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Nightmare Horn
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Nightmare Horn (Japanese: 悪夢の女王の角 Nightmare Queen's Horn) is a weapon skill in the green beast category which debuted in Fire Emblem Heroes; it is a personal weapon weapon of Freyja. Nightmare Horn boosts its user's speed, allows its user to counterattack regardless of range, and reduces the damage based on the difference between the user's and foe's speeds.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
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14 | 1 | 400 | -- | Adult (Cavalry) | ![]() |
✗ | Grants +3 speed. User can counterattack regardless of foe's range. If user's speed > foe's speed, user takes −([user's speed − foe's speed] × 4; maximum: 40)% damage (except from Røkkr area-of-effect specials). If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack. |
Heroes (refine: +Effect) |
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14 | 1 | 400 | 500 ![]() 200 ![]() |
-- | ![]() |
✗ | Grants +3 speed. User can counterattack regardless of foe's range. If foe's HP ≥ 50% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat. If user's speed > foe's speed, user takes −([user's speed − foe's speed] × 4; maximum: 40)% damage (except from Røkkr area-of-effect specials). If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +3 HP. Allows user to move (remaining movement + 1) spaces after using an attack or assist skill or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than (remaining movement + 1) spaces. Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance and neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. |
Heroes (refine: +Atk) |
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16 | 1 | 400 | 500 ![]() 200 ![]() |
-- | ![]() |
✗ | Grants +3 speed. User can counterattack regardless of foe's range. If foe's HP ≥ 50% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat. If user's speed > foe's speed, user takes −([user's speed − foe's speed] × 4; maximum: 40)% damage (except from Røkkr area-of-effect specials). If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +5 HP. |
Heroes (refine: +Spd) |
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14 | 1 | 400 | 500 ![]() 200 ![]() |
-- | ![]() |
✗ | Grants +3 speed. User can counterattack regardless of foe's range. If foe's HP ≥ 50% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat. If user's speed > foe's speed, user takes −([user's speed − foe's speed] × 4; maximum: 40)% damage (except from Røkkr area-of-effect specials). If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +5 HP and +3 speed. |
Heroes (refine: +Def) |
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14 | 1 | 400 | 500 ![]() 200 ![]() |
-- | ![]() |
✗ | Grants +3 speed. User can counterattack regardless of foe's range. If foe's HP ≥ 50% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat. If user's speed > foe's speed, user takes −([user's speed − foe's speed] × 4; maximum: 40)% damage (except from Røkkr area-of-effect specials). If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +5 HP and +4 defense. |
Heroes (refine: +Res) |
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14 | 1 | 400 | 500 ![]() 200 ![]() |
-- | ![]() |
✗ | Grants +3 speed. User can counterattack regardless of foe's range. If foe's HP ≥ 50% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat. If user's speed > foe's speed, user takes −([user's speed − foe's speed] × 4; maximum: 40)% damage (except from Røkkr area-of-effect specials). If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Freyja: Lady of Nightmare |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Spd+3. Unit can counterattack
regardless of foe's range. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
速さ+3
敵から攻撃された時、距離に関係なく反撃する 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ自分から攻撃した時、 戦闘中、敵の攻撃、守備-4、敵は追撃不可 |
Heroes (Refined) |
Grants Spd+3. Unit can counterattack
regardless of foe's range. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit during combat. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
速さ+3
敵から攻撃された時、距離に関係なく反撃する 戦闘開始時、敵のHPが50%以上の時、 戦闘中、攻撃、速さ、守備、魔防+4 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 戦闘中、敵の攻撃、守備-3、 さらに、敵の攻撃、守備が 攻撃した側(自分からなら自分、敵からなら敵)の 移動前と移動後のマスの距離(最大3)だけ減少、かつ 移動前と移動後のマスの距離が2以上の時、 戦闘中、自分が最初に受けた攻撃のダメージを30%軽減 |
Heroes (Refined: +effect) |
Enables【Canto (Rem. +1)】.
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
【再移動(残り+1)】を発動可能
奥義が発動しやすい(発動カウント-1) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+4、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効 【再移動(残り+1)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に移動できる 移動できる距離は、上記の行動前に移動した分の 残り+1(ワープ移動時は残りは0として扱う) (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (「残り+1」マスを超える距離のワープ移動はできない) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Nightmare Horn |
-- |
Japanese |
悪夢の女王の角 |
Nightmare Queen's Horn |
Spanish |
Cuerno pesadilla |
Nightmare horn |
French |
Cor cauchemar |
Nightmare horn |
German |
Albtraumhorn |
Nightmare Horn |
Italian |
Corno da incubo |
Nightmare's horn |
Portuguese (Brazil) |
Berrante pesadelo |
Nightmare horn |
Traditional Chinese |
惡夢女王之角 |
Nightmare queen's horn |