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Zofia's Call: Difference between revisions

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{{stub}}
{{Chapter Infobox
{{Chapter Infobox
|title=Zofia's Call
|image=[[File:Cm fe02 c1 wm.png|200px]]
|image=[[File:Cm fe02 C1 Wm.png|250px]]
|game=*{{FE2}}
|game=* {{FE2}}
*{{title|Echoes: Shadows of Valentia}}
* {{title|Echoes: Shadows of Valentia}}
|location=[[Valentia]] <small>(Southern [[Zofia]])</small>
|location=[[Valentia]] <small>(Southern [[Zofia]])</small>
|new units=[[Alm]], [[Lukas]], [[Gray]], [[Tobin]], [[Kliff]], [[Faye]]{{hover|*|Echoes: Shadows of Valentia only}}, [[Silque]], [[Clair]], [[Forsyth]], [[Python]], [[Clive]]
|new units=[[Alm]], [[Lukas]], [[Gray]], [[Tobin]], [[Kliff]], [[Faye]],<ref group="Note">Only in {{title|Echoes: Shadows of Valentia}}.</ref> [[Silque]], [[Clair]], [[Forsyth]], [[Python]], [[Clive]]
|boss=[[Desaix]], [[Slayde]]
|boss=[[Desaix]], [[Slayde]]
|previous=[[Alm and Celica]]
|next=[[The Pilgrimage]]
}}
}}


{{quote|[[Alm|You'll]] come in General [[Mycen]]'s stead? Thank you. My comrades will definitely be pleased as well. Well then, let's go together to the Deliverance's secret base.|Lukas}}
{{quote|You'll come in General [[Mycen]]'s stead? Thank you. My comrades will definitely be pleased as well. Well then, let's go together to the Deliverance's secret base.|Lukas}}


'''Zofia's Call''' (Japanese: {{hover|ソフィアへ!|Sofia e!}} ''To Sofia!'') is the first Act of {{FE2}} and its remake, {{title|Echoes: Shadows of Valentia}}. [[Alm]] begins his journey across [[Zofia]] to save the country from [[Desaix]]'s tyranny. In this chapter Alm only has access to the southern portion of Zofia on the world map.
'''Zofia's Call''' (Japanese: {{hl|ソフィアへ!|Sofia e!}} ''To Sofia!'') is the first Act of {{FE2}} and its remake, {{title|Echoes: Shadows of Valentia}}. [[Alm]] begins his journey across [[Zofia]] to save the country from [[Desaix]]'s tyranny. In this chapter Alm only has access to the southern portion of Zofia on the world map.


==Plot==
==Plot==
{{main|Zofia's Call/Script}}
{{main|Zofia's Call/Script}}
:''Note that this is specifically based on ''Shadows of Valentia''.''
:''Note that while the general structure of the plot is unchanged between ''Gaiden'' and ''Shadows of Valentia'', plot elements related to Fernand and Berkut are specifically based on ''Shadows of Valentia''.''
Seven years later, in Flostym 401 V.C., [[Alm]] has become a fine swordsman under [[Mycen]]'s tutelage. Although Alm wants to set out into the outside world and help protect innocent people from the bandit raids and Rigelian invasions that have been recurring lately, Mycen adamantly refuses to let him leave.
Seven years later, in Flostym 401 V.C., [[Alm]] has become a fine swordsman under [[Mycen]]'s tutelage. Although Alm wants to set out into the outside world and help protect innocent people from the bandit raids and Rigelian invasions that have been recurring lately, Mycen adamantly refuses to let him leave.


