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Wolfpup Fang
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Wolfpup Fang (Japanese: 人狼娘の爪牙 Wolfskin Daughter's Claws and Fangs) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Velouria. Wolfpup Fang boosts its user's speed, and reduces both its user's and their Pair Up partner's special cooldown counts.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
14 | 1 | 400 | -- | Adult (Infantry) | ✗ | Grants +3 speed. At start of turn 1, grants −2 special cooldown count to user and Pair Up partner. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user and user deals +10 damage when special triggers. | |||
Heroes (refine: +Effect) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 speed. At start of turn 1, grants −2 special cooldown count to user and Pair Up partner. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and speed to user during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +3 HP. If user is within 3 spaces of support partner, grants +6 each to attack and speed and "neutralizes foe's bonuses during combat" to user and support partners within 3 spaces of user for 1 turn. If user is transformed or foe's HP ≥ 75% at start of combat, grants +5 each to attack and speed to user during combat. | |||
Heroes (refine: +Atk) |
16 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 speed. At start of turn 1, grants −2 special cooldown count to user and Pair Up partner. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and speed to user during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +5 HP. | |||
Heroes (refine: +Spd) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 speed. At start of turn 1, grants −2 special cooldown count to user and Pair Up partner. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and speed to user during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +5 HP and +3 speed. | |||
Heroes (refine: +Def) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 speed. At start of turn 1, grants −2 special cooldown count to user and Pair Up partner. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and speed to user during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +5 HP and +4 defense. | |||
Heroes (refine: +Res) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 speed. At start of turn 1, grants −2 special cooldown count to user and Pair Up partner. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and speed to user during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Velouria: Wolf Cub |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Spd+3. At the start of turn 1, grants
special cooldown count-2 to unit and unit's support partner (if any). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
速さ+3
1ターン目開始時、自分と支援相手の 奥義発動カウント-2 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 奥義発動時、奥義によるダメージ+10 |
Heroes (Refined) |
Grants Spd+3. At the start of turn 1, grants
Special cooldown count-2 to unit and unit's support partner (if any). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
速さ+3
1ターン目開始時、自分と支援相手の 奥義発動カウント-2 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ+5 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 奥義発動時、奥義によるダメージ+7、 戦闘中、敵の奥義発動カウント変動量+を無効、かつ 自身の奥義発動カウント変動量-を無効 |
Heroes (Refined: +effect) |
At start of turn, if unit is within 3 spaces
of support partner, grants Atk/Spd+6 and "neutralizes foe's bonuses during combat" to unit and any support partner within 3 spaces of unit for 1 turn. If unit is transformed or foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit during combat. |
ターン開始時、
周囲3マス以内に自分と支援を結んでいる相手がいる時、 自分と、周囲3マス以内の支援相手の 攻撃、速さ+6、かつ 「敵の強化の+を無効」の状態を付与(1ターン) 化身時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、速さ+5 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Wolfpup Fang |
-- |
Japanese |
人狼娘の爪牙 |
Wolfskin Daughter's Claws and Fangs |
Spanish |
Garra de lobata |
She-wolf pup's claw |
French |
Croc de louve |
She-wolf's fang |
German |
Wilde Ulfhedin |
Wild Ulfhedin |
Italian |
Zanna di lupetta |
Wolf cub's fang |
Portuguese |
Presa lobinho |
Little wolf fang |
Traditional Chinese |
狼人之女的爪牙 |
Lady werewolf's claws and fangs |