Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Crossbones Claw

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Crossbones Claw

No image available.

Type

Beast

Wielder(s)

Naesala

First game

Heroes

Crossbones Claw (Japanese: 凶兆の海賊の嘴爪 Beak and Claws of the Pirates of Bad Omen) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of the pirate variation of Naesala. If its user is not adjacent to any allies, Crossbones Claw reduces the foe's speed and defense, neutralizes effects that prevent the user's follow-up attacks, and allows the user to follow up before the foe's counterattack if they initiate combat while transformed.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
Is feh skill weapon.png Beast weapons 14 1 400 -- Adult (Flier) Flying Grants −1 special cooldown count.
If user is not adjacent to an ally, inflicts −6 each to speed and defense on foe and neutralizes effects that prevent user's follow-up attacks during combat.
If user is not adjacent to an ally, user initiates combat, and user is transformed, user can make a follow-up attack before foe's counterattack.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, user can move 1 extra space (that turn only).
If user transforms, grants +2 attack.

Availability

Heroes

Method Data
Unit (★★★★★) Naesala: Sea's Shadow

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
Accelerates Special trigger (cooldown count-1).
If unit is not adjacent to an ally, inflicts
Spd/Def-6 on foe and neutralizes effects that
prevent unit's follow-up attacks during combat.

If unit is not adjacent to an ally and unit
initiates combat while transformed, unit
can make a follow-up attack before foe
can counterattack.

At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, unit can move 1 extra space
(that turn only; does not stack). If unit
transforms, grants Atk+2.
奥義が発動しやすい(発動カウント-1)

周囲1マス以内に味方がいない時、
戦闘中、敵の速さ、守備-6、自分の追撃不可を無効

周囲1マス以内に味方がいない時、かつ
化身状態で自分から攻撃した時、
追撃可能なら自分の攻撃の直後に追撃を行う

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になり、移動+1(1ターン、重複しない)
(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Crossbones Claw

--

Japanese

凶兆の海賊の嘴爪

Beak and Claws of the Pirates of Bad Omen

Spanish

Garra calavera

Skull claw

French

Serre corsaire

Corsair clutches

German

Totenkopfklaue

Skull Claw

Italian

Artiglio pirata

Pirate talon

Portuguese

Garra caveira

Skull claw

Traditional Chinese

凶兆海盜之喙

Ill omen pirate's beak

Beast skills in Heroes
Basic beast skills Beast skills with secondary effects Personal beast skills
Infantry subtype Adult (Infantry)Whelp (Infantry)Yearling (Infantry) Bride's FangFiery FangGroom's WingHeralding HornHorn of OpeningIlluminating HornPolished FangRenewed FangResolved FangRoyal Hatari FangSabertooth FangWild Tiger FangWolf Queen FangWolfpup FangWolfskin Fang
Armor subtype Adult (Armored)Whelp (Armored)Yearling (Armored) Dosing FangLion King FangRavagerTwin-Crest Power
Cavalry subtype Adult (Cavalry)Whelp (Cavalry)Yearling (Cavalry) Arcane Nihility Brazen Cat FangBrightmare HornBunny FangCovert Cat FangCute Paper CraneDream HornFoxkit FangGuardian FangHorn of the LandKeen Rabbit FangKitsune FangNew Foxkit FangNightmare HornRaydream HornRefreshed FangSparkling FangTaguel FangWary Rabbit FangWorld-Tree Tail
Flier subtype Adult (Flier)Fledgling (Flier)Hatchling (Flier) Bat FangCrossbones ClawEbon-Pirate ClawEnclosing ClawFang of ClosureFang of FinalityHawk King ClawHeron WingQuieting ClawRaven King BeakSky-Pirate Claw