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==Character data==
==Character data==
{{Tab  
{{Tab
|width=1000px  
|default=2
|width=1000px
|tab1=''Gaiden''
|tab1=''Gaiden''
|tab2=''Echoes: Shadows of Valentia''
|tab2=''Echoes: Shadows of Valentia''
|content1={{ChapChars  
|content1={{ChapChars
|game#=02  
|game#=02
|newunits=10
|newunit1={{NewUnit
|newunit1={{NewUnit  
|name=Alm
|name=Alm
|portrait=[[File:Portrait alm fe02.png]]
|portrait=[[File:Portrait alm fe02.png]]
|class=Fighter
|class=Fighter
|classarticle=Fighter (Gaiden)
|HP=28
|HP=28
|lv=1
|lv=1
|inventory=[[Sword (Gaiden)|Sword]]
|recruitment method=Automatically from the start
|recruitment method=Automatically from the start
}}
}}
|newunit2={{NewUnit  
|newunit2={{NewUnit
|name=Lukas
|name=Lukas
|portrait=[[File:Portrait lukas fe02.png]]
|portrait=[[File:Portrait lukas fe02.png]]
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|HP=22
|HP=22
|lv=2
|lv=2
|recruitment method=Talk to him at Ram Village (needed to progress)
|inventory=[[Lance (Famicom)|Lance]]
|recruitment method=Talk to him at Ram Village (required to progress)
}}
}}
|newunit3={{NewUnit  
|newunit3={{NewUnit
|name=Gray
|name=Gray
|portrait=[[File:Portrait gray fe02.png]]
|portrait=[[File:Portrait gray fe02.png]]
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|HP=24
|HP=24
|lv=5
|lv=5
|recruitment method=Talk to him at Ram Village (needed to progress)
|inventory=[[Sword (Gaiden)|Sword]]
|recruitment method=Talk to him at Ram Village
}}
}}
|newunit4={{NewUnit  
|newunit4={{NewUnit
|name=Tobin
|name=Tobin
|portrait=[[File:Portrait tobin fe02.png]]
|portrait=[[File:Portrait tobin fe02.png]]
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|HP=22
|HP=22
|lv=2
|lv=2
|inventory=[[Sword (Gaiden)|Sword]]
|recruitment method=Talk to him at Ram Village
|recruitment method=Talk to him at Ram Village
}}
}}
|newunit5={{NewUnit  
|newunit5={{NewUnit
|name=Kliff
|name=Kliff
|portrait=[[File:Portrait kliff fe02.png]]
|portrait=[[File:Portrait kliff fe02.png]]
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|HP=20
|HP=20
|lv=1
|lv=1
|inventory=[[Sword (Gaiden)|Sword]]
|recruitment method=Talk to him at Ram Village
|recruitment method=Talk to him at Ram Village
}}
}}
|newunit6={{NewUnit  
|newunit6={{NewUnit
|name=Silque
|name=Silque
|portrait=[[File:Portrait silque fe02.png]]
|portrait=[[File:Portrait silque fe02.png]]
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|HP=18
|HP=18
|lv=1
|lv=1
|inventory=[[Recover]]<br>[[Nosferatu]]
|recruitment method=Talk to her at the Thieves' Shrine
|recruitment method=Talk to her at the Thieves' Shrine
}}
}}
|newunit7={{NewUnit  
|newunit7={{NewUnit
|name=Clair
|name=Clair
|portrait=[[File:Portrait clair fe02.png]]
|portrait=[[File:Portrait clair fe02.png]]
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|HP=20
|HP=20
|lv=1
|lv=1
|inventory=[[Lance (Famicom)|Lance]]
|recruitment method=Talk to her at the Southern Outpost
|recruitment method=Talk to her at the Southern Outpost
}}
}}
|newunit8={{NewUnit  
|newunit8={{NewUnit
|name=Clive
|name=Clive
|portrait=[[File:Portrait clive fe02.png]]
|portrait=[[File:Portrait clive fe02.png]]
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|HP=26
|HP=26
|lv=6
|lv=6
|recruitment method=Talk to him at the Deliverance Hideout
|inventory={{Item|2|Steel Lance|image=lance}}
|recruitment method=Talk to him at the Deliverance Hideout (appears after [[Clair]] is recruited)
}}
}}
|newunit9={{NewUnit  
|newunit9={{NewUnit
|name=Forsyth
|name=Forsyth
|portrait=[[File:Portrait forsyth fe02.png]]
|portrait=[[File:Portrait forsyth fe02.png]]
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|HP=28
|HP=28
|lv=4
|lv=4
|recruitment method=Talk to him at the Deliverance Hideout
|inventory=[[Lance (Famicom)|Lance]]
|recruitment method=Talk to him at the Deliverance Hideout (appears after [[Clair]] is recruited)
}}
}}
|newunit10={{NewUnit  
|newunit10={{NewUnit
|name=Python
|name=Python
|portrait=[[File:Portrait python fe02.png]]
|portrait=[[File:Portrait python fe02.png]]
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|HP=24
|HP=24
|lv=3
|lv=3
|recruitment method=Talk to him at the Deliverance Hideout Entrance after [[Clive]] joins
|inventory=[[Bow (Famicom)|Bow]]
|recruitment method=Talk to him at the Deliverance Hideout Entrance after [[Clive]] is recruited (appears after [[Clair]] is recruited)
}}
}}
}}
}}
|content2={{ChapChars
|content2={{ChapChars  
|game#=15
|game#=15  
|newunit1={{NewUnit
|newunits=11
|newunit1={{NewUnit  
|name=Alm
|name=Alm
|portrait=[[File:Portrait alm status fe15.png|128px]]
|portrait=[[File:Portrait alm status fe15.png|128px]]
|class=Fighter
|class=Fighter
|classarticle=Fighter (Gaiden)
|HP=28
|HP=28
|lv=1
|lv=1
|inventory={{Item|15|Sword|link=Sword (Gaiden)|image=sword forecast}}
|recruitment method=Automatically from the start
|recruitment method=Automatically from the start
}}
}}
|newunit2={{NewUnit  
|newunit2={{NewUnit
|name=Lukas
|name=Lukas
|portrait=[[File:Portrait lukas status fe15.png|128px]]
|portrait=[[File:Portrait lukas status fe15.png|128px]]
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|HP=22
|HP=22
|lv=2
|lv=2
|inventory={{Item|15|Lance|link=Lance (Famicom)|image=lance forecast}}
|recruitment method=Automatically before leaving Ram Village
|recruitment method=Automatically before leaving Ram Village
}}
}}
|newunit3={{NewUnit  
|newunit3={{NewUnit
|name=Gray
|name=Gray
|portrait=[[File:Portrait gray status fe15.png|128px]]
|portrait=[[File:Portrait gray status fe15.png|128px]]
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|HP=24
|HP=24
|lv=5
|lv=5
|inventory={{Item|15|Sword|link=Sword (Gaiden)|image=sword forecast}}
|recruitment method=Automatically before leaving Ram Village
|recruitment method=Automatically before leaving Ram Village
}}
}}
|newunit4={{NewUnit  
|newunit4={{NewUnit
|name=Tobin
|name=Tobin
|portrait=[[File:Portrait tobin status fe15.png|128px]]
|portrait=[[File:Portrait tobin status fe15.png|128px]]
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|HP=22
|HP=22
|lv=2
|lv=2
|inventory={{Item|15|Sword|link=Sword (Gaiden)|image=sword forecast}}<br>{{Item|15|Carrot}}
|recruitment method=Automatically before leaving Ram Village
|recruitment method=Automatically before leaving Ram Village
}}
}}
|newunit5={{NewUnit  
|newunit5={{NewUnit
|name=Kliff
|name=Kliff
|portrait=[[File:Portrait kliff status fe15.png|128px]]
|portrait=[[File:Portrait kliff status fe15.png|128px]]
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|HP=20
|HP=20
|lv=1
|lv=1
|inventory={{Item|15|Sword|link=Sword (Gaiden)|image=sword forecast}}<br>{{Item|15|Bread}}
|recruitment method=Talk to him at the Ram Village Entrance once you can leave
|recruitment method=Talk to him at the Ram Village Entrance once you can leave
}}
}}
|newunit6={{NewUnit  
|newunit6={{NewUnit
|name=Faye
|name=Faye
|portrait=[[File:Portrait faye status fe15.png|128px]]
|portrait=[[File:Portrait faye status fe15.png|128px]]
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|HP=19
|HP=19
|lv=1
|lv=1
|inventory={{Item|15|Sword|link=Sword (Gaiden)|image=sword forecast}}<br>{{Item|15|Orange}}
|recruitment method=Talk to her at the Ram Village Entrance once you can leave
|recruitment method=Talk to her at the Ram Village Entrance once you can leave
}}
}}
|newunit7={{NewUnit  
|newunit7={{NewUnit
|name=Silque
|name=Silque
|portrait=[[File:Portrait silque status fe15.png|128px]]
|portrait=[[File:Portrait silque status fe15.png|128px]]
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|HP=18
|HP=18
|lv=1
|lv=1
|inventory={{Item|15|Nosferatu|image=black magic}}<br>{{Item|15|Recover|image=white magic}}
|recruitment method=Talk to her at the Mila Shrine in the Thieves’ Shrine
|recruitment method=Talk to her at the Mila Shrine in the Thieves’ Shrine
}}
}}
|newunit8={{NewUnit  
|newunit8={{NewUnit
|name=Clair
|name=Clair
|portrait=[[File:Portrait clair status fe15.png|128px]]
|portrait=[[File:Portrait clair status fe15.png|128px]]
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|HP=20
|HP=20
|lv=1
|lv=1
|inventory={{Item|15|Lance|link=Lance (Famicom)|image=lance forecast}}
|recruitment method=Automatically at the dungeon cell in the Southern Outpost
|recruitment method=Automatically at the dungeon cell in the Southern Outpost
}}
}}
|newunit9={{NewUnit  
|newunit9={{NewUnit
|name=Clive
|name=Clive
|portrait=[[File:Portrait clive status fe15.png|128px]]
|portrait=[[File:Portrait clive status fe15.png|128px]]
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|HP=26
|HP=26
|lv=6
|lv=6
|inventory={{Item|15|Steel Lance}}
|recruitment method=Automatically at the end of the Deliverance Hideout
|recruitment method=Automatically at the end of the Deliverance Hideout
}}
}}
|newunit10={{NewUnit  
|newunit10={{NewUnit
|name=Forsyth
|name=Forsyth
|portrait=[[File:Portrait forsyth status fe15.png|128px]]
|portrait=[[File:Portrait forsyth status fe15.png|128px]]
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|HP=28
|HP=28
|lv=4
|lv=4
|inventory={{Item|15|Lance|link=Lance (Famicom)|image=lance forecast}}
|recruitment method=Talk to him at the Mila Shrine in the Deliverance Hideout after [[Clive]] joins
|recruitment method=Talk to him at the Mila Shrine in the Deliverance Hideout after [[Clive]] joins
}}
}}
|newunit11={{NewUnit  
|newunit11={{NewUnit
|name=Python
|name=Python
|portrait=[[File:Portrait python status fe15.png|128px]]
|portrait=[[File:Portrait python status fe15.png|128px]]
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|HP=24
|HP=24
|lv=3
|lv=3
|inventory={{Item|15|Bow|link=Bow (Famicom)|image=bow forecast}}
|recruitment method=Talk to him at the Deliverance Hideout Entrance after [[Clive]] joins
|recruitment method=Talk to him at the Deliverance Hideout Entrance after [[Clive]] joins
}}
}}
}}  
}}
}}
}}


