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Bunny Fang

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Bunny Fang

No image available.

Type

Beast

Wielder(s)

Yarne

First game

Heroes

Bunny Fang (Japanese: タグエルの子の爪牙 Taguel Kit's Claws and Fangs) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Yarne. Bunny Fang deals bonus damage to cavalry unit and reduces the user's special skill cooldown count when they are at low HP.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
Is feh skill weapon.png Beast weapons 14 1 400 -- Adult (Cavalry) Is feh cavalry.png Grants +3 speed.
Deals bonus damage to cavalry units.
If user's HP ≤ 75% after combat, grants −2 special cooldown count.
If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Heroes
(refine: option 1, +Effect)
Is feh wpn bunny fang refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 speed.
Deals bonus damage to cavalry units.
If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, grants +5 each to user's attack and speed during combat.
If user's HP ≤ 90% after combat, grants −2 special cooldown count.
If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +3 HP.
If foe's HP ≥ 50% at start of combat, grants +5 each to user's attack and speed during combat, user deals +⁠(user's speed × 10%) damage, and if user transforms, user makes guaranteed follow-up attack.
Heroes
(refine: option 1, +Atk)
Is feh wpn atk refined.png Beast weapons 16 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 speed.
Deals bonus damage to cavalry units.
If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, grants +5 each to user's attack and speed during combat.
If user's HP ≤ 90% after combat, grants −2 special cooldown count.
If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP.
Heroes
(refine: option 1, +Spd)
Is feh wpn spd refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 speed.
Deals bonus damage to cavalry units.
If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, grants +5 each to user's attack and speed during combat.
If user's HP ≤ 90% after combat, grants −2 special cooldown count.
If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP and +3 speed.
Heroes
(refine: option 1, +Def)
Is feh wpn def refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 speed.
Deals bonus damage to cavalry units.
If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, grants +5 each to user's attack and speed during combat.
If user's HP ≤ 90% after combat, grants −2 special cooldown count.
If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP and +4 defense.
Heroes
(refine: option 1, +Res)
Is feh wpn res refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 speed.
Deals bonus damage to cavalry units.
If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, grants +5 each to user's attack and speed during combat.
If user's HP ≤ 90% after combat, grants −2 special cooldown count.
If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP and +4 resistance.
Heroes
(refine: option 2, +Effect)
Is feh wpn bunny fang refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 speed.
Deals bonus damage to cavalry units.
If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, grants +5 each to user's attack and speed during combat.
If user's HP ≤ 90% after combat, grants −2 special cooldown count.
If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +3 HP.
If foe's HP ≥ 50% at start of combat, grants +5 each to user's attack and speed during combat, user deals +⁠(user's speed × 10%) damage, and if user transforms, user makes guaranteed follow-up attack.
Heroes
(refine: option 2, +Atk)
Is feh wpn atk refined.png Beast weapons 16 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 speed.
Deals bonus damage to cavalry units.
If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, grants +5 each to user's attack and speed during combat.
If user's HP ≤ 90% after combat, grants −2 special cooldown count.
If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP.
Heroes
(refine: option 2, +Spd)
Is feh wpn spd refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 speed.
Deals bonus damage to cavalry units.
If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, grants +5 each to user's attack and speed during combat.
If user's HP ≤ 90% after combat, grants −2 special cooldown count.
If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP and +3 speed.
Heroes
(refine: option 2, +Def)
Is feh wpn def refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 speed.
Deals bonus damage to cavalry units.
If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, grants +5 each to user's attack and speed during combat.
If user's HP ≤ 90% after combat, grants −2 special cooldown count.
If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP and +4 defense.
Heroes
(refine: option 2, +Res)
Is feh wpn res refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Is feh cavalry.png Grants +3 speed.
Deals bonus damage to cavalry units.
If user is not adjacent to an ally or user's HP ≤ 90% at start of combat, grants +5 each to user's attack and speed during combat.
If user's HP ≤ 90% after combat, grants −2 special cooldown count.
If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Yarne: Timid Taguel

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Grants Spd+3. Effective against cavalry foes.
After combat, if unit's HP ≤ 75%, grants Special
cooldown count-2.
Effect:【Beast (Cavalry)】

【Beast (Cavalry)】
At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
速さ+3 騎馬特効
戦闘後、自分のHPが75%以下なら、
奥義発動カウント-2
【化身・騎馬】効果

