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Sound Museum track list of Fire Emblem: Mystery of the Emblem
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Fire Emblem Sound Museum website features a track list for Fire Emblem: Mystery of the Emblem. This lists the names of most of the songs, and it gives them subtitles, much like The Binding Blade's Sound Room. It is available in both Adobe Flash and JPEG form.
style="Template:Roundtl; border:none" width="100%" colspan="6"|The soundtrack of Fire Emblem: Mystery of the Emblem | |||||
---|---|---|---|---|---|
style="Template:Roundtl; border:none; background-color:#222222;" width="1%"| | Name | Subtitle | FE11 EN/12 Fan | FE11/12 JP | style="Template:Roundtr; border:none; background-color:#222222" width="49%"| Description and uses |
1 | 紋章の謎 Mystery of the Emblem |
オーペニング Opening |
does not appear | does not appear | Plays during the Nintendo presents screen. Based on the new portion of the Fire Emblem Theme. |
2 | ナーガの経典 Scripture of Naga |
タペストリー Tapestry |
Festival of Naga | ナーガの祭典 Festival of Naga |
Plays during the intro explaining the legend of Naga, and in some cutscenes in Part 2. |
3 | ファイアーエムブレム Fire Emblem |
タイトル&デモ Title and Demo |
Fire Emblem Theme | ファイアーエムブレムのテーマ Fire Emblem Theme |
Plays on the title screen and during the class roll demo. |
4 | アカネイア序曲 Archanea Overture |
セレクト画面 Select Screen |
does not appear | does not appear | Plays on the main menu. |
5 | 暗黒竜と光の剣 Shadow Dragon and the Blade of Light |
序章プロローグ Preface Prologue |
Shadow and Light | 暗黒竜と光の剣 Shadow Dragon and the Blade of Light |
Plays during Part 1's introduction text. |
6 | 祖国をめざして Heading to the Fatherland |
全体マップ1 Entire Map 1 |
Continent in Turmoil | 激動の大陸 Turbulent Continent |
Plays during the world map chapter openings in Part 1 Chapters 1-14. |
7 | 暗黒戦争 War of Shadows |
全体マップ2 Entire Map 2 |
For Tomorrow's Sake | 明日のために For Tomorrow's Sake |
Plays during the world map chapter openings in Part 1 Chapters 15-20. |
8 | この旗の下に Under this Flag |
自軍マップ Player's Army Map |
The Time to Act | 決起のとき Time of Rising to Action |
Player phase map theme during Part 1 Chapters 1-19. Loosely derived from the equivalent theme in Shadow Dragon and the Blade of Light. |
9 | 選ばれし者達 Chosen by Fate |
自軍マップ Player's Army Map |
Showdown in Dolhr Keep | 決戦ドルーア城 Decisive Battle of Dolhr Castle |
Player phase map theme during Part 1 Chapter 20. Derived from the equivalent theme in Shadow Dragon and the Blade of Light. |
10 | 勝利は我らに(A) Victory is Ours (A) |
自軍マップ Player's Army Map |
On the Path to Victory | 決起のとき The Path to Victory |
Player phase map theme in Part 1 when there are x (check for number later) enemies or less. Derived from the equivalent theme in Shadow Dragon and the Blade of Light. |
11 | 悪の軍団 Army of Evil |
敵軍マップ Enemy Army Map |
Onset | 襲撃 Raid |
Enemy phase map theme during Part 1 Chapters 1-19. |
12 | ドルーア Dolhr |
敵軍マップ Enemy Army Map |
Last Revels | 最後の狂宴 Last Revels |
Enemy map theme during Part 1 Chapter 20. |
13 | 戦闘 Combat |
バトル(プレイヤー) Battle (Player) |
Strike! | 交戦! War! |
Player phase attack theme in Part 1. Loosely derived from the equivalent theme in Shadow Dragon and the Blade of Light. |
14 | 危機 Crisis |
バトル(CP) Battle (CP) |
Adversary | 侵略の徒 Invaders |