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Two of these maps, the Thieves' Shrine and Deliverance Hideout, are dungeons which contain replayable skirmishes.
Two of these maps, the Thieves' Shrine and Deliverance Hideout, are dungeons which contain replayable skirmishes.
<!--Make this a proper table-->
<!--Make this a proper table-->
{|
<div class="col-list" style="columns: 17em 2; width: fit-content">
|
#[[/Ram Woods Battle/]]
#[[/Ram Woods Battle/]]
#[[/Fleecer's Forest Battle/]]
#[[/Fleecer's Forest Battle/]]
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#[[/Storming of Ram Valley/]]
#[[/Storming of Ram Valley/]]
#[[/Attack on the Southern Outpost/]]
#[[/Attack on the Southern Outpost/]]
|
#[[/First Battle of Southern Zofia/]]
<ol start="6"><li>[[/First Battle of Southern Zofia/]]</li>
#[[/Second Battle of Southern Zofia/]]
<li>[[/Second Battle of Southern Zofia/]]</li>
#[[/Deliverance Hideout/]]
<li>[[/Deliverance Hideout/]]</li>
#[[/Liberation of Zofia Castle/]]
<li>[[/Liberation of Zofia Castle/]]</li></ol>
</div>
|}


==Exploration sections==
==Exploration sections==
===Ram===
===Ram===
This is the game's starting area, it also demonstrates ''Gaiden''{{'}}s free movement, like a traditional RPG. There is no battle to be had here, but this is where the game's story starts off.
{{main|Ram}}
 
Ram is Alm's hometown, and the first area visited in the game.
''Gaiden'' opens with [[Alm]] sparring with [[Mycen]]; after a moment Mycen will tell Alm to take a break. This is where the player is given control to move Alm around the map as they please. To progress speak to [[Lukas]], the red-clad man blocking the village's exit, then speak to Mycen again. Alm may now leave the village, but be sure to talk to Lukas and the other villagers again first; [[Kliff]], [[Tobin]], and [[Gray]] will not be present in the coming battle unless Alm speaks to them again before leaving.
 
