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Sol (weapon): Difference between revisions
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|image=[[File:FESoV Sol concept.png|x200px]] | |image=[[File:FESoV Sol concept.png|x200px]] | ||
|caption=Concept artwork of Sol from {{title|Echoes: Shadows of Valentia}}. | |caption=Concept artwork of Sol from {{title|Echoes: Shadows of Valentia}}. | ||
|help_text= | |help_text= A legendary lance. | ||
|type= | |type=*[[Lance]] (''Gaiden'', ''Shadows of Valentia'', ''Heroes'') | ||
*[[ | |||
*[[Sword]] (''Awakening'') | *[[Sword]] (''Awakening'') | ||
|first={{FE2}} | |first={{FE2}} | ||
}} | }} | ||
'''Sol''' (Japanese: {{ | '''Sol''' (Japanese: {{hl|太陽|Taiyō}} ''Sun'') is a weapon first appearing in {{FE2}}. In ''Gaiden'', it is a [[lance]] which is an extremely rare random drop from [[Mogall]]. It has a very high might stat of twenty. In {{FE13}}, it is a [[regalia]] [[sword]] wielded by [[Walhart]] with the effect of granting its wielder the [[Sol]] skill. In {{FE15}}, it is similar to its ''Gaiden'' appearance, but its might stat is reduced by five. Using it enough times unlocks a [[combat art]] known as [[Solar Thrust]], which costs ten HP to use but increases damage output by twenty and hit rate by fifteen. It is obtained by evolving certain [[Rusted Lance]]s. | ||
In {{FEH}}, the localization instead calls this weapon '''Sol Lance''', and in this game it is a [[personal weapon]] of [[Forsyth]]. In addition to boosting its wielder's [[Resistance]] at all times, it heals its wielder whenever dealing damage to its target during combat. | |||
==Stats== | ==Stats== | ||
===In the main ''Fire Emblem'' series=== | |||
{{WeaponStats | {{WeaponStats | ||
|game1={{title|Gaiden}} | |game1={{title|Gaiden}} | ||
|sprite1=[[File:Is nes02 lance.png]] | |sprite1=[[File:Is nes02 lance.png]] | ||
|rank1=[[ | |rank1=[[Lance]] | ||
|mt1=20 | |mt1=20 | ||
|wt1=2 | |wt1=2 | ||
Line 22: | Line 24: | ||
|crt1=0 | |crt1=0 | ||
|rng1=1 | |rng1=1 | ||
|notes1=Restores 5 [[Hit point|HP]] to the equipper at the beginning of their [[turn|phase]]. | |||
|notes1=Restores 5 HP | |||
|- | |- | ||
|game2={{title|Awakening}} | |game2={{title|Awakening}} | ||
|sprite2=[[File:Is 3ds01 sol sword.png]] | |sprite2=[[File:Is 3ds01 sol sword.png]] | ||
|rank2=B | |rank2={{Sword13}} B | ||
|mt2=12 | |mt2=12 | ||
|hit2=85 | |hit2=85 | ||
|crt2=5 | |crt2=5 | ||
Line 38: | Line 36: | ||
|worth2=0 | |worth2=0 | ||
|wex2=2 | |wex2=2 | ||
|notes2=Grants [[ | |notes2=Grants [[Sol]] when equipped.<br>Cannot be [[forge]]d. | ||
|- | |- | ||
| | |game3={{title|Echoes: Shadows of Valentia}} | ||
| | |sprite3=[[File:Is 3ds03 sol lance.png]] | ||
| | |rank3={{Lance15}} | ||
| | |mt3=15 | ||
| | |wt3=4 | ||
| | |hit3=80 | ||
| | |crt3=0 | ||
| | |rng3=1 | ||
| | |worth3={{GoldMk15}} 2 | ||
| | |notes3=Learned combat arts: [[Solar Thrust]] (30 SP) | ||
| | }} | ||
| | |||
===In other ''Fire Emblem'' series titles=== | |||
{{WeaponDataHdr FEH}} | |||
{{WeaponDataCell FEH | |||
|refine=Unrefined | |||
|type=Lance | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|pre=[[Silver Lance]] | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If user deals damage to foe (including 0 damage), restores 10 [[HP]] to user. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|icon=[[File:Is feh wpn sol lance refined.png|20px]] | |||
|type=Lance | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If user deals damage to foe (including 0 damage), restores 14 [[HP]] to user.<br>If user's HP ≥ 25% at start of combat, inflicts −5 each to foe's [[attack (stat)|attack]] and [[defense]] and changes "unit's HP cannot be healed" effect to "unit's HP is restored by 50% less" during combat.<br>Grants +3 HP.<br>If user is within 3 spaces of ally, inflicts −5 each to foe's attack and defense during combat, foe cannot make [[follow-up attack]]s, and if user's HP ≥ 50% at start of combat, foe's first attack deals −30% damage. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=Lance | |||
