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Illuminating Horn

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Illuminating Horn

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Type

Beast

Wielder(s)

Askr

First game

Heroes

Illuminating Horn (Japanese: 絶光の角 Light boundary horn) is a weapon skill in the colorless beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Askr. If its user initiates combat or is near a ally, Illuminating Horn boosts its user's stats during combat, guarantees them a follow-up attack, and boosts its user's damage and reduces the foe's based on the user's defense.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
Is feh skill weapon.png Beast weapons 14 1 400 -- Adult (Infantry) Infantry Grants −1 special cooldown count.
If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user during combat, user makes guaranteed follow-up attack, user deals +⁠(user's defense × 20%) damage, and user takes −⁠(user's defense × 20%) damage (except from area-of-effect specials).
If user is not adjacent to human allies (i.e. allies with non-beast or -⁠breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.

Availability

Heroes

Method Data
Unit (★★★★★) Askr: God of Openness

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd/Def/Res+5 to unit
during combat, unit makes a guaranteed
follow-up attack, deals damage = 20% of
unit's Def, and reduces damage from foe's
attacks by 20% of unit's Def (excluding area-
of-effect Specials). At start of turn, if unit is
adjacent to only beast or dragon allies or if
unit is not adjacent to any ally, unit transforms
(otherwise, unit reverts). If unit transforms,
grants Atk+2, deals +7 damage when Special
triggers, and neutralizes effects that grant
"Special cooldown charge +X" to foe or inflict
"Special cooldown charge -X" on unit.
奥義が発動しやすい(発動カウント-1)

自分から攻撃した時、または、
周囲2マス以内に味方がいる時、
戦闘中、攻撃、速さ、守備、魔防+5、
絶対追撃、かつ、
与えるダメージ+自分の守備の20%、
受けるダメージ-自分の守備の20%
(範囲奥義を除く)

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
奥義発動時、奥義によるダメージ+7、
戦闘中、敵の奥義発動カウント変動量+を無効、かつ
自身の奥義発動カウント変動量-を無効

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Illuminating Horn

--

Japanese

絶光の角

Light boundary horn

Spanish

Cuerno luminoso

Luminous Horn

French

Cor lumineux

Luminous horn

German

Lichthorn

Light Horn

Italian

Corno luminoso

Luminous horn

Portuguese

Chifre luminoso

Luminous horn

Traditional Chinese

絕光之角

Light boundary horn

Beast skills in Heroes
Basic beast skills Beast skills with secondary effects Personal beast skills
Infantry subtype Adult (Infantry)Whelp (Infantry)Yearling (Infantry) Bride's FangFiery FangGroom's WingHeralding HornHorn of OpeningIlluminating HornPolished FangRenewed FangResolved FangRoyal Hatari FangSabertooth FangWild Tiger FangWolf Queen FangWolfpup FangWolfskin Fang
Armor subtype Adult (Armored)Whelp (Armored)Yearling (Armored) Dosing FangLion King FangRavagerTwin-Crest Power
Cavalry subtype Adult (Cavalry)Whelp (Cavalry)Yearling (Cavalry) Arcane Nihility Brazen Cat FangBrightmare HornBunny FangCovert Cat FangCute Paper CraneDream HornFoxkit FangGuardian FangHorn of the LandKeen Rabbit FangKitsune FangNew Foxkit FangNightmare HornRaydream HornRefreshed FangSparkling FangTaguel FangWary Rabbit FangWorld-Tree Tail
Flier subtype Adult (Flier)Fledgling (Flier)Hatchling (Flier) Bat FangCrossbones ClawEbon-Pirate ClawEnclosing ClawFang of ClosureFang of FinalityHawk King ClawHeron WingQuieting ClawRaven King BeakSky-Pirate Claw