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Rouse Attack⁄Defense: Difference between revisions
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'''Rouse Attack/Defense''' (Japanese: {{hl|攻撃守備の奮起|Kōgeki shubi no funki}} ''Attack/Defense Rouse'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are | '''Rouse Attack/Defense''' (Japanese: {{hl|攻撃守備の奮起|Kōgeki shubi no funki}} ''Attack/Defense Rouse'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Rouse Atk/Def 1''', '''Rouse Atk/Def 2''', '''Rouse Atk/Def 3''', and '''Rouse Atk/Def 4''' in order from lowest to highest. If its user is not adjacent to any allies, Rouse Atk/Def boosts their [[Attack (stat)|attack]] and [[defense]] for the duration of the turn; the attack and defense boosts increase with the skill's tier up to tier three, with tier 4 adding an effect neutralizing any effect that would turn the user's bonuses into penalties for the turn. | ||
==Data== | ==Data== | ||
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|game1={{title|Heroes}}<br>(Rouse Atk/Def 1) | |game1={{title|Heroes}}<br>(Rouse Atk/Def 1) | ||
|sprite1=[[File:Is feh rouse atk def 1.png|20px]] | |sprite1=[[File:Is feh rouse atk def 1.png|20px]] | ||
|effect1=Boosts user's [[Attack (stat)| | |effect1=Boosts user's [[Attack (stat)|attack]] and [[defense]] by 2 each for the turn. | ||
|active1=If no allied [[unit]]s are adjacent of the user | |active1=If no allied [[unit]]s are adjacent of the user | ||
|notes1=Cost: 60 SP | |notes1=Cost: 60 SP | ||
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|game2={{title|Heroes}}<br>(Rouse Atk/Def 2) | |game2={{title|Heroes}}<br>(Rouse Atk/Def 2) | ||
|sprite2=[[File:Is feh rouse atk def 2.png|20px]] | |sprite2=[[File:Is feh rouse atk def 2.png|20px]] | ||
|effect2=Boosts user's [[Attack (stat)| | |effect2=Boosts user's [[Attack (stat)|attack]] and [[defense]] by 4 each for the turn. | ||
|active2=If no allied [[unit]]s are adjacent of the user | |active2=If no allied [[unit]]s are adjacent of the user | ||
|notes2=Cost: 120 SP | |notes2=Cost: 120 SP | ||
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|game3={{title|Heroes}}<br>(Rouse Atk/Def 3) | |game3={{title|Heroes}}<br>(Rouse Atk/Def 3) | ||
|sprite3=[[File:Is feh rouse atk def 3.png|20px]] | |sprite3=[[File:Is feh rouse atk def 3.png|20px]] | ||
|effect3=Boosts user's [[Attack (stat)| | |effect3=Boosts user's [[Attack (stat)|attack]] and [[defense]] by 6 each for the turn. | ||
|active3=If no allied [[unit]]s are adjacent of the user | |active3=If no allied [[unit]]s are adjacent of the user | ||
|notes3=Cost: 240 SP | |notes3=Cost: 240 SP | ||
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|game4={{title|Heroes}}<br>(Rouse Atk/Def 4) | |game4={{title|Heroes}}<br>(Rouse Atk/Def 4) | ||
|sprite4=[[File:Is feh rouse atk def 4.png|20px]] | |sprite4=[[File:Is feh rouse atk def 4.png|20px]] | ||
|effect4=Boosts user's [[Attack (stat)| | |effect4=Boosts user's [[Attack (stat)|attack]] and [[defense]] by 6 each and neutralizes (but does not nullify) any effect that turns user's bonuses into penalties for the turn. | ||
|active4=If no allied [[unit]]s are adjacent of the user | |active4=If no allied [[unit]]s are adjacent of the user | ||
|notes4=Cost: 300 SP | |notes4=Cost: 300 SP | ||
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====Rouse Atk/Def 1==== | ====Rouse Atk/Def 1==== | ||
{{ItemLoc | {{ItemLoc | ||
| | |method1=Units | ||
| | |data1=[[Edelgard|Edelgard: The Future]] • [[Fáfnir|Fáfnir: Fresh Ambition]] • [[Mareeta|Mareeta: Sword of Stars]] • [[Orson|Orson: Passion's Folly]] • [[Sylvain|Sylvain: Hanging with Tens]] | ||
|methodlast=[[Tempest Trials+]] | |||
|datalast=January 2023: 20,000 points<!-- | |||
|methodlast=[[Sacred Seal Forge]] (creation) | |||