|mt=18 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If user deals damage to foe (including 0 damage), restores 14 [[HP]] to user.<br>If user's HP ≥ 25% at start of combat, inflicts −5 each to foe's [[attack (stat)|attack]] and [[defense]] and changes "unit's HP cannot be healed" effect to "unit's HP is restored by 50% less" during combat.<br>Grants +5 HP. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=Lance | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If user deals damage to foe (including 0 damage), restores 14 [[HP]] to user.<br>If user's HP ≥ 25% at start of combat, inflicts −5 each to foe's [[attack (stat)|attack]] and [[defense]] and changes "unit's HP cannot be healed" effect to "unit's HP is restored by 50% less" during combat.<br>Grants +5 HP and +3 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=Lance | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If user deals damage to foe (including 0 damage), restores 14 [[HP]] to user.<br>If user's HP ≥ 25% at start of combat, inflicts −5 each to foe's [[attack (stat)|attack]] and [[defense]] and changes "unit's HP cannot be healed" effect to "unit's HP is restored by 50% less" during combat.<br>Grants +5 HP and +4 defense. | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=Lance | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If user deals damage to foe (including 0 damage), restores 14 [[HP]] to user.<br>If user's HP ≥ 25% at start of combat, inflicts −5 each to foe's [[attack (stat)|attack]] and [[defense]] and changes "unit's HP cannot be healed" effect to "unit's HP is restored by 50% less" during combat.<br>Grants +5 HP and +4 resistance. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Locations== | ==Locations== | ||
===''Gaiden''=== | ===''Gaiden''=== | ||
{{ | {{ItemLoc | ||
| | |methodlast=Dropped by | ||
| | |datalast=Any enemy [[Mogall]] (0.055% chance) | ||
}} | }} | ||
===''Awakening''=== | ===''Awakening''=== | ||
{{ItemLoc | {{ItemLoc | ||
|method1=Dropped by | |method1=Dropped by | ||
|data1=[[The Conqueror|Chapter 19]], enemy [[Walhart]] | |data1=[[The Conqueror|Chapter 19]], enemy [[Walhart]] | ||
|methodlast=Treasure | |methodlast=Treasure | ||
|datalast=''[[Infinite Regalia]]'', chosen at random from a pool of other items. | |datalast=''[[Infinite Regalia]]'', chosen at random from a pool of other items. | ||
}} | }} | ||
===''Echoes: | |||
===''Echoes: Shadows of Valentia''=== | |||
{{ItemLoc | {{ItemLoc | ||
|method1=Dungeon drops | |method1=Dungeon drops | ||
|data1=[[The Inner Sanctum]]: | |data1=[[The Inner Sanctum]]: Large pots (0.13%) | ||
|methodlast=[[Forge|Forging]] | |methodlast=[[Forge|Forging]] | ||
|datalast=Compatible [[Rusted Lance]]s (1 | |datalast=Compatible [[Rusted Lance]]s (1 {{GoldMk15}}) | ||
}} | |||
===''Heroes''=== | |||
{{FEH skill availability | |||
|skill=Sol Lance | |||
}} | |||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Awakening}} | |||
|english=May absorb HP equal to 1/2 damage dealt.<br>Trigger % = (Skill stat) | |||
|japanese=技%で、敵へのダメージの半分HP回復 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Echoes: Shadows of Valentia}} | |||
|english=A legendary lance. | |||
|japanese=伝説の槍 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english=Grants Res+3. When unit deals damage to foe<br>during combat, restores 10 HP to unit.<br>(Triggers even if 0 damage is dealt.) | |||
|japanese=魔防+3<br>戦闘中、自分の攻撃でダメージを与えた時、<br>自分のHP10回復<br>(与えたダメージが0でも効果は発動) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Grants Res+3. When unit deals damage to foe<br>during combat, restores 14 HP to unit (triggers<br>even if 0 damage is dealt). At start of combat,<br>if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and<br>reduces the effect of【Deep Wounds】by 50%<br>during combat.<br><br>【Deep Wounds】<br>Unit's HP cannot be healed through its<br>next action. | |||