In ''Echoes'', when you take control of Alm, you may speak to a Greedy Old Man in the Square to start your first sidequest, "The Sommelier". He wants a bottle of [[Ram Wine]]. Afterwards, talk to Lukas at the Entrance to advance the plot. Afterwards, return to Mycen's House, then return to the Entrance. Lukas, Gray, and Tobin will automatically join you, and you can recruit Kliff and Faye if you desire. You can also leave them in Ram and later recruit them into Celica's party, but there they will be underpowered and unlikely to reach their full potential.
 
Among your starting characters, Alm is naturally one of the most powerful characters in the game. He has solid growths across the board and exclusive access to two powerful weapons, so take care of him and he will take care of you. Gray is widely considered to be a one-trick pony, unable to excel anywhere except as a Mercenary. However, he makes a very good Mercenary, since his Attack growth is good and his lackluster Skill and Speed are repaired by the Mercenary line's high bases. Tobin and Kliff both do well as an Archer or Mage. Mage Tobin gets very early access to the powerful Excalibur spell and has Physic to keep him viable later on; however, Tobin's growths suit him better as an Archer for post-game purposes. Kliff has lots of Speed to make up for the heavy weight of bows and +15 accuracy from his support with Tobin to fix their low hit, but in the post-game his Speed is wasted since Archers can use the Killer Bow to get a guaranteed double attack. As a Mage, his spell pool is only rivaled by Celica in the sheer amount of ways he can kill the enemy. Cavalier is also a popular choice for Kliff, although he faces competition from Mathilda and Zeke in that role later down the line. Faye makes for an amazing Cleric, as she gets early access to Physic, and later grabs Rescue and Anew for more utility. Lukas is your basic Knight - high Attack and Defense, poor Speed. The wide maps in ''Echoes'' will prove problematic for him, although he can make great use of the DLC Villager's Fork to become an amazing Mercenary with high stats all around.
 
After returning from the Thieves' Shrine, you can complete "The Sommelier" and receive some Blue Cheese as a reward. If you talk to the Greedy Old Man again afterwards, a Mila Carving will appear in the Thieves' Shrine. You can also start the next quest, "The Wages of Sin", by talking to an Indignant Woman. She wants you to defeat 20 Brigands in the Thieves' Shrine. This rewards you with a valuable Fruit of Life, but it will take enough turns on a Blitzkrieg run that you're better off saving it until the post-game.
 
{{ChapDataMap
|victory=N/A
|defeat=N/A
|ally=1{{hover|+4|Recruitable units in FE2}}/{{hover|+5|Recruitable units in FE15}}
|other=1
|enemy=0
|map=[[File:Cm_fe02_ram.png]]
}}
 
====Item data====
{{ChapItems
|platform=3ds03
|item1=Orange
|obtain1=Examine at Mycen's House.
|item2=Orange
|obtain2=Examine at Mycen's House.
|item3=Splitting Axe
|obtain3=Examine at Mycen's House.
|item4=Drinking Water
|obtain4=Examine at the Square.
|item5=Carrot
|obtain5=Examine at the Square.
|item6=Flour
|obtain6=Examine at the Square.
|item7=Flour
|obtain7=Examine at the Entrance.
|item8=Hard Bread
|obtain8=Examine at the Entrance.
|item9=Blue Cheese
|obtain9=Complete "The Sommelier".
|itemlast=Fruit of Life
|obtainlast=Complete "The Wages of Sin".
}}
*<small>Note: There are no items to be found in Ram Village in the original {{title|Gaiden}}. The following item list is for {{title|Echoes: Shadows of Valentia}}.</small>


===Thieves' Shrine===
===Thieves' Shrine===
This is located at the world map location called Thieves' Shrine (Japanese: {{hover|盗賊のほこら|Tōzoku no hokora}}, ''Thieves' Shrine''). This location is accessible after the completion of map 2. Map 3 takes place at this location. In ''Gaiden'', the Thieves' Shrine has two free movement sections. This is the first, to proceed through the entrance area, simply walk straight through to the exit on the other side of the room.
{{main|Thieves' Shrine}}
The Thieves' Shrine is a hideout used by the local bandits, and is the first dungeon in the game.


In ''Echoes'', the Thieves' Shrine has been expanded into a full-blown dungeon in the vein of classic RPGs such as ''Final Fantasy''. The enemies here indefinitely respawn, so you may repeatedly challenge them for experience if you so desire. If you want the Blitzkreig achievement, stealth is the order of the day. Try to avoid unnecessary combat at all costs to avoid inflating your turn count. You can also destroy objects in the environment such as crates, jars, and even grass for a chance to get some easy Silver Marks or food items. On the west side of the shrine, there is a treasure chest containing an [[Iron Sword]], which is best given to Alm. When you're ready to progress to the third major battle, cross the bridge to the north.
===Southern Outpost===
{{main|Southern Outpost}}
The Southern Outpost is a fortification formerly occupied by the Deliverance, taken by the Zofian Army.


If you return to the Thieves' Shrine after completing "The Sommelier" and talking to the Greedy Old Man again, you can find a Mila Carving behind a set of jars in the room with the Iron Sword.
===Zofia Castle===
 
{{main|Zofia Castle}}
{{ChapDataMap
Zofia Castle is the heart of Zofia, from where its former king ruled. It is the last area visited in Act 1.
|victory=N/A
|defeat=N/A
|ally={{hover|5|FE2}}/{{hover|6|FE15}}
|other=--
|enemy=--
|map=[[File:Cm fe02 thief shrine entrance.png]]
}}
 
====Thieves' Shrine Interior====
At the back of the Thieves' Shrine there is a [[Mila Shrine]]. This is the first opportunity that the player has to [[class change|promote]] their units. [[Silque]] is also here, so be sure to have [[Alm]] speak to her so she joins their group. Silque is a valuable Cleric who gets Warp early on at level 7, and she and Cleric Faye work very well together. In ''Echoes'', she also gives you Mila's Turnwheel, an extremely valuable item that lets you undo tactical errors and avoid getting RNG-screwed.
 
