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Seven Bracelets: Difference between revisions
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Ways to deal more damage to foes and help player units survive: | Ways to deal more damage to foes and help player units survive: | ||
* | *[[Blue Skies+]] grants a flat +5 damage increase and +5 damage reduction to the user when engaged to Erika, and to any ally who has [[Gentility+]] equipped through inheritance. | ||
*[[Reprisal+]], [[Weapon Sync+]] and Sword, Lance, and Axe Power skills can grant additional attack power to player units. | *[[Reprisal+]], [[Weapon Sync+]] and Sword, Lance, and Axe Power skills can grant additional attack power to player units. | ||
*[[Bond Forger+]] can help nearby units with low accuracy, such as Zelestia and Madeline, have an easier time landing hits on foes. In turn, Zelestia's personal skill [[Friendly Boost]] can improve ally accuracy further when she defeats a foe. [[Divine Pulse+]] and [[Hit +30]] also provide a consistent and reliable accuracy bonus. | *[[Bond Forger+]] can help nearby units with low accuracy, such as Zelestia and Madeline, have an easier time landing hits on foes. In turn, Zelestia's personal skill [[Friendly Boost]] can improve ally accuracy further when she defeats a foe. [[Divine Pulse+]] and [[Hit +30]] also provide a consistent and reliable accuracy bonus. |
Revision as of 00:14, 27 August 2023
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Seven Bracelets sixth and final chapter of Fire Emblem Engage's Fell Xenologue. Alear and Nel fight against Rafal for the future of the parallel world.
Plot
Nil reveals himself to Nel to not be her brother but rather a former friend of his named Rafal. Having hostage of Nel, Rafal demands that Alear release the seal on the Bracelet of the Three Houses in exchange for Nel's safety. Alear does so but Rafal uses the power of the seven bracelets to transform himself into a dragon with the intent of destroying all remaining life in the world. Zelestia, Gregory, and Madeline then rejoin Alear and Nel for the final battle.
Chapter data
Normal Hard Maddening
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Victory: Defeat Fell Nil | Player | Enemy | ||||
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Defeat: Alear or Nel dies | 5–14 | 44+12+∞ | ||||
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Map dimensions: 30 columns by 30 rows | ||||||
Character data
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New units
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Required characters
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Available characters
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When replaying the chapter, Nel, Zephia, Gregory, and Madeline will use their default stats and thus cannot use their inheritable skills or emblem bond levels.
Emblem data
Characters | |
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New units
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Required characters
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Available characters
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Enemy data
This section has been marked as a stub. Please help improve the page by adding information.
Reinforcements
This section has been marked as a stub. Please help improve the page by adding information.
- Maddening
- Vortex Summon 1: 4 axe Generals, 3 lance Generals, 1 sword General
- Vortex Summon 2: 6 Corrupted Wolves
- Vortex Summon 3: 5 Mage Cannoneers, 3 Snipers
- Vortex Summon 4: 3 Wolf Knights, 3 lance Great Knights, 2 sword Great Knights, 1 lance Great Knight
- Vortex Summon 5: 6 Sages
- Vortex Summon 6: 4 sword Griffin Knights, 2 axe Wyvern Knights
- Vortex Summon A: 4 lance Great Knights, 2 Sages, 1 Berserker, 1 Martial Master, 1 Sniper
- Vortex Summon B: 3 Halberdiers, 3 Snipers, 1 Mage Cannoneer, 1 Martial Master, 1 Corrupted Wolf
- Vortex Summon C: 3 Berserkers, 3 Heroes, 2 Sages, 1 Martial Master
Boss data
Main boss
Normal Hard Maddening
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Sub-bosses
Normal Hard Maddening
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Normal Hard Maddening
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Normal Hard Maddening
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Normal Hard Maddening
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Normal Hard Maddening
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Normal Hard Maddening
Normal Hard Maddening
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Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
The following strategy and enemy behaviors described apply to maddening mode and may deviate from normal and hard mode
Nil
Nil's move set is the following
- Fell Assault: Nil's basic attack which is only used if a player initiates combat with him.
- Devastation: A instant kill area-of-effect attack that is telegraphed to the player before it is used. Harms both player and enemy units. If one or two units are killed, then Nil heals 5HP and 10HP respectively. If any more are killed, then he gains a revival stone instead (max of three). If royals on his team are killed, he will acquire their class skill (excluding Fogado who grants his personal skill instead). Also destroys the island which he is on.
- Drain Essence: Similar to Devastation, except the area-of-effect is much smaller and no part of the land is destroyed. In addition to Nil healing, any unit killed will leave an emblem recharge spot behind for the player's use.
- Summon Vortex: Summons reinforcements the turn after preparing the move. Occupying a player unit on a vortex when the move is used will prevent the reinforcement from spawning.
- Fell Beam: A powerful area-of-effect attack that is telegraphed to the player before it is used. Only harms player units.
