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List of version differences/Fire Emblem: Path of Radiance: Difference between revisions

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* Extra costs for Forging weapons were halved, making it cheaper to forge weapons.
* Extra costs for Forging weapons were halved, making it cheaper to forge weapons.
* [[Forge#Mechanics|The 255-crit error]] in the [[forge]] system was corrected.
* [[Forge#Mechanics|The 255-crit error]] in the [[forge]] system was corrected.
* In [[Crimea Marches|Chapter 18]] of the Japanese version, [[Shinon]] will not drop the [[Brave Bow]] if the player saves at the advance screen; if the player resets the game, then Shinon will drop the Brave Bow as usual. This glitch was fixed in the international versions.
* In [[Crimea Marches|Chapter 18]] of the Japanese version, [[Shinon]] will not drop the [[Brave Bow]] if the player saves at the preparations screen; if the player resets the game, then Shinon will drop the Brave Bow as usual. This glitch was fixed in the international versions.
* In the Japanese version, stat booster items can still be used by units even if the item's respective stat has already reached its maximum. The localization corrected this to disallow stat boosters from being used on capped stats, like in every other game since {{title|Thracia 776}}, preventing scenarios where a careless player might absent-mindedly waste a stat booster on an already-capped stat.
* In the Japanese version, stat booster items can still be used by units even if the item's respective stat has already reached its maximum. The localization corrected this to disallow stat boosters from being used on capped stats, like in every other game since {{title|Thracia 776}}, preventing scenarios where a careless player might absent-mindedly waste a stat booster on an already-capped stat.
* In the Japanese version, the [[Skill items#Skill items in Path of Radiance|Renewal scroll]] can only be assigned to [[Ena]] and [[Elincia]], both of whom already have the skill when recruited. It has this in common with numerous [[Unused content in Fire Emblem: Path of Radiance#Items|unused scrolls]], which can only be taught to the original bearers of the skills in question. The localization corrected this to allow Renewal to be assigned to any unit, although the other skill scrolls were not altered in this way.
* In the Japanese version, the [[Skill items#Skill items in Path of Radiance|Renewal scroll]] can only be assigned to [[Ena]] and [[Elincia]], both of whom already have the skill when recruited. It has this in common with numerous [[Unused content in Fire Emblem: Path of Radiance#Items|unused scrolls]], which can only be taught to the original bearers of the skills in question. The localization corrected this to allow Renewal to be assigned to any unit, although the other skill scrolls were not altered in this way.
Line 25: Line 25:
* The extra content obtained by linking copies of {{title|The Binding Blade}} with ''Path of Radiance'' was altered to accommodate the game's absence outside of Japan:
* The extra content obtained by linking copies of {{title|The Binding Blade}} with ''Path of Radiance'' was altered to accommodate the game's absence outside of Japan:
** Its entries in the Character Portraits gallery were removed entirely, although the images all remain on the disc.
** Its entries in the Character Portraits gallery were removed entirely, although the images all remain on the disc.
** The [[Trial Map]] "[[List of Trial Maps in Fire Emblem: Path of Radiance|Desperation]]" is now obtained by connecting linking copies of either {{FE7}} or {{title|The Sacred Stones}} with ''Path of Radiance''.
** The [[Trial Map]] "[[Desperation (Trial Map)|Desperation]]" is now obtained by connecting linking copies of either {{FE7}} or {{title|The Sacred Stones}} with ''Path of Radiance''.


==NTSC-U to PAL changes==
==NTSC-U to PAL changes==
Unless otherwise stated, all changes made between the NTSC-J and NTSC-U releases are retained in the PAL version, excluding names.
Unless otherwise stated, all changes made between the NTSC-J and NTSC-U releases are retained in the PAL version.


