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Horn of the Land

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Horn of the Land

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Type

Beast

Wielder(s)

Nerþuz

First game

Heroes

Horn of the Land (Japanese: 地の女神の角 Earth goddess's horn) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Nerþuz. When its user's HP is not low, Horn of the Land boosts their stats based on their special skill's maximum cooldown count, increases their cooldown charge, and neutralizes effects that guarantee the foe or deny the user a follow-up attack.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
Is feh skill weapon.png Beast weapons 14 1 400 -- Adult (Cavalry) Is feh cavalry.png Grants −1 special cooldown count.
If user's HP ≥ 25% at start of combat, grants +⁠([user's maximum special cooldown count × 2] + 5) each to user's attack, speed, defense, and resistance, grants +1 special cooldown charge per attack, and neutralizes effects that guarantee foe's follow-up attacks or deny user's follow-up attacks during combat.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −4 each to foe's attack and defense during combat, and foe cannot make follow-up attacks.

Availability

Heroes

Method Data
Unit (★★★★★) Nerþuz: God of the Land

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+X during combat (X = unit's
max Special cooldown count value × 2, + 5),
grants Special cooldown charge +1 per
attack (only highest value applied; does not
stack), and neutralizes effects that guarantee
foe's follow-up attacks and effects that prevent
unit's follow-up attacks during combat. At start
of turn, if unit is adjacent to only beast or
dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
奥義が発動しやすい(発動カウント-1)

戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防+5、
さらに、攻撃、速さ、守備、魔防が、
自身の奥義発動カウント最大値×2だけ増加、
自身の奥義発動カウント変動量+1
(同系統効果複数時、最大値適用)、かつ
敵の絶対追撃を無効、かつ、自分の追撃不可を無効

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ自分から攻撃した時、
戦闘中、敵の攻撃、守備-4、敵は追撃不可

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Horn of the Land

--

Japanese

地の女神の角

Earth goddess's horn

Spanish

Cuerno terrestre

Earthly horn

French

Cor de la terre

Horn of the earth

German

Horn der Erde

Horn of the Earth

Italian

Corno terrestre

Earthly horn

Portuguese

Berrante da terra

Blowing horn of the earth

Traditional Chinese

地之女神之角

Earth goddess's horn

Beast skills in Heroes
Basic beast skills Beast skills with secondary effects Personal beast skills
Infantry subtype Adult (Infantry)Whelp (Infantry)Yearling (Infantry) Bride's FangFiery FangGroom's WingHeralding HornHorn of OpeningIlluminating HornPolished FangRenewed FangResolved FangRoyal Hatari FangSabertooth FangWild Tiger FangWolf Queen FangWolfpup FangWolfskin Fang
Armor subtype Adult (Armored)Whelp (Armored)Yearling (Armored) Dosing FangLion King FangRavagerTwin-Crest Power
Cavalry subtype Adult (Cavalry)Whelp (Cavalry)Yearling (Cavalry) Arcane Nihility Brazen Cat FangBrightmare HornBunny FangCovert Cat FangCute Paper CraneDream HornFoxkit FangGuardian FangHorn of the LandKeen Rabbit FangKitsune FangNew Foxkit FangNightmare HornRaydream HornRefreshed FangSparkling FangTaguel FangWary Rabbit FangWorld-Tree Tail
Flier subtype Adult (Flier)Fledgling (Flier)Hatchling (Flier) Bat FangCrossbones ClawEbon-Pirate ClawEnclosing ClawFang of ClosureFang of FinalityHawk King ClawHeron WingQuieting ClawRaven King BeakSky-Pirate Claw