Enemy phase attack theme in Part 1. Also used during recruitable enemy battle dialogue in both Parts. Derived from the equivalent theme in Shadow Dragon and the Blade of Light, albeit truncated. |
15 | 決戦 Showdown |
バトル(中ボス) Battle (Mid Boss) |
Stalwart Opposition | 立ちふさがる強敵 A Formidable Foe in the Way |
Boss theme in Part 1. Derived from the equivalent theme in Shadow Dragon and the Blade of Light. |
16 | メディウス Medeus |
バトル(ラスボス) Battle (Last Boss) |
Medeus, Shadow Dragon | 暗黒竜メディウス Shadow Dragon Medeus |
Final boss theme in Part 1. Derived from the equivalent theme in Shadow Dragon and the Blade of Light. |
17 | プロローグ Prologue |
イベント Event |
Trouble! | 絶体絶命! Desperate Situation! |
Cutscene theme used in Part 1. Derived from the equivalent theme in Shadow Dragon and the Blade of Light, albeit truncated. |
18 | 大賢者 Great Sage |
イベント Event |
Gotoh, White Sage | 白き賢者ガトー White Sage Gotoh |
Plays during Gotoh's dialogue in Part 1. Derived from the equivalent theme in Shadow Dragon and the Blade of Light. |
19 | 制圧! Seize! |
イベント Event |
After the Battle | 戦いを終えて… After the Battle... |
Cutscene theme used in both Parts, usually at the end of chapters. Derived from the equivalent theme in Shadow Dragon and the Blade of Light. |
20 | 出会いのテーマ(A) Meeting Theme (A) |
イベント Event |
Come, Join Us | さあ、共に行こう Come, Let's Go Together |
Plays when recruiting units in Part 1, and some units in Part 2. Upbeat version of the equivalent theme in Shadow Dragon and the Blade of Light. |
21 | スターロード Star and Savior |
イベント Event |
Renewed Purpose | 決意をあらたに With New Determination |
Cutscene theme used in both Parts at the end of certain chapters. Derived from the village theme from Shadow Dragon and the Blade of Light, but with an additional melody. |
22 | 凱歌/恋人達に Victory Song/To Lovers |
WINING SONG Winning Song |
Paean | 歓喜の歌 Ode to Joy |
Plays when asked to save after completion of a chapter. Derived from the equivalent theme in Shadow Dragon and the Blade of Light. |
23 | 悲しみのテーマ Theme of Sorrow |
序章エンディング(FEのテーマ) Prelude Ending (FE Theme) |
Pieces of Hope | 希望のかけら Fragments of Hope |
Plays during the ending cutscene of Part 1 Chapter 20. |
24 | 終末(A) The End (A) |
マルス 倒れる Marth Falls |
Requiem for the Brave | 勇士へのレクイエム Requiem for the Brave |
Game over music in Part 1. Derived from the equivalent theme in Shadow Dragon and the Blade of Light. |
25 | エピローグ(A) Epilogue (A) |
FEのテーマ マイナーアレンジ FE Theme Minor Arrangement |
does not appear | does not appear | Plays during the epilogue text of Part 1. |
26 | 紋章の謎 Mystery of the Emblem |
本編プロローグ Main Story Prologue |
Mystery of the Emblem | 紋章の謎 Mystery of the Emblem |
Plays during Part 2's introduction text. |
27 | 新たなる旅立ち A New Departure |
全体マップ1 Entire Map 1 |
A New Journey | 新たなる旅立ち A New Departure |
Plays during the world map chapter openings in Part 2 Chapters 1-8. |
28 | 伝説を求めて Seeking the Legend |
全体マップ2 Entire Map 2 |
Seeking the Legend | 伝説を求めて Seeking the Legend |
Plays during the world map chapter openings in Part 2 Chapters 9-14. |
29 | 英雄戦争 War of Heroes |
全体マップ3 Entire Map 3 |
War of Heroes | 英雄戦争 War of Heroes |
Plays during the world map chapter openings in Part 2 Chapters 15-20. |
30 | 竜の祭壇 The Dragon's Table |
全体マップ4 Entire Map 4 |
Dragon's Table | 竜の祭壇 The Dragon's Table |
Plays during the world map chapter openings in Part 2 Chapter 21 and Endgame-1 and 2. Enemy phase map theme in the same chapters. |
31 | 進撃 Advance |