As noted above, Gray should promote to Mercenary at this point while Faye should become a Cleric. Tobin wants to be a Mage for speedruns and an Archer for post-game content; Kliff wants to be an Archer or Cavalier for speedruns and a Mage for post-game content. You absolutely need to have someone be a Mage, though, as there is a particularly threatening Mercenary in the next battle whose Leather Shield gives him lots of Defense. When you leave the Shrine, make sure to stop by Ram Village to turn in the Ram Wine and complete "The Sommelier".
 
{{ChapDataMap
|victory=N/A
|defeat=N/A
|ally={{hover|5|FE2}}/{{hover|6|FE15}} {{hover|+1|Recruitable units}}
|other=--
|enemy=--
|map=[[File:Cm fe02 mila shrine.png]]
}}
 
====Item data====
{{ChapItems
|platform=3ds03
|item1=Iron Sword
|obtain1=Chest in an alcove on the west side of the Thieves' Shrine.
|item2=Mana Herbs
|obtain2=Examine in the Interior.
|item3=Mila's Turnwheel
|item3image=mila's turnwheel alm
|obtain3=Talk to Silque.
|itemlast=Mila Carving
|obtainlast=Behind a set of jars in the alcove. Appears after completing "The Sommelier" and talking to the Greedy Old Man again.
}}
*<small>Note: There are no items to be found in the Thieves' Shrine in the original {{title|Gaiden}}. The following item list is for {{title|Echoes: Shadows of Valentia}}.</small>
 
====Shrine data====
Your first Sacred Spring is a rather simple decision, as Speed is far more valuable than HP. However, deciding who to give it to could be problematic. Brigands and Archers have 2-3 Speed, Soldiers have 4-5, and Cavaliers have 6-7, so those are the benchmarks you want to hit. Alm and Tobin start out with 6 Speed each, so one use of the Spring lets them avoid being doubled and 2 lets them double everything. Silque and Cleric Faye have 3 Speed each, so giving them one use prevents enemy Archers from doubling them. Giving Lukas one use or Archer Kliff two allows them to double weaker Soldiers, allowing them to snowball more easily. Cavalier Kliff and Faye start with 5 Speed, and can use one boost to double all soldiers. Mercenaries never need Speed.
 
{|width="55%" align=center cellpadding=3 cellspacing="3" style="margin-left:auto; margin-right:auto; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="100%" colspan="2"|Mila shrine stats
|-
{{!}}
{|width="100%" align=center border=1 class="sortable" cellpadding=3 cellspacing="3" style="{{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none; background-color:{{Color3}}; color:#fff"|Map location
!style="border:none; background-color:{{Color3}}; color:#fff"|Uses
!style="border:none; background-color:{{Color3}}; color:#fff"|Left lion
!style="{{roundtr}}; border:none; background-color:{{Color3}}; color:#fff"|Right lion
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|style="border:none; background-color:{{Color3}}"|Thieves' Shrine
|style="border:none; background-color:{{Color3}}"|3
|style="border:none; background-color:{{Color3}}"|[[Speed]]
|style="border:none; background-color:{{Color3}}"|[[HP]]
|}
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==Trivia==
==Trivia==
*In ''Gaiden'', if the player resets the game while in Ram, [[Gray]]'s position will change, meaning that he is not required to talk to in order to leave the village.
*In ''Gaiden'', if the player resets the game while in Ram, [[Gray]]'s position will change, meaning that he is not required to talk to in order to leave the village.
*There is an oversight regarding the [[village]]rs in ''Gaiden'': [[Kliff]], [[Tobin]], and Gray. If the player purposely avoids talking to them with Alm, they will not accompany him. It the player refrains from having Alm speak to them until Act 2, when they have control of [[Celica]], Celica can recruit the villagers. When Celica gets to the mainland, have her ignore and go past castle [[Zofia]] and have her go to [[Ram]]. This is clearly an oversight, as the villagers have the exact same dialogue, and then end up calling Celica "Alm". Regardless, they will be added to Celica's party instead of Alm's. In ''Shadows of Valentia'', Tobin and Gray will instead join Alm's party automatically alongside Lukas; however, Kliff and Faye may be left behind and recruited by Celica in Act 2. Unlike in ''Gaiden'', the game accounts for this possibility, giving them unique dialogue with Celica if she recruits them.
*In ''Gaiden'', if the player does not recruit a character with Alm, Celica can recruit them in [[The Pilgrimage|Act 2]]. The characters have no unique dialogue for this—some call Celica "Alm", and Alm even speaks in Forsyth's recruitment. In ''Shadows of Valentia'', many of these characters cannot be recruited by Celica; however, Kliff and Faye can be, and have unique dialogue for this occurrence.


