will not act until attacked.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Will not act until attacked.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 1,490: Line 1,490:
|mag=10{{h|+2|Granted by Emblem Celica}}
|mag=10{{h|+2|Granted by Emblem Celica}}
|dex=17
|dex=17
|spd=15
|spd=15{{h|−6|Penalized by weapon weight}}
|lck=4
|def=7
|def=7
|res=17{{h|+2|Granted by Emblem Celica}}
|res=17{{h|+2|Granted by Emblem Celica}}
|lck=4
|bld=4
|bld=4
|mov=4
|mov=4
|inventory={{Item|17|Thunder}} • {{Item|17|Seraphim}}<br>{{Item|17|Resonance+}} • {{Item|17|Dark Warp}}
|inventory={{Item|17|Thunder}} • {{Item|17|Seraphim}}<br>{{Item|17|Resonance+}} • {{Item|17|Dark Warp}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods with water terrain]].<br>• Immediately begins moving unprovoked.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods with water terrain]].<br>• Immediately begins moving unprovoked.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 1,509: Line 1,509:
|mag=8
|mag=8
|dex=18
|dex=18
|spd=13
|spd=13{{h|−3|Penalized by weapon weight}}
|lck=4
|def=12
|def=12
|res=9
|res=9
|lck=4
|bld=6
|bld=6
|mov=4
|mov=4
Line 1,529: Line 1,529:
|dex=18
|dex=18
|spd=16
|spd=16
|lck=6
|def=10
|def=10
|res=9
|res=9
|lck=6
|bld=6
|bld=6
|mov=5
|mov=5
|inventory={{Item|17|Steel Dagger}}
|inventory={{Item|17|Steel Dagger}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 7.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 7.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 1,548: Line 1,548:
|dex=17
|dex=17
|spd=15
|spd=15
|lck=4
|def=7
|def=7
|res=17
|res=17
|lck=4
|bld=4
|bld=4
|mov=4
|mov=4
Line 1,566: Line 1,566:
|mag=3
|mag=3
|dex=15
|dex=15
|spd=7
|spd=7{{h|−5|Penalized by weapon weight}}
|lck=4
|def=25
|def=25
|res=6
|res=6
|lck=4
|bld=10
|bld=10
|mov=4
|mov=4
|inventory={{Item|17|Hammer}}
|inventory={{Item|17|Hammer}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 7.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 7.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 1,585: Line 1,585:
|mag=8
|mag=8
|dex=12
|dex=12
|spd=11
|spd=11{{h|−1|Penalized by weapon weight}}
|lck=5
|def=9
|def=9
|res=16
|res=16
|lck=5
|bld=4
|bld=4
|mov=4
|mov=4
|inventory={{Item|17|Steel-Hand Art}} • {{Item|17|Physic}}
|inventory={{Item|17|Steel-Hand Art}} • {{Item|17|Physic}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 7.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods]].<br>• Begins moving unprovoked on turn 7.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
Line 1,604: Line 1,604:
|mag=5
|mag=5
|dex=17
|dex=17
|spd=15
|spd=15{{h|−1|Penalized by weapon weight}}
|lck=5
|def=12
|def=12
|res=10
|res=10
|lck=5
|bld=8
|bld=8
|mov=5
|mov=5
Line 1,623: Line 1,623:
|mag=3
|mag=3
|dex=17
|dex=17
|spd=11
|spd=11{{h|−1|Penalized by weapon weight}}
|lck=4
|def=8
|def=8
|res=7
|res=7
|lck=4
|bld=6
|bld=6
