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Brightmare Horn
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Brightmare Horn (Japanese: 夏夜の悪夢の角 Summer Night's Nightmare Horn) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of the summer variation of Freyja. Brightmare Horn is a skill that boosts its user's Speed at all times, further boosts its user's stats during combat if their HP is sufficiently high, and also reduces the target's damage output based on how much faster the user is than the target. Additionally, if the target's HP is sufficiently high and is transformed, any effects that would prevent the user from making a follow-up strike are neutralized.
Stats
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
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Heroes | ![]() |
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14 | -- | -- | -- | 1 | -- | 400 SP | -- | Boosts user's Speed by +3 at all times. If user's HP is 25% or higher, boosts user's Attack, Speed, Defense, and Resistance by +5 each during combat and, if user's Speed is higher than target's, reduces target's damage output from attacks and area-of-effect special skills (excluding those associated with Røkkr Sieges) by (difference between user's and target's Speed × 4; maximum 40)%. If user's HP is 25% or higher and user is transformed, neutralizes effects that would prevent user from making a follow-up strike. At start of user's phase, transforms user if user is untransformed and not adjacent to a human ally, or untransforms user if user is transformed and adjacent to a human ally. On a turn where user transforms, user's Attack is boosted by an additional +2 and, if user initiates combat, reduces target's Attack and Defense by -4 each during combat and target cannot make a follow-up strike. |
Availability
Heroes
Units | Freyja: Fleeting Summer |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of combat, if unit's HP ≥ 25% while transformed, neutralizes effects that prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
速さ+3 戦闘開始時、自身のHPが25%以上なら 戦闘中、攻撃、速さ、守備、魔防+5、かつ、 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) 戦闘開始時、自身のHPが25%以上で 化身状態なら、戦闘中、自分の追撃不可を無効 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ自分から攻撃した時、 戦闘中、敵の攻撃、守備-4、敵は追撃不可 |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Brightmare Horn |
A pun on the Nightmare Horn, Freyja: Lady of Nightmare's personal weapon. |
Japanese |
夏夜の悪夢の角 |
Summer Night's Nightmare Horn |
Spanish (Spain) |
Cuerno verandilla |
Summer-mare horn; verandilla is a portmanteaux of verano "summer" and pesadilla "nightmare". |
Spanish (Latin America) |
Cuerno pesadilla |
Nightmare horn; identical to the Spanish name of the Nightmare Horn. |
French |
Corne conchemar |
Shell-mare horn; conchemar is a pun on cauchemar "nightmare" and conche "shell". |
German |
Sommeralbtraum |
Summer Nightmare |
Italian |
Incubicorno |
Nightmare horn |
Portuguese (Brazil) |
Chifre distópico |
Dystopic horn |
Traditional Chinese |
夏夜惡夢之角 |
Summer night nightmare horn |