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New Foxkit Fang
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New Foxkit Fang (Japanese: 新年の妖狐娘の爪牙 New Year's Fox Daughter Claws and Fangs) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of the New Year's variation of Selkie. When its user's resistance is higher than the foe's, New Foxkit Fang boosts the damage its user deals and reduces the damage its user takes based on the difference between the user's and foe's resistances.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
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14 | 1 | 400 | -- | Adult (Cavalry) | ![]() |
✗ | Grants −1 special cooldown count. If user's resistance > foe's resistance, user deals +([user's resistance − foe's resistance] × 70%; maximum: 7) damage and takes −([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr specials). If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack. |
Heroes (refine: option 1, +Effect) |
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14 | 1 | 400 | 500 ![]() 200 ![]() |
-- | ![]() |
✗ | Grants −1 special cooldown count. If user's resistance > foe's resistance, user deals +([user's resistance − foe's resistance] × 70%; maximum: 7) damage and takes −([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack. Grants +3 HP. If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance, neutralizes effects that guarantee foe's follow-up attack or prevent user's follow-up attack, and if user is transformed, inflicts −4 each to foe's attack, speed, defense, and resistance during combat. |
Heroes (refine: option 1, +Atk) |
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16 | 1 | 400 | 500 ![]() 200 ![]() |
-- | ![]() |
✗ | Grants −1 special cooldown count. If user's resistance > foe's resistance, user deals +([user's resistance − foe's resistance] × 70%; maximum: 7) damage and takes −([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack. Grants +5 HP. |
Heroes (refine: option 1, +Spd) |
![]() |
![]() |
14 | 1 | 400 | 500 ![]() 200 ![]() |
-- | ![]() |
✗ | Grants −1 special cooldown count. If user's resistance > foe's resistance, user deals +([user's resistance − foe's resistance] × 70%; maximum: 7) damage and takes −([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack. Grants +5 HP and +3 speed. |
Heroes (refine: option 1, +Def) |
![]() |
![]() |
14 | 1 | 400 | 500 ![]() 200 ![]() |
-- | ![]() |
✗ | Grants −1 special cooldown count. If user's resistance > foe's resistance, user deals +([user's resistance − foe's resistance] × 70%; maximum: 7) damage and takes −([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack. Grants +5 HP and +4 defense. |
Heroes (refine: option 1, +Res) |
![]() |
![]() |
14 | 1 | 400 | 500 ![]() 200 ![]() |
-- | ![]() |
✗ | Grants −1 special cooldown count. If user's resistance > foe's resistance, user deals +([user's resistance − foe's resistance] × 70%; maximum: 7) damage and takes −([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack. Grants +5 HP and +4 resistance. |
Heroes (refine: option 2, +Effect) |
![]() |
![]() |
14 | 1 | 400 | 500 ![]() 200 ![]() |
-- | ![]() |
✗ | Grants −1 special cooldown count. If user's resistance > foe's resistance, user deals +([user's resistance − foe's resistance] × 70%; maximum: 7) damage and takes −([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +3 HP. If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance, neutralizes effects that guarantee foe's follow-up attack or prevent user's follow-up attack, and if user is transformed, inflicts −4 each to foe's attack, speed, defense, and resistance during combat. |
Heroes (refine: option 2, +Atk) |
![]() |
![]() |
16 | 1 | 400 | 500 ![]() 200 ![]() |
-- | ![]() |
✗ | Grants −1 special cooldown count. If user's resistance > foe's resistance, user deals +([user's resistance − foe's resistance] × 70%; maximum: 7) damage and takes −([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +5 HP. |
Heroes (refine: option 2, +Spd) |
![]() |
![]() |
14 | 1 | 400 | 500 ![]() 200 ![]() |
-- | ![]() |
✗ | Grants −1 special cooldown count. If user's resistance > foe's resistance, user deals +([user's resistance − foe's resistance] × 70%; maximum: 7) damage and takes −([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +5 HP and +3 speed. |
Heroes (refine: option 2, +Def) |
![]() |
![]() |
14 | 1 | 400 | 500 ![]() 200 ![]() |
-- | ![]() |
✗ | Grants −1 special cooldown count. If user's resistance > foe's resistance, user deals +([user's resistance − foe's resistance] × 70%; maximum: 7) damage and takes −([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +5 HP and +4 defense. |
Heroes (refine: option 2, +Res) |
![]() |
![]() |
14 | 1 | 400 | 500 ![]() 200 ![]() |
-- | ![]() |
✗ | Grants −1 special cooldown count. If user's resistance > foe's resistance, user deals +([user's resistance − foe's resistance] × 70%; maximum: 7) damage and takes −([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's attack, speed, defense, and resistance. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Selkie: New Year's Spirit |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Accelerates Special trigger (cooldown count-1).
If unit's Res > foe's Res, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
奥義が発動しやすい(発動カウント-1)
魔防が敵より高い時、ダメージ+魔防の差の70% (最大7) 魔防が敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 魔防の差×4%軽減(最大40%) (巨影の範囲奥義を除く) ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ自分から攻撃した時、 戦闘中、敵の攻撃、守備-4、敵は追撃不可 |
Heroes (Refined: option 1) |
Accelerates Special trigger (cooldown count-1).
If unit's Res > foe's Res, deals damage = 70% of difference between stats (max +7 damage) and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
奥義が発動しやすい(発動カウント-1)
魔防が敵より高い時、ダメージ+魔防の差の70% (最大7) 魔防が敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 魔防の差×4%軽減(最大40%) (巨影の範囲奥義を除く) 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、速さ、守備、魔防+4 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ自分から攻撃した時、 戦闘中、敵の攻撃、守備-4、敵は追撃不可 |
Heroes (Refined: option 2) |
Accelerates Special trigger (cooldown count-1).
If unit's Res > foe's Res, deals damage = 70% of difference between stats (max +7 damage) and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
奥義が発動しやすい(発動カウント-1)
魔防が敵より高い時、ダメージ+魔防の差の70% (最大7) 魔防が敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 魔防の差×4%軽減(最大40%) (巨影の範囲奥義を除く) 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、速さ、守備、魔防+4 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 戦闘中、敵の攻撃、守備-3、 さらに、敵の攻撃、守備が 攻撃した側(自分からなら自分、敵からなら敵)の 移動前と移動後のマスの距離(最大3)だけ減少、かつ 移動前と移動後のマスの距離が2以上の時、 戦闘中、自分が最初に受けた攻撃のダメージを30%軽減 |
Heroes (Refined: +effect) |
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and if unit is transformed, inflicts Atk/Spd/Def/Res-4 on foe during combat. |
戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防+4、かつ 敵の絶対追撃を無効、かつ、自分の追撃不可を無効、かつ 化身時、戦闘中、敵の攻撃、速さ、守備、魔防-4 |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
New Foxkit Fang |
-- |
Japanese |
新年の妖狐娘の爪牙 |
New Year's Fox Daughter Claws and Fangs |
Spanish (Spain) |
Colmillo festivo |
Festive fang |
Spanish (Latin America) |
Colmillow joven festivo |
Festive young fang; abbreviated as Col. joven festivo. |
French |
Croc festif |
Festive fang |
German |
Neujahrs-Kitsune |
New Year's Kitsune |
Italian |
Zanna festosa |
Fesetive fang |
Portuguese |
Nova presa mirim |
Little new fang |
Traditional Chinese |
新年妖狐之女的爪牙 |
New Year spirit fox lady's claws and fangs |