Horn of Opening
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Horn of Opening (Japanese: 開く者の角 opener's horn) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Ash. Horn of Opening accelerates the cooldown count for its user's special skills; and boosts its user's Attack stat and reduces the foe's if the user is within three spaces of an ally, guarantees the user a follow-up attack if they are near two allies, and denies the target a follow-up attack if the user near three allies. Horn of Opening also has a weaker boost to special skill damage than other beast weapons, but neutralizes increases to the foe's special skill cooldown charge and decreases to the user's charge.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
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Heroes |
14 | 1 | 400 | -- | Adult (Infantry) | ✗ | Grants −1 special cooldown count. If user is within 3 spaces of an ally, grants +6 attack to user during combat and inflicts −6 attack to foe during combat. Grants following effects based on number of allies within 3 spaces:
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase user's special cooldown charge or reduce user's special cooldown charge. |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Ash: Retainer to Askr |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes | Accelerates Special trigger (cooldown count-1).
If unit is within 3 spaces of an ally, grants Atk+6 to unit during combat and inflicts Atk-6 on foe during combat. Grants the following effects based on the number of allies within 3 spaces: ≥ 2 allies, unit makes a guaranteed follow-up attack; ≥ 3 allies, foe cannot make a follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
奥義が発動しやすい(発動カウント-1)
周囲3マス以内に味方がいる時、 戦闘中、攻撃+6、敵の攻撃-6、 周囲3マス以内の味方の人数によって異なる効果を発動 (・2以上なら、自分は絶対追撃 ・3以上なら、さらに敵は追撃不可) ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 奥義発動時、奥義によるダメージ+7、 戦闘中、敵の奥義発動カウント変動量+を無効、かつ 自身の奥義発動カウント変動量-を無効 |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Horn of Opening |
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Japanese |
開く者の角 |
Opener's horn |
Spanish |
Cuerno cordial |
Cordial horn |
French |
Cor ouverture |
Opening horn |
German |
Horn des Öffnens |
Horn of Opening |
Italian |
Corno unificatore |
Unifying horn |
Portuguese (Brazil) |
Chifre unificador |
Unifying horn |
Traditional Chinese |
開啟者之角 |
Opener's horn |