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World-Tree Tail

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
World-Tree Tail

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Type

Beast

Wielder(s)

Ratatoskr

First game

Heroes

World-Tree Tail (Japanese: 世界樹の栗鼠の尻尾 World tree squirrel's tail) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Ratatoskr. World-Tree Tail allows its user to move after certain actions; and when its user's HP is not low, it boosts their stats, boosts their attack and speed based on the number of nearby allies with low HP, boosts their special cooldown charge, and reduces the damage of the foe's first attack.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
Is feh skill weapon.png Beast weapons 14 1 400 -- Adult (Cavalry) Cavalry Enables Canto (2) (Unit can move 2 spaces after attacking, using an assist skills, or destroying an Aether Raids structure (once per turn); cannot attack, use an assist skill, destroy an Aether Raids structure, or use a warping effect (e.g. Wings of Mercy) to warp a distance greater than 2 spaces).
Grants −1 special cooldown count.
If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance to user, grants +⁠(9 − [3 × number of allies with HP ≤ 40%]; minimum: 0) each to attack and speed to user, grants +1 special cooldown charge to user per attack, and foe's first attack deals −40% damage.
If user is not adjacent to human allies (i.e. allies with non-beast or -⁠breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.

Availability

Heroes

Method Data
Unit (★★★★★) Ratatoskr: Mending Hand

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
Enables【Canto (2)】.

Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X
to unit (X = 9, - 3 × number of allies with
HP ≤ 40%; min 0), grants Special cooldown
charge +1 to unit per attack (only highest
value applied; does not stack), and reduces
damage from foe's first attack by 40% during
combat ("first attack" normally means only the
first strike; for effects that grant "unit attacks
twice," it means the first and second strikes).
At start of turn, if unit is adjacent to only beast
or dragon allies or is not adjacent to any ally,
unit transforms (otherwise, unit reverts). If unit
transforms, grants Atk+2 to unit, inflicts
Atk/Def-Y on foe during combat (Y = number
of spaces from start position to end position
of whoever initiated combat, + 3; max 6),
and also, if Y ≥ 5, reduces damage from
foe's first attack by 30% during combat.

【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)
【再移動(2)】を発動可能

奥義が発動しやすい(発動カウント-1)

戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防+5、
さらに、攻撃、速さが、
9-HPが40%以下の味方の数×3だけ増加
(最低0)、
自身の奥義発動カウント変動量+1
(同系統効果複数時、最大値を適用)、
最初に受けた攻撃と2回攻撃のダメージを40%軽減
(最初に受けた攻撃と2回攻撃:
 通常の攻撃は、1回目の攻撃のみ
 「2回攻撃」は、1~2回目の攻撃)

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
戦闘中、敵の攻撃、守備-3、
さらに、敵の攻撃、守備が
攻撃した側(自分からなら自分、敵からなら敵)の
移動前と移動後のマスの距離(最大3)だけ減少、かつ
移動前と移動後のマスの距離が2以上の時、
戦闘中、自分が最初に受けた攻撃のダメージを30%軽減

【再移動(2)】
自分から攻撃、補助、地形破壊の行動をした後、
直後に2マス移動できる

(自身の移動タイプで移動。
 例:歩行は、林には移動しづらい)
(攻撃、補助、地形破壊不可)
(同系統効果重複時、最大値適用)(1ターンに1回のみ)
(行動直後に再行動可能にするスキル発動時は、
 再行動で条件を満たせば、再移動が可能)
(再移動できる距離は、通常の移動の距離とは無関係)
(再移動の距離の上限を超えたワープ移動はできない)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

World-Tree Tail

--

Japanese

世界樹の栗鼠の尻尾

World tree squirrel's tail

Spanish

Cola de Yggdrasill

Yggdrasil tail; wikipedia:Yggdrasil

French

Queue Yggdrasill

Yggdrasil tail

German

Yggdrasil-Schweif

Yggdrasil tail

Italian

Coda di Yggdrasill

Yggdrasil tail

Portuguese

Cauda da árvore

Tree tail

Traditional Chinese

世界樹松鼠的尾巴

World tree squirrel's tail

Beast skills in Heroes
Basic beast skills Beast skills with secondary effects Personal beast skills
Infantry subtype Adult (Infantry)Whelp (Infantry)Yearling (Infantry) Bride's FangFiery FangGroom's WingHeralding HornHorn of OpeningIlluminating HornNectar HornPolished FangRenewed FangResolved FangRoyal Hatari FangSabertooth FangWild Tiger FangWolf Queen FangWolfpup FangWolfskin Fang
Armor subtype Adult (Armored)Whelp (Armored)Yearling (Armored) Dosing FangLion King FangRavagerTwin-Crest Power
Cavalry subtype Adult (Cavalry)Whelp (Cavalry)Yearling (Cavalry) Arcane Nihility Brazen Cat FangBrightmare HornBunny FangCovert Cat FangCute Paper CraneDream HornFoxkit FangGuardian FangHorn of the LandKeen Rabbit FangKitsune FangLove of NerþuzNew Foxkit FangNightmare HornQuieting AntlerRaydream HornRefreshed FangSparkling FangTaguel FangWary Rabbit FangWorld-Tree Tail
Flier subtype Adult (Flier)Fledgling (Flier)Hatchling (Flier) Bat FangClosing FloretsCrossbones ClawEbon-Pirate ClawEnclosing ClawFang of ClosureFang of FinalityHawk King ClawHeron WingQuieting ClawRaven King BeakSky-Pirate Claw