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Brazen Cat Fang
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Brazen Cat Fang (Japanese: 剛なる戦猫の爪牙 Hardened War Cat's Claws and Fangs) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Lethe. Brazen Cat Fang boosts its user's attack and speed during combat when not adjacent to any allies.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
14 | 1 | 400 | -- | Adult (Cavalry) | ✗ | Grants +3 speed. If user is not adjacent to an ally, grants +6 each to user's attack and speed during combat. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack. | |||
Heroes (refine: option 1, +Effect) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 speed. If user initiates combat or is not adjacent to an ally, grants +6 each to user's attack and speed during combat, neutralizes effects that prevent user's follow-up attack, and deals +10 damage when special triggers. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack. Grants +3 HP. If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance, grants +1 special cooldown charge to user per attack, and if user transforms, inflicts −1 special cooldown charge on foe per attack. | |||
Heroes (refine: option 1, +Atk) |
16 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 speed. If user initiates combat or is not adjacent to an ally, grants +6 each to user's attack and speed during combat, neutralizes effects that prevent user's follow-up attack, and deals +10 damage when special triggers. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack. Grants +5 HP. | |||
Heroes (refine: option 1, +Spd) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 speed. If user initiates combat or is not adjacent to an ally, grants +6 each to user's attack and speed during combat, neutralizes effects that prevent user's follow-up attack, and deals +10 damage when special triggers. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack. Grants +5 HP and +3 speed. | |||
Heroes (refine: option 1, +Def) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 speed. If user initiates combat or is not adjacent to an ally, grants +6 each to user's attack and speed during combat, neutralizes effects that prevent user's follow-up attack, and deals +10 damage when special triggers. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack. Grants +5 HP and +4 defense. | |||
Heroes (refine: option 1, +Res) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 speed. If user initiates combat or is not adjacent to an ally, grants +6 each to user's attack and speed during combat, neutralizes effects that prevent user's follow-up attack, and deals +10 damage when special triggers. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack. Grants +5 HP and +4 resistance. | |||
Heroes (refine: option 2, +Effect) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 speed. If user initiates combat or is not adjacent to an ally, grants +6 each to user's attack and speed during combat, neutralizes effects that prevent user's follow-up attack, and deals +10 damage when special triggers. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +3 HP. If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance, grants +1 special cooldown charge to user per attack, and if user transforms, inflicts −1 special cooldown charge on foe per attack. | |||
Heroes (refine: option 2, +Atk) |
16 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 speed. If user initiates combat or is not adjacent to an ally, grants +6 each to user's attack and speed during combat, neutralizes effects that prevent user's follow-up attack, and deals +10 damage when special triggers. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +5 HP. | |||
Heroes (refine: option 2, +Spd) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 speed. If user initiates combat or is not adjacent to an ally, grants +6 each to user's attack and speed during combat, neutralizes effects that prevent user's follow-up attack, and deals +10 damage when special triggers. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +5 HP and +3 speed. | |||
Heroes (refine: option 2, +Def) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 speed. If user initiates combat or is not adjacent to an ally, grants +6 each to user's attack and speed during combat, neutralizes effects that prevent user's follow-up attack, and deals +10 damage when special triggers. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +5 HP and +4 defense. | |||
Heroes (refine: option 2, +Res) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 speed. If user initiates combat or is not adjacent to an ally, grants +6 each to user's attack and speed during combat, neutralizes effects that prevent user's follow-up attack, and deals +10 damage when special triggers. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Lethe: Gallia's Valkyrie |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Spd+3. If unit is not adjacent to an ally,
grants Atk/Spd+6 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
速さ+3
周囲1マス以内に味方がいない時、 戦闘中、攻撃、速さ+6 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ自分から攻撃した時、 戦闘中、敵の攻撃、守備-4、敵は追撃不可 |
Heroes (Refined: option 1) |
Grants Spd+3. If unit initiates combat or is not
adjacent to an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and deals +10 damage when Special triggers. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
速さ+3
自分から攻撃した時、または、 周囲1マス以内に味方がいない時、 戦闘中、攻撃、速さ+6、 自分の追撃不可を無効、かつ 奥義発動時、奥義によるダメージ+10 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ自分から攻撃した時、 戦闘中、敵の攻撃、守備-4、敵は追撃不可 |
Heroes (Refined: option 2) |
Grants Spd+3. If unit initiates combat or is not
adjacent to an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and deals +10 damage when Special triggers. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
速さ+3
自分から攻撃した時、または、 周囲1マス以内に味方がいない時、 戦闘中、攻撃、速さ+6、 自分の追撃不可を無効、かつ 奥義発動時、奥義によるダメージ+10 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 戦闘中、敵の攻撃、守備-3、 さらに、敵の攻撃、守備が 攻撃した側(自分からなら自分、敵からなら敵)の 移動前と移動後のマスの距離(最大3)だけ減少、かつ 移動前と移動後のマスの距離が2以上の時、 戦闘中、自分が最初に受けた攻撃のダメージを30%軽減 |
Heroes (Refined: +effect) |
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+4 to unit during combat and Special cooldown charge +1 to unit per attack, and also, if unit transforms, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
戦闘開始時、自身のHPが25%以上なら、
戦闘中、自身の攻撃、速さ、守備、魔防+4、 奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)、かつ 化身状態なら、敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Brazen Cat Fang |
-- |
Japanese |
剛なる戦猫の爪牙 |
Hardened War Cat's Claws and Fangs |
Spanish (Spain) |
Garra mordaz |
Scathing claw |
Spanish (Latin America) |
Colmillo mordaz |
Scathing fang |
French |
Croc effronté |
Insolent fang |
German |
Frontale Pranke |
Frontal Paw |
Italian |
Zanna felina |
Feline fang |
Portuguese |
Presa atrevida |
Insolent fang |
Traditional Chinese |
剛強戰貓的爪牙 |
Unyielding war cat's claws and fangs |