|japanese=魔防+3<br>戦闘中、自分の攻撃でダメージを与えた時、<br>自分のHP14回復<br>(与えたダメージが0でも効果は発動)<br><br>戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、敵の攻撃、守備-5、<br>【回復不可】を50%無効<br><br>【回復不可】<br>HPを回復できない状態異常<br>(敵の次回行動終了まで) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=If unit is within 3 spaces of an ally, inflicts<br>Atk/Def-5 on foe during combat, foe cannot<br>make a follow-up attack, and also, if unit's<br>HP ≥ 50% at start of combat, reduces damage<br>from foe's first attack by 30%. | |||
|japanese=周囲3マス以内に味方がいる時、<br>戦闘中、敵の攻撃、守備-5、敵は追撃不可、かつ<br>戦闘開始時、自身のHPが50%以上なら、<br>戦闘中、最初に受けた攻撃のダメージを30%軽減 | |||
}} | }} | ||
{{DescriptionFtr}} | |||
==Trivia== | ==Trivia== | ||
* Sol has the highest might of any weapon in ''Gaiden'', although it is | * Sol has the highest might of any weapon in ''Gaiden'', although it is beaten out by the magic spell [[Ragnarok]]. In the remake, it is tied with the [[Lightning Sword]], and is beaten out by the magic spells Ragnarok, [[Sagittae]], and the unused [[Apocalypse]]. | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
Line 82: | Line 179: | ||
|eng-name=Sol | |eng-name=Sol | ||
|eng-mean= | |eng-mean= | ||
| | |jpn-name={{h|太陽|Taiyō}} | ||
| | |jpn-mean=Sun; rendered as {{lang|ja|たいよう}} in ''Gaiden''. | ||
|span-name=• Sol<br>• Helios | |||
|span-mean=• Uses the skill's English name, not the Spanish name ''{{lang|es|Helios}}''. Used in ''Awakening''.<br>• From {{lang|grc|Ἥλιος}} ''[[wikipedia:Helios|Helios]]'', the personification of the sun in Greek mythology; used in ''Echoes: Shadows of Valentia''. | |||
|fren-name=• Sol<br>• Solaire | |fren-name=• Sol<br>• Solaire | ||
|fren-mean=• | |fren-mean=• Uses the skill's English name, not the French name ''{{lang|fr|Solaire}}''. Used in ''Awakening''.<br>• Solar; used in ''Echoes: Shadows of Valentia''. | ||
|ger-name=• Sol<br>• Sonne | |ger-name=• Sol<br>• Sonne | ||
|ger-mean=• | |ger-mean=• Uses the skill's English name, not the German name ''{{lang|de|Sonne}}''. Used in ''Awakening''.<br>• Sun; used in ''Echoes: Shadows of Valentia''. | ||
|ital-name=Sole | |ital-name=Sole | ||
|ital-mean=Sun; | |ital-mean=Sun; shares its name with the [[Sol]] skill. Used in ''Awakening''. | ||
|dut-name=Sol | |dut-name=Sol | ||
| | |ch-simp-name={{h|太阳|tàiyang}} | ||
|ch- | |ch-simp-mean=Sun | ||
|ch- | |ch-trad-name={{h|太陽|tàiyang}} | ||
|ch-trad-name= | |ch-trad-mean=Sun | ||
|ch-trad-mean= | }} | ||
===Sol Lance=== | |||
{{Names | |||
|eng-name=Sol Lance | |||
|eng-mean=Used only in ''Heroes''. | |||
|jpn-name={{h|太陽|Taiyō}} | |||
|jpn-mean=Sun; identical to the name used in games other than ''Heroes''. | |||
|span-name=Lanza Helios | |||
|span-mean=Helios lance | |||
|fran-name=Lance solaire | |||
|fran-mean=Solar lance | |||
|ger-name=Sonnenlanze | |||
|ger-mean=Sun Lance | |||
|ital-name=Lancia Sole | |||
|ital-mean=Sun lance | |||
|por-name=Lança sol | |||
|por-mean=Sun lance | |||
|ch-trad-name={{h|太陽槍|tàiyang qiāng}} | |||
|ch-trad-mean=Sun lance | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
FESoV Sol concept.png|Concept artwork of Sol from {{title|Echoes: Shadows of Valentia}}. | FESoV Sol concept.png|Concept artwork of Sol from {{title|Echoes: Shadows of Valentia}}. | ||
Is feh sol lance.png|The Sol Lance as it appears in {{title|Heroes}}. | |||
Ss fe13 flavia wielding sol.png|[[Flavia]] wielding Sol in {{title|Awakening}}. | Ss fe13 flavia wielding sol.png|[[Flavia]] wielding Sol in {{title|Awakening}}. | ||
</gallery> | </gallery> | ||
Line 109: | Line 225: | ||
{{NavLance}} | {{NavLance}} | ||
{{NavSword}} | {{NavSword}} | ||
{{NavWeaponFE2}} | |||
{{NavWeaponFE13}} | |||
{{NavWeaponFE15}} | |||
{{NavLanceH}} | |||
[[Category:Skill-conferring weapons and items]] | [[Category:Skill-conferring weapons and items]] | ||
[[Category:Lances of Fire Emblem Gaiden]] | |||
[[Category:Swords of Fire Emblem Awakening]] | |||
[[Category:Lances of Fire Emblem Echoes: Shadows of Valentia]] |
