Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Brazen Cat Fang

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Brazen Cat Fang

No image available.

Type

Beast

Wielder(s)

Lethe

First game

Heroes

Brazen Cat Fang (Japanese: 剛なる戦猫の爪牙 Hardened War Cat's Claws and Fangs) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Lethe. Brazen Cat Fang boosts its user's attack and speed during combat when not adjacent to any allies.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
Is feh skill weapon.png Beast weapons 14 1 400 -- Adult (Cavalry) Is feh cavalry.png Grants +3 speed.
If user is not adjacent to an ally, grants +6 each to user's attack and speed during combat.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Heroes
(refine: option 1, +Effect)
Is feh wpn brazen cat fang refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 speed.
If user initiates combat or is not adjacent to an ally, grants +6 each to user's attack and speed during combat, neutralizes effects that prevent user's follow-up attack, and deals +10 damage when special triggers.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +3 HP.
If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance, grants +1 special cooldown charge to user per attack, and if user transforms, inflicts −1 special cooldown charge on foe per attack.
Heroes
(refine: option 1, +Atk)
Is feh wpn atk refined.png Beast weapons 16 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 speed.
If user initiates combat or is not adjacent to an ally, grants +6 each to user's attack and speed during combat, neutralizes effects that prevent user's follow-up attack, and deals +10 damage when special triggers.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP.
Heroes
(refine: option 1, +Spd)
Is feh wpn spd refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 speed.
If user initiates combat or is not adjacent to an ally, grants +6 each to user's attack and speed during combat, neutralizes effects that prevent user's follow-up attack, and deals +10 damage when special triggers.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP and +3 speed.
Heroes
(refine: option 1, +Def)
Is feh wpn def refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 speed.
If user initiates combat or is not adjacent to an ally, grants +6 each to user's attack and speed during combat, neutralizes effects that prevent user's follow-up attack, and deals +10 damage when special triggers.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP and +4 defense.
Heroes
(refine: option 1, +Res)
Is feh wpn res refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 speed.
If user initiates combat or is not adjacent to an ally, grants +6 each to user's attack and speed during combat, neutralizes effects that prevent user's follow-up attack, and deals +10 damage when special triggers.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP and +4 resistance.
Heroes
(refine: option 2, +Effect)
Is feh wpn brazen cat fang refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 speed.
If user initiates combat or is not adjacent to an ally, grants +6 each to user's attack and speed during combat, neutralizes effects that prevent user's follow-up attack, and deals +10 damage when special triggers.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +3 HP.
If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance, grants +1 special cooldown charge to user per attack, and if user transforms, inflicts −1 special cooldown charge on foe per attack.
Heroes
(refine: option 2, +Atk)
Is feh wpn atk refined.png Beast weapons 16 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 speed.
If user initiates combat or is not adjacent to an ally, grants +6 each to user's attack and speed during combat, neutralizes effects that prevent user's follow-up attack, and deals +10 damage when special triggers.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP.
Heroes
(refine: option 2, +Spd)
Is feh wpn spd refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 speed.
If user initiates combat or is not adjacent to an ally, grants +6 each to user's attack and speed during combat, neutralizes effects that prevent user's follow-up attack, and deals +10 damage when special triggers.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP and +3 speed.
Heroes
(refine: option 2, +Def)
Is feh wpn def refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 speed.
If user initiates combat or is not adjacent to an ally, grants +6 each to user's attack and speed during combat, neutralizes effects that prevent user's follow-up attack, and deals +10 damage when special triggers.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP and +4 defense.
Heroes
(refine: option 2, +Res)
Is feh wpn res refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 speed.
If user initiates combat or is not adjacent to an ally, grants +6 each to user's attack and speed during combat, neutralizes effects that prevent user's follow-up attack, and deals +10 damage when special triggers.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Lethe: Gallia's Valkyrie

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Grants Spd+3. If unit is not adjacent to an ally,
grants Atk/Spd+6 during combat. At start of
turn, if unit is adjacent to only beast or dragon
allies or if unit is not adjacent to any ally, unit
transforms (otherwise, unit reverts). If unit
transforms, grants Atk+2, and if unit initiates
combat, inflicts Atk/Def-4 on foe during combat
and foe cannot make a follow-up attack.
速さ+3
周囲1マス以内に味方がいない時、
戦闘中、攻撃、速さ+6