Nil has two main attack patterns that we'll call pattern A and pattern B. If no unit ends their turn in area (1,18) to (7,26) turn 8 or before (the area where enemy Hortensia and Ivy start off), Nil will follow pattern A below:
- (Turn 1) Fell Beam
- (Turn 2) Summon Vortex (preparation)
- (Turn 3) Summon Vortex 1
- (Turn 4) Devastation
- (Turn 5) Summon Vortex (preparation)
- (Turn 6) Summon Vortex 2
- (Turn 7) Fell Beam
- (Turn 8) Devastation
- (Turn 9) Summon Vortex (preparation)
- (Turn 10) Summon Vortex 3
- (Turn 11) Fell Beam
- (Turn 12) Devastation
- (Turn 13) Summon Vortex (preparation)
- (Turn 14) Summon Vortex 4
- (Turn 15) Devastation
- (Turn 16) Summon Vortex (preparation)
- (Turn 17) Summon Vortex 5
- (Turn 18) Devastation
- (Turn 19) Summon Vortex (preparation)
- (Turn 20) Summon Vortex 6
- (Turn 21) Devastation (moves to the final island)
If any unit ends their turn in the area of (1,18) to (7,26) turn 8 or before, Nil's move set will be replaced by pattern B until he reaches the final island. If Nil triggers pattern B, an abnormally large amount of reinforcements will be added to the normally occurring ones, even after he's reached the final island. In addition, all fallen royals will become aggravated and begin to approach the player units, disregarding any priorities they may have (except Diamant who will still use Summon Hero). Pattern B is as follows:
- (Turn 9) Devastation
- (Turn 10) Devastation
- (Turn 11) Devastation (moves to the final island, ignoring the northwest one)
Once Nil uses his last instance of Devastation on turn 21 on pattern A or on turn 11 on pattern B, he will move to the final island and use the following moves on loop
- Summon Vortex (preparation)
- Summon Vortex A (B on next loop, C on following loop, then repeat)
- Fell Beam
- Drain Essence
Fallen Royals
Fogado
Fogado is likely to be the less threatening of the sub-bosses, combat wise, since he is very unlikely to initiate combat on his own unless he can deal a significant amount of damage to a player unit. This also makes luring him towards the player somewhat difficult without risk, with even some ranged attacks aimed towards him not causing him to move. When fighting him, Veronica's Élivágar engage weapon is very helpful in neutralizing his stat bonuses, primarily his +10HP, and since his default weapon is a bow, the player should have an easy time with close range combat. On turn 4, however, Fogado will prioritize on using Divine Blessing on Nil above all else, then proceed to battle the player normally. Though Nil is likely to gain a lifestone from every island he destroys anyways and is likely to have three by the final fight, Fogado's liefstone actually stacks with these ones, giving Nil an effective fourth one that the player can't see. Because of Fogado's likeliness to not engage the player immediately, the player can ignore him at first and get ahead on the third island, if they're okay with Nil having an additional health bar during the final fight.
Alfred
Alfred is a very unique foe on maddening mode in this chapter, having drastically different behavior on this difficulty. From turns 4 to 8, Alfred will prioritize using Piercing Glare above all else. He will continue to prioritize this skill and be healed by a nearby martial monk until turn 8 where, from where he will then move to tile (18,20) to continue using Piercing Glare from turns 11 to 19. If the player so wishes to defeat him as early as possible, they should do so before his 4th turn as he will then try to return to his starting point and act as a wall. Using a ranged attack like Bolting before this point can lure him down to the player with ease. Note that he has the Anchor skill which also grants the user immunity to the freeze status effect so Corrin's Torrential Roar is not recommended against him. Otherwise, his low resistance makes him weak to magic attacks so use as many of them as you can against him.
It may also be important to note that while defeating early Alfred may make the passageway north appealing to take, entering the northwest area before the second island is destroyed will cause Nil's attack pattern B to commence, causing numerous more reinforcements to join the battle overtime in addition to the ones already designated to come. If Alfred is somehow still alive when Nil activates pattern B, he will not move towards tile (18,20) but rather battle normally.
Alcryst
Alcryst is very easy to lure to the player units because if he can deal at least one damage with Giga Levin Sword (which is telegraphed to the player if they enter his engage attack range), he will take the opportunity to use it. Once he is within a close range, a group of four or five player units can deal with him easily, seeing as he only has one revival stone to use unlike most other fallen royals on this difficulty. Regardless, remain careful of his Luna skill which may cause his attacks to deal a sudden increase in damage.
Timerra and Diamant
If no player unit has entered Timerra's attack range by turn 11, she will become aggressive and begin to approach player units at a fast rate, over the water, with her Soar skill. If the player is at a steady pace ahead of Nil in the battle, they may also be simultaneously be dealing with Diamant and his four dark emblems conjured by Dark Veronica. These emblems will be summoned if a player unit enters the northeast island or on enemy phase 10, the sooner of the two. Using area-of-effect attacks on Diamant and the dark emblems such as Torrential Roar, Override, and Blazing Lion can help minimize their threat before Timerra reaches the player units and unleashes Dark Inferno on them. When Timerra does arrive, use ranged magic attacks and stay away from close combat because if her Sandstorm skill activates while she has a melee weapon equipped, the player unit fighting her is unlikely to survive. Dark Inferno plus Sandstorm may also result in severe damage towards multiple player units so try to get her as close to your units as you can without getting in range of her Dark Inferno, then try to defeat her in one turn.