Latest revision as of 17:12, 28 March 2024
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Sol (Japanese: 太陽 Sun) is a weapon first appearing in Fire Emblem Gaiden. In Gaiden, it is a lance which is an extremely rare random drop from Mogall. It has a very high might stat of twenty. In Fire Emblem Awakening, it is a regalia sword wielded by Walhart with the effect of granting its wielder the Sol skill. In Fire Emblem Echoes: Shadows of Valentia, it is similar to its Gaiden appearance, but its might stat is reduced by five. Using it enough times unlocks a combat art known as Solar Thrust, which costs ten HP to use but increases damage output by twenty and hit rate by fifteen. It is obtained by evolving certain Rusted Lances.
In Fire Emblem Heroes, the localization instead calls this weapon Sol Lance, and in this game it is a personal weapon of Forsyth. In addition to boosting its wielder's Resistance at all times, it heals its wielder whenever dealing damage to its target during combat.
Stats
In the main Fire Emblem series
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Gaiden | Lance | 20 | 2 | 80 | 0 | 1 | -- | -- | -- | Restores 5 HP to the equipper at the beginning of their phase. | |
Awakening | B | 12 | -- | 85 | 5 | 1 | 30 | 0 | 2 | Grants Sol when equipped. Cannot be forged. | |
Echoes: Shadows of Valentia | 15 | 4 | 80 | 0 | 1 | -- | 2 | -- | Learned combat arts: Solar Thrust (30 SP) |
In other Fire Emblem series titles
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Silver Lance | -- | ✗ | Grants +3 resistance. If user deals damage to foe (including 0 damage), restores 10 HP to user. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If user deals damage to foe (including 0 damage), restores 14 HP to user. If user's HP ≥ 25% at start of combat, inflicts −5 each to foe's attack and defense and changes "unit's HP cannot be healed" effect to "unit's HP is restored by 50% less" during combat. Grants +3 HP. If user is within 3 spaces of ally, inflicts −5 each to foe's attack and defense during combat, foe cannot make follow-up attacks, and if user's HP ≥ 50% at start of combat, foe's first attack deals −30% damage. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If user deals damage to foe (including 0 damage), restores 14 HP to user. If user's HP ≥ 25% at start of combat, inflicts −5 each to foe's attack and defense and changes "unit's HP cannot be healed" effect to "unit's HP is restored by 50% less" during combat. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If user deals damage to foe (including 0 damage), restores 14 HP to user. If user's HP ≥ 25% at start of combat, inflicts −5 each to foe's attack and defense and changes "unit's HP cannot be healed" effect to "unit's HP is restored by 50% less" during combat. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If user deals damage to foe (including 0 damage), restores 14 HP to user. If user's HP ≥ 25% at start of combat, inflicts −5 each to foe's attack and defense and changes "unit's HP cannot be healed" effect to "unit's HP is restored by 50% less" during combat. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If user deals damage to foe (including 0 damage), restores 14 HP to user. If user's HP ≥ 25% at start of combat, inflicts −5 each to foe's attack and defense and changes "unit's HP cannot be healed" effect to "unit's HP is restored by 50% less" during combat. Grants +5 HP and +4 resistance. |
Locations
Gaiden
Dropped by | Any enemy Mogall (0.055% chance) |
Awakening
Dropped by | Chapter 19, enemy Walhart |
Treasure | Infinite Regalia, chosen at random from a pool of other items. |
Echoes: Shadows of Valentia
Dungeon drops | The Inner Sanctum: Large pots (0.13%) |
Forging | Compatible Rusted Lances (1 ) |
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Forsyth: Loyal Lieutenant |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Awakening | May absorb HP equal to 1/2 damage dealt.
