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{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh close def 1.png]] | |image=[[File:Is feh close def 1.png]] | ||
|caption=Icon of the Close Def 1 skill in {{title|Heroes}}. | |caption=Icon of the Close Def 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type A) | |type=Passive (Type A) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Close Defense''' (Japanese: {{hl|近距離防御|Kin-kyori bōgyo}} ''Close-Range Defense'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are | '''Close Defense''' (Japanese: {{hl|近距離防御|Kin-kyori bōgyo}} ''Close-Range Defense'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Close Def 1''', '''Close Def 2''', '''Close Def 3''', and '''Close Def 4''' in order from lowest to highest. Close Defense increases the user's [[defense]] and [[resistance]] when attacked by an opponent wielding a [[sword]], [[lance]], [[axe]], [[breath]], or [[beast]] weapon; the size of the boosts increases with the skill's tier. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH}} | ||
{{PassiveDataCell FEH | |||
| | |skill=Close Def 1 | ||
| | |type=A | ||
| | |effect=If foe initiates combat and uses [[sword]], [[lance]], [[axe]], [[breath]], or [[beast]] weapon, grants +2 each to [[defense]] and [[resistance]] to user during combat. | ||
|sp=60 | |||
}} | |||
{{PassiveDataCell FEH | |||
|skill=Close Def 2 | |||
| | |type=A | ||
| | |effect=If foe initiates combat and uses [[sword]], [[lance]], [[axe]], [[breath]], or [[beast]] weapon, grants +4 each to [[defense]] and [[resistance]] to user during combat. | ||
| | |sp=120 | ||
| | |pre=[[Close Defense|Close Def 1]] | ||
| | }} | ||
{{PassiveDataCell FEH | |||
|skill=Close Def 3 | |||
| | |type=A | ||
| | |effect=If foe initiates combat and uses [[sword]], [[lance]], [[axe]], [[breath]], or [[beast]] weapon, grants +6 each to [[defense]] and [[resistance]] to user during combat. | ||
| | |sp=240 | ||
| | |pre=[[Close Defense|Close Def 2]] | ||
| | }} | ||
{{PassiveDataCell FEH | |||
|skill=Close Def 4 | |||
| | |type=A | ||
| | |effect=If foe initiates combat and uses [[sword]], [[lance]], [[axe]], [[breath]], or [[beast]] weapon, grants +8 each to [[defense]] and [[resistance]] to user and neutralizes foe's bonuses during combat. | ||
| | |sp=240 | ||
| | |pre=[[Close Defense|Close Def 3]] | ||
| | |||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{FEH skill availability | |||
{{ | |tiers=4 | ||
| | |- | ||
| | |trial1=[[Less Than Heroic]]: 40,000 points | ||
| | |- | ||
| | |seal1=100 {{Badge|Scarlet}}, 20 {{GreatBadge|Scarlet}}, 40 {{SacredCoin}} | ||
| | |seal2=200 {{Badge|Scarlet}}, 60 {{GreatBadge|Scarlet}}, 50 {{SacredCoin}}, [[Close Defense|Close Def 1]] seal | ||
| | |seal3=1,000 {{Badge|Scarlet}}, 400 {{GreatBadge|Scarlet}}, 100 {{SacredCoin}}, [[Close Defense|Close Def 2]] seal | ||
}} | }} | ||
== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
{{DescriptionCell | |||
| | |game={{title|Heroes}}<br><small>(Close Def 1)</small> | ||
| | |english=If foe initiates combat and uses sword, lance,<br>axe, dragonstone, or beast damage, grants<br>Def/Res+2 during combat. | ||
|japanese=剣、槍、斧、竜、獣の敵から攻撃された時、<br>戦闘中、守備、魔防+2 | |||
}} | }} | ||
{{DescriptionCell | |||
= | |game={{title|Heroes}}<br><small>(Close Def 2)</small> | ||
{{ | |english=If foe initiates combat and uses sword, lance,<br>axe, dragonstone, or beast damage, grants<br>Def/Res+4 during combat. | ||
| | |japanese=剣、槍、斧、竜、獣の敵から攻撃された時、<br>戦闘中、守備、魔防+4 | ||
| | }} | ||
| | {{DescriptionCell | ||
|game={{title|Heroes}}<br><small>(Close Def 3)</small> | |||
|english=If foe initiates combat and uses sword, lance,<br>axe, dragonstone, or beast damage, grants<br>Def/Res+6 during combat. | |||
|japanese=剣、槍、斧、竜、獣の敵から攻撃された時、<br>戦闘中、守備、魔防+6 | |||
}} | }} | ||
{{DescriptionCell | |||
= | |game={{title|Heroes}}<br><small>(Close Def 4)</small> | ||
|english=If foe initiates combat and uses sword, lance,<br>axe, dragonstone, or beast damage, grants<br>Def/Res+8 and neutralizes foe's bonuses (from<br>skills like Fortify, Rally, etc.) during combat. | |||
| | |japanese=剣、槍、斧、竜、獣の敵から攻撃された時、<br>戦闘中、守備、魔防+8、かつ敵の強化の+を<br>無効にする<br>(無効になるのは、鼓舞や応援等の+効果) | ||
| | |||
}} | }} | ||
{{DescriptionFtr}} | |||
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==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Close | |eng-name=Close Defense | ||
|eng-mean= | |eng-mean=Abbreviated as ''Close Def''. | ||
| | |jpn-name={{h|近距離防御|Kin-kyori bōgyo}} | ||
| | |jpn-mean=Close-Range Defense | ||
|span-name= | |span-name=Defesa contigua | ||