|datalast=Requires 100 {{Badge|Verdant}}, 20 {{GreatBadge|Verdant}}, and 40 {{SacredCoin}}--> | |||
}} | }} | ||
====Rouse Atk/Def 2==== | ====Rouse Atk/Def 2==== | ||
{{ItemLoc | {{ItemLoc | ||
| | |method1=Units | ||
| | |data1=[[Edelgard|Edelgard: The Future]] • [[Fáfnir|Fáfnir: Fresh Ambition]] • [[Mareeta|Mareeta: Sword of Stars]] • [[Orson|Orson: Passion's Folly]] • [[Sylvain|Sylvain: Hanging with Tens]] | ||
|methodlast=[[Sacred Seal Forge]] (enhancement) | |||
|datalast=Requires 200 {{Badge|Verdant}}, 60 {{GreatBadge|Verdant}}, 50 {{SacredCoin}}, and the '''Rouse Atk/Def 1''' seal | |||
}} | }} | ||
====Rouse Atk/Def 3==== | ====Rouse Atk/Def 3==== | ||
{{ItemLoc | {{ItemLoc | ||
| | |method1=Units | ||
| | |data1=[[Edelgard|Edelgard: The Future]] • [[Fáfnir|Fáfnir: Fresh Ambition]] • [[Mareeta|Mareeta: Sword of Stars]] • [[Orson|Orson: Passion's Folly]] • [[Sylvain|Sylvain: Hanging with Tens]] | ||
|methodlast=[[Sacred Seal Forge]] (enhancement) | |||
|datalast=Requires 1000 {{Badge|Verdant}}, 400 {{GreatBadge|Verdant}}, 100 {{SacredCoin}}, and the '''Rouse Atk/Def 2''' seal | |||
}} | }} | ||
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==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Rouse Atk/Def 1)</small> | ||
| | |english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Def+2 to unit for 1 turn. | ||
|japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、守備+2(1ターン) | |||
| | }} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Rouse Atk/Def 2)</small> | ||
|english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Def+4 to unit for 1 turn. | |||
| | |japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、守備+4(1ターン) | ||
| | }} | ||
| | {{DescriptionCell | ||
|game={{title|Heroes}}<br><small>(Rouse Atk/Def 3)</small> | |||
| | |english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Def+6 to unit for 1 turn. | ||
| | |japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、守備+6(1ターン) | ||
| | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Rouse Atk/Def 4)</small> | |||
|english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Def+6 and【Null Panic】to unit<br>for 1 turn.<br><br>【Null Panic】<br>If unit is inflicted with Panic (bonuses converted<br>into penalties), neutralizes the "converts<br>bonuses on target into penalties" effect for<br>1 turn. (Even though the effect is neutralized,<br>the Panic status remains, and is treated as a<br>Penalty status.) | |||
|japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、守備+6(1ターン)、<br>【見切り・パニック】を付与<br><br>【見切り・パニック】<br>「パニック」(強化を+ではなく-とする状態異常)を<br>付与されている時、<br>その「強化を+ではなく-とする」効果を無効化<br>(1ターン)<br><br>(「パニック」と「見切り・パニック」の<br> 両方が付与された場合、<br> 「パニック」の効果は無効化するものの、<br> 「不利な状態異常」は付与されていると扱う) | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
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|ital-name=Sveglia Attacco/Difesa | |ital-name=Sveglia Attacco/Difesa | ||
|ital-mean=Attack/Speed awakening; abbreviated as '''{{lang|it|Sveglia Att/Dif}}'''. | |ital-mean=Attack/Speed awakening; abbreviated as '''{{lang|it|Sveglia Att/Dif}}'''. | ||
|por | |por-name=Ataque/Defesa ânimo | ||
|por | |por-mean=Attack/Speed motivation; abbreviated as '''{{lang|pt|Atq./Def. ânimo}}'''. | ||
|ch-trad-name={{h|攻擊速度的奮起|gōngjī sùdù de fènqǐ}} | |ch-trad-name={{h|攻擊速度的奮起|gōngjī sùdù de fènqǐ}} | ||
|ch-trad-mean=Attack/Speed awakening | |ch-trad-mean=Attack/Speed awakening | ||
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{{NavPassiveCH}} | {{NavPassiveCH}} | ||
{{NavPassiveSH}} |
Revision as of 20:41, 10 January 2023