自軍マップ Player's Army Map |
Advance | 進撃 Advance |
Player phase map theme in Part 2 Chapters 1-8. |
32 | 遠征 Expedition |
自軍マップ Player's Army Map |
Expedition | 遠征 Expedition |
Player phase map theme in Part 2 Chapters 9-14. |
33 | 解放 Liberation |
自軍マップ Player's Army Map |
Liberation | 解放 Liberation |
Player phase map theme in Part 2 Chapters 15-20. |
34 | 聖戦 Holy War |
自軍マップ Player's Army Map |
Holy War | 聖戦 Holy War |
Player phase map theme in Part 2 Chapter 21 and Endgame-1 and Endgame-2. |
35 | 勝利は我らに(B) Victory is Ours (B) |
自軍マップ Player's Army Map |
Victory is Ours! | 勝利はわれらに Victory is Ours |
Player phase map theme in Part 2 when there are x (check for number later) enemies or less. |
36 | 反乱 Rebellion |
敵軍マップ Enemy Army Map |
Insurrection | 反乱 Rebellion |
Enemy phase map theme in Part 2 Chapters 1-8. |
37 | 静寂の彼方 Beyond the Silence |
敵軍マップ Enemy Army Map |
Beyond the Silence | 静寂の彼方 Beyond the Silence |
Enemy phase map theme in Part 2 Chapters 9-14. |
38 | 誰が為に For Whose Sake |
敵軍マップ Enemy Army Map |
For Whose Sake? | 誰が為に For Whose Sake |
Enemy phase map theme in Part 2 Chapters 15-20. |
39 | 攻撃 Attack |
バトル(プレイヤー) Battle (Player) |
Initiative | 先の先 Early Initiative |
Player phase attack theme in Part 2. |
40 | 防御 Defense |
バトル(CP) Battle (CP) |
Opposition | 後の先 Late Initiative |
Enemy phase attack theme in Part 2. Also used during some recruitable enemy battle dialogue in Part 2, and some cutscenes in Part 2. |
41 | 対決 Confrontation |
バトル(中ボス) Battle (Mid Boss) |
Confronting a Strong Foe | 強者との対峙 Confrontation with Someone Strong |
Boss theme in Part 2. |
42 | 暗黒皇帝 Shadow Emperor |
バトル(ハーディン) Battle (Hardin) |
Hardin, Shadow Emperor | 暗黒皇帝ハーディン Shadow Emperor Hardin |
Hardin's battle theme in Part 2. |
43 | 暗黒地竜 Shadow Earth Dragon |
バトル(ラスボス) Battle (Last Boss) |
Reign of Despair | 絶望ここに君臨す The Reign of Despair is Here |
Final boss theme in Part 2. |
44 | 踊子 Dancer |
踊り子(おうえん) Dancer (Support) |
does not appear | does not appear | Plays when Feena dances. |
45 | フィーナ Feena |
踊り子(たたかう) Dancer (Battle) |
does not appear | does not appear | Plays when Feena attacks or is attacked by an enemy. |
46 | 出陣 Departure to Battle |
イベント Event |
Off to War | 出陣 Departure to Battle |
Cutscene theme used in Part 2, usually at the beginning of chapters. |
47 | 運命 Fate |
イベント Event |
One Who Accepts Fate One Who Challenges Fate |
運命を受け入れる者 One Who Accepts Fate 運命に立ち向かう者 One Who Opposes Fate |
Cutscene theme used in both Parts. |
48 | 謀略 Stratagem |
イベント Event |
Conspiracy | 謀略 Stratagem |
Cutscene theme used in Part 2. |
49 | 異世界 Another World |
イベント Event |
Foreign Otherworld Scorching Otherworld |
人外の異世界 Foreign Other World 灼熱の異世界 White Hot Other World |
Cutscene theme used in Part 2. |
50 | 愛のテーマ Theme of Love |
イベント Event |
Theme of Love | 愛のテーマ Theme of Love |
Cutscene theme used in Part 2. |
51 | 出会いのテーマ(B) Meeting Theme (B) |
イベント Event |
does not appear | does not appear | Plays when recruiting characters in Part 2 (some use version A, some use version B). Derived from the equivalent theme in Shadow Dragon and the Blade of Light, more faithful than version A. |
52 | リカード Rickard |
イベント Event |
does not appear | does not appear | Cutscene theme used in Part 2 in scenes involving Rickard. |
53 | 勝利 Victory |
イベント Event |
Towards Victory | 勝利に向かって Toward Victory |
Plays at the end of certain chapters in Part 2. |