|span-mean= | |span-mean=Contiguous Defense; abbreviated as ''{{lang|es|Def contigua}}'' in the European localization and as ''{{lang|es|Def. contigua}}'' in the American localization. | ||
|fren-name= | |fren-name=Défense proche | ||
|fren-mean= | |fren-mean=Close Defense; abbreviated as ''{{lang|fr|Déf proche}}''. | ||
|ger-name= | |ger-name=Nahverteidigung | ||
|ger-mean= | |ger-mean=Near Defense; abbreviated as ''{{lang|de|Nahver.}}'' | ||
|ital-name= | |ital-name=Difesa vicina | ||
|ital-mean= | |ital-mean=Near Defense | ||
|por- | |por-name=Defesa de perto | ||
| | |por-mean=Defense up close; abbreviated as ''{{lang|pt|Def. de perto}}''. | ||
|ch-trad-name={{h|近距離防禦|jìnjùlí fángyù}} | |||
|ch-trad-mean=Close-ranged defense | |||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
*[[Distant Defense]] | *[[Distant Defense]] | ||
{{ | {{NavPassiveAH}} | ||
{{NavPassiveSH}} |
Latest revision as of 04:24, 5 November 2023
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Close Defense (Japanese: 近距離防御 Close-Range Defense) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Close Def 1, Close Def 2, Close Def 3, and Close Def 4 in order from lowest to highest. Close Defense increases the user's defense and resistance when attacked by an opponent wielding a sword, lance, axe, breath, or beast weapon; the size of the boosts increases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Close Def 1) |
A | If foe initiates combat and uses sword, lance, axe, breath, or beast weapon, grants +2 each to defense and resistance to user during combat. | 60 | -- | -- | ✓ | -- | |
Heroes (Close Def 2) |
A | If foe initiates combat and uses sword, lance, axe, breath, or beast weapon, grants +4 each to defense and resistance to user during combat. | 120 | Close Def 1 | -- | ✓ | -- | |
Heroes (Close Def 3) |
A | If foe initiates combat and uses sword, lance, axe, breath, or beast weapon, grants +6 each to defense and resistance to user during combat. | 240 | Close Def 2 | -- | ✓ | -- | |
Heroes (Close Def 4) |
A | If foe initiates combat and uses sword, lance, axe, breath, or beast weapon, grants +8 each to defense and resistance to user and neutralizes foe's bonuses during combat. | 240 | Close Def 3 | -- | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Close Def 1 | Close Def 2 | Close Def 3 | Close Def 4 | |
Unit (★★★★) | Joshua: Tempest King • Kyza: Tiger of Fortune | Joshua: Tempest King • Kyza: Tiger of Fortune | Kyza: Tiger of Fortune | — |
Unit (★★★★★) | Dieck: Wounded Tiger • Ephraim: Sacred Twin Lord • Gustav: Majestic Love • Sigurd: Holy Knight • Sumia: Maid of Flowers • Tiki: Summering Scion • Velouria: Wolf Cub | Dieck: Wounded Tiger • Ephraim: Sacred Twin Lord • Gustav: Majestic Love • Sigurd: Holy Knight • Sumia: Maid of Flowers • Tiki: Summering Scion • Velouria: Wolf Cub | Dieck: Wounded Tiger • Ephraim: Sacred Twin Lord • Gustav: Majestic Love • Joshua: Tempest King • Sigurd: Holy Knight • Sumia: Maid of Flowers • Velouria: Wolf Cub | Dieck: Wounded Tiger • Gustav: Majestic Love |
Tempest Trials | Less Than Heroic: 40,000 points | — | — | — |
Sacred Seal Forge | 100 , 20 , 40 | 200 , 60 , 50 , Close Def 1 seal | 1,000 , 400 , 100 , Close Def 2 seal | — |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Close Def 1) |
If foe initiates combat and uses sword, lance,
axe, dragonstone, or beast damage, grants Def/Res+2 during combat. |
剣、槍、斧、竜、獣の敵から攻撃された時、
戦闘中、守備、魔防+2 |
Heroes (Close Def 2) |
If foe initiates combat and uses sword, lance,
axe, dragonstone, or beast damage, grants Def/Res+4 during combat. |
剣、槍、斧、竜、獣の敵から攻撃された時、
戦闘中、守備、魔防+4 |
Heroes (Close Def 3) |
If foe initiates combat and uses sword, lance,
axe, dragonstone, or beast damage, grants Def/Res+6 during combat. |
剣、槍、斧、竜、獣の敵から攻撃された時、
戦闘中、守備、魔防+6 |
Heroes (Close Def 4) |
If foe initiates combat and uses sword, lance,
axe, dragonstone, or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
剣、槍、斧、竜、獣の敵から攻撃された時、
戦闘中、守備、魔防+8、かつ敵の強化の+を 無効にする (無効になるのは、鼓舞や応援等の+効果) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Close Defense |
Abbreviated as Close Def. |
Japanese |
近距離防御 |
Close-Range Defense |
Spanish |
Defesa contigua |
Contiguous Defense; abbreviated as Def contigua in the European localization and as Def. contigua in the American localization. |
French |
Défense proche |
Close Defense; abbreviated as Déf proche. |
German |
Nahverteidigung |
Near Defense; abbreviated as Nahver. |
Italian |
Difesa vicina |
Near Defense |
Portuguese |
Defesa de perto |
Defense up close; abbreviated as Def. de perto. |
Traditional Chinese |
近距離防禦 |
Close-ranged defense |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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