Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Attack⁄Defense Push: Difference between revisions
mNo edit summary |
Thecornerman (talk | contribs) No edit summary |
||
(17 intermediate revisions by 5 users not shown) | |||
Line 4: | Line 4: | ||
|image=[[File:Is feh atk def push 1.png]] | |image=[[File:Is feh atk def push 1.png]] | ||
|caption=Icon of the Atk/Def Push 1 skill in {{title|Heroes}}. | |caption=Icon of the Atk/Def Push 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type A) | |type=Passive (Type A) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Attack/Defense Push''' | '''Attack/Defense Push''' (Japanese: {{hl|攻撃守備の渾身|Kōgeki-shubi no konshin}} ''Attack/Defense With All One's Might'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Def Push 1''', '''Atk/Def Push 2''', '''Atk/Def Push 3''', and '''Atk/Def Push 4''' in order from lowest to highest. Atk/Def Push boosts its user's [[attack (stat)|attack]] and [[defense]] if their [[HP]] is full, but damages them after combat; the size of the boosts increases with the skill's tier, with the fourth tier reducing the HP requirement but increasing the recoil. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH}} | ||
{{PassiveDataCell FEH | |||
| | |skill=Atk/Def Push 1 | ||
| | |type=A | ||
| | |effect=If user's [[HP]] = 100% at start of combat, grants +3 each to [[attack (stat)|attack]] and [[defense]], and if user attacked, deals 1 damage to user after combat. | ||
|sp=60 | |||
}} | |||
{{PassiveDataCell FEH | |||
|skill=Atk/Def Push 2 | |||
| | |type=A | ||
| | |effect=If user's [[HP]] = 100% at start of combat, grants +4 each to [[attack (stat)|attack]] and [[defense]], and if user attacked, deals 1 damage to user after combat. | ||
| | |sp=120 | ||
| | |pre=[[Attack⁄Defense Push|Atk/Def Push 1]] | ||
| | }} | ||
{{PassiveDataCell FEH | |||
|skill=Atk/Def Push 3 | |||
| | |type=A | ||
| | |effect=If user's [[HP]] = 100% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[defense]], and if user attacked, deals 1 damage to user after combat. | ||
| | |sp=240 | ||
| | |pre=[[Attack⁄Defense Push|Atk/Def Push 2]] | ||
| | }} | ||
{{PassiveDataCell FEH | |||
|skill=Atk/Def Push 4 | |||
| | |type=A | ||
| | |effect=If user's [[HP]] ≥ 25% at start of combat, grants +7 each to [[attack (stat)|attack]] and [[defense]], and if user attacked, deals 5 damage to user after combat. | ||
| | |sp=300 | ||
| | |pre=[[Attack⁄Defense Push|Atk/Def Push 3]] | ||
| | |||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
====Atk/Def Push 1= | {{FEH skill availability | ||
{{ | |tiers=4 | ||
| | |- | ||
| | |trail1=[[Angling to Win]]: 10,000 points | ||
|- | |||
|seal1=100 {{Badge|Verdant}}, 20 {{GreatBadge|Verdant}}, 20 {{SacredCoin}} | |||
|seal2=200 {{Badge|Verdant}}, 60 {{GreatBadge|Verdant}}, 50 {{SacredCoin}}, [[Attack⁄Defense Push|Atk/Def Push 1]] seal | |||
|seal3=1,000 {{Badge|Verdant}}, 400 {{GreatBadge|Verdant}}, 100 {{SacredCoin}}, [[Attack⁄Defense Push|Atk/Def Push 2]] seal | |||
}} | }} | ||
====Atk/Def Push | ==Flavor text== | ||
{{DescriptionHdr}} | |||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Atk/Def Push 1)</small> | ||