===Graphics===
===Graphics===
Line 34: Line 34:


===Text changes===
===Text changes===
{|class="wikitable"
For dialogue, only the relevant portion of the string is displayed here.
{|class="wikitable" style="white-space: pre"
!File
!File
!String
!String
Line 44: Line 45:
|MJID_MAGE/F
|MJID_MAGE/F
|
|
|style="white-space:pre"|Mage
|Mage
|String not present in NTSC-U version.
| style="white-space: initial" | String not present in NTSC-U version.
|-
|-
|MJID_SAGE/F
|MJID_SAGE/F
|
|
|style="white-space:pre"|Sage
|Sage
|String not present in NTSC-U version.
| style="white-space: initial" | String not present in NTSC-U version.
|-
|-
|MT_{{lang|ja|柵}}
|MT_{{lang|ja|柵}}
|style="white-space:pre"|Fence
|Fence
|style="white-space:pre"|Barrier
|Barrier
|-
|-
|MH_J_SAGE
|MH_J_SAGE
|style="white-space:pre"|Advanced scholars of arcane lore. Although<br>they specialize in magic tomes, they can also<br>wield any staves they acquire.
|Advanced scholars of arcane lore. Although<br>they specialize in magic tomes, they can also<br>wield any staves they acquire.
|style="white-space:pre"|Advanced scholars of arcane lore. Although<br>they specialize in magic tomes, they can choose<br>to wield staves or knives.
|Advanced scholars of arcane lore. Although<br>they specialize in magic tomes, they can choose<br>to wield staves or knives.
|-
|-
|MH_I_REBLOW
|MH_I_REBLOW
|style="white-space:pre"|A staff that restores 10 HP plus the wielder's<br>Mg (converted to HP) to a unit 5 spaces away.
|A staff that restores 10 HP plus the wielder's<br>Mg (converted to HP) to a unit 5 spaces away.
|style="white-space:pre"|A staff that restores 10 HP plus the wielder's<br>Mg (converted to HP) to a far unit.
|A staff that restores 10 HP plus the wielder's<br>Mg (converted to HP) to a far unit.
|-
|-
|MH_I_SILENCE
|MH_I_SILENCE
|style="white-space:pre"|A staff that prevents enemies from using magic.<br>Minimum range is 5 spaces.
|A staff that prevents enemies from using magic.<br>Minimum range is 5 spaces.
|style="white-space:pre"|A staff that prevents enemies from using magic,<br>it can strike enemies from afar.
|A staff that prevents enemies from using magic,<br>it can strike enemies from afar.
|-
|-
|MH_I_SLEEP
|MH_I_SLEEP
|style="white-space:pre"|A staff that puts enemy units to sleep for<br>a short time. Minimum range is 5 spaces.
|A staff that puts enemy units to sleep for<br>a short time. Minimum range is 5 spaces.
|style="white-space:pre"|A staff that puts enemy units to sleep for<br>a short time, it can strike enemies from afar.
|A staff that puts enemy units to sleep for<br>a short time, it can strike enemies from afar.
|-
|-
|Mess_Help_skill_SkyBlessing
|Mess_Help_skill_SkyBlessing
|style="white-space:pre"|Restores HP to a unit<br>in an adjacent space.
|Restores HP to a unit<br>in an adjacent space.
|style="white-space:pre"|Restores HP to the units<br>in adjacent space
|Restores HP to the units<br>in adjacent space
|-
|-
|Mess_Help2_skill_Impact
|Mess_Help2_skill_Impact
|style="white-space:pre"|In certain instances,<br>immobilizes an enemy<br>unit for 1 turn after<br>being hit.<br>  {{Color|#0f0|Falcon Knight}}<br>  {{color|#0f0|Wyvern Rider}}
