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Attack⁄Defense Catch: Difference between revisions
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|image=[[File:Is feh atk def catch 1.png]] | |image=[[File:Is feh atk def catch 1.png]] | ||
|caption=Icon of the Atk/Def Catch 1 skill in {{title|Heroes}}. | |caption=Icon of the Atk/Def Catch 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type A) | |type=Passive (Type A) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Attack/Defense Catch''' (Japanese: {{hl|攻撃守備の機先|Kōgeki-shubi no kisen}} ''Attack/Defense delay'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Def Catch 1''', '''Atk/Def Catch 2''', '''Atk/Def Catch 3''', and '''Atk/Def Catch 4''' in order from lowest to highest. | '''Attack/Defense Catch''' (Japanese: {{hl|攻撃守備の機先|Kōgeki-shubi no kisen}} ''Attack/Defense delay'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Def Catch 1''', '''Atk/Def Catch 2''', '''Atk/Def Catch 3''', and '''Atk/Def Catch 4''' in order from lowest to highest. Atk/Def Catch boosts its user's [[attack (stat)|attack]] and [[defense]] when their foe has full [[HP]] or active penalties; the size of the boosts increase with the skill's tier, with the fourth tier providing an even larger boost if both potential activation criteria are active at once. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |skill=Atk/Def Catch 1 | ||
|type=A | |||
| | |effect=If foe's [[HP]] = 100% or foe has active penalty at start of combat, grants +3 each to user's [[attack (stat)|attack]] and [[defense]] during combat. | ||
| | |sp=60 | ||
|use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]] | |||
}} | |||
| | {{PassiveDataCell FEH | ||
|skill=Atk/Def Catch 2 | |||
| | |type=A | ||
|effect=If foe's [[HP]] = 100% or foe has active penalty at start of combat, grants +4 each to user's [[attack (stat)|attack]] and [[defense]] during combat. | |||
|sp=120 | |||
| | |pre=[[Attack⁄Defense Catch|Atk/Def Catch 1]] | ||
| | |use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]] | ||
| | }} | ||
| | {{PassiveDataCell FEH | ||
|skill=Atk/Def Catch 3 | |||
| | |type=A | ||
|effect=If foe's [[HP]] = 100% or foe has active penalty at start of combat, grants +5 each to user's [[attack (stat)|attack]] and [[defense]] during combat. | |||
| | |sp=240 | ||
| | |pre=[[Attack⁄Defense Catch|Atk/Def Catch 2]] | ||
| | |use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]] | ||
| | }} | ||
{{PassiveDataCell FEH | |||
|skill=Atk/Def Catch 4 | |||
|type=A | |||
|effect=If foe's [[HP]] = 100% or foe has active penalty at start of combat, grants +7 each to user's [[attack (stat)|attack]] and [[defense]] during combat.<br>If foe's HP = 100% and foe has active penalty at start of combat, grants +2 each to user's attack and defense during combat. | |||
|sp=300 | |||
|pre=[[Attack⁄Defense Catch|Atk/Def Catch 3]] | |||
|use=[[File:Is feh cavalry.png|20px|Cavalry]] [[File:Is feh flying.png|20px|Flying]] | |||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=4 | ||
| | |- | ||
|trial1=[[Summer Aside]]: 10,000 points | |||
|- | |||
|seal1=100 {{Badge|Verdant}}, 20 {{GreatBadge|Verdant}}, 20 {{SacredCoin}} | |||
|seal2=200 {{Badge|Verdant}}, 60 {{GreatBadge|Verdant}}, 50 {{SacredCoin}}, [[Attack⁄Defense Catch|Atk/Def Catch 1]] seal | |||
|seal3=1,000 {{Badge|Verdant}}, 400 {{GreatBadge|Verdant}}, 100 {{SacredCoin}}, [[Attack⁄Defense Catch|Atk/Def Catch 2]] seal | |||
}} | }} | ||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Atk/Def Catch 1)</small> | ||
| | |english=At start of combat, if foe's HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Def+3<br>to unit during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard). | ||
|japanese=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、守備+3<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等) | |||
| | }} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Atk/Def Catch 2)</small> | ||
|english=At start of combat, if foe's HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Def+4<br>to unit during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard). | |||
| | |japanese=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、守備+4<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等) | ||
| | }} | ||
| | {{DescriptionCell | ||
|game={{title|Heroes}}<br><small>(Atk/Def Catch 3)</small> | |||
| | |english=At start of combat, if foe's HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Def+5<br>to unit during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard). | ||
| | |japanese=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、守備+5<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等) | ||
| | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Atk/Def Catch 4)</small> | |||
|english=At start of combat, if foe's HP = 100% or<br>if【Penalty】is active on foe, grants Atk/Def+7<br>to unit during combat. At start of combat, if<br>foe's HP = 100% and【Penalty】is active on<br>foe, grants an additional Atk/Def+2 to unit<br>during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard). | |||
|japanese=敵のHPが100%で戦闘開始時、または<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、自分の攻撃、守備+7<br><br>敵のHPが100%で戦闘開始時、かつ<br>敵が【不利な状態異常】を受けている時、<br>戦闘中、さらに自分の攻撃、守備+2<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等) | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