【化身・騎馬】
ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ自分から攻撃した時、
戦闘中、敵の攻撃、守備-4、敵は追撃不可
Heroes
(Refined: option 1)
Grants Spd+3. Effective against cavalry foes.
If unit is not adjacent to an ally or unit's
HP ≤ 90% at start of combat, grants Atk/Spd+5
to unit during combat. After combat, if unit's
HP ≤ 90%, grants Special cooldown count-2.
At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
速さ+3 騎馬特効

戦闘後、自身のHPが90%以下なら、
奥義発動カウント-2

周囲1マス以内に味方がいない時、または、
戦闘開始時、自身のHPが90%以下の時、
戦闘中、攻撃、速さ+5

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ自分から攻撃した時、
戦闘中、敵の攻撃、守備-4、敵は追撃不可
Heroes
(Refined: option 2)
Grants Spd+3. Effective against cavalry foes.
If unit is not adjacent to an ally or unit's
HP ≤ 90% at start of combat, grants Atk/Spd+5
to unit during combat. After combat, if unit's
HP ≤ 90%, grants Special cooldown count-2
to unit. At start of turn, if unit is adjacent to only
beast or dragon allies or is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2 to unit, inflicts
Atk/Def-X on foe during combat (X = number
of spaces from start position to end position
of whoever initiated combat + 3; max 6), and
also, if X ≥ 5, reduces damage from foe's first
attack by 30% during combat.
速さ+3 騎馬特効

戦闘後、自身のHPが90%以下なら、
奥義発動カウント-2

周囲1マス以内に味方がいない時、または、
戦闘開始時、自身のHPが90%以下の時、
戦闘中、攻撃、速さ+5

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
戦闘中、敵の攻撃、守備-3、
さらに、敵の攻撃、守備が
攻撃した側(自分からなら自分、敵からなら敵)の
移動前と移動後のマスの距離(最大3)だけ減少、かつ
移動前と移動後のマスの距離が2以上の時、
戦闘中、自分が最初に受けた攻撃のダメージを30%軽減
Heroes
(Refined: +effect)
At start of combat, if foe's HP ≥ 50%, grants
Atk/Spd+5 to unit during combat, deals
damage = 10% of unit's Spd (including
when dealing damage with a Special triggered
before combat), and also, if unit transforms,
unit makes a guaranteed follow-up attack.
戦闘開始時、敵のHPが50%以上の時、
戦闘中、攻撃、速さ+5、
ダメージ+速さの10%(戦闘前奥義も含む)、かつ
化身状態なら、戦闘中、絶対追撃

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Bunny Fang

--

Japanese

タグエルの子の爪牙

Taguel Kit's Claws and Fangs

Spanish

Garra de gazapo

Bunny's claw

French

Dent de lapin

Rabbit's tooth

German

Hasenpranke

Hare Paw

Italian

Zanna di coniglio

Rabbit's fang

Portuguese

Presa de filhote

Cub's fang

Traditional Chinese

塔格艾爾之子的爪牙

Taguel kit's claws and fangs

Beast skills in Heroes
Basic beast skills Beast skills with secondary effects Personal beast skills
Infantry subtype Adult (Infantry)Whelp (Infantry)Yearling (Infantry) Bride's FangFiery FangGroom's WingHeralding HornHorn of OpeningIlluminating HornPolished FangRenewed FangResolved FangRoyal Hatari FangSabertooth FangWild Tiger FangWolf Queen FangWolfpup FangWolfskin Fang
Armor subtype Adult (Armored)Whelp (Armored)Yearling (Armored) Dosing FangLion King FangRavagerTwin-Crest Power
Cavalry subtype Adult (Cavalry)Whelp (Cavalry)Yearling (Cavalry) Arcane Nihility Brazen Cat FangBrightmare HornBunny FangCovert Cat FangCute Paper CraneDream HornFoxkit FangGuardian FangHorn of the LandKeen Rabbit FangKitsune FangLove of NerþuzNew Foxkit FangNightmare HornQuieting AntlerRaydream HornRefreshed FangSparkling FangTaguel FangWary Rabbit FangWorld-Tree Tail
Flier subtype Adult (Flier)Fledgling (Flier)Hatchling (Flier) Bat FangClosing FloretsCrossbones ClawEbon-Pirate ClawEnclosing ClawFang of ClosureFang of FinalityHawk King ClawHeron WingQuieting ClawRaven King BeakSky-Pirate Claw