|mov=4
|mov=4
Line 1,644: Line 1,644:
|mag=21
|mag=21
|dex=18{{h|+3|Granted by Emblem Marth}}
|dex=18{{h|+3|Granted by Emblem Marth}}
|spd=23{{h|+3|Granted by Emblem Marth}}
|spd={{h|23|+3 granted by Emblem Marth, −3 penalized by weapon weight}}
|lck=11
|def=18
|def=18
|res=21
|res=21
|lck=11
|bld=8
|bld=8
|mov=6
|mov=6
Line 1,663: Line 1,663:
|dex=15
|dex=15
|spd=15
|spd=15
|lck=12
|def=14
|def=14
|res=25{{h|+2|Granted by Emblem Celica}}
|res=25{{h|+2|Granted by Emblem Celica}}
|lck=12
|bld=7
|bld=7
|mov=5
|mov=5
Line 1,680: Line 1,680:
|mag=21{{h|+2|Granted by Emblem Micaiah}}
|mag=21{{h|+2|Granted by Emblem Micaiah}}
|dex=22
|dex=22
|spd=19
|spd=19{{h|−6|Penalized by weapon weight}}
|lck=13{{h|+4|Granted by Emblem Micaiah}}
|def=21
|def=21
|res=18{{h|+3|Granted by Emblem Micaiah}}
|res=18{{h|+3|Granted by Emblem Micaiah}}
|lck=13{{h|+4|Granted by Emblem Micaiah}}
|bld=10
|bld=10
|mov=6
|mov=6
Line 1,698: Line 1,698:
|mag=7
|mag=7
|dex=15
|dex=15
|spd=7
|spd=7{{h|−2|Penalized by weapon weight}}
|lck=11{{h|+4|Granted by Emblem Sigurd}}
|def=31{{h|+2|Granted by Emblem Sigurd}}
|def=31{{h|+2|Granted by Emblem Sigurd}}
|res=12{{h|+2|Granted by Emblem Sigurd}}
|res=12{{h|+2|Granted by Emblem Sigurd}}
|lck=11{{h|+4|Granted by Emblem Sigurd}}
|bld=13
|bld=13
|mov=4{{h|+4|Granted by Emblem Sigurd}}
|mov=4{{h|+4|Granted by Emblem Sigurd}}
Line 1,716: Line 1,716:
|mag=8
|mag=8
|dex=12
|dex=12
|spd=11
|spd=11{{h|−1|Penalized by weapon weight}}
|lck=5
|def=9
|def=9
|res=16
|res=16
|lck=5
|bld=4
|bld=4
|mov=4
|mov=4
Line 1,735: Line 1,735:
|mag=8
|mag=8
|dex=18
|dex=18
|spd=13
|spd=13{{h|−4|Penalized by weapon weight}}
|lck=4
|def=12
|def=12
|res=9
|res=9
|lck=4
|bld=6
|bld=6
|mov=4
|mov=4
Line 1,754: Line 1,754:
|mag=10
|mag=10
|dex=17
|dex=17
|spd=15
|spd=15{{h|−6|Penalized by weapon weight}}
|lck=4
|def=7
|def=7
|res=17
|res=17
|lck=4
|bld=4
|bld=4
|mov=4
|mov=4
|inventory={{Item|17|Thunder}}
|inventory={{Item|17|Thunder}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods with water terrain]].<br>• Will not move until provoked.
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|woods with water terrain]].<br>• Will not move until provoked.
|last=y
|last=y
}}
}}
Line 1,777: Line 1,777:
===Boss data===
===Boss data===
{{main|Veyle}}
{{main|Veyle}}
''As Veyle is immune to all in-combat damage, and out-of-combat damage can never reduce a unit's HP to 0, she cannot be defeated.''
{{Tab
{{Tab
|tab1=Normal
|tab1=Normal
Line 1,790: Line 1,791:
|mag=28
|mag=28
|dex=20
|dex=20
|spd=20
|spd=20{{h|−6|Penalized by weapon weight}}
|def=14
|def=14
|res=23
|res=23
Line 1,809: Line 1,810:
|mag=28
|mag=28
|dex=20
|dex=20
|spd=20
|spd=20{{h|−6|Penalized by weapon weight}}
|def=14
|def=14
|res=23
|res=23
Line 1,828: Line 1,829:
|mag=31
|mag=31
|dex=22
|dex=22
|spd=22
|spd=22{{h|−6|Penalized by weapon weight}}
|def=16
|def=16
|res=26
|res=26

