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Wolf Queen Fang

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Wolf Queen Fang

No image available.

Type

Beast

Wielder(s)

Nailah

First game

Heroes

Wolf Queen Fang (Japanese: 狼女王の牙 Wolf Queen's Fang) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Nailah. Wolf Queen Fang reduces the cooldown for the user's special skills, boosts the user's attack and speed based on the number of nearby allies, and boosts the user's damage with a special skill when the user transforms.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
Is feh skill weapon.png Beast weapons 14 1 400 -- Adult (Infantry) Infantry Grants −1 special cooldown count.
Grants +⁠([number of allies within 2 spaces] × 2; maximum: 6) each to attack and speed to user during combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user and user deals +10 damage when special triggers.
Heroes
(refine: +Effect)
Is feh wpn wolf queen fang refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Infantry Grants −1 special cooldown count.
If foe's HP ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each to attack and speed to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack and defense on foe during combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.
Grants +3 HP.
Enables Canto (Rem. +1) (Unit can move (remaining movement + 1) spaces after using an attack or assist skill or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than (remaining movement + 1) spaces) while transformed.
If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat, and when user deals damage to foe during combat (including 0 damage), restores 7 HP to user.
Heroes
(refine: +Atk)
Is feh wpn atk refined.png Beast weapons 16 1 400 500 Arena Medal
200 Divine Dew
-- Infantry Grants −1 special cooldown count.
If foe's HP ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each to attack and speed to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack and defense on foe during combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.
Grants +5 HP.
Heroes
(refine: +Spd)
Is feh wpn spd refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Infantry Grants −1 special cooldown count.
If foe's HP ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each to attack and speed to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack and defense on foe during combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.
Grants +5 HP and +3 speed.
Heroes
(refine: +Def)
Is feh wpn def refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Infantry Grants −1 special cooldown count.
If foe's HP ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each to attack and speed to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack and defense on foe during combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.
Grants +5 HP and +4 defense.
Heroes
(refine: +Res)
Is feh wpn res refined.png Beast weapons 14 1 400 500 Arena Medal
200 Divine Dew
-- Infantry Grants −1 special cooldown count.
If foe's HP ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each to attack and speed to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack and defense on foe during combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Nailah: Unflinching Eye

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Accelerates Special trigger (cooldown count-1).
During combat, boosts unit's Atk/Spd by
number of allies within 2 spaces × 2. (Maximum
bonus of +6 to each stat.) At start of turn, if
unit is adjacent to only beast or dragon allies or
if unit is not adjacent to any ally, unit transforms
(otherwise, unit reverts). If unit transforms,
grants Atk+2 and deals +10 damage when
Special triggers.
奥義が発動しやすい(発動カウント-1)
戦闘中、攻撃、速さが
周囲2マス以内の味方の人数×2だけ上昇
(各能力の強化の最大値は+6)

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
奥義発動時、奥義によるダメージ+10
Heroes
(Refined)
Accelerates Special trigger (cooldown count-1).
At start of combat, if foe's HP ≥ 75% or unit is
within 3 spaces of an ally, grants Atk/Spd+5 to
unit during combat, and also, if both conditions
are met, inflicts Atk/Def-5 on foe during combat.
At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts). If
unit transforms, grants Atk+2, deals +7 damage
when Special triggers, and neutralizes effects
that grant "Special cooldown charge +X" to foe
or inflict "Special cooldown charge -X" on unit.
奥義が発動しやすい(発動カウント-1)
戦闘開始時、敵のHPが75%以上の時、または、周囲
3マス以内に味方がいる時、戦闘中、攻撃速さ+5
戦闘開始時、敵のHPが75%以上の時、かつ、周囲
3マス以内に味方がいる時、戦闘中、敵の攻撃守備-5

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
奥義発動時、奥義によるダメージ+7、
戦闘中、敵の奥義発動カウント変動量+を無効、かつ
自身の奥義発動カウント変動量-を無効
Heroes
(Refined: +effect)
Enables【Canto (Rem. +1)】while transformed.

At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+4 during combat, and also,
when unit deals damage (even 0 damage) to
foe during combat, restores 7 HP to unit.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move again.

The distance of the movement is the remaining
movement the unit had before the actions listed
above+1 (If unit used a movement skill that warps
them, the remainder is 0).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)
化身時、【再移動(残り+1)】を発動可能

戦闘開始時、自身のHPが25%以上なら
戦闘中、攻撃、速さ、守備、魔防+4、かつ
戦闘中、自分の攻撃でダメージを与えた時、
HP7回復(与えたダメージが0でも効果は発動)

【再移動(残り+1)】
自分から攻撃、補助、地形破壊の行動をした後、
直後に移動できる

移動できる距離は、上記の行動前に移動した分の
残り+1(ワープ移動時は残りは0として扱う)

(自身の移動タイプで移動。
 例:歩行は、林には移動しづらい)
(攻撃、補助、地形破壊不可)
(同系統効果重複時、最大値適用)(1ターンに1回のみ)
(行動直後に再行動可能にするスキル発動時は、
 再行動で条件を満たせば、再移動が可能)
(再移動できる距離は、通常の移動の距離とは無関係)
(再移動の距離の上限を超えたワープ移動はできない)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Wolf Queen Fang

--

Japanese

狼女王の牙

Wolf Queen's Fang

Spanish

Colmillo lupino

Lupine fang

French

Croc de reine

Queen's fang

German

Wolfzahn

Wolf Fang

Italian

Zanna regale

Regal fang

Portuguese

Presa lupina

Lupine fang

Traditional Chinese

狼女王之牙

Wolf queen's fang

Beast skills in Heroes
Basic beast skills Beast skills with secondary effects Personal beast skills
Infantry subtype Adult (Infantry)Whelp (Infantry)Yearling (Infantry) Bride's FangFiery FangGroom's WingHeralding HornHorn of OpeningIlluminating HornPolished FangRenewed FangResolved FangRoyal Hatari FangSabertooth FangWild Tiger FangWolf Queen FangWolfpup FangWolfskin Fang
Armor subtype Adult (Armored)Whelp (Armored)Yearling (Armored) Dosing FangLion King FangRavagerTwin-Crest Power
Cavalry subtype Adult (Cavalry)Whelp (Cavalry)Yearling (Cavalry) Arcane Nihility Brazen Cat FangBrightmare HornBunny FangCovert Cat FangCute Paper CraneDream HornFoxkit FangGuardian FangHorn of the LandKeen Rabbit FangKitsune FangNew Foxkit FangNightmare HornRaydream HornRefreshed FangSparkling FangTaguel FangWary Rabbit FangWorld-Tree Tail
Flier subtype Adult (Flier)Fledgling (Flier)Hatchling (Flier) Bat FangClosing FloretsCrossbones ClawEbon-Pirate ClawEnclosing ClawFang of ClosureFang of FinalityHawk King ClawHeron WingQuieting ClawRaven King BeakSky-Pirate Claw