54 | 邪悪な者 Evil One |
イベント Event |
Gharnef, Lord of Shadow | 闇の魔王ガーネフ Demon King of Darkness Gharnef |
Plays during cutscenes involving Gharnef and (in Part 2) Hardin. |
55 | 神竜伝説(A) Divine Dragon Legend (A) |
イベント Event |
Legend of the Dragon God (Old) | 神竜伝説 ~古のサーガ~ Divine Dragon Legend: Ancient Saga |
Cutscene theme used in Part 2. |
56 | 神竜伝説(B) Divine Dragon Legend (B) |
イベント Event |
Legend of the Dragon God (New) | 神竜伝説 ~新たなるサーガ~ Divine Dragon Legend: New Saga |
Cutscene theme used in Part 2. |
57 | 村の娘 Village Girl |
イベント Event |
does not appear | does not appear | Cutscene theme used in Part 2. |
58 | 悲惨な村人 Sorrowful Villager |
イベント Event |
The People's Lament | 嘆きの民 The People's Lamentation |
Cutscene theme used in Part 2. |
59 | 終末(B) The End (B) |
マルス 倒れる Marth Falls |
does not appear | does not appear | Game over music in Part 2. Arrangement of "Magic: Aum". |
60 | エピローグ(B) Epilogue (B) |
イベント | Epilogue | エピローグ Epilogue |
Plays during the ending cutscenes of Part 2. Based on the new portion of the Fire Emblem Theme. |
61 | EDメドレー(A) Ending Medley (A) |
序章ENDINGメドレー Prelude Ending Medley |
The Heroes Thereafter | 英雄たちの軌跡 Trail of Heroes |
Medley of Part 1's music played during character endings. Loosely derived from the credits theme in Shadow Dragon and the Blade of Light. |
62 | EDメドレー(B) Ending Medley (B) |
本編ENDINGメドレー Main Story Ending Medley |
does not appear | does not appear | Medley of Part 2's music. Played during character endings. |
63 | そして・・・ And then... |
エンディング話り Ending Text |
does not appear | does not appear | Plays during the epilogue text of Part 2. |
64 | 戦士のプレリュード Warrior's Prelude |
スタッフスクロール(完全版) Staff Scroll (Complete Version) |
does not appear | does not appear | Credits music in Part 2's good ending. |
65 | 戦士のレクイエム Warrior's Requiem |
スタッフスクロール(BAD版) Staff Scroll (Bad Version) |
does not appear | does not appear | Credits music in Part 2's bad ending. |
66 | アカネイア創世史 Archanea World Creation History |
ENDING歴史(完全制[?]版) Ending History (Complete [???] Version) |
does not appear | does not appear | Plays during the timeline shown after the credits of Part 2 which appears if no units have died. |
67 | 神竜伝説/オルゴール Dragon God Legend / Music Box |
エンドタイトル(オルゴール編) End Title (Music Box Arrangement) |
An Ending | ひとつの終わり An End |
Music box arrangement of Legend of the Dragon God. Plays on the Fin screen in the bad ending of Part 2. |
68 | 武器屋 Armory |
武器屋 Armory |
Armory | 武器の店 Armory |
Plays when shopping at an armory. Derived from the arena theme from Shadow Dragon and the Blade of Light, but with an additional melody. |
69 | 道具店 Vendor |
道具店 Vendor |
Secret Shop | 秘密の店 Secret Shop |
Plays when shopping at a vendor or secret shop. Derived from the equivalent theme in Shadow Dragon and the Blade of Light. |
70 | 闘技場 Arena |
闘技場 Arena |
does not appear | does not appear | Plays in the arena lobby. Derived from the equivalent theme in Shadow Dragon and the Blade of Light. |
71 | 闘志 Fighting Spirit |
イベント Event |
Unknown. | ||
72 | 村のおやじ Village Old Man |
イベント Event |
does not appear | does not appear | Cutscene theme used in both Parts. |
73 | 別離 Separation |
味方倒れる Ally Falls |
A Painful Farewell | 耐え難き別れ An Unbearable Separation |
Plays when a player unit or recruitable enemy dies. |
74 | 死 Death |
敵倒れる Enemy Falls |
