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Twin-Crest Power: Difference between revisions
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Latest revision as of 17:30, 28 March 2024
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The Twin-Crest Power (Japanese: 双紋章の力 Power of twin emblems) is a Crest Stone weapon that debuted in Fire Emblem: Three Houses. It is one of Hegemon Edelgard's primary methods of attack, the other being Crest of Flames Power. It is an incredibly strong attack that also boasts a very large attack range.
In Three Houses, this weapon is depicted by Edelgard launching dark energy balls from her hands. In Fire Emblem Heroes, Edelgard instead smashes the opponent with her fist.
Stats
In the main Fire Emblem series
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Three Houses | -- | 20 | 1 | 90 | 10 | 1–6 | -- | -- | -- | -- |
In other Fire Emblem series titles
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
14 | 1 | 400 | -- | Adult (Armored) | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, inflicts −6 each to attack and defense on foe during combat, user and foe cannot make follow-up attacks, and if user initiates combat while transformed, grants user another action after combat (once per turn). If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user and user counterattacks regardless of range. |
Locations
Three Houses
Unobtainable | Exclusively wielded by Hegemon Edelgard in Chapter 22 . |
Heroes
Method | Data |
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Unit (★★★★★) | Edelgard: Hegemon Husk |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Three Houses | The overflowing power from two Crests.
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溢れ出る二つの紋章の力
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Heroes | Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat and unit and foe both cannot make a follow-up attack, and also, if unit initiates combat while transformed, grants another action to unit after combat. (Once per turn.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range. |
奥義が発動しやすい(発動カウント-1)
戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、守備-6、かつ、 自分、敵、ともに追撃不可、かつ、 化身状態で自分から攻撃した時、戦闘後、 自分を行動可能にする(1ターンに1回のみ) ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 敵から攻撃された時、距離に関係なく反撃する |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Twin-Crest Power |
-- |
Japanese |
双紋章の力 |
Power of twin emblems |
Spanish |
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French |
Pouvoir de Seiros |
Power of Seiros |
German |
Zwillingswappen-Kraft |
Twin Crest Power; abbreviated as Zwillingsw.-Kraft in Heroes. |
Italian |
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Portuguese |
Emblema gêmeo |
Twin crest |
Korean |
쌍문장의 힘 |
Power of twin emblems |
Simplified Chinese |
双纹章之力 |
Power of twin emblems |
Traditional Chinese |
雙紋章之力 |
Power of twin emblems |
Weapons in Fire Emblem: Three Houses | ||||||||||||||||||||||
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Beast skills in Heroes | ||||||||||||||||||||
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