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{{Names | {{Names | ||
|eng-name=Attack/Defense Catch | |eng-name=Attack/Defense Catch | ||
|eng=mean=Abbreviated as | |eng=mean=Abbreviated as ''Atk/Def Catch''. | ||
| | |jpn-name={{h|攻撃守備の機先|Kōgeki-shubi no kisen}} | ||
| | |jpn-mean=Attack/Defense delay | ||
|span-sp-name=Captura Ataque/Defensa | |span-sp-name=Captura Ataque/Defensa | ||
|span-sp-mean=Attack/Defense catch; abbreviated as | |span-sp-mean=Attack/Defense catch; abbreviated as ''{{lang|es|Captura Ata/Def}}''. | ||
|span-la-name=Presa Ataque/Defensa | |span-la-name=Presa Ataque/Defensa | ||
|span-la-mean=Attack/Defense capture; abbreviated as | |span-la-mean=Attack/Defense capture; abbreviated as ''{{lang|es|Presa Atq./Def.}}'' | ||
|fren-name=Prise Attaque/Défense | |fren-name=Prise Attaque/Défense | ||
|fren-mean=Attack/Defense hold; abbreviated as | |fren-mean=Attack/Defense hold; abbreviated as ''{{lang|fr|Prise Atq/Déf}}''. | ||
|ger-name=Angriff/Verteidigung-Fang | |ger-name=Angriff/Verteidigung-Fang | ||
|ger-mean=Attack/Defense Catch; abbreviated as | |ger-mean=Attack/Defense Catch; abbreviated as ''{{lang|de|Agr./Ver.-Fang}}''. | ||
|ital-name=Cogli Attacco/Difesa | |ital-name=Cogli Attacco/Difesa | ||
|ital-mean=Grasped Attack/Defense; abbreviated as | |ital-mean=Grasped Attack/Defense; abbreviated as ''{{lang|it|Cogli Att/Dif}}''. | ||
|por | |por-name=Captura Ataque/Defesa | ||
|por | |por-mean=Attack/Defense capture; abbreviated as ''{{lang|pt|Captur. Atq./Def.}}'' prior to the Bridal Grace update, and as ''{{lang|pt|Capt. Atq./Def.}}'' from the Bridal Grace update onward. | ||
|ch-trad-name={{h|攻擊防守的先機|gōngjī fángshǒu de xiānjī}} | |ch-trad-name={{h|攻擊防守的先機|gōngjī fángshǒu de xiānjī}} | ||
|ch-trad-mean=Attack/Defense key movement | |ch-trad-mean=Attack/Defense key movement | ||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
*[[Atk/Spd Catch]] | |||
{{ | *[[Atk/Res Catch]] | ||
*[[Spd/Def Catch]] | |||
*[[Spd/Res Catch]] | |||
*[[Def/Res Catch]] | |||
{{NavPassiveAH}} | |||
{{NavPassiveSH}} |
Latest revision as of 03:52, 16 October 2023
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Attack/Defense Catch (Japanese: 攻撃守備の機先 Attack/Defense delay) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Def Catch 1, Atk/Def Catch 2, Atk/Def Catch 3, and Atk/Def Catch 4 in order from lowest to highest. Atk/Def Catch boosts its user's attack and defense when their foe has full HP or active penalties; the size of the boosts increase with the skill's tier, with the fourth tier providing an even larger boost if both potential activation criteria are active at once.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Atk/Def Catch 1) |
A | If foe's HP = 100% or foe has active penalty at start of combat, grants +3 each to user's attack and defense during combat. | 60 | -- | ✓ | -- | ||
Heroes (Atk/Def Catch 2) |
A | If foe's HP = 100% or foe has active penalty at start of combat, grants +4 each to user's attack and defense during combat. | 120 | Atk/Def Catch 1 | ✓ | -- | ||
Heroes (Atk/Def Catch 3) |
A | If foe's HP = 100% or foe has active penalty at start of combat, grants +5 each to user's attack and defense during combat. | 240 | Atk/Def Catch 2 | ✓ | -- | ||
Heroes (Atk/Def Catch 4) |
A | If foe's HP = 100% or foe has active penalty at start of combat, grants +7 each to user's attack and defense during combat. If foe's HP = 100% and foe has active penalty at start of combat, grants +2 each to user's attack and defense during combat. |
300 | Atk/Def Catch 3 | ✓ | -- |
Availability
Heroes
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Def Catch 1) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、守備+3 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Atk/Def Catch 2) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、守備+4 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Atk/Def Catch 3) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、守備+5 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Atk/Def Catch 4) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、守備+7 敵のHPが100%で戦闘開始時、かつ 敵が【不利な状態異常】を受けている時、 戦闘中、さらに自分の攻撃、守備+2 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Defense Catch |
-- |
Japanese |
攻撃守備の機先 |
Attack/Defense delay |
Spanish (Spain) |
Captura Ataque/Defensa |
Attack/Defense catch; abbreviated as Captura Ata/Def. |
Spanish (Latin America) |
Presa Ataque/Defensa |
Attack/Defense capture; abbreviated as Presa Atq./Def. |
French |
Prise Attaque/Défense |
Attack/Defense hold; abbreviated as Prise Atq/Déf. |
German |
Angriff/Verteidigung-Fang |
Attack/Defense Catch; abbreviated as Agr./Ver.-Fang. |
Italian |
Cogli Attacco/Difesa |
Grasped Attack/Defense; abbreviated as Cogli Att/Dif. |
Portuguese |
Captura Ataque/Defesa |
Attack/Defense capture; abbreviated as Captur. Atq./Def. prior to the Bridal Grace update, and as Capt. Atq./Def. from the Bridal Grace update onward. |
Traditional Chinese |
攻擊防守的先機 |
Attack/Defense key movement |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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