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Illuminating Horn
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Illuminating Horn (Japanese: 絶光の角 Light boundary horn) is a weapon skill in the colorless beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Askr. If its user initiates combat or is near a ally, Illuminating Horn boosts its user's stats during combat, guarantees them a follow-up attack, and boosts its user's damage and reduces the foe's based on the user's defense.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
14 | 1 | 400 | -- | Adult (Infantry) | ✗ | Grants −1 special cooldown count. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user during combat, user makes guaranteed follow-up attack, user deals +(user's defense × 20%) damage, and user takes −(user's defense × 20%) damage (except from area-of-effect specials). If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Askr: God of Openness |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Def, and reduces damage from foe's attacks by 20% of unit's Def (excluding area- of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
奥義が発動しやすい(発動カウント-1)
自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+5、 絶対追撃、かつ、 与えるダメージ+自分の守備の20%、 受けるダメージ-自分の守備の20% (範囲奥義を除く) ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 奥義発動時、奥義によるダメージ+7、 戦闘中、敵の奥義発動カウント変動量+を無効、かつ 自身の奥義発動カウント変動量-を無効 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Illuminating Horn |
-- |
Japanese |
絶光の角 |
Light boundary horn |
Spanish |
Cuerno luminoso |
Luminous Horn |
French |
Cor lumineux |
Luminous horn |
German |
Lichthorn |
Light Horn |
Italian |
Corno luminoso |
Luminous horn |
Portuguese |
Chifre luminoso |
Luminous horn |
Traditional Chinese |
絕光之角 |
Light boundary horn |