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Latecomer's Sorrow: Difference between revisions
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Slater is a bit stronger than Rude, but if the player forces him to use his javelin, the fight will be easier. Elen can heal, but she must be rescued. Recommended weapons are Roy's rapier, the armorslayer, Wade's hammer, and magic as well. Once Slater falls, Roy can seize the throne and the chapter will end. | Slater is a bit stronger than Rude, but if the player forces him to use his javelin, the fight will be easier. Elen can heal, but she must be rescued. Recommended weapons are Roy's rapier, the armorslayer, Wade's hammer, and magic as well. Once Slater falls, Roy can seize the throne and the chapter will end. | ||
==In other languages== | |||
{{Names | |||
|eng-fan-name=''Late Arrival''<br>''The Latecomer'' | |||
|jap-name=後れてきた者}} | |||
==Gallery== | ==Gallery== |
Revision as of 04:53, 22 October 2012
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Late Arrival is the third chapter in Fire Emblem: The Binding Blade. In this chapter, Roy must retake Castle Araphen, which was attacked and captured by two of Bern's elite generals, Brennya and Nacien.
Plot
- Main article:
Late Arrival/Script
Template:Spoiler Inside Castle Araphen, which has been taken by Bern's forces, General Brennya comes to report King Zephiel they have captured the enemy leader. Zephiel praises the head of Lycia for having put such a good fight, but Lord Hector does not care for it and demands an explanation, as Bern and Lycia have always been on good terms. Zephiel explains that he must rule the whole continent if the world is to be liberated, and to achieve that, respect and such things have little value. Hector tries to get the man to say more, but Zephiel states that these things are of no importance for people who are going to die and orders to throw him into the dungeon.
Brennya requests permission to leave for Sacae. As Zephiel assents, she carefully suggests that they should not trust so much in Idenn, the shaman besides him. The soldiers are distrustful of her, even if she is said to have great powers. Before she can end the sentence, Zephiel calmly questions her trust on him. Noticing what she has done, Brunnya asks for forgiveness and swears to follow his orders. The general leaves then, and Zephiel quietly laughs at his own words, as if not believing what he has just said.
Outside the castle, Roy and his army have finally arrived to Araphen. There, they are contacted by a local child, Chad, who informs them that Lord Hector is still alive. Relieved by the news, Roy asks Chad if he knows the insides of the castle. Surprised, Chad asks if they are planning to rescue Lord Hector. Hearing Roy's affirmative answer, Chad decides to join them, his reason being revenge.
Guinevere is appalled at her brother's actions, but Roy states that she should not blame herself; their objective now is to save Lord Hector. With him safe, they can reunite the army and fight.
North from the castle, some children are talking with a priest. The oldest child, Lugh, thanks him for taking care of them, after the father in charge of their orphanage was killed. The priest assures him that the Elimine Church will care for them and asks what he is going to do. Lugh responds he still has some things to do, and says a heartful goodbye to the children, promising that Chad and he will catch up with them. Once the children are gone, though, Lugh mutters an apology, for his true intention is to fight against Bern.
Hearing noises outside, Zephiel asks Nacien what is happening. The general claims that the remnants of the Lycian army are trying to resist, which prompts Idenn to offer the dragons' help, to Nacien's dismay. However, Zephiel refuses, putting Nacien in charge of Araphen's defense, and leaves to Bern alongside Idenn, not before giving Nacien strict instructions of killing all who dare to fight back, including women and children.
Yet as soon as his king leaves, Nacien takes off as well; there is a gift waiting for him somewhere else. The newly appointed guardian of the castle, Slater, wishes him well and tells him to be careful; Nacien replies that Slater is the one who should be careful, as if he is defeated by the remaining Lycian forces, Nacien himself will punish him.
After having recaptured the castle, Merlinus finds Lord Hector in the dungeon. Roy is shocked at the horrible wounds of the marquess, but Hector shrugs them off and explains that they were ambushed by something nobody would have ever expected: dragons. The same dragons that were fought long ago by the Eight Heroes in The Scouring have been resurrected by Bern. He believes that the answer to how Zephiel is using the dragons lies in Bern itself and adds there is still hope, as there are weapons hidden in Ostia that are effective against those beasts. As Hector's speech slows down, Roy grows desperate. After telling the boy all he knows, the Marquess of Ostia, with his last breath, asks Roy to lead Lycia's forces and give support to Lilina, dying shortly after.
Chapter data
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Victory: Seize | Player | Other | Enemy | |||
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Defeat: Roy dies | 14 | 0 | 18* | |||
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New units
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Available characters
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Thany |
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Boss data
Normal Mode Hard Mode
- Note: Hard Mode stats can vary in one or two points.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This chapter presents two new units and two new classes: Chad, a thief, and Lugh, a mage. Thieves can use lockpicks to open chests and doors, as well as steal items from enemies' inventories. However, unlike Thracia 776 and Radiant Dawn, thieves here cannot steal weapons. The other new class, mage, is quite useful; most enemies in this game lack magical defense, so Lugh can wreak havoc even at his low starting level. Also, Lugh is the first new unit that can be missed (if the player does not visit the northern village).
The most difficult part of this chapter might be the beginning, as there are four soldiers and an archer near the starting point who will attack right away. One of these soldiers has a javelin; units with less defense, such as Elen or Chad, should be kept away until the first wave of enemies has been defeated. The player should send any of the cavaliers, Marcus, or Thany to the northern village and recruit Lugh.
Once the first wave has been dealt with, this chapter becomes quite straightforward. The castle's walls will help; given the few space, enemies cannot attack en masse. Units with the most defense in the front, ranged attackers behind - that's all there is to it.
Reinforcements will arrive after Turn 3 and on the turn after Lugh has been recruited. The only problem with them may be their good mobility, as all of them are cavaliers.
Slater is a bit stronger than Rude, but if the player forces him to use his javelin, the fight will be easier. Elen can heal, but she must be rescued. Recommended weapons are Roy's rapier, the armorslayer, Wade's hammer, and magic as well. Once Slater falls, Roy can seize the throne and the chapter will end.
In other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
Late Arrival |
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Gallery
← The Princess of Bern • | Latecomer's Sorrow | • Collapse of the Alliance → |
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