|In certain instances,<br>immobilizes an enemy<br>unit for 1 turn after<br>being hit.<br>  {{Color|#0f0|Falcon Knight}}<br>  {{color|#0f0|Wyvern Rider}}
|style="white-space:pre"|In certain instances,<br>immobilizes an enemy<br>unit for 1 turn after<br>being hit.<br>  {{Color|#0f0|Falcon Knight}}<br>  {{color|#0f0|Wyvern Lord}}
|In certain instances,<br>immobilizes an enemy<br>unit for 1 turn after<br>being hit.<br>  {{Color|#0f0|Falcon Knight}}<br>  {{color|#0f0|Wyvern Lord}}
|-
|-
|Mess_Help2_skill_SkyBlessing
|Mess_Help2_skill_SkyBlessing
|style="white-space:pre"|Restores HP to a unit<br>in an adjacent space.<br>  {{color|#0f0|Reyson}}
|Restores HP to a unit<br>in an adjacent space.<br>  {{color|#0f0|Reyson}}
|style="white-space:pre"|Restores HP to the units<br>in adjacent spaces.<br>{{color|#0f0|Reyson}}
|Restores HP to the units<br>in adjacent spaces.<br>{{color|#0f0|Reyson}}
|-
|-
|MESS_SHOPINFO_BEXP
|MESS_SHOPINFO_BEXP
|
|
|style="white-space:pre"|P
|P
|String not present in NTSC-U version.
| style="white-space: initial" | String not present in NTSC-U version.
|-
|-
|MESS_INFO_HELP01
|MESS_INFO_HELP01
|style="white-space:pre"|{{Color|#FF8080|[[File:Is gcn up down.png|link=|Up/Down]]Select  [[File:Is gcn a button.png|link=|A]]OK  [[File:Is gcn y button.png|link=|Y]]Help  [[File:Is gcn b button.png|link=|B]]Back}}
|{{Color|#FF8080|[[File:Is gcn up down.png|link=|Up/Down]]Select  [[File:Is gcn a button.png|link=|A]]OK  [[File:Is gcn y button.png|link=|Y]]Help  [[File:Is gcn b button.png|link=|B]]Back}}
|style="white-space:pre"|{{Color|#FF8080|[[File:Is gcn up down.png|link=|Up/Down]]Select  [[File:Is gcn a button.png|link=|A]]OK  }}[[File:Is gcn y button.png|link=|Y]]Help  [[File:Is gcn b button.png|link=|B]]Back
|{{Color|#FF8080|[[File:Is gcn up down.png|link=|Up/Down]]Select  [[File:Is gcn a button.png|link=|A]]OK  }}[[File:Is gcn y button.png|link=|Y]]Help  [[File:Is gcn b button.png|link=|B]]Back
|-
|-
|MESS_INFO_HELP02
|MESS_INFO_HELP02
|style="white-space:pre"|{{Color|#FF8080|[[File:Is gcn left right.png|link=|Left/Right]]Select  [[File:Is gcn a button.png|link=|A]]OK  [[File:Is gcn b button.png|link=|B]]Cancel}}
|{{Color|#FF8080|[[File:Is gcn left right.png|link=|Left/Right]]Select  [[File:Is gcn a button.png|link=|A]]OK  [[File:Is gcn b button.png|link=|B]]Cancel}}
|style="white-space:pre"|{{Color|#FF8080|[[File:Is gcn left right.png|link=|Left/Right]]Select  [[File:Is gcn a button.png|link=|A]]OK  }}[[File:Is gcn b button.png|link=|B]]Cancel
|{{Color|#FF8080|[[File:Is gcn left right.png|link=|Left/Right]]Select  [[File:Is gcn a button.png|link=|A]]OK  }}[[File:Is gcn b button.png|link=|B]]Cancel
|-
|-
|MESS_OUTFIT_ITRADE_HELP01N
|MESS_OUTFIT_ITRADE_HELP01N
|style="white-space:pre"|{{Color|#FF8080|[[File:Is gcn all directions.png|link=|Up/Down/Left/Right]]Select  [[File:Is gcn a button.png|link=|A]]OK  [[File:Is gcn x button.png|link=|X]]View Units  }}[[File:Is gcn b button.png|link=|B]]Cancel