Latest revision as of 16:18, 28 December 2023

Not to be confused with Retreat!, a chapter from Radiant Dawn.
Large-secret-book.png

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Retreat

No image available.

Location

Shadowy Moor

New units

Ivy, Kagetsu, Zelkov

Boss(es)

Veyle

Previous chapter(s)

The Fell Dragon Sombron

Next chapter(s)

The Sentinels

Retreat (Japanese: 撤退 Retreat) is the eleventh chapter of Fire Emblem Engage. In this chapter, Alear escapes from Elusia after having lost all of their Emblem Rings.

It is not possible to return to the world map or the Somniel during this chapter. Turn rewinding is also unavailable to the player until Ivy's group is spawned by reaching row 24, or until the end of the chapter if Alear escapes on turn 1, clearing the chapter without giving Ivy's event a chance to activate. In addition to the next main chapter, completing this chapter will also unlock the third paralogue chapter.

Plot

Main article: Retreat/Script

Alear and their army escape out of Destinea Cathedral into a moor to the south. Veyle gives chase with her own army of Corrupted, and plants the six Emblem Rings among them. Still distraught from before, Alear seeks to fight and rescue the Emblems, but Alfred objects, stating that Veyle having both the rings and the Draconic Time Crystal makes her too powerful to challenge. Instead, he suggests that they continue escaping south to shake her off their trail, which they proceed to do.

As Alear retreats through the moor, Veyle calls in the Four Hounds to finish the job, while also summoning more Corrupted to block Alear's path. Stuck in the middle of a pincer attack, Alear receives surprise aid from Ivy, Kagetsu, and Zelkov, who arrive just moments after. Ivy explains to Alear that she attempted to change Hyacinth's mind one last time, but to no avail, and then presents Alear with two Emblem Rings she secured from Destinea Cathedral. Turning against her own country, she requests to join Alear's army, who obliges. Alear entrusts the Ring of the Lady of the Plains to her, and recites an invocation to summon its Emblem, Lyn. Immediately after, they summon Lucina, the Emblem held in the Ring of the Princess Exalt, briefly mistaking her for Marth. Zelkov additionally gifts Alear the Draconic Time Crystal, which he managed to pilfer from Veyle.

Against the odds, Alear and their army manage to escape their pursuers. Ivy leads the group through a forest that leads to Solm, while Alear, Diamant, and Alcryst lament their losses. Elsewhere, Veyle schemes to destroy their hopes and homelands. Alear apologizes to the others for their failure, though Diamant and Alcryst argue over whether or not Ivy should remain with them. Ivy apologizes to the two for not being able to stop the ritual. Lyn and Lucina console Alear, offering their powers as Emblems to aid them in regaining the others. Through their counsel, Alear understands that they are not running away from duty, but recouping to fight again. They pledge to never lose another life, and the royals and Emblems put their trust in Alear.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Alear escapes Player Partner Other Enemy
Defeat: Alear dies 1–10+3 {{{partner}}} {{{other}}} 22+8
File:Cm fe17 11.png
Map dimensions:
16 columns by 30 rows

Character data

Characters
New units
Ivy
Small portrait ivy fe17.png
Wing Tamer
HP
32
Inventory
Elfire
Thunder
Physic
Vulnerary
Level
17
Automatically after reaching row 24, or automatically at the end of the chapter if Alear escaped the same turn row 24 was reached.
Zelkov
Small portrait zelkov fe17.png
Thief
HP
35
Inventory
Stiletto
Steel Dagger
Vulnerary
Level
17
Automatically after reaching row 24, or automatically at the end of the chapter if Alear escaped the same turn row 24 was reached.
Kagetsu
Small portrait kagetsu fe17.png
Swordmaster
HP
35
Inventory
Wo Dao
Steel Sword
Vulnerary
Level
1
Automatically after reaching row 24, or automatically at the end of the chapter if Alear escaped the same turn row 24 was reached.
Required characters
Alear m ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​Céline ​Louis ​Chloé ​Yunaka ​Alcryst ​Citrinne ​Lapis ​Diamant ​Amber ​Jade ​

Emblem Ring data

Characters
New units
Lucina
Small portrait lucina fe17.png
Emblem
HP
N/A
Inventory
Noble Rapier
Dual Strike
Bonded Shield
All for One
Level
N/A
Automatically synced with Alear after reaching row 24, or automatically at the end of the chapter if Alear escaped on turn 1.
Lyn
Small portrait lyn fe17.png
Emblem
HP
N/A
Inventory
Killer Bow
Alacrity
Call Doubles
Astra Storm
Level
N/A
Automatically synced with Ivy after reaching row 24, or automatically at the end of the chapter if Alear escaped on turn 1.
Available characters
None

Item data

Items
Name Obtainment Method
Is ns02 tomahawk.png Tomahawk Dropped by enemy Axe Fighter
Is ns02 master seal.png Master Seal Dropped by enemy Archer

Enemy data

Every initial Corrupted enemy is incapable of landing critical hits when they initiate combat.
Whenever an enemy with an Emblem is defeated, their Emblem will be transferred to a random other enemy at the start of the next turn. Enemies that are given Emblems will begin moving immediately, regardless of their previous AI patterns.