does not appear | does not appear | Plays when a boss dies. |
75 | レベルアップ Level Up |
ファンファーレ1 Fanfare 1 |
does not appear | does not appear | Plays when a unit levels up. Derived from the equivalent theme in Shadow Dragon and the Blade of Light. |
76 | 宝物取得 Treasure Obtained |
ファンファーレ2 Fanfare 2 |
does not appear | does not appear | Plays when obtaining an item. (If the item is dropped by an enemy, it only plays if animations are off.) Derived from the equivalent theme in Shadow Dragon and the Blade of Light. |
77 | ユニットチェンジ Unit Change |
ファンファーレ3 Fanfare 3 |
Leaps and Bounds | 飛躍のとき Time of a Leap Forward |
Plays during class change or when Xane is transforming into another unit. Derived from the equivalent theme in Shadow Dragon and the Blade of Light. |
78 | 重要アイテム取得 Major Item Obtained |
ファンファーレ4 Fanfare 4 |
unnamed | unnamed | Plays when obtaining an important item. |
79 | 武器がこわれた Broken Weapon |
ファンファーレ5 Fanfare 5 |
unnamed | unnamed | Plays when a weapon or staff breaks (only when animations are off). |
80 | 封印の盾 Binding Shield |
ファンファーレ6 Fanfare 6 |
unnamed | unnamed | Plays when the Binding Shield is being restored. |
81 | 魔法:ライブの杖 Magic: Heal Staff |
序章回復系 Prelude Recovery |
does not appear | does not appear | Plays when using healing magic with animations off. |
82 | 魔法:回復系(ライブ、リカバー、、) Magic: Recovery (Heal, Recover, etc.) |
本編回復系 Main Story Recovery |
does not appear | does not appear | Plays when using healing magic with animations on. Derived from the equivalent theme in Shadow Dragon and the Blade of Light. |
83 | 魔法:その他(ワープ、Mシールド、、) Magic: Miscellaneous (Warp, Barrier, etc.) |
その他 Miscellaneous |
does not appear | does not appear | Plays when using teleportation and miscellaneous staves. |
84 | 魔法:特殊魔法(アンロック、シーフ、、) Magic: Special Magic (Unlock, Thief, etc.) |
特殊魔法 Special Magic |
does not appear | does not appear | Plays when using the Unlock and Thief staves. |
85 | 魔法:オーム Magic: Aum |
オーム Aum |
Return to Us, Friend | 戦友よ、再び Return, O Comrade |
Plays when using Aum. |
86 | 魔法:マフー Magic: Imhullu |
マフー Imhullu |
Bellowing Darkness | 邪悪なる闇の咆哮 Bellow of the Evil Darkness |
Plays when battling against Gharnef (overridden by Magic: Starlight if a unit fights him with Starlight). |
87 | 魔法:スターライト Magic: Starlight |
スターライト Starlight |
The Sacred Light | 聖なる光の裁き Judgement of the Holy Light |
Plays when battling using Starlight. |
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Songs not appearing in the track list
There are a small number of songs present in Mystery of the Emblem which, while definitely present in gameplay, do not appear in the track list for reasons unknown.
style="Template:Roundtl; border:none" width="70%" colspan="2"|The soundtrack of Fire Emblem: The Binding Blade | |
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style="Template:Roundtl;border:none; background-color:#222222;" width="25%"| Name | style="Template:Roundtr; border:none; background-color:#222222" width="75%"| Description and uses |
N/A | Plays in villages in both parts. Derived from the equivalent theme in Shadow Dragon and the Blade of Light. No official name has been given as it appears in no official OST releases. |
壁が! Wall! |
Theme played in cutscenes at the end of the first two maps of Part 2's Endgame-2. Name derived from Fire Emblem: THE BEST Vol.2. |
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