|{{Color|#FF8080|[[File:Is gcn all directions.png|link=|Up/Down/Left/Right]]Select  [[File:Is gcn a button.png|link=|A]]OK  [[File:Is gcn x button.png|link=|X]]View Units  }}[[File:Is gcn b button.png|link=|B]]Cancel
|style="white-space:pre"|{{Color|#FF8080|[[File:Is gcn all directions.png|link=|Up/Down/Left/Right]]Select  [[File:Is gcn a button.png|link=|A]]OK  {{Color|#FF8080|[[File:Is gcn x button.png|link=|X]]View Units  }}}}[[File:Is gcn b button.png|link=|B]]Cancel
|{{Color|#FF8080|[[File:Is gcn all directions.png|link=|Up/Down/Left/Right]]Select  [[File:Is gcn a button.png|link=|A]]OK  {{Color|#FF8080|[[File:Is gcn x button.png|link=|X]]View Units  }}}}[[File:Is gcn b button.png|link=|B]]Cancel
|The PAL version redundantly sets the red text color again before "[[File:Is gcn x button.png|link=|X]]View Units".
| style="white-space: initial" | The PAL version redundantly sets the red text color again before "&NoBreak;[[File:Is gcn x button.png|link=|X]]&NoBreak;View Units".
|-
|-
|MDIE_JANAFF_05
|MDIE_JANAFF_05
|style="white-space:pre"|Beorc general!<br>Look after my son!
|Beorc general!<br>Look after my son!
|style="white-space:pre"|Beorc general!<br>Look after the prince!
|Beorc general!<br>Look after the prince!
|-
|-
!c05
!c05
|MS_05_BT_TI
|MS_05_BT_TI
|style="white-space:pre"|The Imperial Guard has some skill,
|The Imperial Guard has some skill,
|style="white-space:pre"|The Royal Guard has some skill,
|The Royal Guard has some skill,
|Only a fragment of the string is shown here.
|-
|-
!rowspan="2"|c10
!rowspan="2"|c10
|MS_10_ED01
|MS_10_ED01
|style="white-space:pre"|The strength of your mecenary band, Ike,
|The strength of your mecenary band, Ike,
|style="white-space:pre"|The strength of your mercenary band, Ike,
|The strength of your mercenary band, Ike,
|Only a fragment of the string is shown here.
|-
|-
|MS_10_REPO_DIE
|MS_10_REPO_DIE
|style="white-space:pre"|Do you mean the casualites and refugees?
|Do you mean the casualites and refugees?
|style="white-space:pre"|Do you mean the casualties and refugees?
|Do you mean the casualties and refugees?
|Only a fragment of the string is shown here.
|-
|-
!c18
!c18
|MS_18_EV_C_op_000
|MS_18_EV_C_op_000
|style="white-space:pre"|Nasir! What have you found?
|Nasir! What have you found?
|style="white-space:pre"|Nasir! What have you found?
|Nasir! What have you found?
|Only a fragment of the string is shown here. The PAL version removes an erroneous "freeze mouth" command for Ike after the question mark.
| style="white-space: initial" | The PAL version removes an erroneous "freeze mouth" command for Ike after the question mark.
|-
|-
!c21
!c21
|MS_21_ED_02
|MS_21_ED_02
|style="white-space:pre"|Sir Bryan will serve as your deputy.
|Sir Bryan will serve as your deputy.
|style="white-space:pre"|Sir Bryce will serve as your deputy.
|Sir Bryce will serve as your deputy.
|Only a fragment of the string is shown here.
|-
|-
!rowspan="2"|c23
!rowspan="2"|c23
|MS_23_ED_02A
|MS_23_ED_02A
|style="white-space:pre"|...
|...
|style="white-space:pre"|...
|...
||Only a fragment of the string is shown here. The PAL version adds missing freeze mouth and unfreeze mouth commands before and after the ellipsis, respectively.
