Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Water Boost: Difference between revisions
m (Text replacement - "|games={{title|Heroes}}" to "|first={{title|Heroes}}") |
Thecornerman (talk | contribs) No edit summary |
||
Line 2: | Line 2: | ||
|image=[[File:Is feh water boost 1.png]] | |image=[[File:Is feh water boost 1.png]] | ||
|caption=Icon of the Water Boost 1 skill in {{title|Heroes}}. | |caption=Icon of the Water Boost 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type A) | |type=Passive (Type A) | ||
|first={{title|Heroes}} | |first={{title|Heroes}} | ||
}} | }} | ||
'''Water Boost''' (Japanese: {{hl|生命の静水|Seimei no seisui}} ''Still Water of Life'') is a three-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Water Boost 1''', '''Water Boost 2''', and '''Water Boost 3''' in order from lowest to highest. | '''Water Boost''' (Japanese: {{hl|生命の静水|Seimei no seisui}} ''Still Water of Life'') is a three-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Water Boost 1''', '''Water Boost 2''', and '''Water Boost 3''' in order from lowest to highest. When its user has sufficiently more [[HP]] than their foe, Water Boost boosts their [[resistance]]; the size of the boost increases with the skill's tier. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH}} | ||
{{PassiveDataCell FEH | |||
| | |tier=1 | ||
| | |type=A | ||
| | |effect=If user's [[HP]] ≥ (foe's HP + 3) at start of combat, grants +2 [[resistance]] to user during combat. | ||
|sp=50 | |||
}} | |||
| | {{PassiveDataCell FEH | ||
| | |tier=2 | ||
| | |type=A | ||
|effect=If user's [[HP]] ≥ (foe's HP + 3) at start of combat, grants +4 [[resistance]] to user during combat. | |||
| | |sp=100 | ||
| | |pre=[[Water Boost|Water Boost 1]] | ||
| | }} | ||
| | {{PassiveDataCell FEH | ||
|tier=3 | |||
|type=A | |||
|effect=If user's [[HP]] ≥ (foe's HP + 3) at start of combat, grants +6 [[resistance]] to user during combat. | |||
|sp=200 | |||
|pre=[[Water Boost|Water Boost 2]] | |||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{FEH skill availability | |||
{{ | |tiers=3 | ||
| | |- | ||
| | |trial1=[[Before We Met...]]: 6,000 points | ||
| | |- | ||
| | |seal1=100 {{Badge|Transparent}}, 20 {{GreatBadge|Transparent}}, 20 {{SacredCoin}} | ||
| | |seal2=200 {{Badge|Transparent}}, 60 {{GreatBadge|Transparent}}, 50 {{SacredCoin}}, [[Water Boost|Water Boost 1]] seal | ||
| | |seal3=1,000 {{Badge|Transparent}}, 400 {{GreatBadge|Transparent}}, 100 {{SacredCoin}}, [[Water Boost|Water Boost 2]] seal | ||
}} | }} | ||
== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
{{DescriptionCell | |||
| | |game={{title|Heroes}}<br><small>(Water Boost 1)</small> | ||
| | |english=At start of combat, if unit’s HP ≥ foe's HP+3,<br>grants Res+2 during combat. | ||
| | |japanese=戦闘開始時、HPが敵より3以上高い時、<br>戦闘中、魔防+2 | ||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Water Boost 2)</small> | |||
{{ | |english=At start of combat, if unit’s HP ≥ foe's HP+3,<br>grants Res+4 during combat. | ||
| | |japanese=戦闘開始時、HPが敵より3以上高い時、<br>戦闘中、魔防+4 | ||
| | |||
| | |||
| | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Water Boost 3)</small> | |||
|english=At start of combat, if unit’s HP ≥ foe's HP+3,<br>grants Res+6 during combat. | |||
|japanese=戦闘開始時、HPが敵より3以上高い時、<br>戦闘中、魔防+6 | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
Line 85: | Line 78: | ||
|ital-name=Impulso acqua | |ital-name=Impulso acqua | ||
|ital-mean=Water impulse | |ital-mean=Water impulse | ||
|por | |por-name=Hidrovital | ||
|por | |por-mean=Hydro-vital | ||
|ch-trad-name={{h|生命靜水|shēngmìng jìng shuǐ}} | |ch-trad-name={{h|生命靜水|shēngmìng jìng shuǐ}} | ||
|ch-trad-mean=Living calm water | |ch-trad-mean=Living calm water |
Latest revision as of 18:29, 18 December 2023
| ||||
|
Water Boost (Japanese: 生命の静水 Still Water of Life) is a three-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Water Boost 1, Water Boost 2, and Water Boost 3 in order from lowest to highest. When its user has sufficiently more HP than their foe, Water Boost boosts their resistance; the size of the boost increases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Water Boost 1) |
A | If user's HP ≥ (foe's HP + 3) at start of combat, grants +2 resistance to user during combat. | 50 | -- | -- | ✓ | -- | |
Heroes (Water Boost 2) |
A | If user's HP ≥ (foe's HP + 3) at start of combat, grants +4 resistance to user during combat. | 100 | Water Boost 1 | -- | ✓ | -- | |
Heroes (Water Boost 3) |
A | If user's HP ≥ (foe's HP + 3) at start of combat, grants +6 resistance to user during combat. | 200 | Water Boost 2 | -- | ✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Water Boost 1 | Water Boost 2 | Water Boost 3 | |
Unit (★★★) | Berkut: Prideful Prince • Mustafa: Plegian Champion | — | — |
Unit (★★★★) | — | Berkut: Prideful Prince • Mustafa: Plegian Champion | — |
Unit (★★★★★) | Byleth: Frosty Professors • Ginnungagap: Ruler of Nihility • Ymir: Seasons of Life • Yukimura: Puppet Master | Byleth: Frosty Professors • Ginnungagap: Ruler of Nihility • Ymir: Seasons of Life • Yukimura: Puppet Master | Berkut: Prideful Prince • Byleth: Frosty Professors • Ginnungagap: Ruler of Nihility • Mustafa: Plegian Champion • Ymir: Seasons of Life • Yukimura: Puppet Master |
Tempest Trials | Before We Met...: 6,000 points | — | — |
Sacred Seal Forge | 100 , 20 , 20 | 200 , 60 , 50 , Water Boost 1 seal | 1,000 , 400 , 100 , Water Boost 2 seal |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Water Boost 1) |
At start of combat, if unit’s HP ≥ foe's HP+3,
grants Res+2 during combat. |
戦闘開始時、HPが敵より3以上高い時、
戦闘中、魔防+2 |
Heroes (Water Boost 2) |
At start of combat, if unit’s HP ≥ foe's HP+3,
grants Res+4 during combat. |
戦闘開始時、HPが敵より3以上高い時、
戦闘中、魔防+4 |
Heroes (Water Boost 3) |
At start of combat, if unit’s HP ≥ foe's HP+3,
grants Res+6 during combat. |
戦闘開始時、HPが敵より3以上高い時、
戦闘中、魔防+6 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Water Boost |
-- |
Japanese |
生命の静水 |
Still Water of Life |
Spanish |
Hidrovitalidad |
Hydro-vitality |
French |
Boost apaisant |
Soothing boost |
German |
Wasserschub |
Water Drive |
Italian |
Impulso acqua |
Water impulse |
Portuguese |
Hidrovital |
Hydro-vital |
Traditional Chinese |
生命靜水 |
Living calm water |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|