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The Final Guardian: Difference between revisions
(Article up. Will get to Hard and Maddening mode data later, though I want to get the page for Chapter 26 up first.) |
Fastesthe1 (talk | contribs) (→Plot) |
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[[Alear]] and [[Veyle]] arrive outside of [[Gradlon]] Temple, where the final Fell Dragon Shard lies. Veyle requests to go inside alone, but when Alear is about to refuse, [[Lumera]] suddenly appears and repeats her initial greeting to them, word-for-word. Veyle recognizes her as a [[Corrupted]], and is caught off by her appearance. She explains that [[Sombron]] used the [[Emblem Rings]]' powers to create more elaborate Corrupted, with Lumera's corpse being used to guard the last shard. With the [[Emblem]]s having used their miracle already, the group has no way of properly reviving Lumera, and are left with no option but to fight her. After Corrupted Lumera returns to the temple, Alear and their army reluctantly resolve to defeat her. They attempt to enter themselves, but find the door to it locked by a spell, and Veyle is nowhere to be seen. | [[Alear]] and [[Veyle]] arrive outside of [[Gradlon]] Temple, where the final Fell Dragon Shard lies. Veyle requests to go inside alone, but when Alear is about to refuse, [[Lumera]] suddenly appears and repeats her initial greeting to them, word-for-word. Veyle recognizes her as a [[Corrupted]], and is caught off by her appearance. She explains that [[Sombron]] used the [[Emblem Rings]]' powers to create more elaborate Corrupted, with Lumera's corpse being used to guard the last shard. With the [[Emblem]]s having used their miracle already, the group has no way of properly reviving Lumera, and are left with no option but to fight her. After Corrupted Lumera returns to the temple, Alear and their army reluctantly resolve to defeat her. They attempt to enter themselves, but find the door to it locked by a spell, and Veyle is nowhere to be seen. | ||
Inside the temple, Veyle confronts Corrupted Lumera alone. Lumera offers to be Veyle's mother, but she refuses | Inside the temple, Veyle confronts Corrupted Lumera alone. Lumera offers to be Veyle's mother, but she refuses, still remembering her real mother, who asked her to stop Sombron if he began performing terrible acts. After Veyle confirms her intention to kill her, Corrupted Lumera dramatically agonizes over Veyle's first murder of her. Veyle accepts responsibility for her actions, and then blasts Corrupted Lumera with magic, but she is left unscathed thanks to Sombron's power, and threatens to kill her in revenge. Suddenly, Alear manages to enter by having their army breaking through the doorway. Alear personally confronts their mother, who recounts how a thousand years ago, her family and friends were all killed, leaving her alone with the responsibility of ending the war. She retells of how she met Alear and begs them to stay with her, but they refuse, recounting Lumera's dying wish back to her. When Corrupted Lumera restates her desire for them to be together, and later to kill their army, Alear holds back their tears and resolves themself to stop her. | ||
Alear cuts their mother down, and the final shard shatters. After they apologize to her, she awakens as her old | Alear cuts their mother down, and the final shard shatters. After they apologize to her, she awakens as her old self, and they quickly show her that they have become an [[Emblem]]. Lumera begins to fade away, and she uses her last words to assure Alear that the two of them have always been, and will always be, together. Alear reciprocates her feelings, and thanks her for showing them true kindness and being their mother. The two make one last pinky promise to spend more time together if they somehow meet again. Lumera then fully fades away, asking Alear to protect everything in under the sky. Alear composes themself, accepting their mother's death, and orders their army to check the barrier. | ||
In the skies outside the temple, and they find that the barrier has disappeared, but the portal has opened fully. [[Marth]] warns the group that the portal is bringing in energy from other worlds, which will destroy [[Elyos]]. In response, Alear pledges to protect everyone in Elyos, and asks Marth to continue helping them to do so forever. [[Alfred]], [[Ivy]], [[Diamant]], [[Timerra]], and Veyle gather to discuss the idea of allowing the Emblems to live outside of their confinement in the rings, and their excitement about the future. Aside, however, Marth states to himself that they may have to part ways soon. | In the skies outside the temple, and they find that the barrier has disappeared, but the portal has opened fully. [[Marth]] warns the group that the portal is bringing in energy from other worlds, which will destroy [[Elyos]]. In response, Alear pledges to protect everyone in Elyos, and asks Marth to continue helping them to do so forever. [[Alfred]], [[Ivy]], [[Diamant]], [[Timerra]], and Veyle gather to discuss the idea of allowing the Emblems to live outside of their confinement in the rings, and their excitement about the future. Aside, however, Marth states to himself that they may have to part ways soon. |
Revision as of 03:54, 16 August 2023
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The Final Guardian (Japanese: 最後の門番 The last gatekeeper) is the twenty-fifth chapter of Fire Emblem Engage. In this chapter, Alear faces off against Lumera, who has been revived as a Corrupted to defend the last Fell Dragon Shard.