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Rouse Attack/Defense (Japanese: 攻撃守備の奮起 Attack/Defense Rouse) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Rouse Atk/Def 1, Rouse Atk/Def 2, Rouse Atk/Def 3, and Rouse Atk/Def 4 in order from lowest to highest. If its user is not adjacent to any allies, Rouse Atk/Def boosts their attack and defense for the duration of the turn; the attack and defense boosts increase with the skill's tier up to tier three, with tier 4 adding an effect neutralizing any effect that would turn the user's bonuses into penalties for the turn.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Rouse Atk/Def 1) |
Boosts user's attack and defense by 2 each for the turn. | If no allied units are adjacent of the user | -- | Cost: 60 SP | |
Heroes (Rouse Atk/Def 2) |
Boosts user's attack and defense by 4 each for the turn. | If no allied units are adjacent of the user | -- | Cost: 120 SP | |
Heroes (Rouse Atk/Def 3) |
Boosts user's attack and defense by 6 each for the turn. | If no allied units are adjacent of the user | -- | Cost: 240 SP | |
Heroes (Rouse Atk/Def 4) |
Boosts user's attack and defense by 6 each and neutralizes (but does not nullify) any effect that turns user's bonuses into penalties for the turn. | If no allied units are adjacent of the user | -- | Cost: 300 SP |
Availability
Heroes
Rouse Atk/Def 1
Units | Edelgard: The Future • Fáfnir: Fresh Ambition • Mareeta: Sword of Stars • Orson: Passion's Folly • Sylvain: Hanging with Tens |
Tempest Trials+ | January 2023: 20,000 points |
Rouse Atk/Def 2
Units | Edelgard: The Future • Fáfnir: Fresh Ambition • Mareeta: Sword of Stars • Orson: Passion's Folly • Sylvain: Hanging with Tens |
Sacred Seal Forge (enhancement) | Requires 200 , 60 , 50 , and the Rouse Atk/Def 1 seal |
Rouse Atk/Def 3
Units | Edelgard: The Future • Fáfnir: Fresh Ambition • Mareeta: Sword of Stars • Orson: Passion's Folly • Sylvain: Hanging with Tens |
Sacred Seal Forge (enhancement) | Requires 1000 , 400 , 100 , and the Rouse Atk/Def 2 seal |
Rouse Atk/Def 4
Units | Fáfnir: Fresh Ambition |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Rouse Atk/Def 1) |
At start of turn, if unit is not adjacent to an ally,
grants Atk/Def+2 to unit for 1 turn. |
ターン開始時、周囲1マスに味方がいなければ
自分の攻撃、守備+2(1ターン) |
Heroes (Rouse Atk/Def 2) |
At start of turn, if unit is not adjacent to an ally,
grants Atk/Def+4 to unit for 1 turn. |
ターン開始時、周囲1マスに味方がいなければ
自分の攻撃、守備+4(1ターン) |
Heroes (Rouse Atk/Def 3) |
At start of turn, if unit is not adjacent to an ally,
grants Atk/Def+6 to unit for 1 turn. |
ターン開始時、周囲1マスに味方がいなければ
自分の攻撃、守備+6(1ターン) |
Heroes (Rouse Atk/Def 4) |
At start of turn, if unit is not adjacent to an ally,
grants Atk/Def+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
ターン開始時、周囲1マスに味方がいなければ
自分の攻撃、守備+6(1ターン)、 【見切り・パニック】を付与 【見切り・パニック】 「パニック」(強化を+ではなく-とする状態異常)を 付与されている時、 その「強化を+ではなく-とする」効果を無効化 (1ターン) (「パニック」と「見切り・パニック」の 両方が付与された場合、 「パニック」の効果は無効化するものの、 「不利な状態異常」は付与されていると扱う) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Rouse Attack/Defense |
Abbreviated as Rouse Atk/Def. |
Japanese |
攻撃守備の奮起 |
Attack/Defense Rouse |
Spanish |
Brío Ataque/Defensa |
Attack/Speed vigor; abbreviated as Brío Ata/Def in the European localization and as Brío Atq./Def. in the Latin American localization. |
French |
Réveil Attaque/Défense |
Attack/Defense awakening; abbreviated as Réveil Atq/Déf. |
German |
Angriff/Verteidigung-Hoch |
Attack/Speed High; abbreviated as Agr./Ver.-Hoch. |
Italian |
Sveglia Attacco/Difesa |
Attack/Speed awakening; abbreviated as Sveglia Att/Dif. |
Portuguese |
Ataque/Defesa ânimo |
Attack/Speed motivation; abbreviated as Atq./Def. ânimo. |
Traditional Chinese |
攻擊速度的奮起 |
Attack/Speed awakening |
See also
- Rouse Attack/Resistance
- Rouse Attack/Speed
- Rouse Defense/Resistance
- Rouse Speed/Defense
- Rouse Speed/Resistance
Sacred Seal skills in Heroes | ||||||||||||||||||||
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