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=
|eng-name=Zofia's Call
|eng-mean=
|eng-fan-name=To Zofia!
|eng-fan-name=To Zofia!
|eng-fan-mean=
|jpn-name={{h|ソフィアへ!|Sofia e!}}
|jap-name={{hover|ソフィアへ!|Sofia e!}}
|jpn-mean=To Sofia!
|jap-mean=To Sofia!
|span-name=Rumbo a Zofia
|span-name=
|span-mean=To Zofia
|span-mean=
|fren-name=L'appel de Zofia
|span-sp-name=<!--If identical to North American version, use "span-name" instead-->
|fren-mean=The call of Zofia
|span-sp-mean=
|span-la-name=Rumbo a Zofia
|span-la-mean=
|fren-name=
|fren-mean=
|fren-fran-name=<!--If identical to North American version, use "fren-name" instead-->
|fren-fran-mean=
|fren-can-name=L'appel de Zofia
|fren-can-mean=The call of Zofia
|ger-name=Zofia ruft
|ger-name=Zofia ruft
|ger-mean=Zofia calls
|ger-mean=Zofia calls
|ital-name=
|ital-name=Zofia chiama
|ital-mean=
|ital-mean=Call of Zofia
|dut-name=Zofia roept
|dut-mean=Zofia Calls
|kor-name={{h|소피아로!|Sopialo!}}
|kor-mean=To Sofia!
|ch-simp-name={{h|前往索菲亚!|Qiánwǎng suǒfēiyà!}}
|ch-simp-mean=To Sofia!
|ch-trad-name={{h|前往索菲亞!|Qiánwǎng suǒfēiyà!}}
|ch-trad-mean=To Sofia!
}}
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Cm fe02 C1 Wm.png|Portion of the world map that Act 1 takes place on.
Ss fe15 prerelease alm and mycen.png|[[Alm]] and [[Mycen]] sparring during the opening of the chapter in ''Shadows of Valentia''.
File:Cm fe02 ram.png|Ram village.
Cm fe02 c1 wm.png|Portion of the world map that Act 1 takes place on in ''Gaiden''.
File:Cm fe02 C1 M01.png|The first battle map of Act 1.
Cm fe02 ram.png|Ram village in ''Gaiden''.
File:Cm_fe02_c1_m02.png|The second battle map of Act 1.
Cm fe02 c1 m01.png|The first battle map of Act 1 in ''Gaiden''.
File:Cm fe02 thief shrine entrance.png|Entrance to the Thieves' Shrine.
Cm fe02 c1 m02.png|The second battle map of Act 1 in ''Gaiden''.
File:Cm_fe02_c1_m03.png|Thieves' Shrine, third battle map, and skirmish area of Act 1.
Cm fe02 thieves' shrine entrance.png|Entrance to the Thieves' Shrine in ''Gaiden''.
File:Cm fe02 c1 m04.png|Ram valley, fourth battle map of Act 1.
Cm fe02 c1 m03.png|Thieves' Shrine, third battle map, and skirmish area of Act 1 in ''Gaiden''.
Cm fe02 c1 m04.png|Ram valley, fourth battle map of Act 1 in ''Gaiden''.
</gallery>
</gallery>
{{notes}}


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|prechapter=Alm and Celica {{!}} Alm and Celica <small>(''Echoes: Shadows of Valentia'' only)</small>
|nextchapter=The Pilgrimage}}
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Revision as of 06:46, 12 September 2023

Zofia's Call

Cm fe02 c1 wm.png

Location

Valentia (Southern Zofia)

New units

Alm, Lukas, Gray, Tobin, Kliff, Faye,[Note 1] Silque, Clair, Forsyth, Python, Clive

Boss(es)

Desaix, Slayde

Previous chapter(s)

Alm and Celica

Next chapter(s)

The Pilgrimage

You'll come in General Mycen's stead? Thank you. My comrades will definitely be pleased as well. Well then, let's go together to the Deliverance's secret base.
— Lukas

Zofia's Call (Japanese: ソフィアへ! To Sofia!) is the first Act of Fire Emblem Gaiden and its remake, Echoes: Shadows of Valentia. Alm begins his journey across Zofia to save the country from Desaix's tyranny. In this chapter Alm only has access to the southern portion of Zofia on the world map.

Plot

Main article: Zofia's Call/Script
Note that while the general structure of the plot is unchanged between Gaiden and Shadows of Valentia, plot elements related to Fernand and Berkut are specifically based on Shadows of Valentia.

Seven years later, in Flostym 401 V.C., Alm has become a fine swordsman under Mycen's tutelage. Although Alm wants to set out into the outside world and help protect innocent people from the bandit raids and Rigelian invasions that have been recurring lately, Mycen adamantly refuses to let him leave.

One day, a man named Lukas arrives in Ram. He explains that King Lima IV has been assassinated by Chancellor Desaix, who has seized control of Zofia and sold it out to Rigel. Lukas is hoping to recruit Mycen to serve the Deliverance, a rebellion group dedicated to overthrowing Desaix. Mycen refuses, however, so Alm, Gray, and Tobin join in his stead. Kliff and Faye can also be convinced to join. The group leaves to battle Desaix. Along the way, they rescue a cleric named Silque.

After rescuing Silque, Alm's group begins to encounter Desaix's forces, engaging them at some forts. In one of the strongholds he finds Clair, a pegasus knight that had been captured by Desaix's forces. As he presses northwards, Alm encounters Fernand, a haughty member of the Deliverance who has had a grudge against the underclasses ever since his peasants stormed his manor and killed his family during the drought. Alm then makes it to the Deliverance's hideout, killing some monsters along the way and meeting the other Deliverance members: Forsyth and Python, and their leader, Clive. Clive, believing that a commoner leader will be able to rally the Deliverance better than he can, places Alm in command of the Deliverance. This enrages Fernand, who deserts them.

The Deliverance marches towards Zofia Castle to engage Desaix and Slayde. Meanwhile, Fernand is captured by Desaix's forces near the castle. He explains that Mycen's supposed grandson Alm is now leading the Deliverance; this confuses Desaix, who claims that Mycen never had any children. He spares Fernand's life and places him under the command of Berkut, Rudolf's nephew and heir presumptive to the Rigelian throne. The Deliverance attacks Zofia Castle; they are unable to kill Desaix, as he flees before being in any danger, having left a double behind to stall Alm's forces. Regardless, Zofia Castle is liberated from Desaix's control. Inside the castle, Alm decides to press forward and drive Rigel out of Zofia's borders. He also learns from an old timer that Mycen had no family. Finally, he reunites with Mycen at the castle balcony. Mycen expresses his pride in Alm's growth and warns him of the peril he is marching into should he do battle with Rigel. Alm then greets the people of Zofia, who celebrate their new champion.

Meanwhile, in Rigel, Emperor Rudolf and High Priest Jedah learn of the events that transpired at Zofia Castle. Rudolf is pleased to learn that Alm has taken command of the Deliverance.