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 sword flier corrupted.png Corrupted Sword Flier 13 1 28 7 4 12 16−8 4 8 5 5 5 Armorslayer
Begins moving unprovoked on turn 3.
Ma ns02 axe cavalier corrupted female.png Corrupted & Sigurd Axe Cavalier 14 1 32 9 1 14 13−4 6+2 3+2 4+4 8 5+4 Steel Axe Ridersbane Brave Lance
Canter Dark Gallop
Immediately begins moving unprovoked.
Ma ns02 sword fighter corrupted.png Corrupted Sword Fighter 14 2 28 7 0 13 13−2 4 3 4 6 4 Steel Sword
• The northern one begins moving unprovoked on turn 3.
• The southern one begins moving unprovoked on turn 5.
Ma ns02 martial monk corrupted.png Corrupted & Micaiah Martial Monk 12 1 23 4 3+2 9 9−1 3 9+3 4+4 4 4 Steel-Hand Art Shine Fracture Physic
Cleric+ Dark Augment
Immediately begins moving unprovoked.
Ma ns02 axe fighter corrupted female.png Corrupted Axe Fighter 13 1 35 10 0 8 10−4 5 0 0 8 4 Iron Greataxe
Begins moving unprovoked on turn 3.
Ma ns02 axe cavalier corrupted female.png Corrupted Axe Cavalier 14 1 32 9 1 14 13−4 6 3 4 8 5 Hand Axe
Immediately begins moving unprovoked.
Ma ns02 sword flier corrupted.png Corrupted Sword Flier 13 1 28 7 4 12 16−3 4 8 5 5 5 Steel Sword
Begins moving unprovoked on turn 3.
Ma ns02 corrupted wyrm corrupted.png Corrupted Wyrm Corrupted Wyrm 23 2 47 0 19 9 2 19 19 3 17 2 Fire Breath Fireball
• Automatically equips Fire Breath after initiating combat with Fireball.
• Will not act until attacked, or until the reinforcements appear.
Ma ns02 fell child veyle tome.png Veyle Fell Child 25 1 42
Revival StoneRevival StoneRevival Stone
15 28 20 20−6 14 23 13 6 5 Obscurité Misericorde
Fell Protection
• Immobile.
• Immune to all in-combat damage. As out-of-combat damage can never reduce a unit's HP to 0, she cannot be defeated.
Ma ns02 sword flier corrupted.png Corrupted & Marth Sword Flier 13 1 28 7+2 4 12+3 16 4 8 5 5 5 Steel Sword Rapier
Unyielding+ Divine Speed
Immediately begins moving unprovoked.
Ma ns02 axe fighter corrupted female.png Corrupted & Roy Axe Fighter 13+3 1 35+11 10+5 0 8+1 10−3 5+3 0 0 8 4 Steel Axe
Hold Out+ Sink Below
Immediately begins moving unprovoked.
Ma ns02 archer corrupted female.png Corrupted Archer 12 1 25 8 0 14 9−2 2 1 3 5 4 Steel Bow
• Starts on woods.
• Begins moving unprovoked on turn 2.
Ma ns02 lance fighter corrupted.png Corrupted & Leif Lance Fighter 14 1 32 10 4 14+2 11−2 6+1 3 3 6+2 4 Steel Lance Killer Axe Master Lance
Arms Shield+ Vantage+ Adaptable
• Starts on woods.
• Immediately begins moving unprovoked.
Ma ns02 axe fighter corrupted female.png Corrupted Axe Fighter 13 1 35 10 0 8 10−8 5 0 0 8 4 TomahawkThis item is dropped upon this unit's defeat.
• Starts on woods.
• Will not act until attacked.
Ma ns02 mage corrupted.png Corrupted & Celica Mage 13 1 21 0+2 5+2 14 13−6 1 9+2 2 4 4 Thunder Seraphim
Resonance+ Dark Warp
• Starts on woods with water terrain.
• Immediately begins moving unprovoked.
Ma ns02 thief corrupted female.png Corrupted Thief 13 1 28 7 0 14 15 3 2 4 5 5 Steel Dagger
• Starts on woods.
• Begins moving unprovoked on turn 7.
Ma ns02 axe armor corrupted female.png Corrupted Axe Armor 15 1 35 11 0 12 5−5 15 0 3 9 4 Hammer
• Starts on woods.
• Begins moving unprovoked on turn 7.
Ma ns02 martial monk corrupted.png Corrupted Martial Monk 12 1 23 4 3 9 9−1 3 9 4 4 4 Steel-Hand Art Physic
• Starts on woods.
• Begins moving unprovoked on turn 7.
Ma ns02 lance cavalier corrupted.png Corrupted Lance Cavalier 14 1 32 9 1 14 13−4 6 3 4 8 5 Iron Greatlance
• Immobile; stands on one of the chapter's escape points.
• Receives Emblem Roy after the reinforcements appear.
Ma ns02 archer corrupted female.png Corrupted Archer 12 1 25 8 0 14 9−2 2 1 3 5 4 Steel Bow Master SealThis item is dropped upon this unit's defeat.
• Immobile; stands on one of the chapter's escape points.
• Receives Emblem Leif after the reinforcements appear.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 melusine zephia sword.png Zephia & Marth Melusine 23 1 36
Revival StoneRevival Stone
14+2 15 15+3 21 12 16 7 8 6 Levin Sword Rapier
Unyielding+ Divine Speed
--
Ma ns02 sage griss.png Griss & Celica Sage 3 1 33
Revival StoneRevival Stone
7+2 11+2 13 13 9 18+2 8 7 5 Elwind Seraphim
Resonance+ Dark Warp
--
Ma ns02 royal knight mauvier.png Mauvier & Micaiah Royal Knight 3 1 38
Revival StoneRevival Stone
15 15+2 18 17−6 14 12+3 9+4 10 6 Flame Lance Shine
Contemplative Cleric+ Dark Augment
--
Ma ns02 general marni axe.png Marni & Sigurd General 3 1 44
Revival StoneRevival Stone
20 5 13 6−2 24+2 8+2 8+4 13 4+4 Hurricane Axe Ridersbane Brave Lance
Canter Dark Gallop
--
Ma ns02 martial monk corrupted.png Corrupted Martial Monk 12 1 23 4 3 9 9−1 3 9 4 4 4 Steel-Hand Art Physic
Will not move until provoked.
Ma ns02 lance fighter corrupted.png Corrupted Lance Fighter 14 2 32 10 4 14 11−4 6 3 3 6 4 Steel Lance
Will not move until provoked.
Ma ns02 mage corrupted.png Corrupted Mage 13 1 21 0 5 14 13−6 1 9 2 4 4 Thunder
• Starts on woods with water terrain.
• Will not move until provoked.

