Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Wary Rabbit Fang
| ||||||
|
Wary Rabbit Fang (Japanese: 賀正の子兎の爪牙 Child rabbit's claws and fangs of a happy New Year) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of the New Year's variation of Yarne. When its user initiates combat or is not adjacent to any allies, Wary Rabbit Fang boosts their attack and speed, reduces the foe's attack and speed, and reduces the user's special skill cooldown count when their HP is not high.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
14 | 1 | 400 | -- | Adult (Cavalry) | ✗ | Grants +3 speed. Deals bonus damage to cavalry units. If user initiates combat or is not adjacent to an ally, grants +6 each to user's attack and speed during combat, inflicts −(user's speed × 20%) each to foe's attack and defense at start of combat, and if user's HP ≤ 90% after combat, grants −2 special cooldown count. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense during combat and foe cannot make a follow-up attack. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Yarne: Hoppy New Year |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Grants Spd+3. Effective against cavalry foes.
If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat and inflicts penalty on foe's Atk/Def during combat = 20% of unit's Spd at start of combat, and also, after combat, if unit's HP ≤ 90%, grants Special cooldown count-2. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
騎馬特効 速さ+3
自分から攻撃した時、または、 周囲1マス以内に味方がいない時、 戦闘中、自身の攻撃、速さ+6、 敵の攻撃、守備が、 戦闘開始時の自分の速さの20%だけ減少、かつ 戦闘後、自身のHPが90%以下なら、 自身の奥義発動カウント-2 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ自分から攻撃した時、 戦闘中、敵の攻撃、守備-4、敵は追撃不可 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Wary Rabbit Fang |
-- |
Japanese |
賀正の子兎の爪牙 |
Child rabbit's claws and fangs of a happy New Year |
Spanish |
Diente de conejo |
Rabbit's tooth |
French |
Dents vigilantes |
Vigilant teeth |
German |
Hasenpfötchen |
Little Rabbit Paw; abbreviated as Eifr. Hasenpranke. |
Italian |
Zanna conigliesca |
Rabbit-child fang |
Portuguese |
Dente prudente |
Cautious tooth |
Traditional Chinese |
賀年幼兔的爪牙 |
New Year's young rabbit's claws and fangs |