Plot
- Main article:
The Final Guardian/Script
Alear and Veyle arrive outside of Gradlon Temple, where the final Fell Dragon Shard lies. Veyle requests to go inside alone, but when Alear is about to refuse, Lumera suddenly appears and repeats her initial greeting to them, word-for-word. Veyle recognizes her as a Corrupted, and is caught off by her appearance. She explains that Sombron used the Emblem Rings' powers to create more elaborate Corrupted, with Lumera's corpse being used to guard the last shard. With the Emblems having used their miracle already, the group has no way of properly reviving Lumera, and are left with no option but to fight her. After Corrupted Lumera returns to the temple, Alear and their army reluctantly resolve to defeat her. They attempt to enter themselves, but find the door to it locked by a spell, and Veyle is nowhere to be seen.
Inside the temple, Veyle confronts Corrupted Lumera alone. Lumera offers to be Veyle's mother, but she refuses, still remembering her real mother, who asked her to stop Sombron if he began performing terrible acts. After Veyle confirms her intention to kill her, Corrupted Lumera dramatically agonizes over Veyle's first murder of her. Veyle accepts responsibility for her actions, and then blasts Corrupted Lumera with magic, but she is left unscathed thanks to Sombron's power, and threatens to kill her in revenge. Suddenly, Alear manages to enter by having their army breaking through the doorway. Alear personally confronts their mother, who recounts how a thousand years ago, her family and friends were all killed, leaving her alone with the responsibility of ending the war. She retells of how she met Alear and begs them to stay with her, but they refuse, recounting Lumera's dying wish back to her. When Corrupted Lumera restates her desire for them to be together, and later to kill their army, Alear holds back their tears and resolves themself to stop her.
Alear cuts their mother down, and the final shard shatters. After they apologize to her, she awakens as her old self, and they quickly show her that they have become an Emblem. Lumera begins to fade away, and she uses her last words to assure Alear that the two of them have always been, and will always be, together. Alear reciprocates her feelings, and thanks her for showing them true kindness and being their mother. The two make one last pinky promise to spend more time together if they somehow meet again. Lumera then fully fades away, asking Alear to protect everything in under the sky. Alear composes themself, accepting their mother's death, and orders their army to check the barrier.
In the skies outside the temple, and they find that the barrier has disappeared, but the portal has opened fully. Marth warns the group that the portal is bringing in energy from other worlds, which will destroy Elyos. In response, Alear pledges to protect everyone in Elyos, and asks Marth to continue helping them to do so forever. Alfred, Ivy, Diamant, Timerra, and Veyle gather to discuss the idea of allowing the Emblems to live outside of their confinement in the rings, and their excitement about the future. Aside, however, Marth states to himself that they may have to part ways soon.
Beginning log
After meeting the Divine Dragon's past self, only one shard remains. But a dark surprise lies in wait...
Chapter data
This section has been marked as a stub. Please help improve the page by adding information.
