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Wild Tiger Fang
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Wild Tiger Fang (Japanese: 暴走の虎の爪牙 Raging tiger's claws and fangs) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of the fallen variation of Muarim. Wild Tiger Fang boosts its user's attack; reduces the stats of nearby foes; and boosts its user's attack and speed and neutralizes the foe's bonuses in combat against foes with high HP. However, if its user attacks while transformed, it damages its user after combat.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
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Heroes |
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14 | 1 | 400 | -- | Adult (Infantry) | ![]() |
✗ | Grants +3 attack. At start of combat, inflicts −6 each to attack, speed, defense, and resistance on foes within 4 spaces of user through their next actions. If foe's HP ≥ 75% at start of combat, grants +6 each to attack and speed to user and neutralizes foe's bonuses during combat. At start of turn 2, turn 4, and all later turns, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase user's special cooldown charge or reduce user's special cooldown charge, but if user attacked in combat, after combat, deals 5 damage to user. |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Muarim: Raw Instinct |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes | Grants Atk+3. At start of turn, inflicts
Atk/Spd/Def/Res-6 on foes within 4 spaces of unit through their next actions. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit and neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat. At start of turn 2, turn 4, and all later turns, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, but after combat, if unit attacked, deals 5 damage to unit. |
攻撃+3
ターン開始時、周囲4マス以内の敵の 攻撃、速さ、守備、魔防-6(敵の次回行動終了まで) 戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、速さ+6、敵の強化を無効 (無効になるのは、鼓舞や応援等の+効果) 2ターン目と、4ターン目以降のターン開始時、 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 奥義発動時、奥義によるダメージ+7、 戦闘中、敵の奥義発動カウント変動量+を無効、かつ 自身の奥義発動カウント変動量-を無効 その状態で攻撃した時、戦闘後、自分に5ダメージ |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Wild Tiger Fang |
-- |
Japanese |
暴走の虎の爪牙 |
Raging tiger's claws and fangs |
Spanish |
Colmillo de tigre |
Tiger's fang |
French |
Croc de félin |
Feline's fang |
German |
Tigerfangzahn |
Tiger Fang |
Italian |
Zanna tigresca |
Tiger fang |
Portuguese |
Presa tigresa |
Tiger fang |
Traditional Chinese |
失控之虎的爪牙 |
Raging tiger's claws and fangs |