Reinforcements

  • After reaching row 24
    • Zephia, Griss, Mauvier, and Marni appear south of Veyle. All the Emblems held by the enemy are given to preset enemies at this point.
    • 1 Martial Monk from west of the escape points
    • 2 Lance Fighters; one from just northwest and northeast of the escape points respectively
    • 1 Mage from east of the escape points
  • The Draconic Time Crystal is regained at this point, but for the duration of this chapter it cannot rewind to before this moment.

Boss data

Main article: Veyle

As Veyle is immune to all in-combat damage, and out-of-combat damage can never reduce a unit's HP to 0, she cannot be defeated.

Normal Hard Maddening

Ma ns02 fell child veyle tome.png Fell Child
Level 25
Movement 5
Stats
Max HP 42
Revival StoneRevival StoneRevival Stone
Defense 14
Strength 15 Resistance 23
Magic 28 Luck 13
Dexterity 20 Build 6
Speed 20−6
Inventory Skills
Obscurité
Misericorde
Fell Protection
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Knives B Tomes S Staves -- Arts -- Special --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Retreat

--

Japanese

撤退

Retreat

Spanish

Retirada

Retreat

French

Retraite

Retreat

German

Rückzug

Retreat

Italian

La ritirata

The retreat

Korean

퇴각

Retreat

Simplified Chinese

撤退

Retreat

Traditional Chinese

撤退

Retreat

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Fell Dragon Sombron • Retreat • The Sentinels →
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map