Take note that unlike the player's version of Veronica, the dark emblems summoned by Dark Veronica will not dissipate if their caster, Diamant, is killed. Also, once Timerra has used Dark Inferno, she will be able to use it again two turns later.
Ivy and Hortensia
There are two ways in which fighting Ivy and Hortensia can be done, for the most part. Because Ivy and Hortensia will both move if either one is provoked, entering Hortensia's Thoron range with a flying unit as soon as possible will lure the two of them down and also some mage knights. If the player wishes to defeat the two of them as soon as possible, then be careful of the wyvern reinforcements that enter the battle from the west and south west that appear along the way. This method is also risky since Ivy can use powerful attacks while above the water, preventing landbound player units from getting close. The benefit to defeating the two of them now is that players will gain the Nodus staff earlier and won't have to deal with a pincer attack from the west, east, and north should the player choose to group Rescue with player Hortensia (via the Augment engage skill from Micaiah) to the northern island.
The other, safer method is to not provoke them early and naturally wait for them to begin moving on their 19th turn, preferably after Timerra and Diamant have been defeated. This way, there is more land to fight Ivy and Hortensia on in the north island and landbound units can deal damage to Ivy without her being able to counterattack, should she have Bolting still equipped.
Although Ivy's Bolting is a minimal threat, her Cataclysm skill may prove to be a much greater problem. Like Timerra, once Ivy's engage attack is used, she will be able to use it again after two turns. Hortensia is rather frail with low defense nor does she have any emblem skills so defeating her with physical attacks shouldn't be too difficult; just keep in mind she has three Fortifies at her disposal to use on her allies.
Céline
Céline is an offensively powerful foe, with her Failnaught being able to reach a distance of three spaces but if she does use it, then she will be stuck with it on the player phase, thus allowing close ranged units to attack her without harm. Furthermore, since she has Aymr equipped by default which is a smash weapon, player units will be able to make follow up attacks against her before she can make a single attack, thus allowing them to make finishing blows more safety. Céline will begin moving on her own if any unit enters the northern island which she starts on.
Tips
When fighting the fallen royals:
- Corrin's Draconic Aura can debuff enemies which can help player units deal more damage to them and take less in return.
- Using Hortensia engaged with Micaiah and using a group Rescue on turn 9 can allow a player to send all of their units to the final northernmost area to battle Céline while not having to worry about Nil deviating from pattern A. Vernocia's Contract or Seadall's Dance can help speed up the transportation process.
- Edelgard's Flame Gambit and Corrin and Camilla's Vein of Flame/Smoke can hinder the movement of landbound foes such as Fogado, Alfred, Alcryst, Diamant, and the dark emblems.
- Soren's Decoy can help control who Timerra and Ivy target with Dark Inferno and Cataclysm respectively (take caution of any mage cannoneers or corrupted wyverns who may prematurely wear off the Decoy status effect on a unit).
- Fallen Royals will not use any droppable S rank weapons or staves they may have (Hortensia may use her droppable Fortify but is very unlikely to).
When fighting against the generic corrupted enemies:
- Mage cannoneers and corrupted wyverns have a tendency to act before other enemy units, if given an opportunity to deal damage
- Keep non-flier player units away from the water: Wyvern Knights gain +5 speed from their Air Raid skill when initiating combat from terrain which their opponent cannot enter.
Ways to deal more damage to foes and help player units survive:
- Blue Skies+ grants a flat +5 damage increase and +5 damage reduction to the user when engaged to Erika, and to any ally who has Gentility+ equipped through inheritance.
- Reprisal+, Weapon Sync+ and Sword, Lance, and Axe Power skills can grant additional attack power to player units.
- Bond Forger+ can help nearby units with low accuracy, such as Zelestia and Madeline, have an easier time landing hits on foes. In turn, Zelestia's personal skill Friendly Boost can improve ally accuracy further when she defeats a foe. Divine Pulse+ and Hit +30 also provide a consistent and reliable accuracy bonus.
- Marth's Avoid +30 can help units have a slightly higher chance of avoiding foes.
- If a unit is engaged with Soren and has the skill Hold Out+++, with the engage skill Flare active, then they will constantly heal and endure during every combat for four turns, making them invincible against all non-Nil enemies (so long as player unit in question doesn't miss a hit and not heal as a result).
Trivia
- The enemy Hortensia is the only royal in the stage to not use an emblem ring
- Incidentally, she is also the only royal to drop an item and not have a revival stone on hard mode
- Enemy reinforcements that appear as a result of Nil following his pattern B move set will appear at the beginning of the player phase as opposed to the end of the enemy phase with those that normally appear
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
References
← The Fell Heir • | Seven Bracelets |
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