|english=At start of combat, if unit's HP = 100%,<br>grants Atk/Def+3, but if unit attacked, deals<br>1 damage to unit after combat. | |||
|japanese=戦闘開始時、自身のHPが100%なら攻撃、守備+3<br>その状態で攻撃した時、戦闘後、自分に1ダメージ | |||
}} | }} | ||
{{DescriptionCell | |||
= | |game={{title|Heroes}}<br><small>(Atk/Def Push 2)</small> | ||
{{ | |english=At start of combat, if unit's HP = 100%,<br>grants Atk/Def+4, but if unit attacked, deals<br>1 damage to unit after combat. | ||
| | |japanese=戦闘開始時、自身のHPが100%なら攻撃、守備+4<br>その状態で攻撃した時、戦闘後、自分に1ダメージ | ||
| | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Atk/Def Push 3)</small> | |||
|english=At start of combat, if unit's HP = 100%,<br>grants Atk/Def+5, but if unit attacked, deals<br>1 damage to unit after combat. | |||
|japanese=戦闘開始時、自身のHPが100%なら攻撃、守備+5<br>その状態で攻撃した時、戦闘後、自分に1ダメージ | |||
}} | }} | ||
{{DescriptionCell | |||
= | |game={{title|Heroes}}<br><small>(Atk/Def Push 4)</small> | ||
|english=At start of combat, if unit's HP ≥ 25%, grants<br>Atk/Def+7, but if unit attacked, deals 5 damage<br>to unit after combat. | |||
| | |japanese=戦闘開始時、自身のHPが25%以上なら<br>攻撃、守備+7<br>その状態で攻撃した時、戦闘後、自分に5ダメージ | ||
| | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name= | |eng-name=Attack/Defense Push | ||
|eng-mean= | |eng-mean=Abbreviated as ''Atk/Def Push''. | ||
| | |jpn-name={{h|攻撃守備の渾身|Kōgeki-shubi no konshin}} | ||
| | |jpn-mean=Attack/Defense With All One's Might | ||
|span-name= | |span-name=Empuje Ataque/Defensa | ||
|span-mean= | |span-mean=Attack/Defense thrust; abbreviated as ''{{lang|es|Empuje Ata/Def}}'' in the European localization and as ''{{lang|es|Emp. Atq./Def.}}'' in the American localization. | ||
| | |fren-name=Effort Attaque/Défense | ||
| | |fren-mean=Attack/Defense effort; abbreviated as ''{{lang|fr|Effort Atq/Déf}}''. | ||
| | |ger-name=Angriff/Verteidigung-Zug | ||
|ger-mean=Attack/Defense Pull; abbreviated as ''{{lang|de|Angr./Ver.-Zug}}''. | |||
|fren-name= | |ital-name=Slancio Attacco/Difesa | ||
|fren-mean= | |ital-mean=Attack/Defense surge; abbreviated as ''{{lang|it|Slancio Att/Dif}}''. | ||
| | |por-name=Ataque/Defesa pulso | ||
| | |por-mean=Attack/Defense pulse; abbreviated as ''{{lang|pt|Atq./Def. pulso}}''. | ||
| | |ch-trad-name={{h|攻擊防守的奮擊|gōngjī fángshǒu de fèn jī}} | ||
| | |ch-trad-mean=Attack/Defense exerting strike | ||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
* [[Atk/Res Push]] | |||
* [[Atk/Spd Push]] | |||
{{ | {{NavPassiveAH}} | ||
{{NavPassiveSH}} |
Latest revision as of 18:01, 26 October 2023
| ||||
|
Attack/Defense Push (Japanese: 攻撃守備の渾身 Attack/Defense With All One's Might) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Def Push 1, Atk/Def Push 2, Atk/Def Push 3, and Atk/Def Push 4 in order from lowest to highest. Atk/Def Push boosts its user's attack and defense if their HP is full, but damages them after combat; the size of the boosts increases with the skill's tier, with the fourth tier reducing the HP requirement but increasing the recoil.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Atk/Def Push 1) |
A | If user's HP = 100% at start of combat, grants +3 each to attack and defense, and if user attacked, deals 1 damage to user after combat. | 60 | -- | -- | ✓ | -- | |
