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World-Tree Tail
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World-Tree Tail (Japanese: 世界樹の栗鼠の尻尾 World tree squirrel's tail) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Ratatoskr. World-Tree Tail allows its user to move after certain actions; and when its user's HP is not low, it boosts their stats, boosts their attack and speed based on the number of nearby allies with low HP, boosts their special cooldown charge, and reduces the damage of the foe's first attack.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
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14 | 1 | 400 | -- | Adult (Cavalry) | ![]() |
✗ | Enables Canto (2) (Unit can move 2 spaces after attacking, using an assist skills, or destroying an Aether Raids structure (once per turn); cannot attack, use an assist skill, destroy an Aether Raids structure, or use a warping effect (e.g. Wings of Mercy) to warp a distance greater than 2 spaces). Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance to user, grants +(9 − [3 × number of allies with HP ≤ 40%]; minimum: 0) each to attack and speed to user, grants +1 special cooldown charge to user per attack, and foe's first attack deals −40% damage. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Ratatoskr: Mending Hand |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes | Enables【Canto (2)】.
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 9, - 3 × number of allies with HP ≤ 40%; min 0), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
【再移動(2)】を発動可能
奥義が発動しやすい(発動カウント-1) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+5、 さらに、攻撃、速さが、 9-HPが40%以下の味方の数×3だけ増加 (最低0)、 自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値を適用)、 最初に受けた攻撃と2回攻撃のダメージを40%軽減 (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1~2回目の攻撃) ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 戦闘中、敵の攻撃、守備-3、 さらに、敵の攻撃、守備が 攻撃した側(自分からなら自分、敵からなら敵)の 移動前と移動後のマスの距離(最大3)だけ減少、かつ 移動前と移動後のマスの距離が2以上の時、 戦闘中、自分が最初に受けた攻撃のダメージを30%軽減 【再移動(2)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に2マス移動できる (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (再移動の距離の上限を超えたワープ移動はできない) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
World-Tree Tail |
-- |
Japanese |
世界樹の栗鼠の尻尾 |
World tree squirrel's tail |
Spanish |
Cola de Yggdrasill |
Yggdrasil tail; wikipedia:Yggdrasil |
French |
Queue Yggdrasill |
Yggdrasil tail |
German |
Yggdrasil-Schweif |
Yggdrasil tail |
Italian |
Coda di Yggdrasill |
Yggdrasil tail |
Portuguese |
Cauda da árvore |
Tree tail |
Traditional Chinese |
世界樹松鼠的尾巴 |
World tree squirrel's tail |