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Fiery Fang (Heroes)
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Fiery Fang (Japanese: 炎虎の爪牙 Flame tiger's claws and fangs) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of the fire variation of Mordecai. Fiery Fang boosts its user's defense; if its user's HP is not low, it boosts their attack and defense, reduces those of the foe by a percentage of the user's defense, and negates the foe's follow-up attack; and on a turn where the user transforms, it also negates effects that reduce the user's or increase the foe's special cooldown charge.
Stats
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
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Heroes | ![]() |
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14 | -- | -- | -- | 1 | -- | 400 SP | -- | Boosts user's defense by +3. If user's HP ≥ 25% at start of combat, boosts user's attack and defense by 6 each, reduces foe's attack and defense by 20% of user's defense at start of combat, and prevents foe from making a follow-up attack. At start of user's phase, transforms user if user is untransformed and not adjacent to a human ally (i.e. one with a weapon other than a breath or beast weapon), or untransforms user if user is transformed and adjacent to a human ally. On a turn where user transforms, boosts user's attack by 2, boosts user's damage by 10 when triggering special skill, and neutralizes effects that increase the foe's special skill cooldown charge or reduce the user's charge. |
Availability
Heroes
Units | Mordecai: Gentle Firetender |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes | Grants Def+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+6 to unit during combat, inflicts penalty on foe's Atk/Def during combat = 20% of unit's Def at start of combat, and foe cannot make a follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
守備+3 戦闘開始時、自身のHPが25%以上なら、 戦闘中、自身の攻撃、守備+6、 敵の攻撃、守備が、 戦闘開始時の自分の守備の20%だけ減少、 敵は追撃不可 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 奥義発動時、奥義によるダメージ+7、 戦闘中、敵の奥義発動カウント変動量+を無効、かつ 自身の奥義発動カウント変動量-を無効 |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Fiery Fang |
-- |
Japanese |
炎虎の爪牙 |
Flame tiger's claws and fangs |
Spanish |
Colmillo ardiente |
Fiery fang |
French |
Croc ardent |
Fiery fang |
German |
Feuriger Zahn |
Fiery Fang |
Italian |
Zanna focosa |
Fiery fang |
Portuguese (Brazil) |
Presa ardente |
Fiery fang |
Traditional Chinese |
炎虎的爪牙 |
Flame tiger's claws and fangs |