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Royal Hatari Fang

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Royal Hatari Fang

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Type(s)

Beast

First game

Heroes

Royal Hatari Fang (Japanese: 砂漠の狼女王の牙 desert wolf queen's fang) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of the desert variation of Nailah. Royal Hatari Fang allows its user to move after performing certain actions; and when its user initiates combat or is near allies, it boosts its user's stats and neutralizes effects guaranteeing the foe's or denying user's follow-up attacks.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
Is feh skill weapon.png Beast weapons 14 1 400 -- Adult (Infantry) Infantry User can move (remaining movement + 1) spaces after using an attack or assist skill or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than (remaining movement + 1) spaces.
Grants −1 special cooldown count.
If user initiates combat or is within 2 spaces of an ally, grants +5 each to user's attack, speed, defense, and resistance and neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks.
If user is not adjacent to human allies (i.e. allies with non-beast or -⁠breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or decrease user's special cooldown charge.

Availability

Heroes

Method Data
Unit (★★★★★) Nailah: Hatari Scorcher

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
Enables【Canto (Rem. +1)】while transformed.
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd/Def/Res+5 to unit
and neutralizes effects that guarantee foe's
follow-up attacks or prevent unit's follow-up
attacks during combat.

At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts). If
unit transforms, grants Atk+2, deals +7 damage
when Special triggers, and neutralizes effects
that grant "Special cooldown charge +X" to foe
or inflict "Special cooldown charge -X" on unit.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn +1.
(If unit used a movement skill that warped
them, its remaining movement is 0.)

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement +1.)
化身時、【再移動(残り+1)】を発動可能

奥義が発動しやすい(発動カウント-1)

自分から攻撃した時、または
周囲2マス以内に味方がいる時、
戦闘中、攻撃、速さ、守備、魔防+5、かつ
敵の絶対追撃を無効、かつ、
自分の追撃不可を無効

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
奥義発動時、奥義によるダメージ+7、
戦闘中、敵の奥義発動カウント変動量+を無効、かつ
自身の奥義発動カウント変動量-を無効

【再移動(残り+1)】
自分から攻撃、補助、地形破壊の行動をした後、
直後に移動できる

移動できる距離は、上記の行動前に移動した分の
残り+1(ワープ移動時は残りは0として扱う)

(自身の移動タイプで移動。
例:歩行は、林には移動しづらい)
(攻撃、補助、地形破壊不可)
(同系統効果重複時、最大値適用)(1ターンに1回のみ)
(行動直後に再行動可能にするスキル発動時は、
再行動で条件を満たせば、再移動が可能)
(再移動できる距離は、通常の移動の距離とは無関係)
(「残り+1」マスを超える距離のワープ移動はできない)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Royal Hatari Fang

--

Japanese

砂漠の狼女王の牙

Desert wolf queen's fang

Spanish

Colmillo Hataree

Hataree fang

French

Croc d'Hatary

Fang of Hatary

German

Zahn von Igona

Fang of Igona

Italian

Zanna di Athari

Fang of athari

Portuguese

Presa Hatari

Hatari fang

Traditional Chinese

沙漠狼女王之牙

Desert wolf queen's fang

Beast skills in Heroes
Basic beast skills Beast skills with secondary effects Personal beast skills
Infantry subtype Adult (Infantry)Whelp (Infantry)Yearling (Infantry) Bride's FangFiery FangGroom's WingHeralding HornHorn of OpeningIlluminating HornPolished FangRenewed FangResolved FangRoyal Hatari FangSabertooth FangWild Tiger FangWolf Queen FangWolfpup FangWolfskin Fang
Armor subtype Adult (Armored)Whelp (Armored)Yearling (Armored) Lion King FangRavagerTwin-Crest Power
Cavalry subtype Adult (Cavalry)Whelp (Cavalry)Yearling (Cavalry) Arcane Nihility Brazen Cat FangBrightmare HornBunny FangCovert Cat FangCute Paper CraneDream HornFoxkit FangGuardian FangHorn of the LandKeen Rabbit FangKitsune FangNew Foxkit FangNightmare HornRaydream HornRefreshed FangSparkling FangTaguel FangWary Rabbit FangWorld-Tree Tail
Flier subtype Adult (Flier)Fledgling (Flier)Hatchling (Flier) Bat FangCrossbones ClawEbon-Pirate ClawEnclosing ClawFang of ClosureFang of FinalityHawk King ClawHeron WingQuieting ClawRaven King BeakSky-Pirate Claw