Heroes (Atk/Def Push 2) |
A | If user's HP = 100% at start of combat, grants +4 each to attack and defense, and if user attacked, deals 1 damage to user after combat. | 120 | Atk/Def Push 1 | -- | ✓ | -- | |
Heroes (Atk/Def Push 3) |
A | If user's HP = 100% at start of combat, grants +5 each to attack and defense, and if user attacked, deals 1 damage to user after combat. | 240 | Atk/Def Push 2 | -- | ✓ | -- | |
Heroes (Atk/Def Push 4) |
A | If user's HP ≥ 25% at start of combat, grants +7 each to attack and defense, and if user attacked, deals 5 damage to user after combat. | 300 | Atk/Def Push 3 | -- | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Atk/Def Push 1 | Atk/Def Push 2 | Atk/Def Push 3 | Atk/Def Push 4 | |
Unit (★★★) | Heath: Wandering Knight • Lex: Young Blade • Vyland: Coyote's Justice | Heath: Wandering Knight • Lex: Young Blade | — | — |
Unit (★★★★) | — | Vyland: Coyote's Justice | Heath: Wandering Knight • Lex: Young Blade | — |
Unit (★★★★★) | Bramimond: The Enigma • Bruno: Masked Hare • Líf: Undying Ties Duo • Maria: Sunny Smile • Sophia: Prescient Bride • Thórr: War God | Bramimond: The Enigma • Bruno: Masked Hare • Líf: Undying Ties Duo • Maria: Sunny Smile • Sophia: Prescient Bride • Thórr: War God | Bramimond: The Enigma • Bruno: Masked Hare • Líf: Undying Ties Duo • Maria: Sunny Smile • Sophia: Prescient Bride • Thórr: War God • Vyland: Coyote's Justice | Bramimond: The Enigma • Líf: Undying Ties Duo • Maria: Sunny Smile • Sophia: Prescient Bride • Thórr: War God |
Sacred Seal Forge | 100 , 20 , 20 | 200 , 60 , 50 , Atk/Def Push 1 seal | 1,000 , 400 , 100 , Atk/Def Push 2 seal | — |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Def Push 1) |
At start of combat, if unit's HP = 100%,
grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. |
戦闘開始時、自身のHPが100%なら攻撃、守備+3
その状態で攻撃した時、戦闘後、自分に1ダメージ |
Heroes (Atk/Def Push 2) |
At start of combat, if unit's HP = 100%,
grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. |
戦闘開始時、自身のHPが100%なら攻撃、守備+4
その状態で攻撃した時、戦闘後、自分に1ダメージ |
Heroes (Atk/Def Push 3) |
At start of combat, if unit's HP = 100%,
grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. |
戦闘開始時、自身のHPが100%なら攻撃、守備+5
その状態で攻撃した時、戦闘後、自分に1ダメージ |
Heroes (Atk/Def Push 4) |
At start of combat, if unit's HP ≥ 25%, grants
Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat. |
戦闘開始時、自身のHPが25%以上なら
攻撃、守備+7 その状態で攻撃した時、戦闘後、自分に5ダメージ |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Defense Push |
Abbreviated as Atk/Def Push. |
Japanese |
攻撃守備の渾身 |
Attack/Defense With All One's Might |
Spanish |
Empuje Ataque/Defensa |
Attack/Defense thrust; abbreviated as Empuje Ata/Def in the European localization and as Emp. Atq./Def. in the American localization. |
French |
Effort Attaque/Défense |
Attack/Defense effort; abbreviated as Effort Atq/Déf. |
German |
Angriff/Verteidigung-Zug |
Attack/Defense Pull; abbreviated as Angr./Ver.-Zug. |
Italian |
Slancio Attacco/Difesa |
Attack/Defense surge; abbreviated as Slancio Att/Dif. |
Portuguese |
Ataque/Defesa pulso |
Attack/Defense pulse; abbreviated as Atq./Def. pulso. |
Traditional Chinese |
攻擊防守的奮擊 |
Attack/Defense exerting strike |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|