Character data

Gaiden Echoes: Shadows of Valentia

Characters
New units
Alm
Portrait alm status fe15.png
Fighter
HP
28
Inventory
Sword
Level
1
Automatically from the start
Lukas
Portrait lukas status fe15.png
Soldier
HP
22
Inventory
Lance
Level
2
Automatically before leaving Ram Village
Gray
Portrait gray status fe15.png
Villager
HP
24
Inventory
Sword
Level
5
Automatically before leaving Ram Village
Tobin
Portrait tobin status fe15.png
Villager
HP
22
Inventory
Sword
Carrot
Level
2
Automatically before leaving Ram Village
Kliff
Portrait kliff status fe15.png
Villager
HP
20
Inventory
Sword
Bread
Level
1
Talk to him at the Ram Village Entrance once you can leave
Faye
Portrait faye status fe15.png
Villager
HP
19
Inventory
Sword
Orange
Level
1
Talk to her at the Ram Village Entrance once you can leave
Silque
Portrait silque status fe15.png
Cleric
HP
18
Inventory
Nosferatu
Recover
Level
1
Talk to her at the Mila Shrine in the Thieves’ Shrine
Clair
Portrait clair status fe15.png
Pegasus Knight
HP
20
Inventory
Lance
Level
1
Automatically at the dungeon cell in the Southern Outpost
Clive
Portrait clive status fe15.png
Cavalier
HP
26
Inventory
Steel Lance
Level
6
Automatically at the end of the Deliverance Hideout
Forsyth
Portrait forsyth status fe15.png
Soldier
HP
28
Inventory
Lance
Level
4
Talk to him at the Mila Shrine in the Deliverance Hideout after Clive joins
Python
Portrait python status fe15.png
Archer
HP
24
Inventory
Bow
Level
3
Talk to him at the Deliverance Hideout Entrance after Clive joins
Available characters
None

Map data

There are nine combat maps in Act 1 of Gaiden. Each one is detailed below, with what character is recruited on what map and so on.

Two of these maps, the Thieves' Shrine and Deliverance Hideout, are dungeons which contain replayable skirmishes.

Exploration sections

Ram

Main article: Ram

Ram is Alm's hometown, and the first area visited in the game.

Thieves' Shrine

Main article: Thieves' Shrine

The Thieves' Shrine is a hideout used by the local bandits, and is the first dungeon in the game.

Southern Outpost

Main article: Southern Outpost

The Southern Outpost is a fortification formerly occupied by the Deliverance, taken by the Zofian Army.

Zofia Castle

Main article: Zofia Castle

Zofia Castle is the heart of Zofia, from where its former king ruled. It is the last area visited in Act 1.

Trivia

  • In Gaiden, if the player resets the game while in Ram, Gray's position will change, meaning that he is not required to talk to in order to leave the village.
  • In Gaiden, if the player does not recruit a character with Alm, Celica can recruit them in Act 2. The characters have no unique dialogue for this—some call Celica "Alm", and Alm even speaks in Forsyth's recruitment. In Shadows of Valentia, many of these characters cannot be recruited by Celica; however, Kliff and Faye can be, and have unique dialogue for this occurrence.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Zofia's Call

--

English
(unofficial)

To Zofia!

--

Japanese

ソフィアへ!

To Sofia!

Spanish

Rumbo a Zofia

To Zofia

French

L'appel de Zofia

The call of Zofia

German

Zofia ruft

Zofia calls

Italian

Zofia chiama

Call of Zofia

Dutch

Zofia roept

Zofia Calls

Korean

소피아로!

To Sofia!

Simplified Chinese

前往索菲亚!

To Sofia!

Traditional Chinese

前往索菲亞!

To Sofia!