|rowspan="2" style="white-space: initial" | The PAL version adds missing freeze mouth and unfreeze mouth commands before and after the ellipsis, respectively.
|-
|-
|MS_23_ED_02B
|MS_23_ED_02B
|style="white-space:pre"|...
|...
|style="white-space:pre"|...
|...
|Only a fragment of the string is shown here. The PAL version adds missing freeze mouth and unfreeze mouth commands before and after the ellipsis, respectively.
|-
|-
!rowspan="7"|c25
!rowspan="7"|c25
|MS_25_ED_02B
|MS_25_ED_02B
|style="white-space:pre"|Thanks to your words, both of my friends
|Thanks to your words, both of my friends
|style="white-space:pre"|Thanks to your words, both of my friends
|Thanks to your words, both of my friends
|The PAL version removes the smile command before "Thanks".
|rowspan="7" style="white-space: initial" | The PAL version removes a smile command before "Thanks".
|-
|-
|MS_25_ED_02C
|MS_25_ED_02C
|style="white-space:pre"|Thanks to your words, both of my friends
|Thanks to your words, both of my friends
|style="white-space:pre"|Thanks to your words, both of my friends
|Thanks to your words, both of my friends
|The PAL version removes the smile command before "Thanks".
|-
|-
|MS_25_ED_02D
|MS_25_ED_02D
|style="white-space:pre"|Thanks to your words, both of my friends
|Thanks to your words, both of my friends
|style="white-space:pre"|Thanks to your words, both of my friends
|Thanks to your words, both of my friends
|The PAL version removes the smile command before "Thanks".
|-
|-
|MS_25_ED_02E
|MS_25_ED_02E
|style="white-space:pre"|Thanks to your words, both of my friends
|Thanks to your words, both of my friends
|style="white-space:pre"|Thanks to your words, both of my friends
|Thanks to your words, both of my friends
|The PAL version removes the smile command before "Thanks".
|-
|-
|MS_25_ED_02F
|MS_25_ED_02F
|style="white-space:pre"|Thanks to your words, both of my friends
|Thanks to your words, both of my friends
|style="white-space:pre"|Thanks to your words, both of my friends
|Thanks to your words, both of my friends
|The PAL version removes the smile command before "Thanks".
|-
|-
|MS_25_ED_02G
|MS_25_ED_02G
|style="white-space:pre"|Thanks to your words, both of my friends
|Thanks to your words, both of my friends
|style="white-space:pre"|Thanks to your words, both of my friends
|Thanks to your words, both of my friends
|The PAL version removes the smile command before "Thanks".
|-
|-
|MS_25_ED_02H
|MS_25_ED_02H
|style="white-space:pre"|Thanks to your words, both of my friends
|Thanks to your words, both of my friends
|style="white-space:pre"|Thanks to your words, both of my friends
|Thanks to your words, both of my friends
|The PAL version removes the smile command before "Thanks".
|-
|-
!c28
!c28
|MS_28_OP_04
|MS_28_OP_04
|style="white-space:pre"|MESSAGE HAS BEEN DELETED!!!
|MESSAGE HAS BEEN DELETED!!!
|style="white-space:pre"|MESSAGE HAS BEEN DELETED!!!
|MESSAGE HAS BEEN DELETED!!!
|The PAL version removes an erroneous requirement to press the A Button before the text appears.