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ自分から攻撃した時、
戦闘中、敵の攻撃、守備-4、敵は追撃不可
Heroes
(Refined: option 1)
Grants Spd+3. If unit initiates combat or is not
adjacent to an ally, grants Atk/Spd+6 to unit
during combat, neutralizes effects that prevent
unit's follow-up attacks, and deals +10 damage
when Special triggers. At start of turn, if unit is
adjacent to only beast or dragon allies or if unit
is not adjacent to any ally, unit transforms
(otherwise, unit reverts). If unit transforms,
grants Atk+2, and if unit initiates combat,
inflicts Atk/Def-4 on foe during combat and
foe cannot make a follow-up attack.
速さ+3

自分から攻撃した時、または、
周囲1マス以内に味方がいない時、
戦闘中、攻撃、速さ+6、
自分の追撃不可を無効、かつ
奥義発動時、奥義によるダメージ+10

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ自分から攻撃した時、
戦闘中、敵の攻撃、守備-4、敵は追撃不可
Heroes
(Refined: option 2)
Grants Spd+3. If unit initiates combat or is not
adjacent to an ally, grants Atk/Spd+6 to unit
during combat, neutralizes effects that prevent
unit's follow-up attacks, and deals +10 damage
when Special triggers. At start of turn, if unit
is adjacent to only beast or dragon allies or
is not adjacent to any ally, unit transforms
(otherwise, unit reverts). If unit transforms,
grants Atk+2 to unit, inflicts Atk/Def-X on foe
during combat (X = number of spaces from
start position to end position of whoever
initiated combat + 3; max 6), and also, if X ≥ 5,
reduces damage from foe's first attack by 30%
during combat.
速さ+3

自分から攻撃した時、または、
周囲1マス以内に味方がいない時、
戦闘中、攻撃、速さ+6、
自分の追撃不可を無効、かつ
奥義発動時、奥義によるダメージ+10

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
戦闘中、敵の攻撃、守備-3、
さらに、敵の攻撃、守備が
攻撃した側(自分からなら自分、敵からなら敵)の
移動前と移動後のマスの距離(最大3)だけ減少、かつ
移動前と移動後のマスの距離が2以上の時、
戦闘中、自分が最初に受けた攻撃のダメージを30%軽減
Heroes
(Refined: +effect)
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+4 to unit during combat and
Special cooldown charge +1 to unit per attack,
and also, if unit transforms, inflicts Special
cooldown charge -1 on foe per attack. (Only
highest value applied. Does not stack.)
戦闘開始時、自身のHPが25%以上なら、
戦闘中、自身の攻撃、速さ、守備、魔防+4、
奥義発動カウント変動量+1
(同系統効果複数時、最大値適用)、かつ
化身状態なら、敵の奥義発動カウント変動量-1
(同系統効果複数時、最大値適用)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Brazen Cat Fang

--

Japanese

剛なる戦猫の爪牙

Hardened War Cat's Claws and Fangs

Spanish
(Spain)

Garra mordaz

Scathing claw

Spanish
(Latin America)

Colmillo mordaz

Scathing fang

French

Croc effronté

Insolent fang

German

Frontale Pranke

Frontal Paw

Italian

Zanna felina

Feline fang

Portuguese

Presa atrevida

Insolent fang

Traditional Chinese

剛強戰貓的爪牙

Unyielding war cat's claws and fangs

See also

Beast skills in Heroes
Basic beast skills Beast skills with secondary effects Personal beast skills
Infantry subtype Adult (Infantry)Whelp (Infantry)Yearling (Infantry) Bride's FangFiery FangGroom's WingHeralding HornHorn of OpeningIlluminating HornPolished FangRenewed FangResolved FangRoyal Hatari FangSabertooth FangWild Tiger FangWolf Queen FangWolfpup FangWolfskin Fang
Armor subtype Adult (Armored)Whelp (Armored)Yearling (Armored) Dosing FangLion King FangRavagerTwin-Crest Power
Cavalry subtype Adult (Cavalry)Whelp (Cavalry)Yearling (Cavalry) Arcane Nihility Brazen Cat FangBrightmare HornBunny FangCovert Cat FangCute Paper CraneDream HornFoxkit FangGuardian FangHorn of the LandKeen Rabbit FangKitsune FangNew Foxkit FangNightmare HornRaydream HornRefreshed FangSparkling FangTaguel FangWary Rabbit FangWorld-Tree Tail
Flier subtype Adult (Flier)Fledgling (Flier)Hatchling (Flier) Bat FangCrossbones ClawEbon-Pirate ClawEnclosing ClawFang of ClosureFang of FinalityHawk King ClawHeron WingQuieting ClawRaven King BeakSky-Pirate Claw