Normal Hard Maddening
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Victory: Defeat Corrupted Lumera | Player | Enemy | ||||
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Defeat: Alear dies | 1–14 | 48+28 | ||||
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Map dimensions: 25 columns by 30 rows | ||||||
This chapter features Fell Dragon Shard beams; at the start of turn 3 enemy phase, an area will be highlighted as a warning to indicate the beam's blast zone. The beam's blast zone starts just south of the Fell Dragon Shard, then spreads outward either to the west or to the east. The blast zone will be stopped and split by any large pillars in its way. At the start of the next enemy phase, the beam will deal (40 − defense) damage to all units within their range, leaving units with 1 HP if the damage would otherwise kill them. Beams will continue to be unleashed every fourth turn, with a warning the phase beforehand.
Character data
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New units
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Required characters
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Available characters
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Emblem data
Characters | |
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New units
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Required characters
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Available characters
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Additionally, Emblem Energy appears in the following locations:
- Column 3, row 12: Between a Great Knight and a Wolf Knight in the western door chamber
- Column 5, row 12: Between a Wolf Knight and a Mage Knight in the western door chamber
- Column 6, row 4: North of the western chest
- Column 6, row 10: South of the western chest
- Column 7, row 12: Adjacent to a Mage Knight in the western door chamber
- Column 12, row 19: Adjacent to the stairs at the southern end of the center chamber
- Column 14, row 19: Adjacent to the stairs at the southern end of the center chamber
- Column 19, row 12: Adjacent to a Bow Knight in the eastern door chamber
- Column 20, row 4: North of the eastern chest
- Column 20, row 10: South of the eastern chest
- Column 21, row 12: Between a Bow Knight and a Paladin in the eastern door chamber
- Column 23, row 12: Between a Paladin and a Mage Knight in the eastern door chamber
Item data
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Enemy data
This section has been marked as a stub. Please help improve the page by adding information.
Normal Hard Maddening
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Reinforcements
- Turn 7 (Normal)/6 (Hard)/5 (Maddening)
- 2 Thieves; one from the stairs at the western and eastern borders of the map respectively
- Turns 7 (Normal)/6 (Hard)/5–7 (Maddening)
- Turns 7 (Normal)/6 (Hard)/4–6 (Maddening)
- 1 Sage from the stairs just east of the center chamber
- 1 Hero with a Silver Sword from the stairs just east of the center chamber
- Turns 8 (Normal)/8–10 (Hard)/7–11 (Maddening)
- 2 Great Knights with Silver Axes from the stairs north of the northwestern ally starting positions
- 1 Great Knights with a Tomahawk from the stairs north of the northwestern ally starting positions
- Turns 8 (Normal)/8–10 (Hard)/7–10 (Maddening)
- 2 Wyvern Knights with Silver Lances from the stairs south of the southeastern ally starting positions
- 1 Wyvern Knight with a Spear from the stairs south of the southeastern ally starting positions
- Turn 9 (Normal)/8 (Hard)/7 (Maddening)
- 2 Thieves from the stairs at the southern end of the center chamber
- Turns 14–15 (Normal)/10–20 (Hard)/9–20 (Maddening)
- 1 Halberdier from the stairs at the southern end of the center chamber
- 1 Sage from the stairs at the southern end of the center chamber
- 1 Swordmaster from the stairs at the southern end of the center chamber
- Turns 15–16 (Normal)/13–18 (Hard)/10–20 (Maddening)
- 1 Berserker from the stairs at the western border of the map
- 1 Hero with a Silver Axe from the stairs at the western border of the map
- 1 Hero with a Silver Lance from the stairs at the eastern border of the map
- 1 Swordmaster from the stairs at the eastern border of the map
Boss data
- Main article:
Corrupted Lumera
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
The Final Guardian |
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Japanese |
最後の門番 |
The last gatekeeper |
Spanish |
La guardiana final |
The final guardian |
French |
L'ultime gardienne |
The ultimate guardian |
German |
Das letzte Siegel |
The last seal |
Italian |
Il guardiano finale |
The final watchman |
References
← Recollections • | The Final Guardian | • The Last Engage → |
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