| style="white-space: initial" | The PAL version removes an erroneous requirement to press the A Button before the text appears.
|-
|-
!tut
!tut
|MS_T_demo
|MS_T_demo
|style="white-space:pre"| - Demonstration -  
|<span style="font-size:large"> - Demonstration - </span>
|{{color|#293022| - Demonstration - }}
|<span style="font-size:large; color:#414834"> - Demonstration - </span>
|-
|-
!videomode
!videomode
|MESS_EURGB60HZ_ASK
|MESS_EURGB60HZ_ASK
|style="white-space:pre"|This game is compatible with 60Hz mode.<br>Please select mode.<br>If your television does not display correctly<br>in 60Hz mode, please select 50Hz mode.
|This game is compatible with 60Hz mode.<br>Please select mode.<br>If your television does not display correctly<br>in 60Hz mode, please select 50Hz mode.
|style="white-space:pre"|This game is compatible with 60Hz mode.<br>Please select mode.<br><br>If your television does not display correctly<br>in 60Hz mode, please select 50Hz mode.
|This game is compatible with 60Hz mode.<br>Please select mode.<br><br>If your television does not display correctly<br>in 60Hz mode, please select 50Hz mode.
|-
|-
!rowspan="5"|yell
!rowspan="5"|yell
|rowspan="3"|MYELL_GATRIE_STELLA_A
|rowspan="3"|MYELL_GATRIE_STELLA_A
|style="white-space:pre"|But... I do have a fiance.
|But... I do have a fiance.
|style="white-space:pre"|But... I do have a fiancé.
|But... I do have a fiancé.
|rowspan="3"|Only fragments of the string are shown here.
|-
|-
|style="white-space:pre"|A fiance?!
|A fiance?!
|style="white-space:pre"|A fiancé?!
|A fiancé?!
|-
|-
|style="white-space:pre"|She said she had a fiance, didn't she?
|She said she had a fiance, didn't she?
|style="white-space:pre"|She said she had a fiancé, didn't she?
|She said she had a fiancé, didn't she?
|-
|-
|MYELL_SOTHE_STELLA_B
|MYELL_SOTHE_STELLA_B
|style="white-space:pre"|arranged a fiance for me. I've heard he is
|arranged a fiance for me. I've heard he is
|style="white-space:pre"|arranged a fiancé for me. I've heard he is
|arranged a fiancé for me. I've heard he is
|Only a fragment of the string is shown here.
|-
|-
|MYELL_SOTHE_STELLA_A
|MYELL_SOTHE_STELLA_A
|style="white-space:pre"|promised to fiances they don't even know.
|promised to fiances they don't even know.
|style="white-space:pre"|promised to fiancés they don't even know.
|promised to fiancés they don't even know.
|Only a fragment of the string is shown here.
|}
|}
Additionally, the staff credits were added to the <code>ending</code> text file.
Additionally, the staff credits were added to the <code>ending</code> text file.
===Miscellaneous===
*The PAL version runs at a resolution of 576i and a refresh rate of 50 Hz (576i50) by default, rather than 480i and 60 Hz (480i60). The higher resolution is achieved through scaling the picture, rather than rendering the game at a higher resolution. The lower refresh rate is achieved through slowing the game down to five-sixths of the speed (aside from playback of audio and video files).
*Upon startup, the game prompts the player to use 60Hz mode, which causes the game to run at 480i and 60 Hz.
*The PAL version removes the option to use Progressive Mode (480p).