Trigger % = (Skill stat) |
技%で、敵へのダメージの半分HP回復
|
Echoes: Shadows of Valentia | A legendary lance.
|
伝説の槍
|
Heroes (Unrefined) |
Grants Res+3. When unit deals damage to foe
during combat, restores 10 HP to unit. (Triggers even if 0 damage is dealt.) |
魔防+3
戦闘中、自分の攻撃でダメージを与えた時、 自分のHP10回復 (与えたダメージが0でも効果は発動) |
Heroes (Refined) |
Grants Res+3. When unit deals damage to foe
during combat, restores 14 HP to unit (triggers even if 0 damage is dealt). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and reduces the effect of【Deep Wounds】by 50% during combat. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
魔防+3
戦闘中、自分の攻撃でダメージを与えた時、 自分のHP14回復 (与えたダメージが0でも効果は発動) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、守備-5、 【回復不可】を50%無効 【回復不可】 HPを回復できない状態異常 (敵の次回行動終了まで) |
Heroes (Refined: +effect) |
If unit is within 3 spaces of an ally, inflicts
Atk/Def-5 on foe during combat, foe cannot make a follow-up attack, and also, if unit's HP ≥ 50% at start of combat, reduces damage from foe's first attack by 30%. |
周囲3マス以内に味方がいる時、
戦闘中、敵の攻撃、守備-5、敵は追撃不可、かつ 戦闘開始時、自身のHPが50%以上なら、 戦闘中、最初に受けた攻撃のダメージを30%軽減 |
Trivia
- Sol has the highest might of any weapon in Gaiden, although it is beaten out by the magic spell Ragnarok. In the remake, it is tied with the Lightning Sword, and is beaten out by the magic spells Ragnarok, Sagittae, and the unused Apocalypse.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Sol |
|
Japanese |
太陽 |
Sun; rendered as たいよう in Gaiden. |
Spanish |
• Sol |
• Uses the skill's English name, not the Spanish name Helios. Used in Awakening. |
French |
• Sol |
• Uses the skill's English name, not the French name Solaire. Used in Awakening. |
German |
• Sol |
• Uses the skill's English name, not the German name Sonne. Used in Awakening. |
Italian |
Sole |
Sun; shares its name with the Sol skill. Used in Awakening. |
Dutch |
Sol |
-- |
Simplified Chinese |
太阳 |
Sun |
Traditional Chinese |
太陽 |
Sun |
Sol Lance
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Sol Lance |
Used only in Heroes. |
Japanese |
太陽 |
Sun; identical to the name used in games other than Heroes. |
Spanish |
Lanza Helios |
Helios lance |
German |
Sonnenlanze |
Sun Lance |
Italian |
Lancia Sole |
Sun lance |
Portuguese |
Lança sol |
Sun lance |
Traditional Chinese |
太陽槍 |
Sun lance |
Gallery
Concept artwork of Sol from Echoes: Shadows of Valentia.
The Sol Lance as it appears in Heroes.
Swords | ||||||||||
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Weapons in Fire Emblem Gaiden | ||||||||||||||||
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Weapons in Fire Emblem Awakening | ||||||||||||||
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Weapons in Fire Emblem Echoes: Shadows of Valentia | ||||||||||||||
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Lance skills in Heroes | ||||||
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