Gallery

Notes

←  Alm and Celica (Echoes: Shadows of Valentia only) • Zofia's Call • The Pilgrimage →
Fire Emblem Gaiden
Playable characters AlmAtlasBoeyCatriaCelicaClairCliveDeenDeltheaEstForsythGennyGrayJesseKamuiKliffLeonLukasLuthierMaeMathildaMycenNomahPallaPythonSaberSilqueSonyaTatianaTobinValbarZeke
Non-playable characters HalcyonIrmaMassena
Bosses BarthBlakeDeenDeltheaDesaixDolthDumaGarciaGarthGazelleGharnGriethHestiaJamilJedahJeromeLawsonMagnusMarlaMikhailMuellerNuibabaRudolfShizasSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background characters Lima IVLipricaMila
Personal weapons FalchionRoyal Sword
Acts and Battles Act 1 1: Ram Woods Battle • 2: Fleecer's Forest Battle • 3: Thieves' Shrine • 4: Storming of Ram Valley • 5: Attack on the Southern Outpost • 6: First Battle of Southern Zofia • 7: Second Battle of Southern Zofia • 8: Deliverance Hideout • 9: Liberation of Zofia Castle
Act 2 1: Skirmish • 2: First Pirate Raid • 3: Second Pirate Raid • 4: Assault on the Pirate Throne • 5: Third Pirate Raid • 6: Beast Hunt • 7: Seabound Shrine • 8: Fourth Pirate Raid • 9: Fifth Pirate Raid
Act 3 Alm 1: Northern Zofia Battle • 2: First Battle of Zofia Forest • 3: Forest Crossroads Battle • 4: Siege of Desaix's Fortress • 5: Second Battle of Zofia Forest • 6: Sylvan Shrine • 7: Forest Northside Battle • 8: Retaking of the Sluice Gate
Celica 1: Zofian Coast Battle • 2: Skirmish • 3: Attack on the Desert Stronghold • 4N: Northern Desert Battle • 4S: Southern Desert Battle • 5: Attack on Grieth's Citadel • 6: Storming of the Valley Approach • 7: Dragon Shrine • 8: Liberation of the Temple of Mila
Act 4 Alm 1: Border Battle • 2: Rigel Forest Battle • 3: Fear Mountain Battle • 4: Fear Mountain Shrine • 5: Siege of Nuibaba's Abode • 6: Rigel Plains Battle • 7: Fight at the Dragon's Maw • 8: Rigel Falls Battle • 9: Secret Shrine • 10: Attack on the Last Bastion • 11: Attack on Rigel Castle
Celica 1: Dead Man's Mire Battle • 2: Skirmish • 3: Attack on Dolth Keep • 4: Lost Treescape • 5: Storming of Duma Gate • 6: The Swamps of Duma Battle • 7: Duma Tower
Act 5 1: Duma Temple • 2: The Final Battle
Locations ValentiaMila ShrinesNovisRigel (Fear Mountain ShrineLost TreescapeDuma Tower) • Zofia (Ram)
Groups, objects and concepts DeliveranceMonsters
Lists ActsCharactersClasses (Class change) • ItemsScriptsWeapons
Related topics Manga adaptationName chart • Other games (Shadow Dragon & the Blade of LightAwakeningEchoes: Shadows of Valentia) • Sound Test ModeTimelineUnused contentWorld map
Fire Emblem Echoes: Shadows of Valentia
Playable characters Alm's Party AlmClairCliveDeltheaFayeForsythGrayKliffLukasLuthierMathildaMycenPythonSilqueTatianaTobinZeke
Celica's Party AtlasBoeyCatriaCelicaConradDeenEstFayeGennyJesseKamuiKliffLeonMaeNomahPallaSaberSonyaValbar
DLC EmmaRandalShadeYuzu
Non-playable characters HalcyonIrmaMassenaMilaPeddlers
Bosses ArgentumAurumBarthBerkutBlakeBrigand BossCerberusThe CreationDeenDeltheaDesaixDolthDumaFernandGarthGarciaGazelleGharnGriethHadesHestiaJamilJarth*JedahJeromeLawsonMagnusMarlaMikhailMuellerNaberiusNuibabaRineaRudolfSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background characters ForneusLima IVLiprica
Regalia and personal weapons Beloved ZofiaFalchionGradivusMercuriusParthiaRoyal Sword
Acts and Battles Prologue Alm and Celica
Act 1 1: Ram Woods Battle • 2: Fleecer's Forest Battle • 3: Thieves' Shrine • 4: Storming of Ram Valley • 5: Attack on the Southern Outpost • 6: First Battle of Southern Zofia • 7: Second Battle of Southern Zofia • 8: Deliverance Hideout • 9: Liberation of Zofia Castle
Act 2 1: Skirmish • 2: First Pirate Raid • 3: Second Pirate Raid • 4: Assault on the Pirate Throne • 5: Third Pirate Raid • 6: Beast Hunt • 7: Seabound Shrine • 8: Fourth Pirate Raid • 9: Fifth Pirate Raid • 10: Zofia Castle Battle
Act 3 Alm 1: Northern Zofia Battle • 2: First Battle of Zofia Forest • 3: Forest Crossroads Battle • 4: Siege of Desaix's Fortress • 5: Second Battle of Zofia Forest • 6: Sylvan Shrine • 7: Forest Northside Battle • 8: Retaking of the Sluice Gate
Celica 1: Zofian Coast Battle • 2: Skirmish • 3: Attack on the Desert Stronghold • 4N: Northern Desert Battle • 4S: Southern Desert Battle • 5: Attack on Grieth's Citadel • 6: Storming of the Valley Approach • 7: Dragon Shrine • 8: Liberation of the Temple of Mila
Act 4 Alm 1: Border Battle • 2: Rigel Forest Battle • 3: Fear Mountain Battle • 4: Fear Mountain Shrine • 5: Siege of Nuibaba's Abode • 6: Rigel Plains Battle • 7: Fight at the Dragon's Maw • 8: Rigel Falls Battle • 9: Secret Shrine • 10: Attack on the Last Bastion • 11: Attack on Rigel Castle
Celica 1: Dead Man's Mire Battle • 2: Skirmish • 3: Attack on Dolth Keep • 4: Lost Treescape • 5: Storming of Duma Gate • 6: The Swamps of Duma Battle • 7: Duma Tower
Act 5 1: Duma Temple • 2: The Final Battle
Act 6 1: Archanea Seaway 2 Battle • 2: Archanea Seaway 4 Battle • 3: Archanea Seaway 6 Battle • 4: Thabes Labyrinth
amiibo Duma's OrdealsMila's Ordeals
DLC The Astral TempleThe Inner SanctumBand of BandagesLords of the GraveWretches and RichesWealth Before HealthAltar of the DestrierAltar of the TitanAltar of the SkylordAltar of the SorceressAltar of the FaerieAltar of the OgreAltar of the MarksmanAltar of the SavantAltar of the QueenAltar of the King • 1: Battle of Zofia Harbor • 2: Outpost Rescue • 3: Flight from the Ruins • 4: Siege of Zofia CastleCipher Legends ICipher Legends IIMila's Bounty 1Mila's Bounty 2Mila's Bounty 3Mila's Bounty 4Mila's Bounty 5
Locations ValentiaRigel (Fear Mountain ShrineSecret ShrineLost TreescapeDuma TowerDuma Temple) • Zofia (Deliverance HideoutDragon ShrineNovisRamSylvan ShrineTemple of MilaSeabound ShrineThieves' Shrine) • ArchaneaThabes
Groups, objects and concepts Death MasksBook of Valentian RevelationsDeliveranceMila ShrineMila's TurnwheelTerrors
Lists Base conversationsActsCharactersClasses (Class change) • ItemsScriptsSidequestsSkillsSupportsWeapons
Related topics Ancient LettersName chartDownloadable content • Other games (GaidenShadow DragonNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound TestTimelineWorld map