{{refbar}}
{{refbar}}
{{Nav9}}
{{Nav9}}
[[Category:Localization]][[Category:Fire Emblem: Path of Radiance]]
{{DEFAULTSORT:List of version differences/Fire Emblem Path of Radiance}}
[[Category:Localization]]
[[Category:Fire Emblem: Path of Radiance]]

Latest revision as of 15:18, 28 March 2024

This page details the changes made to the gameplay and writing of Fire Emblem: Path of Radiance during its localization from Japanese to US English, and later from US English to the five PAL localizations.

Name changes

Main article: Name chart/Fire Emblem: Path of Radiance

NTSC-J to NTSC-U changes

Gameplay changes

  • The Maniac Mode difficulty setting was removed and replaced with Easy Mode.
  • An innate +15 crit bonus was added to Snipers, Swordmasters, and Berserkers.
  • The Heal staff had its durability increased from 30 uses in the Japanese version to 40 in all other versions.
  • Extra costs for Forging weapons were halved, making it cheaper to forge weapons.
  • The 255-crit error in the forge system was corrected.
  • In Chapter 18 of the Japanese version, Shinon will not drop the Brave Bow if the player saves at the preparations screen; if the player resets the game, then Shinon will drop the Brave Bow as usual. This glitch was fixed in the international versions.
  • In the Japanese version, stat booster items can still be used by units even if the item's respective stat has already reached its maximum. The localization corrected this to disallow stat boosters from being used on capped stats, like in every other game since Thracia 776, preventing scenarios where a careless player might absent-mindedly waste a stat booster on an already-capped stat.
  • In the Japanese version, the Renewal scroll can only be assigned to Ena and Elincia, both of whom already have the skill when recruited. It has this in common with numerous unused scrolls, which can only be taught to the original bearers of the skills in question. The localization corrected this to allow Renewal to be assigned to any unit, although the other skill scrolls were not altered in this way.
  • In the Japanese version, using a Seraph Robe while at the base will not increase the character's current HP to their increased max HP (for example, using a Seraph Robe on Elincia with 34 max HP will raise her max HP to 41 but her current health will remain at 34). This oversight was fixed in localization.
  • Sephiran can learn the Vigilance skill in the Japanese release but not the localizations.

Dialogue changes


This section has been marked as a stub. Please help improve the page by adding information.


Other changes

  • The icon for forging tomes was changed from a staff to a tome.
  • The allowed length of forged weapon names was expanded from seven characters to twelve.
  • The extra content obtained by linking copies of The Binding Blade with Path of Radiance was altered to accommodate the game's absence outside of Japan:

NTSC-U to PAL changes

Unless otherwise stated, all changes made between the NTSC-J and NTSC-U releases are retained in the PAL version.

Graphics


This section has been marked as a stub. Please help improve the page by adding information.


Text changes

For dialogue, only the relevant portion of the string is displayed here.

File String NTSC-U PAL Notes
common MJID_MAGE/F Mage String not present in NTSC-U version.
MJID_SAGE/F Sage String not present in NTSC-U version.
MT_ Fence Barrier
MH_J_SAGE Advanced scholars of arcane lore. Although
they specialize in magic tomes, they can also
wield any staves they acquire.
Advanced scholars of arcane lore. Although
they specialize in magic tomes, they can choose
to wield staves or knives.
MH_I_REBLOW A staff that restores 10 HP plus the wielder's
Mg (converted to HP) to a unit 5 spaces away.
A staff that restores 10 HP plus the wielder's
Mg (converted to HP) to a far unit.
MH_I_SILENCE A staff that prevents enemies from using magic.
Minimum range is 5 spaces.
A staff that prevents enemies from using magic,
it can strike enemies from afar.
MH_I_SLEEP A staff that puts enemy units to sleep for
a short time. Minimum range is 5 spaces.
A staff that puts enemy units to sleep for
a short time, it can strike enemies from afar.
Mess_Help_skill_SkyBlessing Restores HP to a unit
in an adjacent space.
Restores HP to the units
in adjacent space
Mess_Help2_skill_Impact In certain instances,
immobilizes an enemy
unit for 1 turn after
being hit.
Falcon Knight
Wyvern Rider
In certain instances,
immobilizes an enemy
unit for 1 turn after
being hit.
Falcon Knight
Wyvern Lord
Mess_Help2_skill_SkyBlessing Restores HP to a unit
in an adjacent space.
Reyson
Restores HP to the units
in adjacent spaces.
Reyson
MESS_SHOPINFO_BEXP P String not present in NTSC-U version.
MESS_INFO_HELP01 Up/DownSelect AOK YHelp BBack Up/DownSelect AOK YHelp BBack
MESS_INFO_HELP02 Left/RightSelect AOK BCancel Left/RightSelect AOK BCancel
MESS_OUTFIT_ITRADE_HELP01N Up/Down/Left/RightSelect AOK XView Units BCancel Up/Down/Left/RightSelect AOK XView Units BCancel The PAL version redundantly sets the red text color again before "⁠X⁠View Units".
MDIE_JANAFF_05 Beorc general!
Look after my son!
Beorc general!
Look after the prince!
c05 MS_05_BT_TI The Imperial Guard has some skill, The Royal Guard has some skill,
c10 MS_10_ED01 The strength of your mecenary band, Ike, The strength of your mercenary band, Ike,
MS_10_REPO_DIE Do you mean the casualites and refugees? Do you mean the casualties and refugees?
c18 MS_18_EV_C_op_000 Nasir! What have you found? Nasir! What have you found? The PAL version removes an erroneous "freeze mouth" command for Ike after the question mark.
c21 MS_21_ED_02 Sir Bryan will serve as your deputy. Sir Bryce will serve as your deputy.
c23 MS_23_ED_02A ... ... The PAL version adds missing freeze mouth and unfreeze mouth commands before and after the ellipsis, respectively.
MS_23_ED_02B ... ...
c25 MS_25_ED_02B Thanks to your words, both of my friends Thanks to your words, both of my friends The PAL version removes a smile command before "Thanks".
MS_25_ED_02C Thanks to your words, both of my friends Thanks to your words, both of my friends
MS_25_ED_02D Thanks to your words, both of my friends Thanks to your words, both of my friends
MS_25_ED_02E Thanks to your words, both of my friends Thanks to your words, both of my friends
MS_25_ED_02F Thanks to your words, both of my friends Thanks to your words, both of my friends
MS_25_ED_02G Thanks to your words, both of my friends Thanks to your words, both of my friends
MS_25_ED_02H Thanks to your words, both of my friends Thanks to your words, both of my friends
c28 MS_28_OP_04 MESSAGE HAS BEEN DELETED!!! MESSAGE HAS BEEN DELETED!!! The PAL version removes an erroneous requirement to press the A Button before the text appears.
tut MS_T_demo - Demonstration - - Demonstration -
videomode MESS_EURGB60HZ_ASK This game is compatible with 60Hz mode.
Please select mode.
If your television does not display correctly
in 60Hz mode, please select 50Hz mode.
This game is compatible with 60Hz mode.
Please select mode.

If your television does not display correctly
in 60Hz mode, please select 50Hz mode.
yell MYELL_GATRIE_STELLA_A But... I do have a fiance. But... I do have a fiancé.
A fiance?! A fiancé?!
She said she had a fiance, didn't she? She said she had a fiancé, didn't she?
MYELL_SOTHE_STELLA_B arranged a fiance for me. I've heard he is arranged a fiancé for me. I've heard he is
MYELL_SOTHE_STELLA_A promised to fiances they don't even know. promised to fiancés they don't even know.

Additionally, the staff credits were added to the ending text file.

Miscellaneous

  • The PAL version runs at a resolution of 576i and a refresh rate of 50 Hz (576i50) by default, rather than 480i and 60 Hz (480i60). The higher resolution is achieved through scaling the picture, rather than rendering the game at a higher resolution. The lower refresh rate is achieved through slowing the game down to five-sixths of the speed (aside from playback of audio and video files).
  • Upon startup, the game prompts the player to use 60Hz mode, which causes the game to run at 480i and 60 Hz.
  • The PAL version removes the option to use Progressive Mode (480p).

References

Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial Map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeCaineghisDanielDeghinseaGarethGreilHetzelIzukaJorgeKurthnagaLeanneLekainLotzMustonNealuchiRajaionSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Background characters AltinaAsheraElenaLilliaLoraziehRamonRenning
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (stage 1stage 2) • 28: Twisted TowerE: Repatriation
Trial Maps Hillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline